Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

The death of the Nihilanth threw the Xenian army into disarray, and the subsequent portal storms stranded many on Earth in the wake of Combine occupation.

After once more having to endure existence beneath the totalitarian boot of their cosmic nemesis, they have searched for a way out. Now, buried in the heart of a dilapidated university, they’ve found it.

In Human Error, relish the opportunity to join Civil Protection and stop the Xenians from ever finding peace! Step into the jack boots of Anders, and follow his story through a moral quagmire of thinly disguised genocide and raging psychotics. Vortigaunts, Alien Grunts and Controllers stand in your way from dashing the hopes of an entire civilisation, but worry not: you have at your disposal all the perks of the Combine empire. Step into the APC, equip your manhack and stand side-by-side with equally disgruntled traitors to the human race, Eloise, Noah and Larson.

Basic Details
  • Title: Human Error
  • File Name: hl2-ep2-sp-human-error-v102.7z
  • Size : 329.80MB
  • Author: Half-Life Short Stories Team
  • Date Released: 08 February 2010
PlanetPhillip Download Options

Download to your HDD [329.8MB]

Installation Instructions
  • Copy the Human_Error folder into your SourceMods folder.
  • Restart or start Steam.
  • No Escape should now be listed in your Library tab.
Awards

Human Error is a HALL of FAME entry

Videos

The playthrough below is provided by Custom Gamer. See more of his playthroughs on this site: VP: Custom Gamer

Screenshots

Click on the thumbnails below to open a 800 pixel wide image.
WARNING: These screenshots contain spoilers.

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
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Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
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Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Mod Of The Year 2010 Award Nominations
Reader Recommendations
34 recommendations, average score: 4.79 (out of 5), standard deviation: 0.34
Total Downloads

Please note: These statistics are valid from December 2010

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Meta Review Data
Statistics based on 1 comment(s) with meta review data.

Installed
Using MapTap: 0 Users
Manually: 1 Users

Time Taken
Average: 3 Hours, 30 Mins
Shortest: 3 Hours, 30 Mins by Blue Lightning
Longest: 3 Hours, 30 Mins by Blue Lightning
Total Time Played: 3 Hours, 30 Mins
Published

8th February 2010

Categories
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An update by Valve to some Source engines has caused a number of mods to stop working properly and give errors. Please visit my Get Mods Working post for more details.
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102 Comments
  1. Anon_222034 6414 comments

    3rd June 2010

    it’s ok, don’t bother…there are loads of walkthroughs on u-tube…

  2. s.anchev 230 comments

    6th June 2010

    Play It Now!

    This is a great mod… Really great.
    The APC sequences, the HL1 enemies version 2.0… Wow, what a pleasure!!!
    The most enjoying part was the utilisation of the manhacks, it is not just a gadget, it is really necessary to go through the game, it is really well-thought, not so many people could have done that!!!
    I can also speak of the voice acting, the depth of the scenario, with the remorsful hero seeing the “ghost” of his girlfriend… I think it is an Alma-like feature, really entertaining…

    Perhaps one of the best mods ever created, it has however some problems, like the rush sequences of the Resistance, sometimes too hard, and the final battle, with, for this time, too many weapons and it is overall too easy, whereas some previous battles, where more difficult…

    I can’t wait for the next episode, however, and every fan of HL2 should play it!! With Combine Combat, it is the best Combine mod, AMHA.

    • s.anchev 230 comments

      6th June 2010

      And, also, the APC sequence was really fun, but this was more a “Goliath vs. David” than anything… I felt really like god in the APC, in fact… Maybe it was for showing us the horrors of the war? Terrorizing the Resistance with all the mighty Combine arsenal?

  3. Andrew 57 comments

    17th October 2010

    I cannot start this since it crashes with something about prop(null) on the opening banner.

    • Andrew 57 comments

      17th October 2010

      Patch 1.0.3 fixed this. Should have read “Get This Mod Working” first!

  4. Hec 967 comments

    24th October 2010

    Personal Favourite

    Goshhh!!, this is a must must must play!!! defenetly, is on my few personal favourites list, because this mod is fun, have great story line is inovative in the gameplay (force fields to be deactivated and tele-manipulative manhacks!!) and maybe the reason why i’m placing in my personal favourites list is that this mod, has it’s own driveable APC i love that tank oh god hope to use it in the future of this apparent saga, the machine gun in the APC is great, and plus the rockets are a perfect killing machine in the hands of the gamer, the modder defenetly has talent and i hope the next time he could place us in a combine helicopter that would be terrific!!

