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	<title>Comments on: Human Error &#8211; Half-Life 2: Ep2</title>
	<atom:link href="http://www.planetphillip.com/posts/human-error-half-life-2-ep2/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.planetphillip.com/posts/human-error-half-life-2-ep2/</link>
	<description>Finishing Half-Life is just the beginning!</description>
	<lastBuildDate>Thu, 09 Feb 2012 05:57:20 +0000</lastBuildDate>
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		<title>By: 2muchvideogames</title>
		<link>http://www.planetphillip.com/posts/human-error-half-life-2-ep2/comment-page-2/#comment-366944</link>
		<dc:creator>2muchvideogames</dc:creator>
		<pubDate>Wed, 01 Feb 2012 06:15:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7530#comment-366944</guid>
		<description>Pretty good mod overall. However I ran into some game-stopping bugs.

These things happened to me that made it necessary to restart game:
The stalker lift sandwiched me to the first door which only opened halfway before getting stuck. The mapper should have waited for the door to fully open before letting the stalker lift start moving.
There was a sequence with a burning car that suddenly move towards the squad. However the game autosaves here, and in my case the squad was trying to lob a manhack at the car, causing multiple game overs since they got ran over.

Finally, the game itself was too easy, which is fine, because the combine is obviously overpowered against puny resistance. Very good mod, well deserving of the honors.</description>
		<content:encoded><![CDATA[<p>Pretty good mod overall. However I ran into some game-stopping bugs.</p>
<p>These things happened to me that made it necessary to restart game:<br />
The stalker lift sandwiched me to the first door which only opened halfway before getting stuck. The mapper should have waited for the door to fully open before letting the stalker lift start moving.<br />
There was a sequence with a burning car that suddenly move towards the squad. However the game autosaves here, and in my case the squad was trying to lob a manhack at the car, causing multiple game overs since they got ran over.</p>
<p>Finally, the game itself was too easy, which is fine, because the combine is obviously overpowered against puny resistance. Very good mod, well deserving of the honors.
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		<title>By: Blue Lightning</title>
		<link>http://www.planetphillip.com/posts/human-error-half-life-2-ep2/comment-page-2/#comment-301811</link>
		<dc:creator>Blue Lightning</dc:creator>
		<pubDate>Wed, 23 Nov 2011 16:08:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7530#comment-301811</guid>
		<description>This is the 5th mod in a row that is broken and wont run. Seriously Phillip, you should change the code in the gameinfo file or whatever so it is a working game when we download it.</description>
		<content:encoded><![CDATA[<p>This is the 5th mod in a row that is broken and wont run. Seriously Phillip, you should change the code in the gameinfo file or whatever so it is a working game when we download it.
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/human-error-half-life-2-ep2/comment-page-2/#comment-278289</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Thu, 22 Sep 2011 17:41:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7530#comment-278289</guid>
		<description>I have fixed the link.</description>
		<content:encoded><![CDATA[<p>I have fixed the link.
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		<title>By: Valger</title>
		<link>http://www.planetphillip.com/posts/human-error-half-life-2-ep2/comment-page-2/#comment-278256</link>
		<dc:creator>Valger</dc:creator>
		<pubDate>Thu, 22 Sep 2011 12:01:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7530#comment-278256</guid>
		<description>Hi! Please, fix the link to download file.</description>
		<content:encoded><![CDATA[<p>Hi! Please, fix the link to download file.
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		<title>By: rikersbeard</title>
		<link>http://www.planetphillip.com/posts/human-error-half-life-2-ep2/comment-page-2/#comment-255934</link>
		<dc:creator>rikersbeard</dc:creator>
		<pubDate>Fri, 03 Jun 2011 22:10:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7530#comment-255934</guid>
		<description>HUMAN ERROR – Episode 1.
Wow! For a short story this felt kind of epic.
I loved the opening scene; such a picturesque way to start a dark game.
The voice acting is this mod is so good it just brings those disgruntled Civil Defence guys to life. They all seem to look down on old Anders, (you the player) for some reason and I’m sure it’s not because of a few turned around cameras!
Being a Combine lackey you get to take on those alien loving terrorists with plenty of firepower, including the Combine APC!
Fun to drive and shoot freeman’s goons with gun and rocket along dark brooding streets through cars and buildings!
Then you have to earn your keep with a difficult “Keep Him Alive” shootout at the first post you stop at. I stopped playing this mod because I could not get through this section! But this time I did second time and remembered to save!
Weapon loud out was excellent and felt more real than the usual “infinity” backpack, but the star has to be the drivable manhack.
An interestingly novel use of this former pain in my rear as an ally to take out those pesky barrier generators. Bravo!
Each section was so well designed and beautifully textured I sat in awe as I waited for the next to load. And waited and waited. Long loading times forgiven because the wait was worth it!
Bravo for including flooded sections as they appear so pretty on my monitor.
Another slice of nostalgia in a mod, only this time it was my old enemies from Xen! Even those floating big-heads and new Manta rays to bring down to earth!
My fellow cohorts  were quite a laugh especially when two of them were trying to kick a door in. another clever use of the manhack as a door-blockade remover!
Now where’s that bloody hole! Ha; very sneaky!
This mod had a great ending without the usual, abhorrent “boss” fight. (Just my opinion) and I loved it all.
So I found out why Anders ghostly girlfriend was bothering him and it seems he is a complete and utter, you fill in the rest!
An amazing mod, that I’ve already played through twice and will try for a thrice tomorrow!
Sheer brilliance no wonder in got so many 2010 nominations!</description>
		<content:encoded><![CDATA[<p>HUMAN ERROR – Episode 1.<br />
Wow! For a short story this felt kind of epic.<br />
I loved the opening scene; such a picturesque way to start a dark game.<br />
The voice acting is this mod is so good it just brings those disgruntled Civil Defence guys to life. They all seem to look down on old Anders, (you the player) for some reason and I’m sure it’s not because of a few turned around cameras!<br />
Being a Combine lackey you get to take on those alien loving terrorists with plenty of firepower, including the Combine APC!<br />
Fun to drive and shoot freeman’s goons with gun and rocket along dark brooding streets through cars and buildings!<br />
Then you have to earn your keep with a difficult “Keep Him Alive” shootout at the first post you stop at. I stopped playing this mod because I could not get through this section! But this time I did second time and remembered to save!<br />
Weapon loud out was excellent and felt more real than the usual “infinity” backpack, but the star has to be the drivable manhack.<br />
An interestingly novel use of this former pain in my rear as an ally to take out those pesky barrier generators. Bravo!<br />
Each section was so well designed and beautifully textured I sat in awe as I waited for the next to load. And waited and waited. Long loading times forgiven because the wait was worth it!<br />
Bravo for including flooded sections as they appear so pretty on my monitor.<br />
Another slice of nostalgia in a mod, only this time it was my old enemies from Xen! Even those floating big-heads and new Manta rays to bring down to earth!<br />
My fellow cohorts  were quite a laugh especially when two of them were trying to kick a door in. another clever use of the manhack as a door-blockade remover!<br />
Now where’s that bloody hole! Ha; very sneaky!<br />
This mod had a great ending without the usual, abhorrent “boss” fight. (Just my opinion) and I loved it all.<br />
So I found out why Anders ghostly girlfriend was bothering him and it seems he is a complete and utter, you fill in the rest!<br />
An amazing mod, that I’ve already played through twice and will try for a thrice tomorrow!<br />
Sheer brilliance no wonder in got so many 2010 nominations!
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		<title>By: nfojones</title>
		<link>http://www.planetphillip.com/posts/human-error-half-life-2-ep2/comment-page-2/#comment-253639</link>
		<dc:creator>nfojones</dc:creator>
		<pubDate>Sat, 14 May 2011 19:23:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7530#comment-253639</guid>
		<description>Taking on the role of a member of Civil Protection was a great idea followed by a great execution. PF for sure.</description>
		<content:encoded><![CDATA[<p>Taking on the role of a member of Civil Protection was a great idea followed by a great execution. PF for sure.
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		<title>By: Kyouryuu</title>
		<link>http://www.planetphillip.com/posts/human-error-half-life-2-ep2/comment-page-2/#comment-237019</link>
		<dc:creator>Kyouryuu</dc:creator>
		<pubDate>Wed, 29 Dec 2010 01:21:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7530#comment-237019</guid>
		<description>This is a pretty good mod!

