Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

Enjoy being scared? This mapping competition challenged mappers to make a scary scene. No combat was required but allowed.

There are 5 entries in this mappack. The maps can be played in any order.

I have listed them in the order I received them. I would like to take this opportunity to thank Alex from JustMakeGames for providing the motivation to run the competition and TheHappyCloud for providing the prize.

In addition, I would like to thank all the entrants. GREAT WORKS GUYS!

Don’t forget to play late at night with all the lights out!

Basic Details
  • Title: Halloweenville
  • File Name: hl2-ep2-sp-ppmc-halloweenville.7z
  • Size : 32.49MB
  • Author: Botolf, Greenman, Leslie Aerts, Alex Haddow-Mendes and Justin Carlton
  • Date Released: 22 November 2011
About

HalloweenVille is a joint mapping competition between PP and JustMakeGames.Com, with TheHappyCLoud.Com providing the prize, which is Amnesia: The Dark Descent.

Full details can be found on the HalloweenVille Project page.

The Winner

The winner is displayed below the servers and screenshot heading, so that readers can download and play the mod, without knowing who won.

If you have played it and want to see if you agree, please scroll down.

PlanetPhillip Download Options

Download to your HDD [MB]

Installation Instructions
  • Copy the halloweenville folder into your SourceMods folder.
  • Restart or start Steam.
  • HalloweenVille should now be listed in your Library tab.
Screenshots

Due to the nature of the mapping competition I have decided NOT to display any screenshots here for the time being. Perhaps after a month, I may add them when most readers will have already played the mod. I want the maps to have the surprises.

And the winner is

It was probably not a good idea having 2 judges! Whilst we didn’t completely disagree, we didn’t exactly see eye-to-eye either.

We put our top 3 maps next to each other and the one with the lowest score was the winner. Hopefully that makes sense.

Therefore our winner is..

Missing Person

Congratulations to Justin for creating such an interesting series of maps. Please take time to read the readme as there are details of some secrets.

I would also like to give an Honourable Mention to Dark Bad. This little map really had me on edge, and was actually my personal favourite. I will be providing a smaller prize for this entry.

Well, that’s it. Below is your chance to tell Alex, me and other readers what you think.

I hope you enjoyed the maps.

JustMakeGames.Com Video

Your chance to vote


Reader Recommendations
15 recommendations, average score: 4.8 (out of 5), standard deviation: 0.29
Total Downloads
  • 2,015
    Overall
  • 2
    Today
  • 5
    Last 7 days
  • 16
    Last 30 days
  • 264
    365 days
Published

22nd November 2011

Categories
Tags
Jump to a review
Phillip says Play It!Play It Now!Play It Now!Play It LaterPlay It Now!Play It Now!Play It Now!Play It Now!Personal FavouritePlay It Now!Play It Now!Play It Now!Play It Now!Maybe?Play It Now!
Get the most from the comments
Follow these comments by RSS feed
50 Comments
  1. Phillip says Play It!

    So, where do I start? At the beginning you say. Okay.

    This review contains spoilers, so play the mod first if you don't like them.

    All Hallow's Isle
    This was a great little island. I actually swam all the way around it, just to see if there were any hidden areas – you'll have to do the same if you want to find out. Anyway, getting to the top area wasn't too hard and the events that transpired were not so much scary as frustrating.

    I liked the effect after you drank the bottle.

    Asylum
    Visually, this was very good and there were touches of atmosphere, but nothing really made me feel scared. Of course, I kept expecting something to happen and that in itself can be fun, but I just felt it lacked at least one real scare.

    Cabin Fever
    The setting was pretty good and not being able to leave was well done too. Once I got the flashlight it didn't seem to make much difference. Up to that point I was carrying the lamp around anyway.

    The final room was surprising but not really scary enough. When I replayed it, I couldn't get the same ending.

    Dark Bad
    This was perhaps the shortest entry, but as I mentioned in the main post, it was also my favourite one. I just felt that the idea of running from something and wanting to look behind you but not daring to was really well done.

    I died the first time I played it, as perhaps many will do, but once you continue the events are nicely controlled.

    Hiding can be such a dangerous action, yet here you have little choice. Really well done.

    Missing Person
    And onto the winner. There's little doubt that a HUGE amount of work went into this entry and it's much larger than any of the others. But that's not the reason it won.

