Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
About

Dark Government Forces lead by the shadowy agent know only as “The Administrator” have taken control of the Black Mesa complex. They’ve sealed off the underground laboratories and are constructing a powerful dimensional device know only as Infinite Rift. This device must not be used or it could spell doom for our entire planet. Someone must find out what Infinite Rift is capable of and shut it down. That person is you!

Basic Details
  • Title: Infinite Rift
  • File Name: hl1-sp-infinite-rift.7z
  • Original File Name: inrift10.zip
  • Size : 5.34Mb
  • Author: Tylak
  • Date Released: 06 June 2003
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Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Reader Recommendations
11 recommendations, average score: 4.91 (out of 5), standard deviation: 0.08
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Published

28th August 2006

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44 Comments
  1. Gameplay:
    12 levels with a lot of action throughout the mod. There’s some very entertaining moments with some nice ideas the mod too. Levels aren’t too complicated and straight forward. You are guided by a scientist communicating you by your HEV suit. The best part in the mod is the computer, and you must stay near it fighting off enemies will the scientist downloads files, its a very entertaining moment. There’s plenty of health and ammo too. The end fight is very easy too.

    Design:
    Above average with some nice looking areas. Textures choices are good, aligned well, some didn’t look very well chosen, but other than that the structure was good with well place enemies. Lighting was good in some places and no coloured light overuse.

    Conclusion:
    A good mod, sure to keep you entertained.

    Rating: 85%

  2. marnamai 6349 comments

    31st August 2006

    mmm … dunno about easy the easy end.

    I pushed the 4 “buttons”, but what to do after that?

  3. shungokusatsu 6349 comments

    1st September 2006

    What do you do after you kill the gonarch?

  4. Arque 65 comments

    18th May 2007

    Shoot out the middle of the Infinite Rift BDO. Then… Erm… Working on it. The author lists a walkthrough on his website in the enclosed readme. But, I’ve been there and it’s no longer posted. Any chance of Phil contacting the author and hosting the walkthrough or, perhaps the author could add it to the .zip?

  5. Any chance of Phil contacting the author and hosting the walkthrough

    I’ve emailed the author and requested more information on the walkthrough, I’ll let you know if and when I get a response.

  6. Arque 65 comments

    26th May 2007

    Still working on it. Do you hate it when someone passes of a bed of nails as a comfy sofa? Why do some people insist on describing a mod as very easy when it quite patently isn’t. To me easy means Bl**dy Obvious Solution… BTW, to Shungokusatsu, you are looking for a door that previously would not open, in the area of the side corridor you use when luring the Blue Meanie into the explosives. I think I remember the right mod, as I am suffering from Half Life Mod Blindness…

  7. andyb 1034 comments

    28th May 2007

    I personally didn’t find it hard.Challenging yes.There were a few spots where I had to think a bit but I dont like things where you simply walk through and shoot and its over.
    You need help just ask.Thats what I’m here for although it may take a few days before I see the post.

  8. andrej 6349 comments

    28th May 2007

    I downloaded this mod but i don`t know where to find it.I have win zip what do i need to do so i can play it after i download it.

  9. andrej 6349 comments

    28th May 2007

    Where do i need to extract the downloaded files?

  10. Goddess Alyria 416 comments

    28th May 2007

    After you unzip it, copy or cut & paste the ‘inrift’ folder into your Sierra/Half-Life directory then start Half-Life & choose ‘custom games’.

  11. Arque 65 comments

    1st June 2007

    Hey! Phil! Somebody over here isn’t playing the PlanetPhillip tune. Knowlwedge is indeed becoming a commodity. But, hoarding it does not make you wealthy. Open up, mate. If you have something to tell then, tell us all.

  12. What are you talking about Arque?

  13. Arque 65 comments

    2nd June 2007

    I’m talking about the spod further up this poll who says he has the answer but, won’t divulge till asked. Publish and be damned, I say.

  14. andyb 1034 comments

    2nd June 2007

    If your talking about me I cant answer a question till I have one to answer.

