A simple one level map where the player has to fight against three different types of headcrabs.
- Title: I Hate Headcrabs
- File Name: hl2-sp-i-hate-headcrabs.rar
- Size : 388.38Kb
- Author: Chuwis720
- Date Released: 08 June 2008
- Copy i_hate_crabs.bsp into your Half-Life 2 Maps folder.
- Launch Half-Life 2
- Open the console and type map i_hate_crabs.
- Press enter/return or click the Submit button.
- Play and Enjoy.
Click on the thumbnails below to open a 1024 pixel wide image.
WARNING: The screenshots may contain spoilers.
15th February 2009
Half-Life 2, Single Player Mods and Maps
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[...] I Hate Headcrabs [...]























15th February 2009
Just because I used the Consider It recommendation image don’t think it’s a bad map. It’s just very limited in its design and gameplay. You won’t get more than 5 minutes of gameplay from it and it’s not particularly challenging. However, I played on EASY and it might be better if you tried it on HARD to make it fun.
II managed to replay it and kill all the headcrabs without firing a shot. I like little options like this because I think that with some careful planning it may be possible to make a mod where the player doesn’t “have to” fire their weapon.
Of course that may be boring for most but it could make a great exercise in level design for those up to the challenge!
17th February 2009
Just out of interest, could somebody tell me where the “.vmf” file supposed to go?
I have pasted the “.bsp” file as usual, but couldn’t find anywhere to put the other. I’m sure other maps have had these files, but am not quite sure what they do, are they config related or something…?
I’ll play it without worrying, but am just curious…..
18th February 2009
VMF is a Valve Map File. From valve wiki
“Valve Map File, or VMF, is a proprietary format that stores raw (pre-compile) map data, used by the Valve Hammer Editor to save production-stage maps and prefabs. It contains information on all map brushes and entities in a script format stored with a “.vmf” extension.”
VMF files are written in the same keyvalue text format that the engine uses to parse external configuration files, thus allowing them to be opened and edited in plain text. ”
I think it means you could redo/change some stuff in the file and recomplile it to a map of your liking
18th February 2009
Thanks andyb, I guess that means for us non-mappers that we don’t have to worry about it then?As far as the map goes, it’s not a challenge, it’s not especially original, and seems more like a practice run by someone who has proved themselves already to be a very talented mapper.You can get stuck if you challenge the physical boundaries of the map, and as far as I can see the only aim is to conserve your ammo as it’s finite, as are the crabs…
Only for those who absolutely have to play everything.
That’s not any kind of a sleight on the author, just on this particular map……
15th March 2010
I gave this a Think Twice rather than a Maybe, because I think it’s really only for people who want to play everything. Or maybe for people who really like killing headcrabs.
The only challenge is on conserving your ammo and not getting too damaged. It’s easy to not take too much damage, though. Like Phillip said, it’s probably also possible to kill them all without any ammo (though I dislike poison headcrabs enough to not bother trying
).