    It really managed to scare us. I actually felt frightened and lost in the woods and probably ran around in circles like a little girl for most of it. We feel the author really managed to create believable scenes that always had you on your toes expecting something to happen.

    The floating burnt corpses were great but personally I didn't like the "in your face" demons.

    Overall, a worthy winner and I am very curious to read your comments and see how the poll goes.

    I would say that this was another succesful mapping competition and can't wait for the next one, which I'll discuss in the next few days.

    Thanks for playing.

  2. Setting up a decent scare is all about building a sense of tension before you unleash it.
    I think all the mappers managed to create atmospheres that put you on edge its just that Dark Bad and Missing Person unleash the payoff of the actual shock as well.

    What works with Missing Person is that its just random enough so that you dont know where its coming from next… what doesnt work is that its all passive. The player has nothing to do but keep moving forward. Combine this with a little more actual gameplay and a nice horror survival mod may be born…

    I loved the visuals of Asylum, like viewing the world with a migrane.

    Cabin Fever and All Hallows Ilse lacked player direction which can always lead to frustration but the lighting and the atmosphere in both deserve our attention.

  3. Hec 1062 comments

    22nd November 2011

    Wow, I think this comp. is unique on it's type, I mean create an atmosphere in a mod or map is allways a really underestimated element most of the time, so here we could see how mappers can create more than the best thecnic elements, the best environments, I can't wait to put my fingers on this, I sure I will, but i'm also afraid I could poop on my pants doing it, so I hope end this scary comp, in the next few days and see how my review will be.

  4. Hey, I created the dark bad map. I honestly think that Missing Person was the well deserved winner. It was lenghty, scary and very impressive, on my map I got really lazy near the end. Anyway, thanks for the input guys!

  5. Play It Now!

    I have to say that the cheesecake goes to Missing Person.

    The elements of the SourceEngine were well used.
    The ambience was giving you the kind of feel you would hate in reality.
    All the areas connected properly.
    The scare was a nice touch.

    And I actualy have to admint the way to have 2 endings , its pretty expanding.
    The only thing I would point downside was nearly nothing.
    ———-
    The honorable mention for ambience goes to Asylum.
    Not only for the use of smoke particles and ambiental sounds.
    But also for its foreshadowing and backshadowing climb.

    Its puzzles are good and the light and cubemaps go well with the place.
    The only downside was that it was kind of short, and the ending was unexpected.
    Other than that it wins the honorable mention from me.

  6. Good competition with some great maps. Dark bad is my favourite.

  7. Play It Now!

    Great scares! Well, some of them anyway. I'll go through each map and review them without spoilers, hopefully.

    All Hallows_Isle: Huh. Is that it? Very short, no scares as much as shocks. e.g. at the camp fire, that part was nice. (Scary?:No) Lasting thoughts: It's almost Alice In Wonderland! But not.

    Asylum: Well, it was a very dark map. Which, these types are supposed to be I guess. So dark, though, that you have to highlight the metal? I believe you stole something from Nightmare House 2, though I could be mistaken. No real scares. (Scary?:Spooky) Lasting thoughts: An asylum fit for a picnic!

    Cabin Fever: Loved the lamp/flashlight! The cabin also had an eerie feel, which is creepy but not neccesarily "scary". I spent a couple minutes looking for what changed every time the light went off in the bathroom. -_- Final scene, obvious but well played. I was hoping to come across caniballistic inbreds! (Scary?: Creepy) Lasting thoughts: Beware of lamp-stealing-doors! ^^

    Dark Bad: Now for the two crowd pleasers! Could have done with a custom npc, would have sealed the deal imo. The written signs were nice, though the first time it ended in me dying. Twice. Very Amnesia-esque, I would have thought you already have the game! Well, maybe you do. Nice ending. (Scary?:In a "run!" way) Lasting thoughts: It's the IRS!

    Missing Person: First off: (Scary?: Yes) Success! lol Congrats on the win. Noticed you also stole something from Nightmare House 2, hmm? That creepy music in the beginning. Maybe you and Asylum can with the source code out, but still. First "In your face" demon (as PP put it) was startling, then it got old. Again, and again. Hated the caves, couldn't tell which was up. Also a scare in there. The forest and graveyard are great examples of how to do non-linear paths! Loved both endings. Ending one: Hey look it's Xen! lol Ending two: Satisfaction! Not sure if the easter egg changes any gameplay, cause I only played through it once. Lasting thoughts: Eat that, burnt city 17 corpse!

