- Title: Half-Life: Infestation
- File Name: hl1-sp-infestation.7z
- Original File Name: infestation.zip
- Size : 3.74Mb
- Author: Peregrine
- Date Released: 08 December 2001
Click on the thumbnails below to open a 1024 pixel wide image.
WARNING: The screenshots may contain spoilers.
Please email me about a broken link and I will do my best to repair it as soon as possible - thank you.
Please note: These statistics are valid from December 2010
-
102Overall
-
0Today
-
2Last 7 days
-
6Last 30 days
-
102365 days
1st January 1998
- Why not follow these comments via RSS?
- Get your own GRAvatar.
- Don't forget that Feedback should be honest, fair AND useful.
- Please read the Comments Guide if you are new to commenting.




























5th May 2007
It’s not a map, it’s an mod (11 maps). No new models, textures or sounds, except a little voice-acting at the end. The mapping is high-quality, and you have an alternate path near the end.
From the readme: “The Brief-case toting guy’s employers are wanting Black Mesa to take care of itself, but it seems more and more aliens have gotten a stronghold on the base, their terraforming projects making it look more like Xen than Earth. Your mission is to find an abandoned nuclear device and arm it. Once you are teleported out at a mission success, the Black Mesa will crumble before the power of the nuke, eliminating the aliens and their inter-dimensional portal. One nuke has already been detonated, the Gman tells you, by one Adrian Shepherd, and you must activate the second one to close the portal.”
It’s worth a download.
20th December 2007
Strong level design, good fighting, and clever (as opposed to nearly impossible) jumping problems. I am unfortunately stuck on the level with the laser…
21st December 2007
In the room directly below the laser, one floor down, there’s a button that will turn off the transparent barrier.
Once that’s out of the way, you can turn on the laser. The controls are below the yellow conduit.
It will knock a hole in the wall, leading to a portal.
14th February 2008
I’m stuck on In8 where you go above the panels to activate the door to open once in side there is a large picture of the transit system and a jump to a couple of pipes and the water has electricity going through it I can figure out how to get to where the guard and the doctor are above on a platform
15th February 2008
Jump on the lower pipe and follow it to the left. Safe ground beneath, with a crab. When you reach the end, look up and jump on that ladder of some sort, it’s climbable. Say Hi to the guard and the doctor for me
Definitely worth a download! And one play or more! Haven’t been so entertained in months. Everything is so well put together, I love the Earth infested with Xen parts and the architecture and texture combination; no lighting problems. The jumps are neat, enemy placement is great, I had fun trying out all the weapons, solved a puzzle here and there. Nothing too hard, but certainly enjoyable all in all.
Two more maps to go; right now I can definitely say:
18th February 2008
Thanks for your help now stuck with the big blue meany at the end of the hallway where the railway system goes through a closed door?
18th February 2008
That’s the final map you’re talking about but you’re in it for a long time, I’m not sure what you’re referring to as “big blue meany”
SPOILERS:
The railway carries a rocket that needs to be activated for the mod to end, but you can’t get to it yet. You have to go around.
Outside, to the right, after fighting all the grunts, there’s a hill and a big rock with a small one under it. Shoot the small one so the big one will roll towards the explosives. Further on, after several enemies and wall holes, you get to that rocket..
END OF SPOILERS
If that doesn’t help, please be more precise
25th June 2008
V Good
25th June 2008
Yes, agree with everybody, this is a very good mod. Great gameplay, fights and puzzles. I like the way Peregrine sets up all the crate searches. You have to break them in the right order to get every goodie. Attention to creating an enjoyable experience is highly commended. One of the best shortish mods around.
6th July 2008
A classy medium-length mod. Nothing particularly new, but very well put together. You know how within a couple of minutes you can usually tell whether a mod is going to be good or not? This one has that “in safe hands” feel to it which means you can relax into some excellent gameplay without bugs or glitches, well-paced, and maintaining interest throughout. Although there are some major firefights, most of them can be accomplished with minimal damage provided you employ planning and forethought – I like that sort of thing, the very antithesis of run-and-gun (which has me yawning and reaching for god mode!). Highly recommended.
27th August 2008
Added 21 screenshots kindly supplied by piledriver.
10th November 2008
How come more people didn’t play this mod? Too bad, I really liked this one and it deserves better.
or complain it’s hard) and/or read the descriptions and look at the screenies and I place them in my to-do list
Maybe this is a sign that a lot of people use the highest rated page to search for good mods.. Which is good!
I for one, atm, just look for the newest comments and see what mods people enjoyed most (or where people get stuck
1st January 2009
This was a very good mod.Only problem I had was with the amount of jumping as I suck at that.That being said,if you suck at jumping play it later but don’t put it off to long.
23rd February 2009
Yes, a very good mod. Xen jumping was a bit too much, but playable. Nice level design an black mesa aganin , so
18th October 2009
This one was really excellent, som e very challenging yet fair combat.
Very clever use of the enemies abalities.
