Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

Here are all the entries for my HunterVille mapping competition. I would like to thank everybody who entered.

I consider it a HUGE success and as you will see when you play the maps, the quality and ideas were truly amazing. I had real trouble picking a winner and I suppose in many ways, that’s a great position to be in. I feel some pride in thinking that my competition has encouraged the mappers to make and release these maps.

I have decided to present each map in the order of the chapters in the mod, which are more or less in the order I received the entries. I have added screenshots and some panoramic images, prefaced by my individual recommendations. It should be obvious but my individual reviews will contain spoilers, as do the screenshots and panoramics, so if you don’t want to read them before you play, just download the mod first.

Some of the entries didn’t have proper names or README files, something I will address in the next competition, so in some cases I had to create something.

Basic Details
  • Title: HunterVille mapping competition on PlanetPhillip.Com
  • File Name: hl2-ep2-sp-planetphillip-hunterville-v1.7z
  • Size : 101.44MB
  • Author: Various Mappers
  • Date Released: 25 May 2010
PlanetPhillip Download Options

Download to your HDD [101.44MB]

Installation Instructions

Episoe Two is required to play this mod

  • Copy the HunterVille folder into your SourceMods folder.
  • Restart or start Steam.
  • HunterVille should now be listed in your Library tab.

If you require more help, please visit the Help page.

The Judging

Before I move onto the results and the details I want to make some points about how I chose the winner and honourable mentions. There were some fantastic entries and some really blew me away, but when it came to choosing a winner I had to ignore some of the elements not directly related to the theme. Having beautiful architecture, amazing views and other puzzle elements are great but a few entries had those. No entry stood out for those elements, so I had to fall back on the Hunter aspect.

I had to ask myself, which map used the Hunters in the best way? Which map actually had me nervous of a forthcoming encounter, which maps had me thinking about the best way to kill the Hunters and use the environment in the most destructive and creative manner?

I would have liked to awarded more honourable mentions, but my finances don’t allow it. I will seriously have to reconsider how I structure the prize fund in the next competition though because I am sad that I haven’t fully rewarded the thought and effort that has gone into these maps.

I hope the authors enjoyed making the maps and even though they didn’t win, still realize that they have created some of the most interesting maps I have seen in years.

So, let’s see who won…

The Winner

PlanetPhillip.Com HunterVille Mapping Competition Winner
After long deliberations and a few replays I finally chose Combine Den by Lord. The amazing Combine structure, coupled with some wonderful exploring and a final battle with the added strategic element of timed ammo and health replenishment all added up to something that really did make me go WOW at the end.

It’s a fine piece of work from the author of Eye Of The Storm, which is also one of my favourites.

There is a bonus round too but this had no affect on the map being chosen as the winner.

The Honourable Mentions

In some ways this was just as hard as selecting the winner because there are probably 4 or 5 maps that are worthy.

PlanetPhillip.Com HunterVille Mapping Competition Honourable Mention
The first honourable mention is Lobsterby Bill Johnston, and I seriously considered this as a winner because it was so polished and thoughtful. Twice we are presented with running Hunters as foreshadowing which is something I really like. You are forced into the open but you still have plenty of cover and exploring to do. I was excited by the addition of the Mounted AR2 but slightly disappointed not to have the opportunity to use it against the hunters.

As you will see from the panoramic image the main central area is very well constructed and fun to play. In this case it wasn’t that the map lacked anything for it not to win, just that Combine Den had more “oomph”.

PlanetPhillip.Com HunterVille Mapping Competition Honourable Mention
The Second honourable mention, Industrial Distress by Samuli Tiikkainen, is less amazing in its design than some others but the final battle was a joy to behold. As with the first honourable mention, I did consider this as a possible winner but the first confusing and rather difficult part made the choice hard to justify, in addition the two invisible walls, in the last section, stopping me from going outside were another reason it didn’t win, little things like that really make a difference for me.

Upon entering the last section I stopped and went “WOW, this is gonna ROCK!” and it did. The battle itself was the most enjoyable of all the entries, at least for me, because the design of the area was so suited to shooting and moving that I wanted to play it a few times, trying different strategies.

The Nearly Honourable Mentions

There are three other maps that are worthy of special attention and I wanted to talk about why they didn’t win or become honourable mentions.

Venatical by SNDexter is a wonderful piece of work but its format is too arena-like for my liking. At no point did I feel any anticipation about the forthcoming encounter. Each encounter, except the underwater one, which is too slow, was fun, but not enough too wow me. The final battle was incredible and the use of the Super-Gravity gun a stroke of genius but it wasn’t enough to redeem it.

The author clearly has talent and imagination for these kinds of areas, as demonstrated by his entry for my SniperVille mapping competition called Ballistic. Maybe I’ll need to have a competition specially themed around these areas!

The next map is Outlands by Sam Petty and starts outside but works its way into a huge cavern with a fantastic Combine base fixed to the walls. As a concept it is fantastic but the approach, whilst cool, just didn’t feel right. Also the Hunters popping out of the boxes got a little too obvious after the first one. Conceptually, it really works and visually too but I just didn’t enjoy playing it as much as I enjoyed exploring it.

Finally, there is Industrious which is another incredible conceptual piece that blew me away with its Combine architecture and layout. Working your way through the place is a joy but the design is a little sparse and the encounter with the Hunters, whilst it almost made me fall out of my seat, wasn’t enough to win a competition where the Hunters are the theme.

2010 Mod Of The Year Award Nominations

I will look through each map again this week and add any nominations I feel appropriate.

The Poll

As with the last mapping competition, I have added a poll for you to select your favourite map. I am curious to see whether you agree with me. The poll allows you to make three choices. Please play ALL the maps before voting. There is no prize for the winner of the readers’ poll – sorry.

Hunter1
Phillip says Play It!

Hunter 1 (ee_hunterville.bsp) by Evan Edwards features an underground start, an open area for the Hunter battle and some Combine action in an industrial building.

I really enjoyed the first part of this map because it has a nice atmosphere, it seems a perfect prelude to some Hunter action and I was very wary that at any minute a Hunter would appear, and in such a confined area that would have been tough. As it was I didn’t encounter them until a little later

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
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Lobster
Phillip says Play It!

Lobster (Lobster_Hunterville.bsp) by Bill Johnston features a beautiful open area where most of the action takes place. One of the best features of this map is how you see the Hunters running across roofs and other areas. After emerging into the main area you need to enter a few buildings to turn of the power supply to allow yourself an escape route. Needless to say the Combine will do what they can to stop you. A combination of soldiers, manhacks and hunters keep you pretty busy.

As mentioned earlier, the inclusion of a mounted AR2 was enough to get me excited thinking I could mow down a few reckless Hunters, but alas it wasn’t to be.

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Please Note: Panoramic images only are available in full screen mode. You can either open one by clicking the image link above or by saving it to your computer and then opening it locally.

