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	<title>Comments on: Independence &#8211; Half-Life 2</title>
	<atom:link href="http://www.planetphillip.com/posts/independence-half-life-2/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.planetphillip.com/posts/independence-half-life-2/</link>
	<description>Finishing Half-Life is just the beginning!</description>
	<lastBuildDate>Thu, 09 Feb 2012 05:57:20 +0000</lastBuildDate>
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		<title>By: Independence Demo</title>
		<link>http://www.planetphillip.com/posts/independence-half-life-2/comment-page-1/#comment-253419</link>
		<dc:creator>Independence Demo</dc:creator>
		<pubDate>Wed, 11 May 2011 12:52:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=5283#comment-253419</guid>
		<description>[...] domowa: zobacz [...]</description>
		<content:encoded><![CDATA[<p>[...] domowa: zobacz [...]
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		<title>By: eeVee</title>
		<link>http://www.planetphillip.com/posts/independence-half-life-2/comment-page-1/#comment-218730</link>
		<dc:creator>eeVee</dc:creator>
		<pubDate>Tue, 09 Mar 2010 17:08:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=5283#comment-218730</guid>
		<description>It&#039;s okay.

I think it&#039;s kind of silly when I use the RPG as my main weapon because of the unlimited ammo.  There was unlimited ammo for the pulse rifle, too, but I used the RPG more (more convenient crate?)

The only challenge was shooting down the two gunships I couldn&#039;t see well because of distance?  Fog?  Something?  I don&#039;t know what force field Phillip is talking about, because the last/main one didn&#039;t drop for me until I killed the third gunship (I&#039;d already triggered all the mines--maybe he means a different force field that I didn&#039;t ever see or maybe I missed seeing some mines).

The biggest annoyance was the AI disabled bug.</description>
		<content:encoded><![CDATA[<p>It&#8217;s okay.</p>
<p>I think it&#8217;s kind of silly when I use the RPG as my main weapon because of the unlimited ammo.  There was unlimited ammo for the pulse rifle, too, but I used the RPG more (more convenient crate?)</p>
<p>The only challenge was shooting down the two gunships I couldn&#8217;t see well because of distance?  Fog?  Something?  I don&#8217;t know what force field Phillip is talking about, because the last/main one didn&#8217;t drop for me until I killed the third gunship (I&#8217;d already triggered all the mines&#8211;maybe he means a different force field that I didn&#8217;t ever see or maybe I missed seeing some mines).</p>
<p>The biggest annoyance was the AI disabled bug.
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		<title>By: Olrick</title>
		<link>http://www.planetphillip.com/posts/independence-half-life-2/comment-page-1/#comment-214038</link>
		<dc:creator>Olrick</dc:creator>
		<pubDate>Sun, 06 Dec 2009 11:36:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=5283#comment-214038</guid>
		<description>Of course it&#039;s just a demo so it&#039;s not very good but the gameplay is interesting.
It&#039;s a shame that this mod died because it was on a good way.</description>
		<content:encoded><![CDATA[<p>Of course it&#8217;s just a demo so it&#8217;s not very good but the gameplay is interesting.<br />
It&#8217;s a shame that this mod died because it was on a good way.
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		<title>By: C:14081 &#187; Podcast 17</title>
		<link>http://www.planetphillip.com/posts/independence-half-life-2/comment-page-1/#comment-205070</link>
		<dc:creator>C:14081 &#187; Podcast 17</dc:creator>
		<pubDate>Tue, 02 Jun 2009 03:32:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=5283#comment-205070</guid>
		<description>[...] Independence Demo (HL2) [...]</description>
		<content:encoded><![CDATA[<p>[...] Independence Demo (HL2) [...]
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		<title>By: Raven</title>
		<link>http://www.planetphillip.com/posts/independence-half-life-2/comment-page-1/#comment-204818</link>
		<dc:creator>Raven</dc:creator>
		<pubDate>Wed, 27 May 2009 14:23:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=5283#comment-204818</guid>
		<description>I didn&#039;t get any of the mines to spawn, for some reason.  Then I did a reload and the AI had turned itself off, which I couldn&#039;t get going again. So, I ended up just starting a new game where the AI was ok but still no mines.
By then I wanted to at least see what was going on down at the other end, so I ended up stacking the two barrels outside the start point on top of the ammo trunk at the first station, then pulled them up onto the roof and got up onto the large main roof (after I&#039;d thrown a few rpg&#039;s up there to kill the gunships) and sniped my way to the finish on foot. LOL  But yeah, basically just a gauntlet of enemies, but still a better job than what I can do, as I don&#039;t know how to use the builder. How to rate it?  I&#039;d have to say play it later.</description>
		<content:encoded><![CDATA[<p>I didn&#8217;t get any of the mines to spawn, for some reason.  Then I did a reload and the AI had turned itself off, which I couldn&#8217;t get going again. So, I ended up just starting a new game where the AI was ok but still no mines.<br />
By then I wanted to at least see what was going on down at the other end, so I ended up stacking the two barrels outside the start point on top of the ammo trunk at the first station, then pulled them up onto the roof and got up onto the large main roof (after I&#8217;d thrown a few rpg&#8217;s up there to kill the gunships) and sniped my way to the finish on foot. LOL  But yeah, basically just a gauntlet of enemies, but still a better job than what I can do, as I don&#8217;t know how to use the builder. How to rate it?  I&#8217;d have to say play it later.
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		<title>By: civanT</title>
		<link>http://www.planetphillip.com/posts/independence-half-life-2/comment-page-1/#comment-204794</link>
		<dc:creator>civanT</dc:creator>
		<pubDate>Tue, 26 May 2009 23:54:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=5283#comment-204794</guid>
		<description>Absolute zero. Not fun a single bit. Lots of randomly placed soldiers in a (or is it three?) room.</description>
		<content:encoded><![CDATA[<p>Absolute zero. Not fun a single bit. Lots of randomly placed soldiers in a (or is it three?) room.
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		<title>By: Stef</title>
		<link>http://www.planetphillip.com/posts/independence-half-life-2/comment-page-1/#comment-204779</link>
		<dc:creator>Stef</dc:creator>
		<pubDate>Tue, 26 May 2009 18:17:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=5283#comment-204779</guid>
		<description>

