Mr Freeman has once again been “recruited” by the elusive and stone-faced G-man to handle a “situation’ that could prove catastrophic if not handled immediately.
It seems that a rift in the space-time continuum has allowed the minions of Xen to establish a stronghold inside one of the main reactor cores in the Lambda Complex. Somehow they have figured out a way to tap directly into the complex’s nuclear power grid. They are using this energy to continually widen the rift to allow more and more of the Xen inhabitants into our world. That’s bad.
Oh, did I mention that the military has been instructed to keep a lid on this situation by eliminating ANYONE with knowledge of it? That’s worse.
Its Gordon’s job to establish power to the test lab, and then find his way to the reactor complex via the waste tunnels connecting the two. Once inside, he’s got to find his way to the interior cores of the reactors and shut them down.
You’ll need to keep your wits about you…
You’ll need to trust your instincts…
You’ll have to rely on your GUT REACTION!
Good luck Gordon.
- Title: Gut Reaction
- File Name: hl1-sp-gut-reaction.7z
- Size : 3.56Mb
- Author: Tim Johnston AKA Slingblade
- Date Released: 16 November 1999
- PlanetPhillip.Com
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Please note: These statistics are valid from December 2010
18th September 2005
















































19th September 2005
This was the first ever user created map I played, back in 2001(Got it off a PC Gamer UK disc). It was great then and it’s still great now.
27th August 2006
4/5 to be a Half Life map pack.
27th August 2006
Please use the ratings feature.
14th April 2007
Can someone tell me why this mod doesn’t show up in my Steam game list. If not Steam compatable how can I play?
27th June 2007
Played this today.While it is difficult its also fairly long.This was made awhile ago so I cant say much on textures etc but they really were not to bad for that era.Just a tad dark was my biggest problem.
13th June 2008
Good mod. The only problems I had with it were some parts were REALLY CONFUSING. Other than that , It’s a great mod. 5/5 (sorry i rated 1 out of 5 ‘cuz i thought this was a diff. mod. I *MEANT* 5/5)
16th June 2008
Great mod. This old stuff is really refreshing to go back to. Good mix of fighting humans and aliens and solving ‘the way through’. Properly developing adventure story with a real climactic ending. Best is the colouring and lighting – a visual treat.
27th August 2008
Added 18 screenshots kindly supplied by piledriver.
22nd February 2009
Nice levels, good balanced and long playtime. Hard to find the way through.
8th May 2009
Hey guys…I recently googled this mod just to see if it was still out there and what do you know! Glad you’ve enjoyed it. I cant believe its been 10 years since I built this thing, and also that Half Life is that old!Thanks for all the kind words. It took me many hours to build this thing. I havent really touched it since I released it. I know its not perfect but its gotten a lot of good reviews so it must be doing something right.
Enjoy!Tim
4th January 2010
This mod is one of the better mods that I’ve run across. It’s a little short but has some interesting gameplay. A pleasant way to while away an afternoon.
3rd December 2011
Average mod, good for playing 30mins
Pro’s:
-Beginning
-Outdoor areas
-The infinite ammo alien weapon
-”Secrets”, more or less secret places to find with health / ammo
Con’s:
-Mean placed enemies or spawns
-Too much crawling
-Typical reactor scenery
4th December 2011
Another personal favourite.
Fun gameplay, good design, a nice story. very well structured with a clear trajectory towards a very satisfying finale.
Some might not like the xenian ending, but I loved it.
22nd January 2012
I must admit I enjoyed this one a bit, it did have a fair bit crawling and actually some of it to my initial nerves was through radioactive waste.
I’m surprised that I’ve never seen that before, when I’ve always thought that the HEV suit could take it (aslong as its juiced up)
It has some really good level design but although none of it blew me away I still found myself liking this mod. I think its because this place doesn’t look like Black Mesa eventhough the textures are ones I think I’ve seen before, its skillful to make something different with the same set of tools.
You fight all kinds of enemies except none of the big ones, and the mod is never challenging even in the one fight against grunts, I only died once against the assassins. There where some surprises like the announcer system saying “Freeman it’s over”, and Nihilanth shouting your name which was some good foreshadowing.
Its pretty long to clocking over half an hour.