The death of the Nihilanth threw the Xenian army into disarray, and the subsequent portal storms stranded many on Earth in the wake of Combine occupation.
After once more having to endure existence beneath the totalitarian boot of their cosmic nemesis, they have searched for a way out. Now, buried in the heart of a dilapidated university, they’ve found it.
In Human Error, relish the opportunity to join Civil Protection and stop the Xenians from ever finding peace! Step into the jack boots of Anders, and follow his story through a moral quagmire of thinly disguised genocide and raging psychotics. Vortigaunts, Alien Grunts and Controllers stand in your way from dashing the hopes of an entire civilisation, but worry not: you have at your disposal all the perks of the Combine empire. Step into the APC, equip your manhack and stand side-by-side with equally disgruntled traitors to the human race, Eloise, Noah and Larson.
- Title: Human Error
- File Name: hl2-ep2-sp-human-error-v102.7z
- Size : 329.8Mb
- Author: Half-Life Short Stories Team
- Date Released: 08 February 2010
- Copy the Human_Error folder into your SourceMods folder.
- Restart or start Steam.
- No Escape should now be listed in your Library tab.
Click on the thumbnails below to open a 800 pixel wide image.
WARNING: These screenshots contain spoilers.
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- Best Opening
- Most Interesting New Gameplay Mechanic: Forcefield Generators
- Most Interesting New Gameplay Mechanic: Controllable Manhacks
- Best New Enemy: Alien Controllers
- Best New Enemy: Alien Grunts
- Best New Enemy: Mantarays
- Best Voice Acting
- Best Stand and Fight Section
Please note: These statistics are valid from December 2010
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1,517Overall
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1Today
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13Last 7 days
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53Last 30 days
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1,303365 days
8th February 2010
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[...] Human Error on PlanetPhillip [...]
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[...] If you haven’t downloaded the game yet, head straight over to Human Error’s website or Planet Phillip to get it right [...]
















































































































3rd June 2010
it’s ok, don’t bother…there are loads of walkthroughs on u-tube…
6th June 2010
This is a great mod… Really great.
The APC sequences, the HL1 enemies version 2.0… Wow, what a pleasure!!!
The most enjoying part was the utilisation of the manhacks, it is not just a gadget, it is really necessary to go through the game, it is really well-thought, not so many people could have done that!!!
I can also speak of the voice acting, the depth of the scenario, with the remorsful hero seeing the “ghost” of his girlfriend… I think it is an Alma-like feature, really entertaining…
Perhaps one of the best mods ever created, it has however some problems, like the rush sequences of the Resistance, sometimes too hard, and the final battle, with, for this time, too many weapons and it is overall too easy, whereas some previous battles, where more difficult…
I can’t wait for the next episode, however, and every fan of HL2 should play it!! With Combine Combat, it is the best Combine mod, AMHA.
6th June 2010
And, also, the APC sequence was really fun, but this was more a “Goliath vs. David” than anything… I felt really like god in the APC, in fact… Maybe it was for showing us the horrors of the war? Terrorizing the Resistance with all the mighty Combine arsenal?
17th October 2010
I cannot start this since it crashes with something about prop(null) on the opening banner.
17th October 2010
Patch 1.0.3 fixed this. Should have read “Get This Mod Working” first!
24th October 2010
Goshhh!!, this is a must must must play!!! defenetly, is on my few personal favourites list, because this mod is fun, have great story line is inovative in the gameplay (force fields to be deactivated and tele-manipulative manhacks!!) and maybe the reason why i’m placing in my personal favourites list is that this mod, has it’s own driveable APC i love that tank oh god hope to use it in the future of this apparent saga, the machine gun in the APC is great, and plus the rockets are a perfect killing machine in the hands of the gamer, the modder defenetly has talent and i hope the next time he could place us in a combine helicopter that would be terrific!!
So finally i loved human error, but i’d like to see this mod now on the rebel prespective, maybe using those sweet molotov coktails, ahh the last battle was sweet!, and also was great as nostalgic to see some xen buddys again this time on the source world.
finally just one statement, this modder has talent maybe as good or better than Adam Foster creator of “Minerva”, well that’s in my humble opinion…..
10th November 2010
I played this mod multiple times, that’s how good it is! This mod is great, because it’s showing Metrocop’s personalities. Anders is a great Metrocop, but has visions about his old girlfriend Oliva. Noah, I don’t think really hates Anders, I think he’s jealous, because he gets more attention to Elouise then he is. Larson is my favorite character, he’s funny! Play this mod, homies! OG Loc says so!
4th December 2010
I saw that HLSS is developing a new mod, Water, a total conversion… I hope this won’t delay more HE : Episode 2
We all want to see the sequel of the story.
29th December 2010
This is a pretty good mod!
By far the best thing about it was the Manhacks. Being able to pilot a Manhack and use it to solve puzzles was a great idea. While it’s fundamentally similar to a number of other games (the old Cam Bot in Perfect Dark comes to mind), it still leads to clever mechanics. If I remember correctly, this wasn’t the first HL2 mod to have these, but it’s probably the first to integrate them so nicely.