By far the best thing about it was the Manhacks.  Being able to pilot a Manhack and use it to solve puzzles was a great idea.  While it&#039;s fundamentally similar to a number of other games (the old Cam Bot in Perfect Dark comes to mind), it still leads to clever mechanics.  If I remember correctly, this wasn&#039;t the first HL2 mod to have these, but it&#039;s probably the first to integrate them so nicely.

I also enjoyed the cast of supporting characters.  Yeah, maybe this isn&#039;t how a group of Metrocops would behave.  But there&#039;s something amusingly silly about this ragtag group of baddies.  They remind me of the Turks from Final Fantasy VII.  Absolutely ruthless when they need to be, completely dysfunctional otherwise.  Their banter was great and even though their personalities didn&#039;t really develop much over the course of the mod, it was refreshing to have a mod that didn&#039;t take itself too seriously and smack you over the head with melodrama.

The new Xen enemies worked well.  It was weird to see them fighting alongside humans, but whatever.  The return of the Alien Controllers, in particular, made me wonder why Half-Life 2 didn&#039;t have more hovering enemies.  Ragdolls are so nice when they fall 20 feet through the air. :)

There were a few issues I found that kept this from getting a PF:

- The opening parts of the mod were way too dark.  I couldn&#039;t see where I was driving.  In Ravenholm, you can clearly see a fair amount of ambient moonlight.  That should have been present here was well instead of pitch black darkness.

- I didn&#039;t like how &quot;G&quot; was rigged to Grenade.  I instinctually press that button to switch to the Gravity Gun to break objects.  You don&#039;t have the Gravity Gun in this mod, so let&#039;s just say I wound up grenading a lot of things early on.