How to use: Once the image is open and your cursor is on the image, press and hold your left mouse button and move around the image. Use your mouse wheel to scroll in and out of the panoramic image.

Hunter Mountain
Phillip says Maybe

Hunter Mountain (ep2_hunter_mountain.bsp) by Lauri Mäkinen features a basic underground area, leading to a larger area full of Combine Soldier. This then leads to a simple outdoor area with a couple of Hunters.

The hunter encounter isn’t very interesting and it was rather limited in its concept and design.

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Greenhouse
Phillip says Play It!

Greenhouse (Greenhousehunting007.bsp) by Samuli Jääskeläinen aka Hemuuuli/SJ features, as the name suggests, a greenhouse, which is superbly done and fun to play. The actual playing area is quite small and the author has used the space incredibly well.

It was easy to see where you needed to go and also complicated enough to make exploring worth it. The encounters with the hunters were well done, although I found it a little easy to hide each time. The final battle was hard but not hard enough to become too frustrating.

All in all a great entry and definitely fun to play.

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Combine Den
Phillip says WOW!

Combine Den (hv_combineden.bsp) by Lord features a large Combine structure which you must explore. Eventually you return to your starting point and work you way into, what is essentially an arena-like area, to fight your final battle.

This final battle is made more interesting due to the timed ammo and health distribution points. These are timed and made clear by green lights. In addition, there are elements that must be destroyed which can also be used as weapons against the hunters.

The whole mod, and the way you fight the hunters in particular, makes this map an incredible experience and I would be very surprised if you don’t love it.

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

Please Note: Panoramic images only are available in full screen mode. You can either open one by clicking the image link above or by saving it to your computer and then opening it locally.

How to use: Once the image is open and your cursor is on the image, press and hold your left mouse button and move around the image. Use your mouse wheel to scroll in and out of the panoramic image.

Venatical
Phillip says Play It!

Venatical (venatical1/2/3/4.bsp) by sndexter features a portal-like process where you must pass each test chamber. Each chamber features a different design and requires a different strategy.

I could move onto the next map without mention the incredible battle at the end of these maps. This final battle features hunters and gives the player the Super Gravity Gun. If you survive long enough then it’s great fun shooting the hunters across the room. I hate to admit it but I had to cheat to be able to finish this map.

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
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Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Please Note: Panoramic images only are available in full screen mode. You can either open one by clicking the image link above or by saving it to your computer and then opening it locally.

How to use: Once the image is open and your cursor is on the image, press and hold your left mouse button and move around the image. Use your mouse wheel to scroll in and out of the panoramic image.

Outlands
Phillip says Play It!

Outlands (Outlands.bsp) by Sam Petty features a simple start to what turns into a huge underground Combine installation. This is Sam’s first release (WOT!) and he (she?) should be incredibly proud and pleased. The first part caught me by surprise and I thought that might be it but once I got underground I was very pleased to see more, a lot more!

You encounter Hunters along the way to reaching the Combine installation and you need to think carefully how you deal with them.

Once on the structures you need to work your way across various points. Hunters jump out of boxes and this gets a little boring after a while. Personally, one of the best things about Hunters is hearing their cry and the anticipation that comes from the pending attack.

I had trouble with the battery supply when I put one of the uncharged batteries in the place where they drop down and somehow managed to merge two together, this meant I had to go back to a previous save. Not the end of the world and I am sure it would have been addressed with proper beta testing. The final door is not solid, meaning you can walk through without destroying it but again a small issue.

The addition of the battery recharging was a nice touch and the laser was pretty cool.

The trek to the main installation didn’t seem quite right and I think it would have helped if it was in a separate cavern with a final tunnel joining them. This would have felt as if the rebels had constructed the walkways to access the Combine part. Again, minor complaints for a great map.

The actual battles with the Hunters seemed a little too cramped and I managed to avoid one or two by just moving the central “bridge” across and back again.

All in all a fantastic first map and I wholeheartedly recommend you play it.

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Please Note: Panoramic images only are available in full screen mode. You can either open one by clicking the image link above or by saving it to your computer and then opening it locally.

How to use: Once the image is open and your cursor is on the image, press and hold your left mouse button and move around the image. Use your mouse wheel to scroll in and out of the panoramic image.

Dave
Phillip says Play It!

Dave (hv_release.bsp) by Gradius features a short underground section rising to all beautiful open area that must be defended. Hunters approach from over the hills and attack in a more or less linear manner. A couple of waves are mixed with Combine soldiers but whilst it looked nice it was too easy and didn’t really get me excited. You are helped by a few rebel comrades which is nice but the combat is not frantic enough.

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Please Note: Panoramic images only are available in full screen mode. You can either open one by clicking the image link above or by saving it to your computer and then opening it locally.

How to use: Once the image is open and your cursor is on the image, press and hold your left mouse button and move around the image. Use your mouse wheel to scroll in and out of the panoramic image.

Industrial Distress
Phillip says Play It!

Industrial Distress (industrial_distress/2.bsp) by Samuli Tiikkainen features an indoors starting section that I found a bitch to pass. I don’t know if I missed a weapon but I had to play the first ten minutes without one. I had to kill a headcrab in a vent with a desktop computer because that was the easiest thing I could find to kill it.

After that I got stuck in a room with a poison headcrab outside that would let the door open. That said once you pass those frustrations you are in for a treat.

As I said in my honourable mentions this map features the best actual hunter battle of all the maps, at least for me. The warehouse is fantastic and if it were a little bigger and the only part of the map I think I would have made it the winner. There are so many props to use to fight and kill the hunters, various places to run and hide it makes the battle more tactical than most other Hunter battles.

The invisible walls stopping you going outside were frustrating mainly because I wanted a perfect map rather than any particular gameplay aspects but we shouldn’t see them in maps released today.

I really wanted to give this a WOW recommendation but the faults just stop me from doing that.

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Please Note: Panoramic images only are available in full screen mode. You can either open one by clicking the image link above or by saving it to your computer and then opening it locally.

How to use: Once the image is open and your cursor is on the image, press and hold your left mouse button and move around the image. Use your mouse wheel to scroll in and out of the panoramic image.

Day of the Hunters
Phillip says Play It!

Day of the Hunters (day_of_the_hunters_half.bsp) by Osian Bowles is actually from another new mapper. It is a simple concept executed fairly well. You start in an apartment building and work you way downstairs. Outside you encounter your first Hunter, which by the way, will follow you upstairs if you are not careful! Once outside you find yourself in a square and essentially cornered.

Being the fool you are, you press the Combine button that you know will call the Hunters but you have no choice. You then battle against a few hunters and if you are lucky can use the statue and other aspects of the square to your advantage.

It’s a fun map with few faults, but against some of the other maps it looks limited. I salute the author for controlling their imagination and building a respectable scene that was fun to play.

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
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Industrious
Phillip says Play It!