    So yeah, pretty good Ville.

    • Shiny metal? Sounds like unbuilt cubemaps, try buildcubemaps in console. Should have already been built though.

      • What's the second ending of Missing Person? I've seen only one When you fall in the church and then there is the report

        • What's one of the only things you can pick up?

          On hallowed grounds…

          Burnt guy doesn't want you to have it…

          The cross! Take it with you to the church, when the doors open run in and impale it into the burnt guy's corpse; he'll then disappear in a flash of light. As the fire goes down jump over the hole to hell then drive away. You made it!

      • Odd that that happened. Actually, upon building the cube maps the map had great lighting! Ha, so I retract that con from the review. Thanks Greenman.

      • It was. Immediately after speaking with you, I did that. I wonder if something else needs to be done too.

  8. Bolx 360 comments

    22nd November 2011

    Play It Later

    OK, just like GravityGunVille these were not much fun for me, however the looks of all the entries was great!

    In some ways these were almost like art mods, a genre I don't enjoy. All Hallows Isle did at least have a headcrab carrying a fold up chair which was mildly amusing and I liked the woods in Missing Person, but even the demon was not as frighting as a fallow deer coming at full pelt towards me in a dense wooded area (in case you're wondering it went around me).

    This was not my cup of tea but the quality of the overall work deserves a rating.

  9. Play It Now!

    Long time no see, but I was waiting for THIS project to come. And it was done well : I was scared :)
    And it is not too long, too. 1 hour to wrap them all.

    1) MISSING PERSON : The best of them all, a 3-map long runaway using various environments (a foggy forest, a cemetery, caves…), with some backstory, and really scary mechanics (the first one… made me scream, really). Very well done. Also, amazing due to the short period to develop it.

    2) DARK BAD : My second favorite, using a mechanic already used on Forward Motion and Torment, but still effecient, with a citizen/floating corpse, appearing out of nowhere and/or chasing you. Some good jumpscares.

    3) ASYLUM : very good work on the sound, but only one "scary" scene, the rest is only about ambiance, and some puzzles.

    4) HALLOW ISLE : A cool map with scary ambiance, and some cool ideas, I liked the reskinned enemies.

    5) CABIN FEVER : at first, I was thinking I had to carry the big lamp… Until I found another small lamp… And then, nothing really special until the very end… I found that actually a bit lame…

    Either way, thank you for all modders for developing such map's in such a short lengh of time. Waiting for next year and HalloweenVille2 :)

  10. Play It Now!

    This one was really enjoyable to play true good short nice looking environments.
    With the exception of the winner which got me terrible lost that was on its own a scary thing so he clearly deserves the #1 position but that doesn't make the other one's less bad overall greatly worth your time.

  11. What we need for the next competition is an Originalityville type thing. For instance, the set of rules can be: No Valve sounds, no Valve music, no Valve textures, no Valve models, no Valve animations. And the entries can be judged on overall quality. I'm tired of hearing Kelly Bailey stuff and seeing City 17 citizens in player-made mods that have nothing to do with Half-Life.

    ReplyEdited at 3:04 AM, 23rd November 2011
  12. Hec 1062 comments

    23rd November 2011

    Play It Now!

    Definitely worth playing it because here we have a perfect junction of horror maps which we strangely see in HL modding-mapping universe, is great, I insist, how the environment or atmosphere are really important facts to create spooky stuff, I mean I know just doing a map or mod centered in horror elements could be limitative, but sometimes "cliches" momments are just perfect for the ocassion, and here is where the last 2 entries stand out from the rest:

    Dark bad was the perfect horror-thriller film where u are being chased by that diabolic entity and those signs on the walls advising u what to do just put the nerves up!, I loved that, and the end was the classic clich in horror stuff but in here it wqas just perfect aplied and that's just good. .

    Missing Person, oh it has some really "what the shit!!!!!" momments that make u jump out!!! definitely, great psicological terror in there too i loved that feling that great atmosphere of being in that classic horror place anyone wouldn't never wish to be, that diabolic forrest sourrounded by the earie fog and then PUMMMM a freaking perfect clich (reffering by clich to the classic scary momment taht makes u jump out of ur freakin seat in horror mods) momment u wont expect, appears in front of u, I was sacared but glad because of that, I mean I had a really cool taste in my mouth after I played that, and I could say I would love a medium or short length size mod out of that story was great and I don't know why modders are just so intersted in killing everything it moves, instead of explore new cool ways of modding, and i'd love to see more scary mods and play them in the near future, but I don't know whose mods are being built on that category I hope at least more than one!!