- Loading times were awful.  I&#039;m not really sure why.  The maps are quite large, but they aren&#039;t overflowing with detail.  Still, I noticed it on my powerful rig, so I can only imagine what it&#039;s like for the average user.  I&#039;m glad I played on Easy, because having to endure that load every time I died would have been awful.

- The campus made a great first impression, but it got very, very repetitive in terms of visuals.  I felt that, more often than not, I&#039;d just stumble into where I was supposed to go instead of being intelligent about it.  Having your squadmate on the radio clarify your objectives, and coupling that with more signage throughout the campus, would have helped a lot.  As well as varying the textures every now and then.  There are numerous tiles to choose from, after all.

- Two puzzles that were very confusing: the &quot;Don&#039;t break it&quot; thing and the kicking of the door.  For don&#039;t break it, I had assumed that because my character was a trickster that I had to break something.  Thing was, it wasn&#039;t clear what that something was supposed to be.  The door kicking actually had me coming back to PP to see if anyone had mentioned a solution.  While the mod teaches you &quot;When in doubt, it&#039;s probably a Manhack,&quot; here the solution wasn&#039;t clear at all.  Mostly because I didn&#039;t realize there were windows.  Maybe my friends should have stopped kicking the door and asked me to see if there was something on the other side.  The endless kicking looked really silly.

Still, it&#039;s definitely worth playing.  It&#039;s a lot of fun and has good character interaction.</description>
		<content:encoded><![CDATA[<p>This is a pretty good mod!</p>
<p>By far the best thing about it was the Manhacks.  Being able to pilot a Manhack and use it to solve puzzles was a great idea.  While it&#8217;s fundamentally similar to a number of other games (the old Cam Bot in Perfect Dark comes to mind), it still leads to clever mechanics.  If I remember correctly, this wasn&#8217;t the first HL2 mod to have these, but it&#8217;s probably the first to integrate them so nicely.</p>
<p>I also enjoyed the cast of supporting characters.  Yeah, maybe this isn&#8217;t how a group of Metrocops would behave.  But there&#8217;s something amusingly silly about this ragtag group of baddies.  They remind me of the Turks from Final Fantasy VII.  Absolutely ruthless when they need to be, completely dysfunctional otherwise.  Their banter was great and even though their personalities didn&#8217;t really develop much over the course of the mod, it was refreshing to have a mod that didn&#8217;t take itself too seriously and smack you over the head with melodrama.</p>
<p>The new Xen enemies worked well.  It was weird to see them fighting alongside humans, but whatever.  The return of the Alien Controllers, in particular, made me wonder why Half-Life 2 didn&#8217;t have more hovering enemies.  Ragdolls are so nice when they fall 20 feet through the air. <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>There were a few issues I found that kept this from getting a PF:</p>
<p>- The opening parts of the mod were way too dark.  I couldn&#8217;t see where I was driving.  In Ravenholm, you can clearly see a fair amount of ambient moonlight.  That should have been present here was well instead of pitch black darkness.</p>
<p>- I didn&#8217;t like how &#8220;G&#8221; was rigged to Grenade.  I instinctually press that button to switch to the Gravity Gun to break objects.  You don&#8217;t have the Gravity Gun in this mod, so let&#8217;s just say I wound up grenading a lot of things early on.</p>
<p>- Loading times were awful.  I&#8217;m not really sure why.  The maps are quite large, but they aren&#8217;t overflowing with detail.  Still, I noticed it on my powerful rig, so I can only imagine what it&#8217;s like for the average user.  I&#8217;m glad I played on Easy, because having to endure that load every time I died would have been awful.</p>
<p>- The campus made a great first impression, but it got very, very repetitive in terms of visuals.  I felt that, more often than not, I&#8217;d just stumble into where I was supposed to go instead of being intelligent about it.  Having your squadmate on the radio clarify your objectives, and coupling that with more signage throughout the campus, would have helped a lot.  As well as varying the textures every now and then.  There are numerous tiles to choose from, after all.</p>
<p>- Two puzzles that were very confusing: the &#8220;Don&#8217;t break it&#8221; thing and the kicking of the door.  For don&#8217;t break it, I had assumed that because my character was a trickster that I had to break something.  Thing was, it wasn&#8217;t clear what that something was supposed to be.  The door kicking actually had me coming back to PP to see if anyone had mentioned a solution.  While the mod teaches you &#8220;When in doubt, it&#8217;s probably a Manhack,&#8221; here the solution wasn&#8217;t clear at all.  Mostly because I didn&#8217;t realize there were windows.  Maybe my friends should have stopped kicking the door and asked me to see if there was something on the other side.  The endless kicking looked really silly.</p>
<p>Still, it&#8217;s definitely worth playing.  It&#8217;s a lot of fun and has good character interaction.
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		<title>By: s.anchev</title>
		<link>http://www.planetphillip.com/posts/human-error-half-life-2-ep2/comment-page-2/#comment-233965</link>
		<dc:creator>s.anchev</dc:creator>
		<pubDate>Fri, 03 Dec 2010 23:00:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7530#comment-233965</guid>
		<description>I saw that HLSS is developing a new mod, Water, a total conversion... I hope this won&#039;t delay more HE : Episode 2 :(