Industrious (industrious_01.bsp) by Caleb Bergh AKA Botolf features the grandest concept of all the maps. Starting outdoors, surrounded by rebel allies you foolish agree to enter the Combine base and destroy the cooling system. As you enter the base you begin to see the size of the problem. Working you way down via huge platforms you eventually find the cooling system and a couple of grenades here and there begin the overheating problems.

Of course the Combine won’t sit back and let you get away with it, no sir! Expect stiff resistance on the way up and don’t expect everything to work.

Your encounter with the Hunters will probably scare the pants of you, at least it did me, and if you survive to reach the outside, you’ll probably wish you hadn’t!

A fantastic (I’m running out of adjectives for some of these maps!) piece of work and I commend the author. The reason it didn’t win or get an Honourable mention was because the hunter battle wasn’t that great, at least not compared to other battles in other maps. Perhaps I am at fault for not being clearer about the competition’s objectives.

All in all a wonderful way to spend 30 minutes of gaming time.

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
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Sewer
Phillip says Maybe

Sewer (Sewer.bsp) by Miika Siren features the hardest start to a map in the whole mod. To be honest I had to cheat to get past it. I will be impressed by those who don’t. Generally the mod lacked the quality and attention to details that most of the other maps have. I found the route very hard and spent ages looking for it.

When I finally encounter the Hunters killing them prove too easy and not exciting.

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Toxic Compound
Phillip says Maybe

Toxic Compound (toxic_compound/2.bsp) by Jared Goodroad features a staring apartment building leading to a large car park. It’s a little too dark for my liking but the author added a few scary moments which was cool.

I found the jumping at the start very frustrating and this put me in a bad mood for the rest of the map – sorry. The final battle was an interesting idea but ultimately not very exciting.

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Reader Recommendations
12 recommendations, average score: 4.75 (out of 5), standard deviation: 0.19
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Meta Review Data
Statistics based on 3 comment(s) with meta review data.

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Manually: 3 Users

Time Taken
Average: 2 Hours, 50 Mins
Shortest: 1 Hours, 30 Mins by MisterAddy
Longest: 4 Hours by Hec
Total Time Played: 8 Hours, 30 Mins
Published

24th May 2010

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60 Comments
  1. Phillip's Favourite

    As you probably have seen I have added individual reviews and comments for each map. This comment is just to say that I really enjoyed playing the whole mod and want to thank and congratulate all the authors – thank you.

    I am sure you will love some maps and like most. This is a great collections of maps and should be played by all.

  2. k00pa 39 comments

    25th May 2010

    Some nice maps there! Downloading now…

    In my opinion I got the first areas on my map working well, but I somehow lost interest to the map in the process of development. Thats reason for somehow boring final battle. Time to improve my skills for next map :)

    I will give the rating when I have played all of the maps.

    (PS: I spotted couple of typos on my map review.)

    • (PS: I spotted couple of typos on my map review.)

      Fixed, thanks.

    • Gradius 6367 comments

      25th May 2010

      Purely on asthetics Combine Den wins hands down. The lush, beautiful city vista. The Valve-quality combine architecture. It's all fantastic.
      Gameplay wise it was frantic but I did find the infinite (or atleast they far overstayed their welcome) spawning rather annoying. The looping structure also meant it was a little too easy to get lost or to simply not know which direction to proceed in.

      As for my own entry I must apologise for a battle which is rather crap in comparison to the entries here. Far too much time was spent trying to get the enemies to jump down the hill reliably instead of running away (a mix of disadvantage-point hint nodes for the soldiers, and not having the hunters in squads + updating their memory of the player when they loose L.O.S) as well as getting the rebel that throws down supplies to work believably. This all left me a little short on time, hence the very easy and then moderately challenging (to people like me who kind of suck) battle waves.

  3. samzala 6367 comments

    25th May 2010

    Oh dear, the crowbar wasn't obvious enough I guess. >.<
    Btw my name is misspelled in the Honorable Mention part, it's Samuli Tiikkainen, not Samul Tikkainen. Got it right in the map description part.

    • Oh dear, the crowbar wasn't obvious enough I guess.

      It's quite possible I walked straight past it. Let's see if other have trouble.

      I corrected the spelling mistake, sorry.

      • Jasper 677 comments

        25th May 2010

        Spotted that. I like a challenge.
        Hall bursts into flames. Metrocops shoot you in the back (the chickens). Drop through the floor. In that room is a smaller roon. Crowbar on the table.

    • Grey Acumen 505 comments

      27th May 2010

      What's hilarious is that the first screenshot phillip has for your map shows exactly where the crowbar is :P

  4. Panoramic image for Lobster added, more to follow later in the week.

  5. civanT 176 comments

    25th May 2010

    I'll play them all and choose a winner myself too. Good one Phillip.

  6. Gradius 6367 comments

    25th May 2010

    Hunter1 Super-fragmented Micro-review:
    First off it lags, I imagine there is a leak somewhere because it really does lag considering it hasn't got as much going on as some of the smoother playing entries.
    Secondly it's has enemies hidden above and behind, I got shot trying to rechange my health :(
    Thirdly you can just run past the hunters (you'll then have the grav gun and enough orbs + exploding barrels to take them down twice over without loosing a health point).

    In some ways it was enjoyable and definitely not a terrible entry but it really wasn't in the spirit of the competition, even if you had kept the player in the area during the hunter battle – which you should have – the battle would still have been way too easy and way too brief for it to feel significant.

    Lobster even smaller review:
    Quite good although I ended up with enough supplies that I was able to take down the hunters far too easily. There are also no actual light fittings in the introduction area, just light. >:( For SHAME!

  7. eeVee 289 comments

    25th May 2010

    Play It Now!

    Hunter 1 – This was kind of fun. For some reason, the Hunters were stuck in the building even after the doors opened? There seemed to me to be too much ammo and batteries.
    Lobster – I thought this was a good/very good map.
    Hunter Mountain – This was good, but I felt like there were too many barrels, and the room that held the gravity gun didn't really make sense where it was. Once I got to the Hunters, they were pretty easy to take out; though I'm sure I could replay to try it several different ways.
    Greenhouse Hunting – This was very good. I died the first time, then I decided to use god mode–which I turned off almost right away. I'm glad I did because I managed to make it through… I kept finding shotgun ammo and looking for the shotgun. Dur–you start with it.
    Combine Den – This was my favorite entry. I even played the bonus round for a short time. (Geez, I didn't know Hunters could jump so well–guess I'm forgetting White Forest Inn.)
    Venatical – I thought there were some very good sections in this map. The underwater section was interesting, too, even though I didn't get to play it as I wanted because of all the water! ;) The last battle was especially interesting since I didn't pick up the super gravity gun right away. When I knew what it was, I reloaded and easily survived.
    Outlands – I thought this was good. There may have been a glitch for the first Hunter in the Combine area–it didn't move around. Maybe it was the way I played, and the fact I play on Easy.
    Dave – I thought this was pretty good. The allies made it easy–maybe too easy.
    Industrial Distress – I didn't like the beginning that much, but found my way. (I found the crowbar right off.) The last part was very good, except for the invisible walls.
    Day of the Hunters – This was good, and fun. I never knew Hunters took stairs! I was pretty sure it would follow me into the building, but not up the stairs! Good job.
    Industrious – This was pretty good. I hated the squad–they were incredibly stupid. Maybe they were mostly there for the end? I hate "must take damage" falls, though maybe there was a different path down at that point? There weren't really enough Hunters to fight.
    Sewer – To get through the first part, I finally turned on god mode. Then I had trouble finding the way forward in the room with the train cars. The only Hunters in the map were way too easy to kill. (I replayed it to try to get past the beginning without cheats. It's possible, but I had to save and reload at least 10 times.)
    Toxic Compound – I hated the initial platforming. I tried it, then I noclipped. I hated the flashlight disable, but I'm sure that was your intent. :) The one room didn't seem fair, since I only had a pistol at that point, then I figured I was just supposed to run, which I'm fairly good at.

