Author’s Notes
“Infiltration bases technically on the original game Half Life² from valve. The modification continues the story of the Shooter and offers an alternative action strand. You can integrate Infiltration in the HL²-storyline but it does not start at a certain point in the known story. Because the Mod is designed by hobby-designers, it will be a free download.
“Complete brain control in form of an implanted chip – a direful weapon for the Combine. Nearly all human beings in City 10 are subject already either to complete control or succumbed to the consequences of the radiation. The radiation is a product of the reactors, those secure the constant functionality of the chips. The last rebels are in a situation almost offering no prospects. Absolute control and the stop of the “normal” social life let a complete city collapse to itself. The craving for power and the control craze of the Combine are now exclusively directed against the rebellion, while the remaining population sinks in chaos. Selected civilians serve thus against their own will the regime of the occupying force. To fight against the own people may be bitter, but what if even your closest familiar ones are used in order to kill you? Save your friends from the control of the Combine but plan you. They will not hesitate an instant to extinguish you!
“The own story of the Mod leads the player through completely new provided locations. Own textures and environments provide a dark atmosphere. New weapons support the combat experience and the reunion of well-known characters let the Half-Life Feeling arise.”
Basic Details
- Title: Infiltration
- Author: Envisioned Games
- Date Released: 20 June 2007
Version 1.31
Version 1.00
Screenshots
Click on the thumbnails below to open a medium size image.
Walkthrough Videos
Here is a collection of videos created by Joats for the Something Awful Forums. Each video contains a lighted-hearted commentary designed to entertain you, but may also function as a walkthrough.
Warning: You may be offend by the language in these videos and viewer discretion is advised.
[MYPLAYLIST=3]
Check out FileFront Direct, it lists every file I have, for posts with non-working links.
22nd June 2007
Half-Life 2, Single Player Mods and Maps
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22nd June 2007
The images are taken from the homepage and I would like to add some original ones, so if anybody plays this and has time to take some screenshots, please send them to me, thanks.
22nd June 2007
Ive played about 2 hours or more of it and must say its got great potential.No serious bugs just small oned like things being invisible untill you get close to them and a few rooms where it looks like empty space from the edge of a map but you have to go that way etc.Right now I’m at a bridge watching a strider in a cut scene but its been in the cut scene for over 20 minutes.Maybe something messed up on my end?
3 outa 5 for me.A patch for some of the bugs is coming.
22nd June 2007
I have now replaced the link to the new much-reduced file. The original version contained content that was not needed.
23rd June 2007
I just got done playing the unpatched version. Pretty fantastic despite me having to noclip thru a few bugs that’ll stop your game. WAIT FOR THE PATCHED VERSION is all I can recommend. Once it’s out,
Quite good. Lots of good gunfights. I’m too tired to write a review but I may do one later.
23rd June 2007
I can’t make my mind up about this one. Some bits are a lot of fun but other bits are pretty poor. The architecture is mostly good but the mapping is hit and miss and in quite a few places it just ends and you can walk off into oblivion! In some places the scripting failed to trigger the first time but a Quick Load normally fixed it.If they ever release a version that fixes all the problems I might give it another go but until then it’s just taking up space.
24th June 2007
Phillip, I know from reading on the forum and from here that you reduced the file size because of content that wasn’t needed. I’m curious to why Moddb has this same file in rar format but the d/l is only 27.42Mb.
24th June 2007
Nevermind. I think Moddb has a bad d/l or Filefront does since that’s who they’ve got it linked to.
24th June 2007
Hello,
VERY NICE WORK!
…but I have a PROBLEM after taking Alyx Gun: I arrive in a square with few enemies shoting from a house (1st and 2nd level of an “open facade”); I kill them all, but there’s no exit. Only 2 doors, closed.
What’s wrong?
24th June 2007
Hi Goddess,
Yep, that exactly where I’m stuck. When you find out what to do, please let me know!
cheers,
itsonlydanny
24th June 2007
Hi itsonlydanny,
I’m sorry, but I haven’t played this one yet. I d/l it last night and hopefully will be able to start it this evening.
I think your comment was suppose to be directed towards Enrico. I wish you guys luck in figuring it out.
24th June 2007
Unfortunately I have had to use Noclip several times. I am now at the point where I am supposed to be transported to somewhere. The thing refuses to turn on which has me in “stuck” mode. Other than that and a few personal dislikes which don’t mean squat, I give it a 3.75 up to the point I am stuck in.
25th June 2007
I have started this one, looks to be quality, some very impressive set designs so far.
25th June 2007
Enrico, Spoiler Alert;
If you are where I think you are, then you need to stack two boxes up against the fence to the right of the square, climb over and down the drain.
26th June 2007
I must be in game bug land. Too bad as it sure looks good. Will have to change from green to gold(?).