We all want to see the sequel of the story.</description>
		<content:encoded><![CDATA[<p>I saw that HLSS is developing a new mod, Water, a total conversion&#8230; I hope this won&#8217;t delay more HE : Episode 2 <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
<p>We all want to see the sequel of the story.
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		<title>By: OG Loc</title>
		<link>http://www.planetphillip.com/posts/human-error-half-life-2-ep2/comment-page-2/#comment-232407</link>
		<dc:creator>OG Loc</dc:creator>
		<pubDate>Wed, 10 Nov 2010 21:34:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7530#comment-232407</guid>
		<description>I played this mod multiple times, that&#039;s how good it is! This mod is great, because it&#039;s showing Metrocop&#039;s personalities. Anders is a great Metrocop, but has visions about his old girlfriend Oliva. Noah, I don&#039;t think really hates Anders, I think he&#039;s jealous, because he gets more attention to Elouise then he is. Larson is my favorite character, he&#039;s funny! Play this mod, homies! OG Loc says so!</description>
		<content:encoded><![CDATA[<p>I played this mod multiple times, that&#8217;s how good it is! This mod is great, because it&#8217;s showing Metrocop&#8217;s personalities. Anders is a great Metrocop, but has visions about his old girlfriend Oliva. Noah, I don&#8217;t think really hates Anders, I think he&#8217;s jealous, because he gets more attention to Elouise then he is. Larson is my favorite character, he&#8217;s funny! Play this mod, homies! OG Loc says so!
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		<title>By: Hec</title>
		<link>http://www.planetphillip.com/posts/human-error-half-life-2-ep2/comment-page-2/#comment-230968</link>
		<dc:creator>Hec</dc:creator>
		<pubDate>Sun, 24 Oct 2010 06:21:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7530#comment-230968</guid>
		<description>Goshhh!!, this is a  must must must play!!! defenetly, is on my few personal favourites list, because this mod is fun, have great story line is inovative in the gameplay (force fields to be deactivated and tele-manipulative manhacks!!) and maybe the reason why i&#039;m placing in my personal favourites list is that this mod, has it&#039;s own driveable APC i love that tank oh god hope to use it in the future of this apparent saga, the machine gun in the APC is great, and plus the rockets are a perfect killing machine in the hands of the gamer, the modder defenetly has talent and i hope the next time he could place us in a combine helicopter that would be terrific!!

So finally i  loved human error, but i&#039;d like to see this mod now on the rebel prespective, maybe using those sweet molotov coktails, ahh the last battle was sweet!, and also was great as nostalgic to see some xen buddys again this time on the source world. 

finally just one statement, this modder has talent maybe as good or better than Adam Foster creator of &quot;Minerva&quot;, well that&#039;s in my humble opinion.....</description>
		<content:encoded><![CDATA[<p>Goshhh!!, this is a  must must must play!!! defenetly, is on my few personal favourites list, because this mod is fun, have great story line is inovative in the gameplay (force fields to be deactivated and tele-manipulative manhacks!!) and maybe the reason why i&#8217;m placing in my personal favourites list is that this mod, has it&#8217;s own driveable APC i love that tank oh god hope to use it in the future of this apparent saga, the machine gun in the APC is great, and plus the rockets are a perfect killing machine in the hands of the gamer, the modder defenetly has talent and i hope the next time he could place us in a combine helicopter that would be terrific!!</p>
<p>So finally i  loved human error, but i&#8217;d like to see this mod now on the rebel prespective, maybe using those sweet molotov coktails, ahh the last battle was sweet!, and also was great as nostalgic to see some xen buddys again this time on the source world. </p>
<p>finally just one statement, this modder has talent maybe as good or better than Adam Foster creator of &#8220;Minerva&#8221;, well that&#8217;s in my humble opinion&#8230;..
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		<title>By: Andrew</title>
		<link>http://www.planetphillip.com/posts/human-error-half-life-2-ep2/comment-page-2/#comment-230654</link>
		<dc:creator>Andrew</dc:creator>
		<pubDate>Sun, 17 Oct 2010 05:42:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7530#comment-230654</guid>
		<description>Patch 1.0.3 fixed this. Should have read &quot;Get This Mod Working&quot; first!</description>
		<content:encoded><![CDATA[<p>Patch 1.0.3 fixed this. Should have read &#8220;Get This Mod Working&#8221; first!
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		<title>By: Andrew</title>
		<link>http://www.planetphillip.com/posts/human-error-half-life-2-ep2/comment-page-2/#comment-230653</link>
		<dc:creator>Andrew</dc:creator>
		<pubDate>Sun, 17 Oct 2010 05:19:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7530#comment-230653</guid>
		<description>I cannot start this since it crashes with something about&lt;em&gt; prop(null)&lt;/em&gt; on the opening banner.</description>
		<content:encoded><![CDATA[<p>I cannot start this since it crashes with something about<em> prop(null)</em> on the opening banner.
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		<title>By: s.anchev</title>
		<link>http://www.planetphillip.com/posts/human-error-half-life-2-ep2/comment-page-2/#comment-222141</link>
		<dc:creator>s.anchev</dc:creator>
		<pubDate>Sun, 06 Jun 2010 10:34:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7530#comment-222141</guid>
		<description>And, also, the APC sequence was really fun, but this was more a &quot;Goliath vs. David&quot; than anything... I felt really like god in the APC, in fact... Maybe it was for showing us the horrors of the war? Terrorizing the Resistance with all the mighty Combine arsenal?</description>
		<content:encoded><![CDATA[<p>And, also, the APC sequence was really fun, but this was more a &#8220;Goliath vs. David&#8221; than anything&#8230; I felt really like god in the APC, in fact&#8230; Maybe it was for showing us the horrors of the war? Terrorizing the Resistance with all the mighty Combine arsenal?
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		<title>By: s.anchev</title>
		<link>http://www.planetphillip.com/posts/human-error-half-life-2-ep2/comment-page-2/#comment-222140</link>
		<dc:creator>s.anchev</dc:creator>
		<pubDate>Sun, 06 Jun 2010 10:33:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7530#comment-222140</guid>
		<description>This is a great mod... Really great. 
The APC sequences, the HL1 enemies version 2.0... Wow, what a pleasure!!!
The most enjoying part was the utilisation of the manhacks, it is not just a gadget, it is really necessary to go through the game, it is really well-thought, not so many people could have done that!!!
I can also speak of the voice acting, the depth of the scenario, with the remorsful hero seeing the &quot;ghost&quot; of his girlfriend... I think it is an Alma-like feature, really entertaining...