    The other ones were ok, but I think many elements were obviously missed so they are just ok, the first one about the island was really nice, I loved that spooky island but I imagine that island more as a combat scenario than a hooror place to run a mod, anyway the feeling of the spooky nature of the island was so delightful and that rain allways falling was a perfect little misterous detail . The one about the hospital-like, Assylum i think it was the name, was another promissing one but scare rushs were totally missed, altough the atmosphere of that forsaken hole hospital feeling is there all the time, it has a strange ending and makes me think the author needed more time to finish it propperly, i'd love that he would work on it in the future and offers us a cool work to play!.

    An then the one about the Cabain, Cabain Fever well that was a shame not in a despectful way, it seems that the basic map was there but time again was the main ennemy for that project, I hope the author doesn't upset about that and finish the map and his scary ideas for it propperly!

    So in conclussion was a great experience and I hope definitely to see more scary-spooky maps and mods more often!!

    ReplyEdited at 7:42 AM, 23rd November 2011
  13. Play It Now!

    I have to give credit where credit is due, Missing Persons was by far the best map in the pack; however, there were some other good ones. Here are my picks in order

    Missing Persons:
    Brought together everything that a horror mod should do. It had a few jump scares, though one appeared a few more times than necessary, had an actual plot and story to follow thereby it was building up to something and each of the endings actually made sense and were good The forest was a very nice touch and that is where you can see the most work was probably put into this map.

    Dark Bad:
    A shorter mod; however, it overall had a very creepy presence. I did die the first time as I feel it would have been easier to know what to do if the maker added a visual clue. I also looked back… Overall, a very strong Halloween mod the only disappointment was the ending. Feels like the layout and final scares of one of the lost chapters to NMH2 and a bit of Underhell too, not that that is bad, just it was a little bit of a rehash.

    Asylum:
    I really enjoyed this map because again it reminded me of NMH2 in a good way. It was creepy walking around because I was expecting a scare, the problem was that there really was not too many. All the scares with the man appearing where extremely predictable even the timing. It was still a very good map. Though I feel if the ending was expanded upon a bit explain that you were that man appearing or something of that nature, instead of just leaving us completely wondering

    Cabin Fever:
    The layout and style of the actual map seems amateurish; however, it gives a good experience. The two scares were good though the final one was predictable. Get rid of the flickering lamp because I carried that with me until I found the flashlight. If it was refined a little bit more in map making, I feel it would have fared a little better but the experience was still good nevertheless.

    All Hallow's Isle:
    Absolutely hated this map. I was not scared by it, just annoyed. I am not sure if I actual beat it because when I thought it was over Is it over after you drink the second poison?, the game would drop me from the server and the next map was not unlocked. It provide a nice atmosphere at times but there was no scares and the monsters were weak though I did laugh at the head crabs as the chair and fire I feel that if you skip this map, you are not losing out. It was the only one that I felt was truly sub par.

  14. Personal Favourite

    Missing Person was really good, loved it so much that it's now my personal favourite!

    Tho the setting of a foggy forest was really something I couldn't related to, I still manged to get really scared. It wrote about an easter egg when I won, did somebody find it? What was it?

    ReplyEdited at 4:55 PM, 23rd November 2011
    • Yeah, did you do what it said to?

      After getting the second ending it told you to click on the birdhouse at the rest stop

      Easter egg is a Shotgun with spare ammo. Don't know yet if you can kill things in the map.

      • Yes you can. For example, at The well scene.

        It completly ruins immersion, thought.

  15. I will review later when ive played them all. Was just saying, to stop the weird reflective lighting error in asylum, type buildcubemaps in the console. The mapper should have done this but nevermind.

  16. Play It Now!

    WARNING, may contain open spoilers.

    All Hallows" Isle
    First thoughts: This was promising, with nice displacements.
    However, the scripted sequences were.. odd and the map was very very short. Good try, good potential. 1/5 – not scary.

