Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Author’s Note

“My first Mod/Mappack di Half-life2 (single player) that it has cost to me more than 1 year and means of job (to intermittenza) It tells the history of 1 customer who scale the board until arriving to Admin (than ambiguous history) the Mod/Mappack is dedicated completely to the forum of Hw-upgrade (w*w.hwupgrade.it)”

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Click on the thumbnails below to open a medium size image. The images are enlarged from smaller version which is why they look a little blury. All images courtesy of SPs.com.

Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Reader Recommendations
5 recommendations, average score: 4.6 (out of 5), standard deviation: 0.64
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Published

16th February 2007

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64 Comments
  1. Goddess Alyria

    14th June 2007

    No, please do ask. It’s my fault for steering you the wrong way. After you take out the sniper & combine, walk to the metal gate & a Vort will short out a cable. Go back to the metal ladder & go down to where you left your water buggy. The blue lasers that were previously there should now be gone & you should be able to enter that gate.

  2. Gotcha. Thanks again.

  3. Anonymous

    18th June 2007

    Thanks for this article, it was very useful for me.

  4. enablerbr

    4th August 2007

    installed the mod. however when i start a new game. my character refuses to move anywhere. i’m just stuck in nothing. any suggestions.

  5. enablerbr did you check for the console setting default for this mod use the arrow to move…

  6. enablerbr

    5th August 2007

    Play It Now!

    yep stupid me forgot to check the keyboard settings. hehe. i guess i just assume everyone uses the same. well i got to play it. it was fun though once or twice i found myself wondering what i was supposed to do next. best example of this was the pipe crossing. which was the last thing i tried after many restarts of that part and trying all sorts of weirdness.

  7. So 3 month ago i went stuck and ask for some help the responce I recieve didn’t help me at all Pablo is talking about pipes and a controle room but the only one i came across was the one with the vertigaunt so i’m still stuck in the metalic ‘passerelle’ and the beam is still red reference are comment # 42 & 43

  8. enablerbr

    5th August 2007

    well there is a pipe on the ceiling of that area. that goes from the door you entered the top part from to the other side. when the top path way collapsed into the water. a piece of air conductor pipe/box fell near the door you entered the top. you need to climb on the air duct bit and look up at the pipe above. then move forward while still looking at the pipe till you can go no further and jump off. you’ll be hanging off the pipe but there is no hand on pipe animation to tell you so.

  9. Play It Now!

    So enablerbr you gave me some help in return so i could understand what was next thanks :)

    I Quite like this mod it’s sometime a little surprising in map change or next task but appart from that it was quite well put together, had a lot of variety, a correct challenge and some good surprise i will defenetly recommand to

  10. Play It Now!

    Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3

    Review
    Having played through this mod a few times, it’s definitely one game that’s worth going back and replaying after a period of time. Much of the first play through is spent piecing together and solving puzzles and situations thrown up by the author. However, this is not a puzzle orientated mod, it just has a nice balance of puzzles that are often linked with more than one piece of action, plus a few unconventional solutions. With a second play through you will appreciate the balance of play more, the mod seemingly more fluid, knowing in advance, the answer to a few of the more taxing situations.

    I am not too sure if there is much of a story to this mod, but as asked before, does this really matter? After getting a short briefing from the G-man (in Italian) your guess is as good as mine regarding mission objectives. You start on a series of 3 chapters which whilst linked structurally by the use of teleport, appear unrelated plot-wise without throwing much light on what the overall objective is.

    We encounter most of the HL cast both alien and humanoid with the Combine and their hardware also well represented; although a few characters are only encountered briefly. We do get to ride both the road and water buggy, but these prove to be brief encounters adding little in the way of enrichment to the gameplay.

    I liked the set design and the author’s use of textures give the mod a unique feel. You can tell this is nearly all the author’s own work with much looking new and original, there being little in the way of what appeared to be copied design and detail from the original game.

    The author includes a degree of detail rarely encountered with someone new to HL2 mapping. This sometimes manifeasts itself with too much use of detail in some areas, with the example or the opening lounge sequence just packed with detail including the kitchen sink!

    I appreciated the trouble the author went to in mapping what may be termed as back-drop sets, with the opening sequence of bedroom to lounge being a good example. Here the author has taken the trouble to give street views from all the windows with active Combine and citizens’ lurking around. It’s worth noclipping a few areas like this for a wander and look around.

    Most of the mod takes place within enclosed areas and we are afforded little in the way of open environment until the closing level. It says much for mod design and gameplay that you don’t feel bored or restricted within these continuous enclosed surrounding. To some extent the mix of combat and figuring out the next move, combined with frequent changes to the immediate surroundings, have you immersed throughout.

    Negative Points

    - Weak story line
    - Pointless and limited use of road and water buggies
    - No continuity between missions

    Positive Points

    - Good mix of combat and puzzle solving
    - Some refreshing new stuff
    - Nice mix of HL2 cast

    Conclusion
    Overall, I was left with the feeling that whilst encountering similar scenarios with other HL2 custom mods, this author sees things in a different light and in many ways this was a refreshing experience with a new approach.

    It is hard to believe this is the author’s first mapping experience with HL2 and whilst it’s not a classic, it is however, a good example of what new talent can bring to an established format

    I hope we get more from this promising author, for now, I will play this mod through again from time to time.

    My Recommendation

  11. Guys, I am stuck in the very beginning. I go downstairs in the elevator, and I cannot get the suit nor go further because of grates. What am I supposed to do?

  12. I got it: there is a switch downstairs, hardly noticeable.

  13. Robspace1

    1st October 2008

    Play It Now!

    Years ago I lived in Rome for 6 months and loved it. The women were beautiful, the food fantastic and the majesty of Rome was completely insane with great art and love of life. Romans know how to live and I was curious how this Italian mod would be. It was great! This is one of the best ones in the bunch IMO. Know, it’s no Minerva or Rock 24 but it’s not far behind. It’s well balanced with good lightinmg and good fighting. Plenty of ammo and the enemies are not coming at you in waves that take days to defeat. This mod is about realism. If that’s possible to say about a video game. The situations are done good. When you enter a room your not attached from all sides but you have a chance to load and get set before the next battle. I like that. This has good puzzles and you need to look around in each area to figure out the next move. It’s a thinking persons game but not that hard to beat. Just keep at it. It was alot of fun and I thank the Italian team that made it. Now if I could only get an addr3ess to get some of that fine Roman cooking OMG it’s good!

  14. Maybe?

    Some interesting ideas, but I was really hating some simple issues. Aside from being another mod that won’t let me remove vent grates with my gravity gun, it sported a few doors that you have to faceslam to open, and a few artificial gates (“go destroy the (sleeping?) strider first”) and Gordon’s sudden inability to jump 10 feet. Don’t forget the previously mentioned required unarmed homicide. Mixed, at best.

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