27th June 2007
Hmm… I agree with Jumbles on this one. In some parts the maps are very nicely designed and look pretty good, but in other parts it’s either completely bland or there are horrendous gaps in the level leading to an empty skybox. This kinda kills the immersion when you’re supposed to be in the middle of a bustling city.
There were quite a few bugs. I got to the part where you have to down a gunship, then a strider. A cutscene triggered after killing the strider but when it ended I couldn’t move, so I can’t proceed past this point.
The cutscenes were quite well done, the letterbox effect was nice. The comic-style dialogue seems like it could have been much more than it was. You are making a game, yet you still resort to static images? How about animated panels or speech bubbles (ala Metal Gear Solid: Digital Graphic Novel)?
Also there was a bad lack of health after meeting Kleiner and Mossman, I had less than 20% health for a long time until I could reach the safe room with the charger.
27th June 2007
MAYBE ONE OF THE BEST MODS EVER MADE!
27th June 2007
Care to elaborate?
28th June 2007
buggy buggy buggy,ofg. nice mod needs a good dose of raid.i’m giving up cant stand it, keep getting caught after the cut scenes. when it plays its dam good but.
oh ,i agree w/ matt who agrees w/ jumbles
30th June 2007
I am at the end of level 12, keep finishing up with a black blank screne after loading sequence going down lift. Anybody had the same experience?
30th June 2007
Very mixed views on this one so far. Some great set designs, nice use of cutsceens with comic book type images, Very rich textures with lots of new content, but seems to be a beta version, can not believe it’s been tested and this is the author’s release version. Maybe worth ‘avoid it’ for now until we find out more.
30th June 2007
Gone back replied the lift sequence again, now just going up and down in the lift.
30th June 2007
Well, I’m stuck in level 12 on the Mothership after I go down the lift, press the button (which I have no clue what it does) and then go back up a different lift to where I downed the gunship. I have absolutely no idea where I’m suppose to go next or what that button did.
There’s lots of mapping errors as everybody has commented on which is a shame because there’s a lot of detail in the sets and quite extensive. This really could have been an excellent mod if those things were fixed before release. I found there were some areas that were pretty difficult even on easy mode. A lot of the jointed architecture I found a bit excessive – almost like they were puzzle pieces. Lots of nooks and crannies and places to explore but nothing to gain from it other than go back the way you came. The music helped add to the atmosphere in some areas but there’s very little of it. I, also, think there are too many cut scenes regardless of how nice they look and while I appreciate the artistic addition of the comic book scenes, they almost make the story seem fragmented.
Anyway, can someone help me where I’m stuck?
EDIT: I realize now what the button did and where I’m suppose to go next. That part was hard to see.
After completing this, I can say that I never encountered any areas that I had to noclip through nor had any problems with scenes triggering, etc.
Mapping errors aside, I would have to recommend that you
30th June 2007
Can’t help you Goddess, which lift are you referring too? I think there are 3 or 4 in this level. I am stuck in one, which I think is near the end of level 12. First attempt it appeared that the level change was not working, on replay it just kept going up and down non stop. As anyone made it to level 13, if so, how?
Question; ‘Should all lifts in HL games be banned in future’
30th June 2007
See the EDIT portion of my post.
1st July 2007
Godess how did you pass the strider sequence in map 9? the one referenced at post #15 i have replayed 4 time change from position before triggering the sequence and i don’t know what next
1st July 2007
Is map 9 the one where there’s a strider strutting up and down at the end of the street and a guy shouts something about supplies?
If it is then the ground is supposed to open up so you can jump down to the underground road. It didn’t happen to me the first few times and I had to re-load my last save point. Eventually the script kicked in and the ground opened up.
2nd July 2007
I think comment #15 is referring to map 8. There is no gunship or strider sequence in map 9 and I’m not sure what you’re asking Stef. You take down the gunship, then a cut scene shows a strider coming which will blast a hole in the bridge allowing the cars to fall through a bit. After the cut scene ends, you take out the strider before another cut scene begins for the next battle. Where exactly are you stuck?
2nd July 2007
actually the cutscene start with the strider that progress but never blow up the bridge…I restarted the sceen for 4 times but with out any change the wierd thing is that the startus bar shows up and that i can change thze weapon during the cutscene…I will try to restart it from the beginning of the map (leaving the train) and see if it can work.
5th July 2007
after another try it finally worked and everything still in a buggy way make me progress to level 12
Now i’m ‘buggy’stuck and will describe where i am so
—spoiler—
firstt the helicopter was put down then you go to a room activate a buttom that desactivate a beam after it’s a tortuous way by vent to another control room where a elevator get’s up with assault combine then when i get in it the elevator get’s down and in the middle the floors broke so that you fel down and …get kill (i have 60 health and 30 protection) before you get killed it loads map 13
is there another way or am i missing something
5th July 2007
I have the same problem, which I posted comment 19. Still getting killed in the lift before level 13 is loaded.