Perhaps one of the best mods ever created, it has however some problems, like the rush sequences of the Resistance, sometimes too hard, and the final battle, with, for this time, too many weapons and it is overall too easy, whereas some previous battles, where more difficult...

I can&#039;t wait for the next episode, however, and every fan of HL2 should play it!! With Combine Combat, it is the best Combine mod, AMHA.</description>
		<content:encoded><![CDATA[<p>This is a great mod&#8230; Really great.<br />
The APC sequences, the HL1 enemies version 2.0&#8230; Wow, what a pleasure!!!<br />
The most enjoying part was the utilisation of the manhacks, it is not just a gadget, it is really necessary to go through the game, it is really well-thought, not so many people could have done that!!!<br />
I can also speak of the voice acting, the depth of the scenario, with the remorsful hero seeing the &#8220;ghost&#8221; of his girlfriend&#8230; I think it is an Alma-like feature, really entertaining&#8230;</p>
<p>Perhaps one of the best mods ever created, it has however some problems, like the rush sequences of the Resistance, sometimes too hard, and the final battle, with, for this time, too many weapons and it is overall too easy, whereas some previous battles, where more difficult&#8230;</p>
<p>I can&#8217;t wait for the next episode, however, and every fan of HL2 should play it!! With Combine Combat, it is the best Combine mod, AMHA.
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		<title>By: Jasper</title>
		<link>http://www.planetphillip.com/posts/human-error-half-life-2-ep2/comment-page-2/#comment-222061</link>
		<dc:creator>Jasper</dc:creator>
		<pubDate>Fri, 04 Jun 2010 12:17:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7530#comment-222061</guid>
		<description>@Duke.
Downloaded the patch and the mod plays great.
The verbose female metrocop does not open the door until you get into the APC. You can only get into the APC on one side (UK passenger side, US driver side).
Formidable fighting follows.</description>
		<content:encoded><![CDATA[<p>@Duke.<br />
Downloaded the patch and the mod plays great.<br />
The verbose female metrocop does not open the door until you get into the APC. You can only get into the APC on one side (UK passenger side, US driver side).<br />
Formidable fighting follows.
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		<title>By: Anon_222034</title>
		<link>http://www.planetphillip.com/posts/human-error-half-life-2-ep2/comment-page-2/#comment-222034</link>
		<dc:creator>Anon_222034</dc:creator>
		<pubDate>Thu, 03 Jun 2010 19:40:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7530#comment-222034</guid>
		<description>it&#039;s ok, don&#039;t bother...there are loads of walkthroughs on u-tube...</description>
		<content:encoded><![CDATA[<p>it&#8217;s ok, don&#8217;t bother&#8230;there are loads of walkthroughs on u-tube&#8230;
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		<title>By: Jasper</title>
		<link>http://www.planetphillip.com/posts/human-error-half-life-2-ep2/comment-page-2/#comment-222033</link>
		<dc:creator>Jasper</dc:creator>
		<pubDate>Thu, 03 Jun 2010 19:36:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7530#comment-222033</guid>
		<description>Looks like Screenshot 13 to me.
You should have the female Metrocop who uses the console to open the door.
I haven&#039;t downloaded the patch following the Valve nonsense yet. I will and jump to that map, lunch time tomorrow which is Friday UK.
Unless someone else helps, I&#039;ll get back to you then.
Got to go. She-who-must-be obeyed calls!</description>
		<content:encoded><![CDATA[<p>Looks like Screenshot 13 to me.<br />
You should have the female Metrocop who uses the console to open the door.<br />
I haven&#8217;t downloaded the patch following the Valve nonsense yet. I will and jump to that map, lunch time tomorrow which is Friday UK.<br />
Unless someone else helps, I&#8217;ll get back to you then.<br />
Got to go. She-who-must-be obeyed calls!
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		<title>By: Duke</title>
		<link>http://www.planetphillip.com/posts/human-error-half-life-2-ep2/comment-page-2/#comment-222031</link>
		<dc:creator>Duke</dc:creator>
		<pubDate>Thu, 03 Jun 2010 18:26:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7530#comment-222031</guid>
		<description>no, but it&#039;s at the beginning, the first sight of a tank/apc that you get...</description>
		<content:encoded><![CDATA[<p>no, but it&#8217;s at the beginning, the first sight of a tank/apc that you get&#8230;