    Asylum
    First thoughts: Odd lighting, there's a simple fix as stated in my above comment (noface). Anyway, the map had some good gameplay elements, but didnt really draw or immerse you into the game. Just because it was dark, didnt mean it was scary. However, very nice mapping with good layout. Good. 3/5

    Cabin Fever
    Started alright, a little odd texturing but seemed like it could be scary.
    Clever scripts, although I did spend a lot of time in a dark place trying to find my way, realising a door had appeared if I backtracked. (also, a bright light came through both the window and the closed door). Anyway, going through doors and back through new doors got a little boring, and although did slightly immerses me, didnt scare me. The final part with the zombies was a little anticlimactic, especially since that was it until you died. (I managed to escape the zombies even though was blind, then got bored and went towards the zombies sounds to get eaten hoping a script would take me somewhere else, but I died. xD Nice try. 2/5

    Dark Bad
    Nice and potentially immersive. The mapping and lighting was nice, although maybe a little too dark. The only downfall of this is the insta-deaths. very bad idea; ruins immersion, slightly irritating first time, very irritating 5th time. The man could have been spooky if it wasn't for the deaths, need a cleverer system to get you to go somewhere or something. Anyway, got a little better but overall a 3/5. And that's a good score!

    Missing Person
    Very nice mapping, also with a nice intro. Like the calm at the start and the build up, then the realising you're lost in a forest. The weird zombies threw me a little! Anyway, very good scripting although not too scary. The well part was clever and slightly scary! Got a little bored of the screenoverlay of the monster, although good at first. Very good mapping overall and the most immersive of the 5. 4/5

  17. I gotta be missin somethin in Asylum.Put in 2 batteries and? No doors unlock and keypad dont work.Walking back and forth between the 3 rooms I can get into is boring

  18. Big thanks to the contestants, I felt every entry was truly outstanding and a blast to play! The entries were so awesome, and Planet Phillip's presentation of the entries with the mod, that I had to make a video to show it all off.

    SPOILER ALERT! I highly suggest you play the entries before watching the video!

    http://www.youtube.com/watch?v=9YAY5YvJzxY

  19. Hec 1062 comments

    24th November 2011

    Ok guys please help, I cant just be in the 2nd ending of Missing Person I just don't know what the hell to do!!, I mean in the cemetery map, I pick up a strange light, what am I supose to do with it, carry to the last church section???, I can't do that what I have to do??, please help

    • Look up to one of my earlier comments to get help (one with two spoilers).

      Or, just take your "strange light" into the church and do "something" with it. Then leave.

      • Hec 1062 comments

        26th November 2011

        Oh thanks!!, I got it, actually I realized that in the caves if u look well in the cave paths, u can actually found an ICHANTOSAUR!!!!!!

  20. Play It Now!

    Wow, this was brilliant. I am a HUGE fan of horror games and mods and so I always expected to like this, and I wasn't disappointed.

    All Hallow's Isle

    AHI was easily the worst of the competition, but it was still pretty good. I felt it was more comedy than horror (headcrabs, poison, etc…) and it was pretty frustrating, constantly getting lost in the darkness. For anyone that may be stuck there, follow the lights. It's basically a walk from point A to point B back to point A again, except with a horror/comedy atmosphere. Very short and it wasn't scary.

    Asylum

    This was great, although I played it with the glitch that has been mentioned above. The atmosphere was very good in this one, a near perfect horror atmosphere. You always expect something to happen whenever you turn a corner and it keeps the player on edge. I felt the climb up the lift shaft was very fun and spooky, which was one of the reasons I liked it so much. Also the morgue scene was already done in Nightmare House 2, although under much different circumstances. Overall this mod was one of the best in the pack and although it wasn't very scary, it certainly had a good horror atmosphere. The ending felt a bit rushed however.

    Cabin Fever

    This was the disappointment of the mod, as it could have been so much better but wasn't. The horror atmosphere was done well (I loved the bathroom scene) and there was one or two jump scares thrown into the mix. Carrying the lamp and torch certainly was a change which I liked and it would be nice is more horror modders do this in future. Honestly the last room in this mod was probably the scariest jump in the whole competition for me, but I think it was because I had done the same thing many times without anything happening (it took me about 3 tries before it worked) and so it made the final thing a lot more startling. Could have been so much better and scarier.

    Dark Bad

    If this was a standalone mod, I would have given this Personal Favourite. It was my favourite in this mod because of how well the atmosphere was created, along with the feeling that you are constantly being chased, even when you aren't. This mod managed to scare me a lot more than the others, especially with the red writing that tells you what and what not to do. It didn't have many jump scares, and still managed to be scary which is probably why I enjoyed it so much. My favourite of the mod, and certainly scary.

