In Ground Zero 1…
You are Gordan Freeman. On your quest to the Lambda Lab, you find another one of the Black Mesa’s nuclear weapon storage facilities. This one is different though, a rogue group of military has stormed the building, and plans to detonate the weapon to rid the Alien invasion. You, becoming aware of this, must deactivate the nuclear device to save the innocent Scientists, and to prevent the destruction of the Black Mesa’s vast amounts of data, research and information.
Now… the Fallout begins…
“Freeman escaped. The nuclear weapon was disabled, within
seconds of its destruction, and wouldn’t be able to be launched again until a new generator is placed and wired. Gordon suceeded, and is on route to the Lambda Complex. Why? Were not sure. More troops will be inserted in the area in moments. Our squad has been decimated, and only me, you, and a few others still survived after Gordons battle with us. Our squad, and Freeman bothknow this — Our squads mission was to destroy the base. We are traitors to our people, our country, our government and military for disobeying orders and trying to destroy the Black Mesa facility.”
“We will be killed by the new troops coming in if they find out what happened here. Me and you both know what to do now, kill the only witness of our rogue intentions — Gordon Freeman.” the Lieutenant said. “But…how? We have no idea where he is..” sighed Allen Morris, ” !@#$%^&* Morris, there is no time for questions, we kill him, or they kill us. He was here about 30 minutes ago, load up, we are going to kill Gordon Freeman.”
- Title: Ground Zero 2 (Fallout)
- File Name: op-sp-ground-zero-2-fallout.7z
- Original File Name: groundzero2fallout.zip
- Size : 4.55Mb
- Author: Derek ‘Hellfire’ McBurney
- Date Released: 16 June 2000
Click on the thumbnails below to open a medium size image. WARNING: The screenshots may contain spoilers.
Please email me about a broken link and I will do my best to repair it as soon as possible - thank you.
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17th June 2000
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13th March 2007
I really loved this map when i played them especially the rocket at the end
6th September 2007
Good mod. Some puzzles and tricks, some killing. Some red herrings! Same level of play throughout. Then it ends. 3.5/5
3rd February 2008
Wait, so you are gordon freeman, but with soldier hands?
7th January 2012
In Ground Zero 1 you where Gordon Freeman…this is Ground Zero 2 where you are Shepard.
19th February 2009
is there a away to put this in the steam version cause for some reason the cd version wont run on my pc anymore.
7th January 2012
Can’t get this thing to work… anyone know how to load the maps?
13th January 2012
Broken Link!
21st January 2012
Fixed.
9th May 2012
At first the level design is rather average but then it gets better at some points, giving us a strange complex. Water testing facility, and a little puzzle to do. And theres some good ideas like a grunt shooting himself dead, just before you can reach him in barricaded room.
At one point you have to use the teleportation gun to get the longjump module which not all players will do, and with the noticeable green patch on the wall it seems like it was designed for the Portable barnacle, but you don’t get that till a bit later.
But by the end you can’t help but feel ripped off, I had quite a bit of ammo and 5 big guns to use, which I had no use for. That sort of arsenal begs for action and we where only given one big fight which was quite easy due to the amount of sniper rifle ammo we had gotten by that point. There is some variety in enemy types with a voltigore area, a few shock troopers and pit drones.
But the difficulty curve is average at best and a little to easy all the way through and abundance of weapons and ammo you don’t need serves no purpose. Then the mod suddenly ended and felt rather unsatisfied.
It needed to be longer I think.