  8. Jike 52 comments

    25th May 2010

    I would agree to the selection you made Phillip, however I must say I found most of the other maps not quite as good as you did.

    A lot of them lacked to tell the player: What is going on, where must I go.

    If Dave had rather been a "real" single-player map instead of an arena-type map, it would've gotten abig bonus from me. The Greenhouse map was a bit confusing. The Industrious map was sometimes too over-lit, sometimes too dark.
    Hunter1 was a bit buggy (you could enter the combine police room at the beginning simply by throwing something through the glass. However, it was not as buggy as Outlands. It was a good map considering it was the mappers first released map. But it had so many bugs and minor dumb stuff, that I had to reload far too often.
    Hunter Mountain was seriously crap. Somebody found the source sdk and I know how much fun it is to make maps – but was the author maybe blinded too much by the love to his own work??
    Industrious Distress was well mapped, except the fact that it was two maps. One would've been okay, as the second one featured almost the same part again (seen through the window) and one could go back to see missing brush sides. I can't imagine the entity limit made the author make a second level… But Venatical had four. Also here, all of the maps could've been put together into one. No way, there were too many entities. No way, it was t complex. But it reminded me of Aperture Science
    - which reminded me of Portal
    - which reminded me of cake
    - which was okay for me!!

    Now to Combine Den. The mapping was good. Very combine-ish. It had a nice feeling and also had some nice level design elements (such as the big loop back up). But some things were disturbing: With other things, there were too many enemies (thank god the german version fades away the corpses on this one) and during combat it was very hard to get ready for the next Hunter Attack (reloading weapons, healing, …) and also watching the green lamps go up. I really liked the fact I could evade the rollermines to make them fall down the building. HA!

    I didn't play the last two maps yet. I've been playing now for over 4 hours on all the maps up until now and am tired. However, I think I won't play them as Phillip gave them maybe, but for the most of all reasons the screenshots look ugly. Brushwork needs improvement.

    I know how important gameplay is… But for me ALSO the visual aspect is important. If that fails, the gameplay must be very good. That's the way it is, sorry, it's just part of all…

    • Jike 52 comments

      25th May 2010

      I am really sad, I wasn't able to send in my entry :(

      I ran out of time. First school kept me busy. Then I wasn't motivated enough. After I played through HL2 and the episodes once more I felt like mapping again. And once I was up and running again the damn sdk update came…

      I will finish my map and it will be in Combine Destiny 2 as a Bonus Map… Maybe I'll release it earlier, but probably not…

  9. Door 1 comments

    25th May 2010

    Thanks again for hosting a fantastic mapping competition, it was great fun to enter this time. :)

  10. Botolf 44 comments

    25th May 2010

    Congratulations to the winners and everyone who entered!

    Industrious — This was pretty good. I hated the squad—they were incredibly stupid. Maybe they were mostly there for the end? I hate "must take damage" falls, though maybe there was a different path down at that point? There weren't really enough Hunters to fight.

    The pathing was a bit of a mess in the outdoor portions, unsure if the water caused some problems. The intention was for the player to fall into the water, absorbing fall damage thus. Perhaps it wasn't quite visible enough. And yup, Hunter numbers was something I struggled with a bit, didn't know for sure how much was too much or too little.

    Haven't played all the entries yet, but I'll stick in some self-criticism for my "Industrious" entry here. All in all, I probably bit off more than I could chew with it. It was indeed sparse, in dire need of more clutter and more activity in places. The final battle needed some major retooling/reworking, it wasn't all it could have been. I would have liked to show the facility coming a bit more undone. Hunters leaping forth from shattered transport tubules and engaging the player in a claustrophobic mess of twisted steel and wreckage was something I wanted to do but never really got time for.

    The good news is that I'm definitely going to be revisiting this location in my longish Half-Life 2 project. It's something that could easily fill 2-3 maps or more, and I very much want to flesh out the concept and do it justice. A lot of the ideas and concepts of "Industrious" will probably return in much grander and more refined form down the road.

    • eeVee 289 comments

      25th May 2010

      I liked some of what you did–the atmosphere was neat; maybe a little empty but I didn't notice until you mentioned it. I'll be happy to play anything you do in the future! The fall damage I was talking about was inside, some time after disabling the coolant system. Maybe I didn't look around enough for an alternate path, but it's in the area where the two Elites are.

      • Botolf 44 comments

        25th May 2010

        Apologies, my two thoughts kind of ran into each other. There were two vats of water in that room that you were supposed to drop down into, although it's very possible to miss a vat entirely and land on the edge or on the floor itself.

  11. jgoodroad 6367 comments

    26th May 2010

    how did people miss the crowbar!? I triggered the lights when the player picks it up…

    I think Phillip's review of my map was spot on.

  12. Anon_221672 6367 comments

    26th May 2010

    the poll has twelve options and I think there are thirteen maps. one missing?

    • jgoodroad 6367 comments

      26th May 2010

      yeah, where is venatical?

      I just finished playing the mod, personally I think venatical could be better mapped, but the story and gameplay were good,

      hunter1 only had…two-three hunters…I am dissapoint.

      somehow a lighting error I had on my map was fixed… :D

    • Fixed, sorry about that.

  13. I have added a panoramic image for Combine Den.

  14. Gradius 24 comments

    26th May 2010

    Woo, hugs for the two guys who voted for my entry (although it was probably based on it having a bizzare name more than anything :P).
    If anyone wants to see how my entry was put together I've upload all of the VMFs (like 20 odd itterations, the most recent is called "release_fixed" or something to that tune): http://www.planetphillip.com/files/hl2-ep2/hl2-ep2-sp-hunterville-dave-vmfs.7z

  15. Zekiran 207 comments

    27th May 2010

    I enjoyed most of these, though some weren't as good as others for one reason or another. Also, I had a huge sinus headache all day yesterday so I should probably play the mods over again today since I'm not feeling poor :)

    Hunter1 was very, very buggy. I didn't engage the hunters *at all* during the game, I even went right up to them but they didn't leave their room. It seemed like parts of the map were invisible, or props were not seen, because it was just… off.