    Did anyone actually look behind them when they see the writing telling them not to?

    Missing Person

    I thought this was incredibly overrated. It was my second favourite in the mod, but it barely beat Asylum for me. I felt that the face that keeps appearing on your screen was more helpful than scary, since it usually happened before you get another scare. There were some brilliant things in this, the scene where you go underground when approaching one of the graves was brilliant, as well as the part with the floating bodies. Also the author created a great horror atmosphere in the forest, where it is easy to think that you are lost (when you are not) and so you start running around like crazy out of fear. It was very good mod, and I can see why it won, but I thought it was overrated.

    Overall this was a brilliant mapping competition, and I'm hoping we get another like this next year.

    All Hallow's Isle: Maybe
    Asylum: Play it Now
    Cabin Fever: Play it Later
    Dark Bad: Personal Favourite
    Missing Person: Play it Now

  21. zonbie 109 comments

    25th November 2011

    Play It Now!

    This is an excellent tool for others to learn from. All of these maps have a great atmosphere, and that is extremely important to level design.

    "Missing Person" was clearly the strongest entry. Very good showing, very impressive scenes. I thoroughly enjoyed the flashing demon face and the "drag me to hell" scenes.

    I was able to escape the final room in "Cabin Fever" and survive. That was almost more horrifying than all of the oppressive darkness because I was expecting the author to have designed an alternate ending for people who escaped the final room. He didn't, so the magic wore off quickly. "Cabin Fever" was full of untapped potential.

    The other entries were alright, but there is little more to write home about. I liked the usage of projected textures in "Dark Bad" but the totally ordinary citizen made me think he was an ally…so I died while trying to interact to him. That's bad design. Finally, "Asylum" and "All Hallow's Isle" were relatively uneventful.

  22. Howdy, I created the Missing Person entry and I'm glad to see that it was so well received. Unfortunately for me, when I played the other entries I realized that it may be impossible to scare me with the source engine unless you mess with my expectations, since I was looking at everything from a mapping perspective even when I was trying not to. Though from this perspective, I thought I would weigh in on the other entries.

    All Hallow's Isle
    My biggest complaint with the mapping was the lighting. It was too dark to see anything, which made it even harder after you find the first bottle. However,
    I can't get over how much I loved the chairs. It was so simple but so creative. It helped that I didn't notice the headcrab until it jumped at me. Maybe I'm strange but it was extremely enjoyable trying to get the chairs to jump off the cliff. Also, the shotgun successfully tricked me. Also, also, I swam out to the ledge when I got bored…
    While nothing in this map scared me, it did have two things that messed with my expectations and because of that, it was still enjoyable. Given more time and direction I think the mapper could create some interesting content.

    Asylum
    I think this map created the best atmosphere. It was believable and subtle, which is the perfect way to set up a horror map. The downside is that, as others have mentioned, it doesn't really release any payoff. The problem was that I felt alone through most of the map, which actually decreased the tension. If I felt like there was something around my shoulder, it would help keep the tension up,
    which would make the morgue scene more terrifying.
    Even with these issues, it is my favorite entry because the atmosphere was so well done. It suspended my disbelief and I stopped thinking in mapping terms and started to enjoy the entry.

    Cabin Fever
    This is another entry that seemed to have some untapped potential. The mapping was not the best and it had some design flaws, as I also picked up the floor lamp and took it around with me.
    I thought the mapper could have done a lot more with the bathroom. However, the hanging corpse when you pick up the flashlight was a very nice touch (the whole messing with expectations thing). The end was more humorous to me than scary. I heard the zombies, turned around, thought "Ohh my…", and then proceeded to be mauled to death.
    Good effort with some good ideas, but it fell short.

    Dark Bad
    I enjoyed playing this entry but it lost its potential with me unfortunately due to one design flaw. The beginning started off great messing with my expectations and I wasn't thinking in mapping terms. The atmosphere was fantastic and I was cautiously moving around.
    When you come to the writing that says to run, I couldn't quite read it on the dark wall. As I came up to it I noticed the guy and immediately jumped back into the safety of the stairwell. I then died instantaneously as he ran by. This unfortunately also killed the experience for me, since I started thinking about mapping from that point on. Fear of the unknown was working in the maps favor, but now that I knew what the consequence was, I wasn't nervous about it anymore. When the writing told me not to turn around, I quick saved, turned around, and walked towards the guy to see how far I could get before he killed me…

    Ironically, I think this is the same problem that some had with the demon in my maps…

    Overall the entries were very fun to play, which for me is the purpose of making maps in the first place. Great effort by everyone who entered!