I remember playing this one in 2006 it was ok according gameplay but flat and uninspired regarding design It was still a little enjoyable regarding the positive points mentioned before</description>
		<content:encoded><![CDATA[<p>I remember playing this one in 2006 it was ok according gameplay but flat and uninspired regarding design It was still a little enjoyable regarding the positive points mentioned before
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		<title>By: civanT</title>
		<link>http://www.planetphillip.com/posts/independence-half-life-2/comment-page-1/#comment-204771</link>
		<dc:creator>civanT</dc:creator>
		<pubDate>Tue, 26 May 2009 12:53:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=5283#comment-204771</guid>
		<description>Can&#039;t people find a way to make a mod fun other than spawning too many combine soldiers? Where is fun?</description>
		<content:encoded><![CDATA[<p>Can&#8217;t people find a way to make a mod fun other than spawning too many combine soldiers? Where is fun?
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/independence-half-life-2/comment-page-1/#comment-204770</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Tue, 26 May 2009 12:13:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=5283#comment-204770</guid>
		<description>No, it&#039;s dead.</description>
		<content:encoded><![CDATA[<p>No, it&#8217;s dead.
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		<title>By: vicpas</title>
		<link>http://www.planetphillip.com/posts/independence-half-life-2/comment-page-1/#comment-204767</link>
		<dc:creator>vicpas</dc:creator>
		<pubDate>Tue, 26 May 2009 11:20:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=5283#comment-204767</guid>
		<description>Work started in 2005, will be finished?</description>
		<content:encoded><![CDATA[<p>Work started in 2005, will be finished?
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		<title>By: Jasper</title>
		<link>http://www.planetphillip.com/posts/independence-half-life-2/comment-page-1/#comment-204761</link>
		<dc:creator>Jasper</dc:creator>
		<pubDate>Tue, 26 May 2009 09:45:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=5283#comment-204761</guid>
		<description>It is OK but promises much and delivers a little
3/10 for each gunship + 1/10 for game play + 1/10 for the sense of humour (eg 5 or 6 grenades chucked at you but all fall back down the hill and blow up the chuckers) = 5/10.
I think it is worth a play - just the once, then delete and forget.
Disappointing end but it is a demo. 
As Sortie says, lots of potential. Pity.</description>
		<content:encoded><![CDATA[<p>It is OK but promises much and delivers a little<br />
3/10 for each gunship + 1/10 for game play + 1/10 for the sense of humour (eg 5 or 6 grenades chucked at you but all fall back down the hill and blow up the chuckers) = 5/10.<br />
I think it is worth a play &#8211; just the once, then delete and forget.<br />
Disappointing end but it is a demo.<br />
As Sortie says, lots of potential. Pity.
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		<title>By: Sortie</title>
		<link>http://www.planetphillip.com/posts/independence-half-life-2/comment-page-1/#comment-204756</link>
		<dc:creator>Sortie</dc:creator>
		<pubDate>Tue, 26 May 2009 08:40:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=5283#comment-204756</guid>
		<description>I somehow like the colour palette and story in this map, a shame the mapping is terrible, because the look of that map had some potential actually.</description>
		<content:encoded><![CDATA[<p>I somehow like the colour palette and story in this map, a shame the mapping is terrible, because the look of that map had some potential actually.
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/independence-half-life-2/comment-page-1/#comment-204755</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Tue, 26 May 2009 08:28:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=5283#comment-204755</guid>
		<description>I&#039;ve played woprse but it really isn&#039;t very good.  I haven&#039;t said &lt;strong&gt;Avoid It!&lt;/strong&gt; becasue some of the gameplay is challenging but the visual and basic level is not very good.

SPOLIER BELOW
You need to ensure all the jumper mines have been activated to drop the large forcefield.  That in itself is pretty stupid - it should be the opposite.

Now I am writing this I am having doubts about whether to actually change my recommendation!.  Anyway, check the screenshots and see if you like the look of them, if you do, play it, if not then you have only wasted a few minutes.

&lt;strong&gt;5 Words Or Less Review&lt;/strong&gt;
Action in a huge box.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve played woprse but it really isn&#8217;t very good.  I haven&#8217;t said <strong>Avoid It!</strong> becasue some of the gameplay is challenging but the visual and basic level is not very good.</p>
<p>SPOLIER BELOW<br />
You need to ensure all the jumper mines have been activated to drop the large forcefield.  That in itself is pretty stupid &#8211; it should be the opposite.</p>
<p>Now I am writing this I am having doubts about whether to actually change my recommendation!.  Anyway, check the screenshots and see if you like the look of them, if you do, play it, if not then you have only wasted a few minutes.</p>
<p><strong>5 Words Or Less Review</strong><br />
Action in a huge box.
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