    Lobster was my favorite, I will say that. It was hard, but not so hard that it made me want to quit, and beautifully mapped. I too wish that I could have used the stationary gun on some Hunters or combine :)

    I didn't care for Hunter Mountain. It too seemed very buggy, there were times when things simply exploded for no apparent reason?

    Greenhouse… I'm of two minds on this one. on the one hand the hunter fights were intense and very scary. On the other, I had a very difficult time finding my way into the actual greenhouse, it was so dark I could hardly tell where to go, and then had issues finding my way into the second area because it didn't look as though I could climb over any debris. Otherwise, it was extremely pretty, I love the map itself.

    Combine Den, I liked but it was confusing. I'm not a big fan of 'lather rinse repeat" circles, so I was having a hard time understanding what I was supposed to do most of the time. I do like having goals, and I did figure out the green light sequences. I turned on godmode and played with the Hunters till the end, that was a blast. And I am *extremely* pleased to learn that it'll be used in an upcoming sequel to a mod I loved.

    Venatical, I actually liked this one. It was to the point, fairly straightforward. Good twist, with just enough foreshadowing to know what "freedom" really means :D

    Outlands was hard at the start because of the close quarters. It took me many, many tries to get the Hunters down just at the beginning but after that the scenery opened up a bit. However, I'm pretty sure that it was bugged at one point, since I could simply walk right through the large doors and on the other side saw some rubble of the doors – which I assume would have been blown up at some point. The first section I think was best.

    I liked Dave, again it was short and to the point. Bonus for adding Magnussen. :) I think I may have missed a part, since I didn't explore the beginning area very well, and immediately exited to find the door behind me locked.

    Industrial Distress, definitely the warehouse fight was fun. I loved throwing things at the Hunters. However, getting to that point was kind of confusing and not very apparent.

    I enjoyed Day of the Hunters, it was short and once more to the point. Good close-quarters but outdoors, lots and lots of dodging :)

    Industrious was probably my 2nd favorite of these maps. It had a great plot and idea – though none of my squad actually followed me anywhere. There were obviously some pathing issues with the poor guys. But that's okay, as I prefer to endanger only myself when I'm playing :D They waited outside for me. I think the only thing lacking in this map however, was *more* Hunter fighting. Having bypassed the stacked crates of em on the way in, I knew I'd be fighting those on the way out, but there weren't really very many otherwise. However, the mapping was gorgeous, and had good ideas, well executed.

    Sewer was a bit disappointing, in that it didn't seem to have much in the way of Hunter action either, and too many snipers, combine, and zombies for a hunter competition map. I cheated most of the way through this one too. The maps themselves weren't very well made, plenty of seams and errors, and the exit from the warehouse/train yard area was extremely difficult to find (it looked like a non-crowbar-able grate to me).

    I had plenty of fun with Toxic Compound, though I passed by the gravity gun numerous times before I realized it was even there. I was never sure what I was doing with the grenades there either. But it was a fun looking map, nice bait and switch ending. :)

    All in all, plenty of great maps. Difficult, enjoyable, none of them were so buggy or difficult that I skipped them.

  16. Grey Acumen 505 comments

    27th May 2010

    Play It Later

    I haven't even looked at Phillip's reviews yet. These are purely my own impressions:

    The biggest issue I have with nearly all of these maps is that people are using the Hunters either defensively or simply sending them after you in waves after waves. Hunters are HUNTERS, they should be actively coming after you, but not just charging in blindly, rather waiting for an opportune time to strike, by ambush if possible. I don't feel this aspect of the hunter was emphasized nearly enough.

    Individual reviews(not including names for every mod, just numerical order)

    1.) Weapon progression was fairly good. Not bad design map design. Very difficult battles when I didn't play smart, but easy once I did (usually through explosive barrels though) Ending felt like a major letdown though. you were going down an elevator into a room, why not end after you see something IN the room?

    2.) Strange name. I enjoyed being able to use the stationary guns. The pacing for the final skirmish was good. The strider startled me a little, but the fact that you didn't have to fight it was a nice touch. Again the ending felt a little weak.

    3.) Level design was incredibly basic on a visual basis, straight even slope even though it was a tunnel going underground, the two above ground areas were tall boxes with walls on each side. The last tunnel you had to go through to end the game had no reason to prompt you to go down it except there was no where else to go and it was deep enough you couldn't tell right away that it didn't go anywhere.

    4.) This could have been a favorite of mine, but too many flaws, both large and small, bogged down my enjoyment: After I actually beat the hunter, there was no new opening to go to in order to continue through the map, but there was obviously much more to the map than what I had been able to access. The other issue was that it was possible to use the SMG grenades to blow up the flammable canisters without getting hurt and not have it break the wall. The wall only broke when you set off the sparks to ignite the gas, which didn't actually create an explosion without the flammable canisters, so it looked weird when that was what opened the wall there.

    5.) This was an incredibly well detailed map, though much of this was obviously from being part of a larger mod that will be released in the future. For some reason this map has stood out to me as having an excessive number of hunters. I enjoyed the rollermines, and how they could be dealt with using a bull fighter's technique. The ending credits scene to this was hilarious despite how corny it was.

    6.) Completely ridiculous, but still fun. I ended up practically not using anything but the gravity gun, since it's the most effective weapon against Hunters, then for the regular soldiers I used SMG grenades once I found the infinite supply of them. Super gravity gun at the end was so retarded, but epic at the same time. The infinite sprint and oxygen felt like it made things a little too easy though.

    7.) This was very awesome, with variety of different types of gameplay despite only using hunters as the enemy. I liked figuring out how to get the laser working, my only problem was that you could actually go through the final door before actually firing the laser at it.

    8.) There was nothing to this map that I could tell of. At first I thought it was endless spawn, but then steam started leaking so I had to turn a valve, then another part of the skirmish started up and after I finished it nothing else happened. So I'm left sitting with no ending and no path that I can go to get anywhere.

    9.) The only part I didn't like about this was the hunter battle, which consisted of a room that had 2 visible exits out of, but absolutely BLATANT invisible walls blocking you from getting to. Not even so much as the slightest attempt to put debris in the way to indicate where the wall was, you just stopped moving forward.

    10.) Perhaps the most minimal, yet most effective scenario I've seen. This was well introduced, as instead of feeling like I was specifically set up for the fight, I felt like it was sprung on me. I felt like I was actually prey here.