    So finally i loved human error, but i’d like to see this mod now on the rebel prespective, maybe using those sweet molotov coktails, ahh the last battle was sweet!, and also was great as nostalgic to see some xen buddys again this time on the source world.

    finally just one statement, this modder has talent maybe as good or better than Adam Foster creator of “Minerva”, well that’s in my humble opinion…..

  5. OG Loc 66 comments

    10th November 2010

    Personal Favourite

    I played this mod multiple times, that’s how good it is! This mod is great, because it’s showing Metrocop’s personalities. Anders is a great Metrocop, but has visions about his old girlfriend Oliva. Noah, I don’t think really hates Anders, I think he’s jealous, because he gets more attention to Elouise then he is. Larson is my favorite character, he’s funny! Play this mod, homies! OG Loc says so!

  6. s.anchev 230 comments

    4th December 2010

    I saw that HLSS is developing a new mod, Water, a total conversion… I hope this won’t delay more HE : Episode 2 :(

    We all want to see the sequel of the story.

  7. Kyouryuu 288 comments

    29th December 2010

    Play It Now!

    This is a pretty good mod!

    By far the best thing about it was the Manhacks. Being able to pilot a Manhack and use it to solve puzzles was a great idea. While it’s fundamentally similar to a number of other games (the old Cam Bot in Perfect Dark comes to mind), it still leads to clever mechanics. If I remember correctly, this wasn’t the first HL2 mod to have these, but it’s probably the first to integrate them so nicely.

    I also enjoyed the cast of supporting characters. Yeah, maybe this isn’t how a group of Metrocops would behave. But there’s something amusingly silly about this ragtag group of baddies. They remind me of the Turks from Final Fantasy VII. Absolutely ruthless when they need to be, completely dysfunctional otherwise. Their banter was great and even though their personalities didn’t really develop much over the course of the mod, it was refreshing to have a mod that didn’t take itself too seriously and smack you over the head with melodrama.

    The new Xen enemies worked well. It was weird to see them fighting alongside humans, but whatever. The return of the Alien Controllers, in particular, made me wonder why Half-Life 2 didn’t have more hovering enemies. Ragdolls are so nice when they fall 20 feet through the air. :)

    There were a few issues I found that kept this from getting a PF:

    - The opening parts of the mod were way too dark. I couldn’t see where I was driving. In Ravenholm, you can clearly see a fair amount of ambient moonlight. That should have been present here was well instead of pitch black darkness.

    - I didn’t like how “G” was rigged to Grenade. I instinctually press that button to switch to the Gravity Gun to break objects. You don’t have the Gravity Gun in this mod, so let’s just say I wound up grenading a lot of things early on.

    - Loading times were awful. I’m not really sure why. The maps are quite large, but they aren’t overflowing with detail. Still, I noticed it on my powerful rig, so I can only imagine what it’s like for the average user. I’m glad I played on Easy, because having to endure that load every time I died would have been awful.

    - The campus made a great first impression, but it got very, very repetitive in terms of visuals. I felt that, more often than not, I’d just stumble into where I was supposed to go instead of being intelligent about it. Having your squadmate on the radio clarify your objectives, and coupling that with more signage throughout the campus, would have helped a lot. As well as varying the textures every now and then. There are numerous tiles to choose from, after all.

    - Two puzzles that were very confusing: the “Don’t break it” thing and the kicking of the door. For don’t break it, I had assumed that because my character was a trickster that I had to break something. Thing was, it wasn’t clear what that something was supposed to be. The door kicking actually had me coming back to PP to see if anyone had mentioned a solution. While the mod teaches you “When in doubt, it’s probably a Manhack,” here the solution wasn’t clear at all. Mostly because I didn’t realize there were windows. Maybe my friends should have stopped kicking the door and asked me to see if there was something on the other side. The endless kicking looked really silly.

    Still, it’s definitely worth playing. It’s a lot of fun and has good character interaction.

