This is a Russian made mod that looks very cool. I have just started playing it and am already stuck! If any PP reader who read Russian could help to translate the read me etc Please contact me and I’ll add a proper description.
- Title: Half-Life: Prison
- File Name: hl1-sp-prison.7z
- Original File Name: half_life_prison_v2.1.rar
- Size : 58.3 Mb
- Author: Reaktor
- Date Released: 21 June 2007
Click on the thumbnails below to open a medium size image. WARNING: The screenshots may contain spoilers.
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25th February 2008
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26th February 2008
Are there 2 shotguns in this mod?
26th February 2008
Not bad mod. It was optimized after a lot of discussions, because it was too difficult. 24 hidden areas in game (Reaktor’s Bonus Zones)…
26th February 2008
NO… I think…
26th February 2008
The mapping looks VERY interesting, but it’s too much of Xen.
If it’s not too difficult for me, I’ll make a walkthrough
27th February 2008
Did anyone install the “bonus” material? I didn’t and I’m stuck right at the begining.
27th February 2008
I’d recommend going for “I’m Noob” on the first play, it can get quite difficult on certain areas.
Anyway, just finished it. I did like it quite a bit, was afraid I wouldn’t. As mentioned the mod can get quite insane with spawning enemies all around you.
The platform elements were good too, although I was about to go insane at one certain area due to ALWAYS dropping into toxic water.
Most of it contain run & gun gameplay but there’s also a bit of thinking thrown in which works great to slow down it a bit and let you catch your breath.
I’d say it contain a few memorable areas with most of them being really weird, you’ll most likely know what I mean as you progress.
Because the mod was all in Russian (I think?) I didn’t understand one iota what I were doing or what the story was all about.
Anyway, give it a try. A few will probably dislike it though as 3/4 of it is set in a alien-like environment not that different from Xen.
27th February 2008
Having trouble with the mod goes to loading screen and stays there does not load game?
29th February 2008
The new textures look great in the screenshots. I’m glad modders take it upon themselves to increase the quality of the HL1 engine. It really looks like a cool mod with some new alien spaceship areas. Does it work with HL1 source?
3rd March 2008
Dude, this game totally crashed on me. 3 times!

Once in the training and twice during the normal game. That’s not normal
There should be a “Too crashy for me” rating
Maybe it’s my system and I’ll come back when I upgrade it a bit. Hasn’t anyone had the same problem? It’s too bad, the screenshots show a lot of effort and suggest potential.
4th March 2008
The mod seems to exhibit some very odd behavior at times. In the room with all the glass plates floating in air, I found that my aim would be very jerky and laggy if I crouched. Thus far, this hasn’t happened in any other mod I’ve played, so I can only assume that it’s happening in Half-Life: Prison. Very strange.
29th March 2008
I am finding this mod difficult, often I seem to work out what is needed but achieving it is proving difficult. For example in the opening sequence you need to blow up the explosive boxes at one end to get goodies including the long-jump device, but how? I was thinking that the big boss did it for you but again how?
Let me know if you got pass this opening sequence without cheat.
31st March 2008
I enjoyed this. It’s big. It’s weird. It’s unpredictable and it’s set entirely on Xen. It has nice bounce-the-energy-balls puzzles. The Xen train tracks near the end are great. It has levels with names like ‘The Rhombus’ where a totally un-rhombus-like *thing* tares after you (loudly) though cramped tunnels.
On the down side most of the new baddies are just tougher reskins of existing baddies (three varieties of Vortigaunt, for example). It goes without saying that if you’re one of those Xen haters you should steer clear. Although slightly unfair in places (like a level where you can walk though walls – but the Vorts can also shoot though them, killing you without warning) everyone who likes something a little bit surreal and different should get this ASAP.
Oh – and when I looked though the files afterward I found lots of music tracks that didn’t play for some reason (although I was using old pre-steam HL). But no other bugs for me!
5th April 2008
I would like to start this game without cheat, so having got the suit then lowered the lever to open the far door, I tracked back to the room at the other end and lowered the lever there, again a door opened. A window in this room shows explosive creates and I know there is a long-jump device among them, this I assume is needed to make the jump exposed at the opposite end. But how do I break the glass explode the boxes to get the long-jump? Are the any weapons close at hand? Or am I climbing up the wrong tree?