    11.) For some reason, despite having a much rougher design than some of the almost professionally polished maps entered in this contest, I think I actually enjoyed this mod more. The only problem I had with it was that the team you had following you was useless. It took forever, but I was able to get them to follow me into the factory but then I couldn't bring them back out, so I'm guessing they weren't actually supposed to follow me.

    12.) In some ways, I actually liked this map the most just because it didn't make everything revolve around putting 5000 hunters in a map. Unfortunately when the hunters did finally show up, they took all of 2 seconds to fire both pulse rifle spheres at them, killing them before they even had a chance to move. Kind of a let down after the infuriating sniper section in which I had no idea where I was supposed to go and didn't have the time to find out with snipers constantly shooting at me, resulting in the only(though numerous) deaths I experienced through the entire map.

    13.) This mod had the best "mood" hands down. The only thing that really bothered me was that Hunters went down in a single Shotgun blast. It could have easily went with a single regularly powered Hunter in each encounter and left them at full strength.

    Top 5:

    5.) Combine Den – Best overall map quality
    6.) Venatrical – Best mindless fun
    7.) Outlands – Best platforming and puzzles
    10.) Day of the Hunters – Most efficient hunter use
    13.) Toxic Compound – Best mood

    Personal Top Favorite – Day of the Hunters.
    While I feel that the overall map quality of other maps was far superior, I felt that Day of the Hunters really used Hunters the way they were meant to be used; hunting down people in locations too small for striders to get into. The one hunter that was in the small enclosure was nice, but then the hunter in the hallway really emphasized this. Then the small pack of 3 or 4 that showed up at the end felt just right, to wrap up the end of the level.(Though I wouldn't have minded just two, and then less ammo to deal with them both)

    Closing thoughts: Why did it feel like everyone was going for quantity over quality? Looking back almost all the maps either had anywhere from half a dozen to 2 dozen hunters, or only used maybe 2 that seemed like they were included as an afterthought.
    I really would have liked to see a scenario where you were trapped inside a large house, armed with only a gravity gun, but had no metal objects to use. Only breakable objects, forcing you to go from room to room to find more objects to throw at them while they chased and tried to corner you in each room. When it seemed like they were going to corner you, the floor could cave in, or the room would have a ladder you could climb into the attic where you could get into the ventilation, etc. Rather than overwhelming the player with superior numbers, overwhelm the player with (comparatively) superior firepower. Even just 2 hunters would have felt incredibly powerful in this situation.

    • jgoodroad 6367 comments

      27th May 2010

      I tip my hat to you! most people tend to use the alt-fire (double barrel) on the shotty, so I did some console coding and made alt-click USELESS! MWAHAHA! but you have found the loop hole, single blasts did up to 10 times more damage (since they had more pellets)…
      the downside was that many players told me "it was too difficult fighting 4 hunters in an enclosed spot with no ammo" because they were too afraid to use the standard fire. well I thank you for saying I had the best "mood" as most said it was "too dark" and complained about how their flashlight stopped working…ha.

      cheers!

  17. I have added panoramic images for Dave, Outlands, Industrial Distress and Venatical

  18. Berrie 68 comments

    27th May 2010

    Combine Den is unquestionably the winner.
    Beautiful map, lot's to do and all the stuff going on outside (at the start and later) just creates a great atmosphere.

    My second would be Dave. A great concept having the entire map centered on defending that point.
    The waves of enemies increased well in difficulty. The level design is quite nice. And the ending can be considered a bit of a reward for finishing.
    It would have been nice to perhaps do a bit more in building the defence. Place turrets or mines and obstacles.

    Third would be Lobster for me. I really like the lay-out and the final battle is insane but so fun.

  19. Jasper 677 comments

    28th May 2010

    Personal Favourite

    They are all a 'must play’. Varying from PILs to PFs
    Not a Maybe or worse among them.
    But my winner is the outstanding ‘Outlands’.

  20. Jasper 677 comments

    28th May 2010

    Top plaudits to all the Authors for all 13 top notch games and to Phillip for inspiring and organising this competition.

    The quality of all the entries is superb but we have to sort them somehow
    My judgement is based on Gameplay and Combat in particular. My order of best to not so best:

    Equal 1st. Outlands, Lobster
    Equal 3rd. Industrious, Hunter 1, Combine Den, Venatical, Industrial Distress, Day of the Hunters.
    Equal 9th. Hunter Mountain, Greenhouse Hunting, Dave, Sewer, Toxic Compound.

    This combat player's opinion on each in order of play.

    Hunter 1
    Very good. A bit short.
    I did find one small bug by playing not as intended by the author, I suspect. The garage door opened but the enemy could not attack because the door turned into an invisible wall. The personel door was OK though.
    On second play I proceeded as I think the Author intended and all was well.
    A reasonable amount of Combat but could have been better with 2 or 3 Hunters on the ground floor of the final fire fight.

    Lobster
    Astonishingly good.
    Lovely mapping, Excellently planned out and marvellous Combat.
    What scenes! Gorgeous.

    Thoroughly enjoyed taking down the first 2 Hunters with the mounted machine gun.
    Tactical thinking definitely pays off with this entry.
    In Hard I finished 59/0 and low on ammo’. Great.
    Now where did that Strider go?

    Hunter Mountain
    A good map if not pretty. In Hard I needed to take on the Hunters from the hole in the ground which was a bit tedious.
    I enjoyed the map most before the Hunters. The Hunter section felt as though it was an "Add-on’
    Took out the last Hunter with standard combat procedure.

    Greenhouse Hunting.
    No problem with the mapping which was rather good.
    I could not get through the roof of the first greenhouse. Try as I might with stacking crates to get through the roof.
    I had to noclip to the second greenhouse. Hate having to do that.
    After that, great fun. The last 3 Hunters near scared me to death but I made them pay for that.

    Combine Den.
    Brilliant map, brilliant game play, magnificent combat.
    The Combine Architecture was OK but nothing much new. In fact, I saw HL2 and EP1 assets recycled.
    It was the gameplay that was different and exciting.
    I thought the Roller Mines were overdone. On replay in hard I gave myself the GGun and the gameplay improved enormously.

    That last battle! Streuth! Marvellous. Go back for more?! Crikey I only had about 15% life. I took the lift while still ahead and living (just about). I played it again and played the bonus which was more of the same – but fun.

    Venatical
    The 5 test arenas: 1 & 2 were good and a gentle build up to arena 3 which was very good.
    Arena 4. Inspired but tedious and irritating to play.
    Arena 5. Nicely done and set up so well that it was easy to play.

    I was thinking of a MAYBE but after Arena 5, it was magnificent. Great gameplay followed by a mini-boss fight like no other – ever.
    How many Hunters were there? I lost count.
    First play – lost. Second play – WON! But only because I realised that I had the Super G and the best place to be was by the
    life and power machines. For the last 3 Hunters(I think) the Super G reverted to a standard GG. No matter, I had lots of ordnance. The Hunters were but cannon fodder!
    After arena 5 was superlative. What a punch-up.