6th July 2007
I’ll have to replay that level to see what happened on my end. Will post afterwards.
6th July 2007
I don’t seem to be having that problem. The lift breaks and then the level switches to 13 but it doesn’t kill me when I land on the ground. I did go to the site’s forum and they said the fall was set too high and their recommendation is to switch to godmode for that particular area. I don’t know why it doesn’t happen with me.
6th July 2007
Since the last steam update I cant run half my source mods or games anymore and I wanted to check that part out again.
6th July 2007
I am getting killed with 63 health. How do I enable the console with this game? Do I need to insert a line of text somewhere before going into the game?
6th July 2007
Go to your options menu. Click on the “keyboard” tab. At the bottom, click on “Advanced”. A pop-up window will appear. Click on “Enable developer console” and apply your changes. Now, load your save point, access the console by using your tilde key (`/~). Type in “sv_cheats 1″ without quotations, press Enter. Bring down the console again with the tilde key and type in “godmode” without quotations, press Enter. See if that works for you.
8th July 2007
Thanks to Goddess i finally finished this mod (note that ‘god mode’with a space, is the right typing to make it work) The storyline is correct the mapping is from certainly above average quality but not the texturing (lot’s of missaligned or not proper placed textures)sadly the way it was tested was certainly not constructive so that this mod comes out with a lot of messy bugs that really bring down the general opinion, for the rest and arround 2h 30 it’s a interesting pack that normally should need a major update to make it perfectly playable (i don’t understand why ‘new modders’ doesn’t ask some beta testing to guys who have already manage to build a mod without anoying errors)
I hope to change one day my recommandation but actually it’s just
8th July 2007
I’m glad you finished Stef.
Sorry for the godmode error, all you actually need to type in is god. It works either way: god or god mode. God is just quicker to type.
They are suppose to be working on a patch so when it’s released, I’ll definitely play this one again and hopefully you’ll be able to change your recommendation.
8th July 2007
If you stand in a corner of the lift (can’t remember which one) and continually walk into the corner you’ll land on a ledge (it probably more of a mapping error than an actual ledge). You have to step off the ledge and you’ll still take a massive hit to your health when you land but it is survivable – just.
9th July 2007
Hi there,
I’m totally stuck on this level – where is this “room” you mention? I’ve looked everywhere!
cheers,
itsonlydanny
9th July 2007
—Spoiler —
itsonlydanny, if we talk of the same level you, at a certain moment will come in a quite huge place that can be consider as a helicopter ‘closed’ bay where you will fight against a assault helicopter, when you put it down in front of the way you came from, but at the opposit you will find a ladder with a vent protected by a beam, normally if i remember right you have just behind this huge wall a kind of control room where you need to use a switch that desactivate the beam then there should be a elevator that will bring you close to the ladder in the helicopter bay… hope that helps
9th July 2007
I have now completed this mod having godmode the lift sequence, level 12>13 load.
No other major bugs experienced after that.
By the way to activate godmode from the console I only had to type ‘god’
Difficult to understand why after so much work, that this mod was not cleaned-up before release. The credits show it was beta tested, so I am wondering if a better version exists.
25th July 2007
There is now a patch available on the modder’s homepage, although I’ve yet to test it to see how effective it is. Perhaps you could include this on Filecloud, Phillip?
At least the author is aware of the bugs and is endeavouring to fix them.
25th July 2007
I could only see what seems to be a German upgrade patch. I’ll download and upload the full version as well but I am sure lots of people would want the patch.
I’ll leave a thread on their forum about the English patch.
14th September 2007
This mod is simply unfinished. Probably they release a debugged and tuned version but i doubt it.
3rd October 2007
I don’t know if it will cure the problems others have reported, but I wanted to mention that an English Version 1.3.1 is now available at http://www.envisioned-games.com/. The news item associated with this is dated 3 Nov 2007, which is a little scary, don’t you think? This was originally planned as a patch but the changes were so great that only a new full version was released. I have downloaded it but probably won’t get a chance to try it out for a while. The .rar file is enormous (about 233 MB) so it may very well still have the ‘unnecessary’ components found in the previous release.
3rd October 2007
I’ve just downloded it and will check it tomorrow, then upload it to Filecloud. I’ll also play it and see what it’s like.
26th October 2007
avoid this mod, at least version prior to 1.3.1 It has many graphics probs but the worst is it freezes multiple times after cut scenes, deep into the levels, making it unplayable. Only way around is to manually load the following level and weapons/ammo. Replaying from earlier save might work but not always. Wait until v 1.3.1 mentioned above. Otherwize fun mod. “Chuckanut”
26th October 2007
Since 1.3.1 will be a new version and not a patch, does anyone know if game saves will work, or how to preserve them?
26th October 2007
Did the new version get released?? Can’t find it!
26th October 2007
Yes v131
http://www.exp.de/download.php?id=13592