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		<title>By: Shadowk1ller</title>
		<link>http://www.planetphillip.com/posts/human-error-half-life-2-ep2/comment-page-1/#comment-222001</link>
		<dc:creator>Shadowk1ller</dc:creator>
		<pubDate>Wed, 02 Jun 2010 19:57:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7530#comment-222001</guid>
		<description>I got the same exact error...so some help may help us...:)</description>
		<content:encoded><![CDATA[<p>I got the same exact error&#8230;so some help may help us&#8230;:)
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	<item>
		<title>By: Jasper</title>
		<link>http://www.planetphillip.com/posts/human-error-half-life-2-ep2/comment-page-2/#comment-221990</link>
		<dc:creator>Jasper</dc:creator>
		<pubDate>Wed, 02 Jun 2010 12:07:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7530#comment-221990</guid>
		<description>@Duke.
Before anyone can help, we need to know more about where you are.
Does the post have a screenshot of the area?</description>
		<content:encoded><![CDATA[<p>@Duke.<br />
Before anyone can help, we need to know more about where you are.<br />
Does the post have a screenshot of the area?
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		<title>By: Duke</title>
		<link>http://www.planetphillip.com/posts/human-error-half-life-2-ep2/comment-page-2/#comment-221989</link>
		<dc:creator>Duke</dc:creator>
		<pubDate>Wed, 02 Jun 2010 10:19:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7530#comment-221989</guid>
		<description>Anyone got round to posting a walkthtough anywhere ? I&#039;m stuck right at the beginning where you first get the APC/Tank...I&#039;ve shot and blown up everything I can...so what next ?</description>
		<content:encoded><![CDATA[<p>Anyone got round to posting a walkthtough anywhere ? I&#8217;m stuck right at the beginning where you first get the APC/Tank&#8230;I&#8217;ve shot and blown up everything I can&#8230;so what next ?
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		<title>By: Hardcore</title>
		<link>http://www.planetphillip.com/posts/human-error-half-life-2-ep2/comment-page-1/#comment-221766</link>
		<dc:creator>Hardcore</dc:creator>
		<pubDate>Fri, 28 May 2010 14:00:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7530#comment-221766</guid>
		<description>can someone please help me!? I get an engine error when its loading the menu (after the movie that says &quot;HUMAN ERROR&quot;) the error is this &quot;SetupArrayProps_R:array prop &#039;(null)&#039;is at index zero.&quot; and then the game shut down. Could this be the new update of HL2? or did I downloaded a wrong version of the mod?</description>
		<content:encoded><![CDATA[<p>can someone please help me!? I get an engine error when its loading the menu (after the movie that says &#8220;HUMAN ERROR&#8221;) the error is this &#8220;SetupArrayProps_R:array prop &#8216;(null)&#8217;is at index zero.&#8221; and then the game shut down. Could this be the new update of HL2? or did I downloaded a wrong version of the mod?
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		<title>By: Jasper</title>
		<link>http://www.planetphillip.com/posts/human-error-half-life-2-ep2/comment-page-1/#comment-220349</link>
		<dc:creator>Jasper</dc:creator>
		<pubDate>Fri, 23 Apr 2010 16:03:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7530#comment-220349</guid>
		<description>Got the camera yet? If not,wander around a bit. It might be near the car.
Once you&#039;ve got it take snaps of what the girl says.
If that doesn&#039;t work then type:
&lt;strong&gt;map he01_01&lt;/strong&gt; into the Developer Console (See How To... at the top of the page if you need to).
This takes you to the first combat level.
Welcome to the War.</description>
		<content:encoded><![CDATA[<p>Got the camera yet? If not,wander around a bit. It might be near the car.<br />
Once you&#8217;ve got it take snaps of what the girl says.<br />
If that doesn&#8217;t work then type:<br />
<strong>map he01_01</strong> into the Developer Console (See How To&#8230; at the top of the page if you need to).<br />
This takes you to the first combat level.<br />
Welcome to the War.
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		<title>By: Anuj</title>
		<link>http://www.planetphillip.com/posts/human-error-half-life-2-ep2/comment-page-1/#comment-220344</link>
		<dc:creator>Anuj</dc:creator>
		<pubDate>Fri, 23 Apr 2010 11:54:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7530#comment-220344</guid>
		<description>game stuck in intro level