    • Hec 1062 comments

      26th November 2011

      HEY PAL. Please give us a horror sequel of MISSING PERSON!!!!, that would be sooo cool!!!!!!!

  23. Not bad. The really good maps were the Asylum one and the last one, where you start with the car. The third map was pretty good aswell. But the first one… was there even an antidote to cure?

  24. ok, I don't get it…. the only map I can play is All Hallow's Isle (even though Phillip says they can be played in any order). So I play All Hallow's Isle, after the second potion.. I wriggle and explode, then it sends me back to the start game screen. I still can not select any other map. Surely I don't have to manually type the next map in the console do I? I must be doing something wrong I guess???

    • Don't think it's anything you are doing wrong. It should all be available. Go to the halloweenville folder and then to the CFG folder. Open config.cfg with a text editor (notepad but not MS Word). Search for "sv_unlockedchapters" and make sure it says "sv_unlockedchapters "15".

      Save and try again.

  25. All Hallow's Isle was indeed pretty bad, the result of a lot of technical issues and not enough time. The HDR lighting path wouldn't compile, it was plagued with entity crashes, and the drink macguffin was basically a last minute addition to provide the barest of reasons for walking around and doing things. Figured I'd at least salvage a profoundly frustrating creation process by including a meager atmosphere morsel.

  26. Gave this contest a review over at my site, but it contains screenshots, so a warning if you don't wish to see those: http://taw.duke4.net/2011/12/hl2ep2/halloweenville/

  27. Play It Now!

    I enjoyed myself with these maps. Great job to all those who participated. Here are my opinions for each submission. It's full of spoilers, just to warn those who have not played.

    All Hallow's Isle
    To me it was a rather fun and silly level. Not much scariness to it, but I enjoyed it none the less. the part with the gun was rather surprising. My first thought was "was that supposed to happen?" and then I dove in to the water to try to find it, though I couldn't. The poison part was random, but I found the ending amusing.

    Asylum
    I would consider this level the most visually well done. There weren't many actual scares, but the detailed environment gave me a constant feeling of uneasiness. There was that cubemaps thing, but I simply built the cubemaps myself. I liked the brief use of puzzles, but there was this one bug that I found with the battery puzzles where if I picked up the battery from the radio room first and put it into the receptacle, the other one would instantly appear in my hand. It doesn't occur if I put in the one near the message first. Also I feel the ending could have been more dramatic, but overall, everything was good.

    Cabin Fever
    Forcing the player to carry a light that provided very limited light was a good idea. It created a lot of tension. If the level was created with the 2007/2009 engine though, it would have been better to make one of the lights into env_projectedtexture (higher quality). Some things: when I was holding the lamp, I went towards the front door, and when it closed, the lamp got stuck in the door, so I had to go through some of the level without light. Also, I was not a big fan of the "zombie surrounds you" ending. When they showed up, I remembered where the exit was and quickly went around the zombies and left the room. I'm guessing I was supposed to get killed, but I ended up surviving with no where left to go.

    Dark Bad
    I liked that the level had the player run and hide from some kind of assailant, but I didn't like how the level simply forced the player into the situations without really any context. When you first start getting chased, a guy just starts running after you. I died the first time simply because I didn't know if I was running with the guy or away from the guy. There wasn't anything that indicated he was dangerous besides the fact you'd die if he reached you. But for the most part, the level was well crafted and had good ideas.

    Missing Person

    I agree that this was the most frightening and showed the most creativity. The use of effects was very effective. The events had both a scary and cool element, which I enjoy. People have complained about the corpse in your face moments, but I think it added to the game since it reinforces the fact that the crazy stuff was emanating from the evil corpse thing. The addition of the writhing motions for the corpse was a very creative idea and I found it strangely amusing. I also noticed a lot of subtle things, such as figures moving about at the edge of your vision in the forest and such. Other entries used this, but I feel this entry did the best job. The part I have a question with is the "spirit" guiding you to the cross (which I really liked). It fades in and out of view, but its shadow remains visible with the flashlight. I assumed this was because I wasn't supposed to have the flashlight. However, in the grave yard, you can see the shadows of figures in the graves with the flashlight, and it doesn't seem like they'll appear otherwise. Very impressive job with this level.