5th April 2008
The closest weapon I know of is through the door at the opposite end of the room. You’ll have to actually jump on the mines to cross the electrified water.
Take the first hall to the right. The crowbar is under boxes near the mine. The easiest way to reach it is by detonating the mine. Climb the crates at the opposite end of the room where you are far away enough to avoid getting hurt, and jump in the mine’s laser beam.
As for the longjump module, are you sure it’s in those explosive creates?
7th April 2008
Thanks Gilfrarry, that helped a lot and I am in the swing of things now.
8th April 2008
Help, I just can’t work out the pool sequence, got across the pool, opened the sliding bars using the valve wheel, hit the switch but can’t seem to progress any further.
8th April 2008
This area stymied me for a while too. I presume you broke the glass under the garg’s feet.
Did you see what hitting the switch accomplished? It opened a gate on the opposite side of the pool. Climb up the side of the newly accessible room to the room above it, and drop down the narrower window to a series of ledges ending at a lever.
17th April 2008
I am still finding this one hard, got to level 6 with the fire pit, shoot every thing including all the lights but can’t progress. I guess you need to get across the fire pit some how, but how?
17th April 2008
Directly across from where you enter the room is a low cave, right above the fire, with one of those red creatures. Carefully work your way around, at one point smashing a light and crawling through the gap where it was. Before long you’ll reach a point above the cave, so you can drop down to it.
I recommend going farther, however, almost all the way around the room, until you reach a point where you can shoot at the scarlet alien slave with your handgun from a safe distance, before you drop down to the cave.
21st May 2008
Ok I finally got around to playing this one and I’m stuck also at the pool area.Flipped switches,raised the floor,got the crossbow but dunno whats next.I tried the vent down below but its blocked by an unbreakable crate,and the center gate wont open…
26th May 2008
So no one has an answer?Must of cheated if you got past it.
26th May 2008
Sorry andyb I meant to responed to your first post. If I emember you are at the pool, this whole sequence is a but complext. However if I remember correctly you need to get on the top of that small room to the right of the pool, thats the side you came in. From there you need to drop down to a ledge and throw a switch. This raises a gate on the far right hand side of the pool which you can get too by a ladder on the near side of the pool and follow the lower ledge around the pool to the new opening.
26th May 2008
I’ve done that but no idea whats next.The center gate wont open and the duct work in the pool area that you can go in after the floor raises is blocked by an unbreakable crate at the ladder
26th May 2008
I am not sure how far you have got, there is lots to do in this area. On the opposite side of the pool to the center gate you refer too, is there not a ladder going down below the raise pool floor? If so you need to go down the ladder and walk along the lower ledge to the gate entrence on the far right of the pool.
26th May 2008
Also you need to get high on the overhead gantary to find another switch to throw, but not sure of the sequence of events without playing through again.
27th May 2008
Thanks mel.I have no idea why I didn’t see that the ladder went below the floor.Must of been having a blond moment.This is one hard mod thou.
27th May 2008
Yes, this is one hard mod and it does not get any easier. I have been playing it on and off for a couple of months finding it best to give it a rest for a while then go back and tackle the last complex sequence afresh. I have no idea where the end is and at this rate you should catch me up andyb, then you can help me finish it.
29th May 2008
Think I need to do some back tracking or searching.Been playin for 2 hours and eyes are confused.In level 6 you need 2 cards to progress.Thats where I’m at now,a bit past the fire pit.
9th June 2008
What a tough mod !!! I have managed to get to Chapter 14 and have hit a dead-end.Right at the beginning of the map there is a shaft off a tunnel I can’t get down because I cannot disable the fan drawing me up. It seems I have tried everything and am beginnig to think there is a faulty trigger. At the end of map 13, I have even destroyed the device in the corner thinking that might disable the fan but no luck.
Any help here would be appreciated as it’s driving me crazy !
10th June 2008
Well, I finally figured out how to ‘beat the fan’ in my above post, and thought it would be worthwhile to post the solution:
********* SPOILER ************
You must use a ‘Rocket Jump’ to get to the bottom of the shaft (I remembered using this tactic in Doom 1 (Inferno level) when I needed to jump a large gap — see this link for a full explanation :
http://www.gamers.org/dhs/chtssplr/dm1scrts.html
It takes several tries to align and guide yourself just so after the RPG blast to reach the bottom of the shaft; also as you can imagine, you loose much health, but it does work.