any solution</description>
		<content:encoded><![CDATA[<p>game stuck in intro level</p>
<p>any solution
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	<item>
		<title>By: SolidFake</title>
		<link>http://www.planetphillip.com/posts/human-error-half-life-2-ep2/comment-page-1/#comment-219617</link>
		<dc:creator>SolidFake</dc:creator>
		<pubDate>Thu, 01 Apr 2010 21:23:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7530#comment-219617</guid>
		<description>so here my review
nice story, very nice gameplay, I really enjoyed the manhack puzzles, very innovative!
The fights were good, were diversifying and challenging, the new enemies were quite nice, although I didn&#039;t like that those flying things from xen were also walking and they were far too weak (and their shots looked more like flames and the firing rate was not the same as in the first part).
The voice acting was good, but there were no subtitles?
Dammit, I bet I lost some decent story elements due to my inexperience with the english language :(
The last fight was...good, but yet it kinda annoyed me because I had not really a plan what todo and once an enemy hit me bout 100 metres in the air, not so funny :(
Although these small downparts, I quite enjoyed it, the design was very cool, quite realistic, hardware friendly and yet, wonderful brushwork and immaculate big levels.
More of it!</description>
		<content:encoded><![CDATA[<p>so here my review<br />
nice story, very nice gameplay, I really enjoyed the manhack puzzles, very innovative!<br />
The fights were good, were diversifying and challenging, the new enemies were quite nice, although I didn&#8217;t like that those flying things from xen were also walking and they were far too weak (and their shots looked more like flames and the firing rate was not the same as in the first part).<br />
The voice acting was good, but there were no subtitles?<br />
Dammit, I bet I lost some decent story elements due to my inexperience with the english language <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /><br />
The last fight was&#8230;good, but yet it kinda annoyed me because I had not really a plan what todo and once an enemy hit me bout 100 metres in the air, not so funny <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /><br />
Although these small downparts, I quite enjoyed it, the design was very cool, quite realistic, hardware friendly and yet, wonderful brushwork and immaculate big levels.<br />
More of it!
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		<title>By: Harmondale2</title>
		<link>http://www.planetphillip.com/posts/human-error-half-life-2-ep2/comment-page-1/#comment-219595</link>
		<dc:creator>Harmondale2</dc:creator>
		<pubDate>Wed, 31 Mar 2010 20:42:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7530#comment-219595</guid>
		<description>This was a brilliant mod! you won&#039;t regret playing I certainly didn&#039;t! A favorite for me and really hope it will be for you too.</description>
		<content:encoded><![CDATA[<p>This was a brilliant mod! you won&#8217;t regret playing I certainly didn&#8217;t! A favorite for me and really hope it will be for you too.
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		<title>By: Robspace1</title>
		<link>http://www.planetphillip.com/posts/human-error-half-life-2-ep2/comment-page-1/#comment-218900</link>
		<dc:creator>Robspace1</dc:creator>
		<pubDate>Mon, 15 Mar 2010 20:25:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7530#comment-218900</guid>
		<description>No-It never crashed, but there was a framerate slowdown a couple times, but it cleared up and played fine. You may want to try turning the settings down or using a program like Gamebooster to shut down all your other programs. You can also defrag it with that program.</description>
		<content:encoded><![CDATA[<p>No-It never crashed, but there was a framerate slowdown a couple times, but it cleared up and played fine. You may want to try turning the settings down or using a program like Gamebooster to shut down all your other programs. You can also defrag it with that program.
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		<title>By: Clutch</title>
		<link>http://www.planetphillip.com/posts/human-error-half-life-2-ep2/comment-page-1/#comment-218896</link>
		<dc:creator>Clutch</dc:creator>
		<pubDate>Mon, 15 Mar 2010 18:59:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7530#comment-218896</guid>
		<description>Anybody have a problem with the game crashing whenever you turn on your flashlight?  I can make the game crash at will by doing that.  Haven&#039;t gotten past the beginning because I need the light...</description>
		<content:encoded><![CDATA[<p>Anybody have a problem with the game crashing whenever you turn on your flashlight?  I can make the game crash at will by doing that.  Haven&#8217;t gotten past the beginning because I need the light&#8230;
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		<title>By: Robspace1</title>
		<link>http://www.planetphillip.com/posts/human-error-half-life-2-ep2/comment-page-1/#comment-218858</link>
		<dc:creator>Robspace1</dc:creator>
		<pubDate>Sun, 14 Mar 2010 23:20:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7530#comment-218858</guid>
		<description>Great-I loved it, even though I got lost at times and had to go back and start again. This one is really good and worth the time. I never did figure out who the girl was or why she was there. The author needs to clear that up, maybe in part 2. Also, it would be alot better if it was easier to navigate the maps. At times I had no idea which way to go next. The manhack idea was fantastic. It could also use more action.