    Hopefully there will be another scary themed competition next year. Scary maps are awesome, and maybe I can finally submit something.

  28. I found this map pack to be terrible. I'm normally a fan of jump scares, but in order to work you have to build tension. None of the maps do this. Most of the maps involved nothing more than stumbling around in the dark looking for the next trigger. Missing Person had some startles, but because it didn't build tension before hand it was just irritating like a friend sending you a bunch of screamer videos. Each time it happened it either fell flat or made me more angry.

    The scene with the grave was nice, as was the 'don't turn around" part, but the mappers really need to learn how and why each element of horror works instead of just taking random horror cliches and throwing them together.

    ReplyEdited at 9:13 PM, 26th December 2011
  29. Maybe?

    First, Thank You to all the authors for your entries. I hate to criticize something that I have absolutely no skill in doing so I think everyone should give these a play to see if they are to your liking. Its not fair to any entry for me to judge, these just weren't much fun for my taste. There were some nice environments but other than Missing Persons they had no gameplay content. I think in my mind (and its not fair given the competition and time frame involved) that I held them up against a benchmark mod for this type Nightmare House 2 which is a top 5 PF for me

  30. Ade 902 comments

    18th November 2012

    Play It Now!

    Surprised by all the entries since I don't particularly like horror games, but these were all very atmospheric and well done.

    The first entry was funny with the invisible zombies with 2 lights instead of eyes and the burning crabs with chairs. I swam all around the island then came back to drink the poison, then the antidote which was another poison? What? Other than that, it was great scenery, the type that makes you sit, look and absorb every inch of your screen, then wander around still in awe (kinda like Dear Esther). I liked the player vision also, was a neat trick.
    2nd was atmospheric but funny and dry ending. I liked the green hue in the room with the radio and wish it was longer.
    Cabin fever started right after it finished? I liked to carry the lamp and the flashlight around with me but didn't enjoy the death end either.
    I also died in the 4th entry cus I ducked back from instinct. Playing this after ChaseVille it kind of reminded me of the theme and I think it would've been a good entry for it, since I didn't particularly like the others. Had a silly end imo.

    The last was my favorite too and the second I saw the mountains for which I stopped the car on every bridge to just inspect the forests, I just knew.. this was the work of JC :D I rarely if never enjoy chills n thrills but I really liked this one, I really enjoyed being scared! Really worth your while!

  31. Did anyone get a white screen error with this mod? I installed and ran it only to get music and a white screen, same as a number of other villes. The error message: Can't find background image materials/console/startup_loading.vtf

    Any tips on how to resolve this?

    • This error is caused by the SteamPipe update to Source engine games.

      To fix it on this and most other Episode 2 mods, open the gameinfo.txt file, which you can find in the mod's folder. Select everything from "SearchPaths {" downwards, and replace it with the following code:

      SearchPaths
      {
      game+mod |gameinfo_path|.
      platform |gameinfo_path|.
      game_lv hl2/hl2_lv.vpk
      game+mod ep2/ep2_english.vpk
      game+mod ep2/ep2_pak.vpk
      game |all_source_engine_paths|episodic/ep1_english.vpk
      game |all_source_engine_paths|episodic/ep1_pak.vpk
      game |all_source_engine_paths|hl2/hl2_english.vpk
      game |all_source_engine_paths|hl2/hl2_pak.vpk
      game |all_source_engine_paths|hl2/hl2_textures.vpk
      game |all_source_engine_paths|hl2/hl2_sound_vo_english.vpk
      game |all_source_engine_paths|hl2/hl2_sound_misc.vpk
      game |all_source_engine_paths|hl2/hl2_misc.vpk
      platform |all_source_engine_paths|platform/platform_misc.vpk
      mod+mod_write+default_write_path |gameinfo_path|.
      game+game_write |gameinfo_path|.
      gamebin episodic/bin
      game |all_source_engine_paths|episodic
      game |all_source_engine_paths|hl2
      platform |all_source_engine_paths|platform
      }
      }
      }

      There will be a full article about this on the new LambdaGeneration.com site when it launches. Hope this helps!

  32. MisterAddy – THANK YOU for that fix. I finally got Halloweenville to work after months! I wish the same could be said for Nightmare House 2 which many people are having a problem with.

Post a comment

Recommendation System

You must be registered and logged in to use the Recommendation System.
Why not register now? It's free and easy. If you are already registered then please login.