    • Blue Lightning 193 comments

      2nd September 2012

      Yeah the excellent mod “Combine Combat” (which I highly recommend) already had manhacks. But you could not control them in the first person like in this mod. However, in “CC” you throw them like the Combine do in HL2, whereas in this mod you just “let em go”. I dont know if any mod before Combine Combat had em…it’s possible though.

      ReplyEdited at 10:09 PM, 2nd September 2012
  8. nfojones 3 comments

    14th May 2011

    Personal Favourite

    Taking on the role of a member of Civil Protection was a great idea followed by a great execution. PF for sure.

  9. rikersbeard 261 comments

    4th June 2011

    Personal Favourite

    HUMAN ERROR

  10. Valger 2 comments

    22nd September 2011

    Hi! Please, fix the link to download file.

  11. Blue Lightning 193 comments

    23rd November 2011

    This is the 5th mod in a row that is broken and wont run. Seriously Phillip, you should change the code in the gameinfo file or whatever so it is a working game when we download it.

  12. 2muchvideogames 6414 comments

    1st February 2012

    Pretty good mod overall. However I ran into some game-stopping bugs.

    These things happened to me that made it necessary to restart game:
    The stalker lift sandwiched me to the first door which only opened halfway before getting stuck. The mapper should have waited for the door to fully open before letting the stalker lift start moving.
    There was a sequence with a burning car that suddenly move towards the squad. However the game autosaves here, and in my case the squad was trying to lob a manhack at the car, causing multiple game overs since they got ran over.

    Finally, the game itself was too easy, which is fine, because the combine is obviously overpowered against puny resistance. Very good mod, well deserving of the honors.

  13. Gypsy_Jim 197 comments

    5th May 2012

    Personal Favourite

    The first time(s) I tried to play this my PC wouldn’t have it. The cut scenes wouldn’t work, and the game crashed again and again, though with perseverance I did more or less somehow manage to struggle through.

    That was probably about the time it was released, nearly two years ago, and I have a significantly better machine nowadays…. Given the currently very slow drip of new mods appearing on the scene I have been picking up some older ones and running through them again. I saw this mod mentioned in more than one other post on the main site here and thought I’d try it out, and how utterly glad am I that I did??

    I will avoid swearing, (just use your own imagination and insert as many swear words as you like!), but having played through this today I am blown away. It is simply brilliant. Sure there are quite a few places where I really had to think what to do next, and where to go. Some triggers didn’t seem to work until I’d backtracked two or three times to see if I’d missed anything, and the first time you get to pilot the manhack was a mixture of excitement and frustration as the areas you have to explore are a bit much for a first time, it could have been built up to a bit rather than straight in at the deep end, but it didn’t really matter I suppose. Driving the combine APC was a pleasure, if only the vanilla HL2 jeep (or air-boat) had that kind of fire-power!

    The remodelled flying sting-ray things from HL1, as well as the Xen soldiers, and controllers were a fantastic touch, and I am amazed that no other modders seem to have thought of them before for source material, but they are just a few things that set this mod apart from pretty much everything else.

    The combat is challenging, on medium, but there are enough supplies to balance it with your survival, pretty much, and it’s nearly always been good where it’s been tried, to play as a combine, and thank goodness without the restricted view of one or two other mods, I hate that. There’s information, humour and story in the voice acting, which is extremely professional and really add to the experience. The sets are huge, the attention to detail simply fabulous, and while it is perfectly possible to get disorientated in places, you usually have a clue to the path onwards, though to be honest sometimes it felt a bit of trial and error rather than logic, but that’s probably me.

    I won’t go on, if you haven’t already, or even if you have, go and give it a try, this is first class stuff. Premier league modding on every front.

    ReplyEdited at 9:13 PM, 5th May 2012
  14. Ade 790 comments

    26th May 2012

    Play It Now!

    First time I played it, wanted to review but didn’t think I would have enough different views besides what’s already been said and it was a medium-long mod (which is a good thing) and couldn’t remember all I had to say so writing only what I could remember wouldn’t do it justice and decided to postpone and play it again. And tried so hard to look at it from a player’s view and not a tester’s. So here goes!