 The puzzles were good but more fighting would be good. Also didn&#039;t like the bad words and sex talk. It keeps young players from playing it and that&#039;s a shame as it&#039;s really a good mod with alot of hard work done. Why mess it up and cheapen the soldiers by lowering the bar on their professionalism? It&#039;s understandable to cuss when your real mad or just got hurt, but to drop f bombs for no real reason is dumb. This mod is better then that and maybe in part 2 the authors will lose it. Add more fighting and better directions around the areas and it would be retail quality game.

 The voice acting was like most mods-not real good, lack of passion and not real clear at times. Someone in the game needed to really step up and clearly explain where we are, why we are here and who the hell is the girl? I couldn&#039;t tell if she was a good guy or bad. Other then that this was alot of hard work for the author and is to be thanked for this one. Looking forward to part 2. 
O--and Phillip, don&#039;t give up your day job. You were out of key and, well, if it was fun to do, that&#039;s the main thing.</description>
		<content:encoded><![CDATA[<p>Great-I loved it, even though I got lost at times and had to go back and start again. This one is really good and worth the time. I never did figure out who the girl was or why she was there. The author needs to clear that up, maybe in part 2. Also, it would be alot better if it was easier to navigate the maps. At times I had no idea which way to go next. The manhack idea was fantastic. It could also use more action.</p>
<p> The puzzles were good but more fighting would be good. Also didn&#8217;t like the bad words and sex talk. It keeps young players from playing it and that&#8217;s a shame as it&#8217;s really a good mod with alot of hard work done. Why mess it up and cheapen the soldiers by lowering the bar on their professionalism? It&#8217;s understandable to cuss when your real mad or just got hurt, but to drop f bombs for no real reason is dumb. This mod is better then that and maybe in part 2 the authors will lose it. Add more fighting and better directions around the areas and it would be retail quality game.</p>
<p> The voice acting was like most mods-not real good, lack of passion and not real clear at times. Someone in the game needed to really step up and clearly explain where we are, why we are here and who the hell is the girl? I couldn&#8217;t tell if she was a good guy or bad. Other then that this was alot of hard work for the author and is to be thanked for this one. Looking forward to part 2.<br />
O&#8211;and Phillip, don&#8217;t give up your day job. You were out of key and, well, if it was fun to do, that&#8217;s the main thing.
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	<item>
		<title>By: eeVee</title>
		<link>http://www.planetphillip.com/posts/human-error-half-life-2-ep2/comment-page-1/#comment-218854</link>
		<dc:creator>eeVee</dc:creator>
		<pubDate>Sun, 14 Mar 2010 21:42:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7530#comment-218854</guid>
		<description>I don&#039;t know why I didn&#039;t like this mod as much as most everyone else.  

At first, I couldn&#039;t figure out how to get into the APC.  When I finally did, I felt like I took too much damage.  I&#039;m supposed to be in an &lt;strong&gt;armored&lt;/strong&gt; personnel carrier, why am I taking so much damage?  But whatever.  (Figuring out how to get in was more frustrating than the fact that I took damage.)

At the first generator battle it crashed on me several times, until I ventured outside to do the battle there.  (Hey, I&#039;m supposed to protect the generator, why wouldn&#039;t I stay near it?)

The manhacks were fun, but for some reason I was slow to learn the controls.  I think just time and use took care of that.

The voices were hard for me to hear unless I cranked my speakers up (which made combat way too loud).  So I just got to the point where I ignored them.

The second generator battle was sort of too easy as someone said, but I was confused for much of it so I think that compensated.  :)

There were some neat things about this mod, though.  I really liked the stalker helper.  Overall, a very good mod that I would recommend, in spite of my issues.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t know why I didn&#8217;t like this mod as much as most everyone else.  </p>
<p>At first, I couldn&#8217;t figure out how to get into the APC.  When I finally did, I felt like I took too much damage.  I&#8217;m supposed to be in an <strong>armored</strong> personnel carrier, why am I taking so much damage?  But whatever.  (Figuring out how to get in was more frustrating than the fact that I took damage.)</p>
<p>At the first generator battle it crashed on me several times, until I ventured outside to do the battle there.  (Hey, I&#8217;m supposed to protect the generator, why wouldn&#8217;t I stay near it?)</p>
<p>The manhacks were fun, but for some reason I was slow to learn the controls.  I think just time and use took care of that.</p>
<p>The voices were hard for me to hear unless I cranked my speakers up (which made combat way too loud).  So I just got to the point where I ignored them.</p>
<p>The second generator battle was sort of too easy as someone said, but I was confused for much of it so I think that compensated.  <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>There were some neat things about this mod, though.  I really liked the stalker helper.  Overall, a very good mod that I would recommend, in spite of my issues.
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