    Outlands.
    Magnificent.

    Great mapping, great design, great planning, great pacing with extreme combat.

    First part. Cunning combat skills required. There's not a lot of cover or ammo.

    Middle part. Quieter, thank goodness, I needed the relief! And still had to fight for my life.

    Last part. When I saw it, I was stunned. Absolutely astonished. I just stayed where I was looking at it and then zooming about rooted to the spot. This was a genuinely fresh interpretation of Combine Architecture. Then the fighting started. Oh boy!

    (Warning to fellow players: If you did not have combat with Hunters on the very last platform, you have exited without finishing)

    It's this simple: Stupendous.

    Dave
    Straight forward but hard EP2 arena combat coming in waves. Got a blast.
    On second play in Hard something did not trip. No blast.
    Nice map and a must play but nothing to make outstanding.

    Industrial Distress.
    As an exercise in mapping and Combat Gameplay. Terrific.
    As an exercise in disappointing the player. Top marks!
    I got the Jalopy and, and .. Bummerooni
    Great combat though

    Day of the Hunters
    Nicely mapped with great pacing of Combat.
    Straight forward EP2 gaming.
    Loved the dead Metrocop. I blew his head clean off! Bother!
    A must play.

    Industrious
    Very!

    A commando style attack on a Hunter manufacturing installation.
    Excellently thought out and mapped with loads of lateral thinking.
    The Combat was relatively straight forward but hugely enjoyable.
    Then you get the multiple Hunter battle on the way out, Crikey.
    Nice, very nice.

    Sewer
    This is a good map but with some game play issues.
    2 Snipers with nothing with which to take them out so it's just a gauntlet run from pillar to post that cost me 20% life.
    Then things improved up to and including the carriage depot.
    Then the way forward was almost completely obscure and finding it was tedious in the extreme. It took me ages and so detracted from the game play.
    The Zombies were easy to get around, just get to and climb the ladder without so much as a swish with the crowbar needed.
    The last skirmish put the Hunters at a huge disadvantage.
    2nd play, even in Hard, I found this too easy to play.
    Nevertheless I did enjoy it and am glad to have played it.

    Toxic Compound.
    Part 1: The jump puzzle was just irritating and detracted from otherwise enjoyable standard EP2 combat.
    But you took my flashlight away! If this was intentional, why? The only thing it added to the gameplay was more irritation heaped on the irritation of the jump puzzle.
    What a pity.
    Part 2: Now your talking. Loved it. It was hard in Easy.
    In Hard, actually I have yet to beat it – but I will! I am determined upon it.
    The end was a bit weird.

  21. Clunkfish 90 comments

    29th May 2010

    Personal Favourite

    I thought all the entries were very good, and enjoyed playing them all. My own personal favourite was Greenhouse Hunting because of its wonderful ambiance – it was a perfect rendering of a hot summer's day…then the hunters came after me. Superb!

  22. Salling 6367 comments

    30th May 2010

    Why can't I choose between the games, only the first is avalible. :-(

    • Sounds like you are using the beta release. Where did you get it?

      Anyway, open HuntervVille/cfg/config.cfg in Notepad and on line 187 change it to:
      sv_unlockedchapters "14"

      • Salling 6367 comments

        30th May 2010

        That did the trick, had to write protect the cfg, or it would change back, but thank's a lot Phillip. :-D

        Got it from this site, the planetphillip.com link. :-)

  23. dougjp 199 comments

    31st May 2010

    Play It Later

    I wasn't going to post as my views were so far off from the ratings. Perhaps the buildup had me expecting too much.

    Then I thought, why not, because I rated them in a different way. Which is, gameplay design and enjoyability, not on the use of Hunters.

    To explain further, if gameplay design was abandoned, either by making it too simple or easy, or making it too difficult resulting in dying repeatedly almost without resolution, or without the ability to use strategy/thinking, that hurt the ratings. If the map wasn't intuitive, ie; after many tries it became what seemed to be impossible or very unclear, then the ratings really took a hit.

    My "Maybe" overall image is not the usual use of the images, its like a rating of the mod, and was because of the average of my scores.

    Out of 10:

    Hunter1 8/10
    Lobster 6/10 (it looked like a winner until the ending sequence)
    Hunter Mountain 7/10
    Greenhouse 7/10
    Combine Den 1/10 (start sequence not intuitive at all, annoying, eventually quit after dying 20 or so times and getting nowhere).
    Venatical 6/10
    Outland 7/10
    Dave 5/10
    Industrial Distress 5/10
    Day of the Hunters 8/10
    Industrious 10/10
    Sewer 9/10
    Toxic Compound 1/10

  24. k00pa 39 comments

    3rd June 2010

    Personal Favourite

    Summary

    All of the maps are worth of trying. If some map was bad, it was usually because it was way too hard, not because the idea was bad.

    Hunter1

    Great great map. I loved the hunter fight, it was just so awesome! The flying things that "stuns" you were at so good place…

    Maybe too short? Can't say anything else to improve on this one.

    Lobster

    Damn well balanced fights. I ended with shooting my last ar2 secondary fire to the last hunter. I had like 7 hp when I finished the level.

    Hunter Mountain

    This was my entry to the contest, and I clearly see that there was much stuff to improve. In my opinion I got the first room done well, but after that I somehow lost interest to the map and rest of it become generic room to room fighting. But this was my 4th map I have released so I will continue mapping and try to improve my skills.

    Greenhouse

    Way too hard. I almost didn't know where I should go after killing the first hunter… Maybe I am just bad at solving puzzles or something… :/ Good map, but for some reason I didn't really like it because I got stuck so badly :P

    Combine den

    Great layout. Fun fights and those things that gives ammo are awesome! Great great level. Lights were awesome. And the ending was epic :P One of the best custom maps I have ever played :P

    Venatical

    I Loved this map! The test parts were awesome! And I almost thought that the map ends at the room with gas :P However, I got very bad framerate problems on the last map (venatical4), it lagged like hell, so I wasn't able to finish the map.

    Outlands

    Level is interesting and well done, however, there was maybe too much hunters and the ending bugged because I could walk trough the last door O_o Great level, but I would like to see some other enemies as well. I also had low framerates at some points.

    Dave

    Good map, but it is more like a "arena" map. But a good arena map.

    Industrial Distress

    Great level, the last battle was awesome, but really, invisible walls? D:

    Day of the Hunters

    Nice map, maybe too short. Only problem was that I only had smg and shotgun… There wasn't any props to throw at the hunters… However, the second hunter on the dark was pretty nice :P

    Industrious

    At begining of the level, my squad had serious problems when they tried to follow me…. But rest of the level… Awesome! Lights were especially good on this level, lots of bloom :P

    Sewer

    The first sniper thing was AWESOME idea, but little too hard. I completed the level without cheating. (expect once I nocliped to find out where I should go… There were some technical problems and mostly it was way too hard.