    Intro
    – long loading times (so many throughout the entire mod and not just for map changing but for saves, too)
    – Anders sounds like a Surname to me
    – yet the story is touching from the start

    Vortessence
    – now I tried to figure out what could possibly be the connection between the name and the actual level, but unfortunately couldn’t find one, nor in the next levels
    – love the new HUD, except (well, despite everyone applauding the use of default view) I just don’t get why I’m the only one wearing a mask and the view is no different; I personally loved past mods with different views, including the one-eyed white combine one, but that could be just me
    – great lipsync
    – the hud slot for ar2 though is hard to notice on top right
    – why don’t people understand the deal with the girl showing up since she says she’s dead first time she appears after the incident
    – took me almost the entire mod to figure out (see up close) what those lit thingies the rebels kept dropping, which are kinda cool
    – first time I played, didn’t think the sniper was pickable in that rebel room up stairs, maybe put a small light on it like the smg has that red dot
    – APC doesn’t have hand break lol I started searching for it cus it slid down the road
    – lighting bit odd in places, and the shadows under the closed doors broke my immersion a few times
    – the pacing of the first generator protection battle is kind of slow
    – don’t see the need for smoke grenades, that’s so CSS of Au-Heppa :D
    – the drop weapon system is rather annoying and shouldn’t be enabled when there’s no weapon on the floor to switch to! And sometimes the notification is there for longer than necessary. I’m so used to having my F and G keys reversed – F for ggun and G for flashlight – so I kept pressing G a whole lot in this somewhat dark mod to turn on flashlight but ended up throwing my weapons under a lot of things and losing it
    – the streets could have had more details put in them and layout could’ve had broken the pattern; why not take examples from the actual City 17 in HL2?

    Mine Control
    – got kind of lost; as I stopped the 1st generator, nothing happened; then stopped the 2nd generator in the kitchen but only noticed 1 door open, the other lead to a dark corridor and I ignored it, cus as others stated, a dark corridor meant a dead end in any other case in this mod
    – the repeating radio message about manhacks gets annoying
    – I didn’t get why at some point a simple door couldn’t be opened, then as I went back to charge a generator after I just broke it down (what?.. why?) and therefore triggered more enemies, that particular door would now open; this entire part was confusing for me, obviously, and I was thankful to find an elevator and get out.. well, almost, since after that I just got back in with a stalker..
    – I don’t think there is a person out there that has played this and not have loved the RC manhacks, they are amazing; very impressive implementation, easy to understand and learn the health, signal and how to control them; they play very well and are even fun to drive! not to mention fighting crabs with them and ducking as they tried to jump on my ‘head’
    – the fighting here was ok, a better combo of rebels and vorts than in the previous chapter imo; I think the alien grunts could have been used better, though, since I could avoid being pushed by them the 2nd time I played it; so the scene when I first encounter them and they just dismantle a CP officer, although scary, didn’t have a lasting effect on me

    Ritual
    – as I was thinking ‘hmm this far the mod was pretty easy on Normal settings’, and hardly any save was required because of the great number of autosaves (which is applaudable), I get to fight the mighty controllers which to my surprise could move crates and throw them at me! too bad they died so easily since I was desperate for a harder fight
    – first time playing through, I found a sniper rifle to break the wooden planks blocking the door, and now to my surprise there is none around and the manhacks lsoe signal awful quick and die if I release them outside and they go too high, so.. took me a while to see the holes in the goodies room; I mean they are really hard to spot since that specific wall layout never had any holes in the entire mod except in that place, and with being dark outside and all.. well maybe I was just a blind newbie as always haha
    – “Are you afraid of spiders?” Lol
    – molotovs!
    – exploration is neatly awarded as I find another sniper rifle and a batteries crate, this time near some xen lights; too bad it’s quickly traded for rpg (which now holds FIVE rockets tsk tsk) and finally I get Alyx’s gun for which I saw ammo very early in the mod and which is traded for the 357, since I just found it more effective and accurate against the alien controllers
    – and the final battle is, of course, too easy and Eloise’s lines about being on the mountain of doom, having guns and all just prepared me for a bigger fight! sadly that didn’t come as we all.. died? in a pretty colored explosion

    I think the Outro needed buildcubemaps and I, for one, didn’t get the end of the story. But nice song and manhack symbol.

    No doubt this mod deserves a PIN, but it needs a lot more than simple polishing to get a PF, I found the overall gameplay lacking. It did make me want to play Episode 2, so, yea. It’s an amazing and ambitious piece of work, nonetheless, and not just a proof of concept like any other scripters would release. Pretty fun and enjoyable, specially the APC drive, smashing through entire plaza structures, and let’s not forget the awesome remote controlled man hacks! So, what are you waiting for? Go play it!