I also enjoyed the cast of supporting characters. Yeah, maybe this isn’t how a group of Metrocops would behave. But there’s something amusingly silly about this ragtag group of baddies. They remind me of the Turks from Final Fantasy VII. Absolutely ruthless when they need to be, completely dysfunctional otherwise. Their banter was great and even though their personalities didn’t really develop much over the course of the mod, it was refreshing to have a mod that didn’t take itself too seriously and smack you over the head with melodrama.
The new Xen enemies worked well. It was weird to see them fighting alongside humans, but whatever. The return of the Alien Controllers, in particular, made me wonder why Half-Life 2 didn’t have more hovering enemies. Ragdolls are so nice when they fall 20 feet through the air.
There were a few issues I found that kept this from getting a PF:
- The opening parts of the mod were way too dark. I couldn’t see where I was driving. In Ravenholm, you can clearly see a fair amount of ambient moonlight. That should have been present here was well instead of pitch black darkness.
- I didn’t like how “G” was rigged to Grenade. I instinctually press that button to switch to the Gravity Gun to break objects. You don’t have the Gravity Gun in this mod, so let’s just say I wound up grenading a lot of things early on.
- Loading times were awful. I’m not really sure why. The maps are quite large, but they aren’t overflowing with detail. Still, I noticed it on my powerful rig, so I can only imagine what it’s like for the average user. I’m glad I played on Easy, because having to endure that load every time I died would have been awful.
- The campus made a great first impression, but it got very, very repetitive in terms of visuals. I felt that, more often than not, I’d just stumble into where I was supposed to go instead of being intelligent about it. Having your squadmate on the radio clarify your objectives, and coupling that with more signage throughout the campus, would have helped a lot. As well as varying the textures every now and then. There are numerous tiles to choose from, after all.
- Two puzzles that were very confusing: the “Don’t break it” thing and the kicking of the door. For don’t break it, I had assumed that because my character was a trickster that I had to break something. Thing was, it wasn’t clear what that something was supposed to be. The door kicking actually had me coming back to PP to see if anyone had mentioned a solution. While the mod teaches you “When in doubt, it’s probably a Manhack,” here the solution wasn’t clear at all. Mostly because I didn’t realize there were windows. Maybe my friends should have stopped kicking the door and asked me to see if there was something on the other side. The endless kicking looked really silly.
Still, it’s definitely worth playing. It’s a lot of fun and has good character interaction.
14th May 2011
Taking on the role of a member of Civil Protection was a great idea followed by a great execution. PF for sure.
4th June 2011
HUMAN ERROR – Episode 1.
Wow! For a short story this felt kind of epic.
I loved the opening scene; such a picturesque way to start a dark game.
The voice acting is this mod is so good it just brings those disgruntled Civil Defence guys to life. They all seem to look down on old Anders, (you the player) for some reason and I’m sure it’s not because of a few turned around cameras!
Being a Combine lackey you get to take on those alien loving terrorists with plenty of firepower, including the Combine APC!
Fun to drive and shoot freeman’s goons with gun and rocket along dark brooding streets through cars and buildings!
Then you have to earn your keep with a difficult “Keep Him Alive” shootout at the first post you stop at. I stopped playing this mod because I could not get through this section! But this time I did second time and remembered to save!
Weapon loud out was excellent and felt more real than the usual “infinity” backpack, but the star has to be the drivable manhack.
An interestingly novel use of this former pain in my rear as an ally to take out those pesky barrier generators. Bravo!
Each section was so well designed and beautifully textured I sat in awe as I waited for the next to load. And waited and waited. Long loading times forgiven because the wait was worth it!
Bravo for including flooded sections as they appear so pretty on my monitor.
Another slice of nostalgia in a mod, only this time it was my old enemies from Xen! Even those floating big-heads and new Manta rays to bring down to earth!
My fellow cohorts were quite a laugh especially when two of them were trying to kick a door in. another clever use of the manhack as a door-blockade remover!
Now where’s that bloody hole! Ha; very sneaky!
This mod had a great ending without the usual, abhorrent “boss” fight. (Just my opinion) and I loved it all.
So I found out why Anders ghostly girlfriend was bothering him and it seems he is a complete and utter, you fill in the rest!
An amazing mod, that I’ve already played through twice and will try for a thrice tomorrow!
Sheer brilliance no wonder in got so many 2010 nominations!
22nd September 2011
Hi! Please, fix the link to download file.
22nd September 2011
I have fixed the link.
23rd November 2011
This is the 5th mod in a row that is broken and wont run. Seriously Phillip, you should change the code in the gameinfo file or whatever so it is a working game when we download it.
1st February 2012
Pretty good mod overall. However I ran into some game-stopping bugs.
These things happened to me that made it necessary to restart game:
The stalker lift sandwiched me to the first door which only opened halfway before getting stuck. The mapper should have waited for the door to fully open before letting the stalker lift start moving.
There was a sequence with a burning car that suddenly move towards the squad. However the game autosaves here, and in my case the squad was trying to lob a manhack at the car, causing multiple game overs since they got ran over.
Finally, the game itself was too easy, which is fine, because the combine is obviously overpowered against puny resistance. Very good mod, well deserving of the honors.