“This single player story is set in the ruins of an “ancient South American civilization” (a mix of some of them to be precise). The story is quite simple. Scientists have detected a strong energy signal coming from those ruins and have established themselves there to investigate.
Unfortunately they are not alone, and things start going wrong… This 7 minimod includes Vilcabamba and follows that same story. This time the textures are made by me. If you take 25 minutes to play it, please take 2 minutes to write some comments!
“
- Title: Idol Hunt
- File Name: hl1-sp-idol-hunt.7z
- Original File Name: hl1-sp-idol-hunt.rar
- Size : 8.45Mb
- Author: Kasperg
- Date Released: 10 March 2007
- Sourced : TWHL Thread
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19th March 2007
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4th April 2007
Mel,
I wouldn’t call it better judgment, just how I want to run my site.
This is always going to be the problem of quickfire- textual communication. There are bound to be misunderstandings. And I apologize for misunderstand your reply. In my defense it “Sounded” that way when I read it. But I wasn’t only talking about your reply; there are plenty of others all over pp that are sarcastic.
You then go on to post a fantastic explanation. Clear, polite and detailed. A perfect example of the type of content I would love to see more of here on PP. If the author doesn’t agree well then, that’s his or her perogative to reply in the same way.
It wasn’t my intention to attack you personally, just use you comment as an example. I apologize of you took it personally. I agree that none of your comments contained snide remarks or veiled insults. Again that was a reference to other commenters.
Your last comment shows that no malice was intended and for that I thank you.
Hopefully this won’t stop you from posting your reviews on PP.
5th April 2007
Phillip,
Thank you for your above comment the content of which was most appreciated. I am sorry that the whole issue occurred and I will take care in future that my comments are correctly scripted.
20th April 2007
Gameplay:
Expanding on the release of Kasperg’s Vilcabamba a short series of maps follow with the former include as the first level, making the once short and sudden ending map to a small, yet enjoyable episode. Starting off in the already released level, Vilcabamba, working as an introduction things become very similar throughout each of the other parts doing simple tasks such as pulling some levers or jumping gaps. The action in this one is again moderate and nothing really poses much of a threat except for those Gargantuas. Although there isn’t anything outstanding in this release, it is still an enjoyable set of maps lengthening the story and keeping a steady flow, implementing some interesting elements making the location seem more mysterious.
Design:
Following a similar stucture to Vilcabamba in the other maps, the theme is continue on using similar texture and lighting techniques, with a few outside locations to change the tone of mood. Constructions are tidy and keep things simple in a good sense but the design eventually gets repetitive and lacks variety during the last two maps. Elements such as leaves growing on the side of the brick and rocks emphasis the age of these ruins and add a bit of colour in some places where a mix of yellows and greys are used.
Conclusion:
Enjoyable gameplay within well structured ruins, good design but lacks some form of variety in the last two maps.
Rating: 78%
3rd June 2007
i hunt idols and so far found 2. well, one and two halfs. now i must jump. man it seems impossible, but if i scream and go splat enough i have to make it. hehe.
so far its a great mini map pack. reminds me of aztec bain with all the great temple work. looking forward to the next idol pic
3rd June 2007
sadly i am learing to cope with the end. sniffle sniffle. fun mod.
26th October 2007
I got tat problem too in COUNTER-LIFE when the lag is over 85
18th September 2008
Great graphics, average gameplay, weak ending. That’s all.
18th September 2008
Thanks for taking a look! (and seeing where the focus was).
I’m guessing a Source version of this would be very different in terms of puzzles. Someday perhaps.
Thank goodness that was the last thing I mapped for HL1
19th September 2008
Thanks for the reply Kasperg. I tried to keep to the point.
This minimod looks great. I just play the mods and maps here on PP.
Personally, I couldn’t map my way out of a wet paper bag.
Do you have work in progrees and/or a website?
16th September 2009
Cool mapping, good gameplay. Nothing incredible, but fun to play. The one leak is CD music wasn’t used.
3rd January 2010
I haven’t finished this one yet. I’m a bit stuck on one part. It’s the part where there are 4 levers that light up some things above the door. On the left is a door which a gargantua pops out, and on the right is a door that has a lever that leads to a stash of grenades. i’ve pulled each of the levers that are color coded. How do I get to the next map?
Thanks for any help.
H
3rd January 2010
All four colours above the door must be on at the same time.