  15. Blue Lightning 193 comments

    2nd September 2012

    Play It Now!

    Wow. What an experience. Yeah, “epic” is a good word. It’s all pretty much been said. This mod is aces.

    Firstly, one must install the 1.0.3 patch to get this thing working. I have Windows 7, 64 bit and installing this patch was something I needed to do. Then, it worked just fine.

    The author(s) were so creative here, Im not sure where to begin. Yeah there is a story. Being one that could care less about stories, I tried to ignore the story as much as possible. Really it isnt too bad, there are only a few places where the game stops so you can hear parts of the story told by the ghost girl. I suppose many here like stories, so good for them!

    Ok, onto gameplay. Driving a Combine APC is pretty awesome. And getting to control manhacks by radio control sounds good. But to do this, the author in essence puts the player in the manhack! Well not really, you body is in the same spot. Your really controlling the manhack via radio, but you get a first person view(and controls) as if you are in the manhack! Furthur, the manhacks sound and behave just like HL2′s manhacks. That must of took a lot of work.

    Of course this opens up many possiblities. Being (in essence) a manhack, you can go places where you could never go before. Even when I didnt need the first person look from a manhack to solve a puzzle (like cutting generators, the usual mission for the manhacks), I would many times launch a manhack just to get a look ahead to see what I’ll be up against. It really added a variety to the gameplay.

    There are con’s…but they are not too bad (Uh Oh!): :o

    CON 1: When driving the APC, some areas of the long city streets seemed a bit bland and generic…but it was still well constructed…and it worked. Some outdoor areas around the college had the same issue.

    CON 2: Chapter 3, “mine control” is the place you use a lot of the manhacks. The whole long chapter is indoors, and it got mazey with all of the hallways, rooms, and stairwells. Because of all the generators you have to cut to open doors to proceed, your in that chapter one hell of a long time. It all looks nice, and didnt feel cramped, but it got tedious. Only halfway through the level I found myself yearning for some wide open outdoor areas. Because of it’s many cooridoors and mazeyness, if your not paying attention you can end up getting turned around and backtracking. But it stayed fun enough, so I never lost interest. Other than these two gripes, I dont have much negative to say.

    The enemies used from Half Life 1 was a nice touch, and getting to play a Combine has it’s advantages. Not only can you use Combine weaponry (as illustrated above), but moreover you can pass through force fields with no problem at all :)

    This mod felt like Valve themselves built it. It was a long, fun and sometimes complex playthrough that really felt like a pro-production. Anybody that likes HL2, should really download this mod.

    ReplyEdited at 8:29 PM, 2nd September 2012
  16. Barad0x 5 comments

    25th May 2013

    I have a problem, when i try to play it it just say’s this: SetupArrayProps_R: array prop ‘(null)’ is at index zero. Can anyone help me?

    • Sparks 280 comments

      26th May 2013

      Yes, and your problem’s name is Gaben; he loves to break mods, it’s his favourite thing. After eating HL3, of course. Thanks gabe – we just love you too.

      Depending which version of Human Error you have, you may just need to patch it. Once the Human Error folder is present in your sourcemods folder, unzip and copy the patch folders into the Human Error folder, overwriting where prompted. Restart steam & you should be good. (Just tested it on my Win7 64b & it works ok).

      Also note this excerpt from the excellent Gorpie’s Steam post:
      “Post-patch Bug: Some people may still experience problems with continuing at the end of Ritual (level 3), where an NPC is supposed to open a gate for you. If you experience this, open the console, enable cheats, and type in: ent_fire model_gate_to_mines setanimation open”

      n.b. In this mod, you will have to enable the console yourself as it is disabled by default. From the mod’s main menu it’s Options/Keyboard/Advanced and tick “Enable Console” (“Fast Weapon Switch” is very handy, too) then ~key (or `key, just left of 1 and below Esc keys) to open console mid-game.

      Links:
      Download mod + patch: http://hlssmod.net/index.php?page=3
      Gorpie’s Steam Forum thread: http://forums.steampowered.com/forums/showthread.php?t=1289845

      Enjoy.

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