But iplayedit on medium and had 7 health when the last enemey bit the dust. i wouldnt even attempt this onhard. 95/100
25th April 2011
The jumping in Xen is really hard, but this is a great mod! I am playing it in 2011…HL 1 is still my favorite game. I know I can always come to Planet Phillip to get a HL fix.
29th April 2011
Is there any hope on a mod this old to get help? Having too much fun when I became stuck. I am on level 10. I have blown up the helicopter, climbed around the rocks, killed everything in sight, gotten all the goodies, and now I can’t find the next level. I am in a security room with a couple of computer desks, a recharge station, an inactive security door, and with a glass window looking out onto an infested room. On the other side a vortigant just keeps zapping the window when he sees me. There is a big yellow button next to the window looking like it should open it, but doesn’t. The glass won’t break. I can hear Xen creatures just on the other side of the wall. Where do I go next?
1st May 2011
Thanks for the detailed description.
There’s a door at the far end of the room wedged shut by a board on the other side, which you can destroy by sliding a satchel or a grenade or even a few carefully aimed hornets under the door.
However, you didn’t need to go back to the beginning of the map. There’s a box of explosives near where you blew up the helicopter, which have the mysterious property of being impervious to any amount of firepower yet highly susceptible to rolling boulders.
5th May 2011
Wow Gilfarry, Thanks so much for helping me. I see 2 doors that are candidates for your remedy. One is inside the concrete office, where the 2 pcs are and the window with the zapping vortigant on the other side. It has a sort of black mesh panel on it. And nothing I do gets it to blow open. The other is a door out in the area outside the concrete offices, with a large metal or wood plank propped against it. Again, can’t blow that up. Am I missing the door you are pointing to. Sadly I could not get back to the area with the explosives because I could not manage to jump up from the pipe crossing the pool with the bull shark in it. Thanks for helping. I really like this mod and want to finish. HL Forever!
Carolyn
6th May 2011
The door with the black mesh panel, in the room with the two PCs, is the correct door. There’s a gap under it, in fact if you look at it from a little distance you can see two of the floor tiles in the next room. The trick is to throw a grenade or satchel on the floor in front of the door so it will roll under the door. If you throw a grenade against the door it will bounce back toward you, so make sure it hits the floor first so it will roll.
Your other option, the boulder, is not back across the pool but farther along in the same map as the room with the two PCs. One of the windows in that room, not the one with the zapping vortigaunt on the other side but the other window, should have been broken by a zombie (it sounds from your description like maybe it didn’t). On the other side of it you eventually get to a helicopter, then a hole in a wall, then a rock propped up by a smaller rock on a sandy slope. Destroy the smaller rock to make the bigger one roll down.
This is an intricate map with plenty of hidden goodies and alternate paths. There’s a third route where an explosive box is close to a free-standing turret and another, taller, metal box that is electrified. Push a nearby (third) metal box to make contact between the taller metal box and the explosive box to blow a hole in the wall, and then push it inside to climb over a ledge in the newly opened green room.
Any of these three routes will work.
7th May 2011
Thanks so much! I did finally get through the wall by rolling the boulder. Going to go back and try it by rolling a grenade. Your knowledge is impressive! I love HL and I never get tired of it, even though it is so old. I am in Turkey currently with a slow connection and a laptop, so HL2 won’t play, but I can play HL easily.
Carolyn
7th May 2011
You’re welcome. There are hundreds of HL1 maps and mods here, so have fun!
22nd September 2011
Woo hoo!!! Never mind..I found the next area! Thanks for all your help…
Hi Gilfrarry, Well, I am back and still stuck in Infestation. I did follow your clues and made a nice circuit opening up blocked areas. Took off a while…lots of work, and just came back. But now after opening up all those blocked areas, the path brings me back to the same place, the security room with the glass window, vortigant on the other side zapping the glass. Shouldn’t I be able to get on the other side of the glass? The button shows as active and makes the correct sound when I press it, but the glass does not open, nor does anything.
Thanks!
22nd September 2011
Good, solid HL I fun.
29th November 2011
Excellent level design, lots of weapons+ammunition and enemies, pretty much fun!
Don’t wait, play it!
22nd January 2012
This reminds me of Gut Reaction, in that the areas don’t really look like Black Mesa but are equally as good with some secret areas for health/ammo, and like Gut Reaction there is one fight with assassins. But unlike it, Infestation has the exact opposite approach to difficulty.. its very challenging. Not only having big fights with grunts but the aliens typically have good numbers, you also fight the large enemies like a few helicopters and gargantuas.
You’ll be scavenging as much as you can, by the end you’ll have a ton of shotgun shells so you should take advantage of the revolver and crossbow your given along the way.
There is also a Xen section which few mods have attempted, its a outdoor Xen so you’ll do alot of jumping to floating platforms with a few floating islands… for the most part I enjoyed it eventhough it wasn’t much to look at (the exception being that large spire that I think was nicely done).
It doesn’t have anything new apart from some voice acting at the end that I had to cringe a bit at