Hope this helps anyone as confused as I was in map 14.
5th July 2008
OK, thank everyone for playing my mod and interesting comments! It’s a amazing to find out in google an own mod at the non-russian site!
EddieLee, I wonder, how you can’t pass the episode 14 without a rocket jump. You just need to hung on ladder in vertical vent, then jump to ladder#2 on other side of vent, then go into the horisontal vent, cross the ceiling bridge, and jump to the target hole on the other side of tunnel. It’s all! What’s the problem?
I’m creating the new mod, check this out: /forum/showthread.php?tid=391
It’s calling “The Trap”, it will not be similar on “Prison”
12th July 2008
There’s a wrong release date. Mod has been released june 21, 2007. Version 2 has been released november 8, 2007.
13th July 2008
Reaktor,
I am confused !! The only vertical vent I can find at the beginning of map 14 DOES NOT have a ladder on either side — it only has a green light straight ahead and the fan above. Where is the vertical shaft you are referring to where I can jump from ladder to ladder ??
Thanks !
13th July 2008
Fixed the release date.
EddieLee, I recognize the passage you describe but, oddly enough, the fan didn’t draw me up when I played that map. It still didn’t when I went back just now and replayed. Do you have version 2?
The passage Reaktor describes, a vent with a ladder on either side going up to a ceiling bridge, is in the next map, map 14b.
13th July 2008
EddieLee. Sorry, I thought you tell me about END of map 14. But I don’t understand what a problems may be at BEGINNING of map 14. Where’s a fan? Post screenshot please, otherwise I absolutely shall get confused.
13th July 2008
Gilfrarry, These strangenesses was not even in the first version, and there’s no any triggers. Only breakables, func_rotating and special effects (light, glow…)
13th July 2008
Ok, I opened the RMF, and find out a trigger_push with UP direction, but its “speed of push’ = 120. It’s too low to take any problems. This trigger was created for the reduction of fall speed.
13th July 2008
Gilfrarry — yes, I have version 2. Not sure why the fan doesn’t draw you up; this is what forced me to use the rocket jump to get down it as I couldn’t find any way to disable it or find another vertical vent to bypass the fan.
Reaktor — don’t know how to post screen shots so I will describe where the vertical vent is :
— at the very beginning of map 14, you must break thru a wall where you find some rockets and other amo.
— then you break thru a grate/metal screen to get into the train track area
— turn to your left along side the tracks and then jump the tracks to the other side
— the vertical vent with the green light and the ceiling fanI refer to is there
13th July 2008
That’s a mysticism
)))
14th July 2008
Reaktor — I don’t know what a ‘mysticism’ is, but I would like to know how you get down the vertical air vent, with the ceiling fan, WITHOUT using a rocket jump ??!?! Is there another shaft or another way down ?
14th July 2008
There’s no another ways, just fall down the vent. Therefore I called you problem as “mysticism”.
14th July 2008
Reaktor — I wonder if the sv_gravity parameter got screwed up somehow. When I load map 14 from the console I have ‘normal’ gravity (as when on earth) and i can fall thru the vent. What is the sv_gravity setting supposed to be for map 14 ?
14th July 2008
There’s no gravity controllers. Try to change sv_gravity to normal if this bug will show again. It’s all can I advice you.
15th July 2008
What do you gotta do in #11?Stuck with no way to go.just seen a short vid showing me a place i gotta go?Over a pit but I see no way to get there and behind me is the maze.
This thing really needs a walkthrough or something.
15th July 2008
andyb, use longjump.
16th July 2008
what a great mod, i give it 4 golden crowbars. i didnt have any trigger problems and am useing version 2.
just cant seem to beat the last guy, and have used up all my weapons. i aim for the green bits he gets mad, or shall i say madder. but wont die. and yes i shot out the crystals first thing.
it is a very long and hard mod, i look forward to the next one.
16th July 2008
Yes, I saw the demo and it looks great, Reaktor! Looking forward to it.
16th July 2008
Probably, offtopic.
/forum/showthread.php?tid=391
Still need person who will check my english version of The Trap mod!
16th July 2008
You are right. I’ve posted there.
18th July 2008
Never thought long jump would work lol.Looks far away.Anyway I’m stuck again.This time on 13 where you need to adjust panels for the light ball to bounce off of.I have ried every combination I can’t get past this.The guy following me said something I think but I don’t speak the language.