    Toxic Compound

    Awesome map, but seriosly, why it has to be so hard? There was like 4-6 hunters and couple of combines, no way I could get trough that without wasting hours using quick save all the time. Yeah… There was some freaking awesome lights and the idea was great, but way too hard… And I dont want to "jump" to get those small holes.

    • Old Scratch 163 comments

      15th August 2010

      However, I got very bad framerate problems on the last map (venatical4), it lagged like hell, so I wasn't able to finish the map.

      Yeah, me too, absolutely awful even after bailing out and restarting to see if it was just a minor glitch. Seems not.

      Anyone have any ideas how to fix it, "cuz I'd like to finish the map.

  25. scraps 31 comments

    5th June 2010

    Personal Favourite

    That took me a while to play.
    What a marvellous competion.
    I thought Lobster was by far the best, followed by Dave.
    In most of the others I found the combat a bit overwhelming.
    In the rest, not enough combat.
    But I enjoyed them all.

  26. Cyo 20 comments

    19th June 2010

    I ran into an odd little glitch while playing Venatical. It seems that after you beat it and then go into another entry (I've been playing them in the order they appear) you will always get the super gravity gun rather than the regular one. Not sure why this is so, but it also does something else. When you kill a combine soldier, the weapon disintegrates. Which ruined one map, as I had only a crowbar to face off with the lone hunter.

    I just wanted to alert you guys of this little detail.

  27. s.anchev 226 comments

    22nd June 2010

    I've only played the first map (not too bad, but a little too difficult), and then, COMBINE DEN : it is really a masterpiece, good fights, great ambiances, some puzzles (how to get off the rollermines, lol… roll, ball, roll!), and marvelous Hunter fights… A really good training…!
    And the ending is even really well-done… I'm not suprised because it is the work of the man who did EOTS…
    I will play the other maps later :)

  28. Phil Bolton 114 comments

    6th August 2010

    I have read above that people have had problems getting out of the first Greenhouse —
    Well so am I!
    Please give me a clue – please, I have stacked those crates in so many places but can't climb through the roof.
    I smashed every piece of glass in the place in the vain hope it would fall down – it didn't.
    I could "noclip", but I've tried for so long now I HAVE TO FIND THE WAY OUT !!! ARRGGHHHH!!!
    Calm down, OK, only a game, I've been ill you know, muttermutter—

    Phil

    • Phil Bolton 114 comments

      6th August 2010

      As usual, Phillip has worked his magic, and going back to the game has produced the revelation I needed. I am progressing–

      (Phillip – how do you do that? Are you telepathic?

      Phil

  29. Old Scratch 163 comments

    11th August 2010

    What's with the ending of "Lobster"? Went into the room, doors closed, and the lights went dark, and stood there in the dark with sounds all around, unable to see or even light up things with the flashlight.

  30. Old Scratch 163 comments

    14th August 2010

    Well, crap, I posted looking for help last night, but it seems to not have taken! :-(

    I'm playing Combine Den, I've looped around thru the rooftop and the hunter battle there, and I'm back into the first "room" (garage?), and I've finished the big battle there, and now I'm stuck, and I can't find my way out. What to do?? :-(

    HELP!

    Thanks in advance.

    • I *think* you need to go down a few levels, but I can't remember exactly, since it was so long ago. Try looking for a lift of some kind.

  31. Personal Favourite

    Incredible mod… Some of the best stand-alone levels, that I've ever played in Half-Life. And everything is packaged in such a compelling way – a real treat!

  32. Old Scratch 163 comments

    18th August 2010

    Okay, does ANYONE have any idea how to fix Venatical's last map?? I've email the author, got no reply, and I want to finish it, badly!!

    • Adam 8 comments

      28th June 2011

      Yeah, I'm having this problem with Venatical as well. Typing in cl_showfps 1 in the console shows that the game is running at 1 fps just after going through the automatic door into the large room with the super gravity gun, making it unplayable.

      I've tried everything, from setting the graphics settings to the absolute minimum in every respect (as well as some console commands to remove even more flashy stuff), to rebooting my computer and exiting out of everything but the game. No dice.

      A real shame, as I was looking forward to the end of that one! :(

  33. Hec 1003 comments

    12th August 2012

    Personal Favourite

    Gosh its a biggest sin I haven't reviewed thisone!!!

    Why?? well because this is just and farmost: "the best PP.com mapping competition ever!!!!", I mean it, really this is great and I think still has no comparisson to the other PP comps. yet, in a huge number of entries, but especialy in the amounts of combat and action we have in most of the maps in this jewel.

    This is absolutely a classic you must play, this was only an exclusive cool competition that was greatly well recived and that u won't find in any other place that is NOT pp.com, so if u are a newebie in this site absolutely must play this one.

    I can't go further remembering particularities of each and every entry, but I loved this next ones: Greenhouse, is just great and probably the most realistic and scare feeling I had fighting against hunters ever. Combineden is great and a truly worthy winner with no doubts, Lobster was just delightful and very into the city17 architecture that I love, Outlands also was very impressive, and the others are just also worthy to be played!!!.

    So come on an Play it this is a truly classic in modding mapping HL2 history and is an exclussive of pp.com you just can't let go escape!

    Also is a great piece of work that deserve you take your time in every single entrie you play, that's why I spend like 4 hrs in gameplay, but hell yeah it was absolutely worthy!!!

  34. MisterAddy 276 comments

    5th January 2013

    Play It Now!

    Another competition I've only just got round to trying out. There is such a fantastic selection of maps in this one, with plenty of fun gameplay to try out. I'm not sure which was my favourite, but they are all at least worth looking at.
    Play it now!

  35. Unq 494 comments

    28th July 2014

    Play It Later

    Just going through these old PP Competitions. This pack is pretty solid, there are some real gems in here.

    My particular favorites are Combine Den (great Combine feel and awesome arena finale) and the arena-style entries Lobster and Dave. The last two were quite different in approach but had some similarities.

    The other maps are a mixed bag, some very solid ones in there but also there are some that aren’t that polished at all. I suspect some of them were balanced for the easy skill if they were balanced at all, since hunters are one of the toughest enemies in the game and to put several of them in close quarters with limited ammo is just silly.

    Overall, worth a play. I had to crank it down to easy for most of these maps, hunters are damn tough foes even on medium.

  1. [...] forth custom map for EP2. This was my entry to the Hunterville competition, so you can download all the maps on one single mod. I really recommend to download [...]

  2. [...] że na PlanetPhillip zakończył się (jakieś 2 tygodnie temu) drugi konkurs mapperski Hunterville. Mapek było sporo, a kilka było naprawdę świetnych, szczególnie polecam CombineDen. Koniecznie [...]

  3. [...] Hunterville (EP2) / kompilacja map [...]

  4. [...] La map fait partie du pack HunterVille [...]

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