  15. Arque 65 comments

    17th July 2007

    Ooh, you swine! Go on then, how does one shut down this infernal device? Having pushed the buttons and blown out the core. I’ve been away watching the Spring telly, Heroes, Supernatural, Doctor Who… And, sorry to shungokusatsu, wrong mod. That solution is for ETC II.

  16. andyb 1034 comments

    31st July 2007

    The rift needs the center of it blown up then sections of the walls blow away showing you a jump spot on a rock out in space.Go through it then go on a search for these gold shining (rocks?).I forget how many there is but maybe 3. Thats if were talking the same spot.

  17. Arque 65 comments

    4th August 2007

    Er… Can’t see it mate. Up? Down? Left? Right? The walls ain’t blown away. Hang around and they do? Can land on a ledge under the now closed cave entrance? Hi-Def pack is off.

  18. Arque 65 comments

    31st August 2007

    Play It Now!

    Ooh, how embarassing. It seems if I had read the intro text before diving into the ending… Never mind. I really enjoyed this the rift and the BDO that creates it are great fun. An entertaining, fun mod.

  19. Manual_Monaro 69 comments

    13th October 2007

    Play It Now!

    A very welcoming addition to the Half-Life archive. Upon my first playthrough, which was months

  20. poisonheadcrab 6349 comments

    4th November 2007

    Play It Now!

    This was a pretty cool mod, great intro

  21. andrej 6349 comments

    22nd November 2007

    when i tray to play the mod i get this
    using secondary sound buffer
    Host_Error:Ev_Precache: file events/crowbar.sc
    missing from server HELP!!!!!!!!

  22. andyb 1034 comments

    22nd November 2007

    copy crowbar.sc from the events folder of HL or another mod into this mods events folder.

  23. andrej 6349 comments

    22nd November 2007

    there is no events folder or i cant find it

  24. andyb 1034 comments

    22nd November 2007

    Make one and put it in the mods folder.Then search your other mod’s for the crowbar file and put it in there.If that don’t work put the events folder in the half life\valve\ folder.

    If you still cant find the file download GCFScape and open half-life.gcf and extract the events folder.

  25. andrej 6349 comments

    26th November 2007

    can somebody just sand me this crowbar.cs file on mail

  26. Goddess Alyria 416 comments

    26th November 2007

    Sure, but a mail address would help.

  27. andrej 6349 comments

    26th November 2007

    sure and_marko AT yahoo.com thanks i can`t wait to start this mod

  28. Goddess Alyria 416 comments

    26th November 2007

    Andrej,

    I’ll send you the file for this and also the update required to make HL version 1.1.1.0. for the other mod you’re trying to play.

  29. andrej 6349 comments

    26th November 2007

    thanks a lot :)

  30. Well fellows, it’s great to hear all this feedback! Good or bad. I made this mod while going to college, with the humble hope of entertaining you for minor duration of your life.

    Difficulty is a challenge, what with the “too easy” and “too hard.” I aim to please all. It is such a pleasure to know so many have trekked the halls I painstakingly created for you.

    I too have just finished a play through, and I recognize all the shortcomings mentioned. I created this mod quite a few years back, and it heartens me greatly to know some are playing for the first time today.

    Thank you dearly for playing and I hope you enjoy the mod (and avoid any bugs). As for the walkthrough, I never finished it. I was overly ambitious, creating a visual walkthrough and all. But it should suffice to say that to conquer the rift you must “sacrifice yourself” to end this madness.

    Thanks guys, check me out when you get a chance. TYLAK DOT COM

    Be well.
    -Tylak

  31. Cameron 4 comments

    5th January 2008

    I want the crowbar file so I can play SSH!

  32. Can you mail me the crowbar.sc file too please?

  33. andyb 1034 comments

    5th January 2008

    If you want to play SSH please ask your questions there.The file your requesting should be in the updated SSH 1.0

  34. fadi 21 comments

    16th January 2009

    Play It Now!

    BEST mod ever

  35. mcrip 6349 comments

    26th January 2009

    Play It Now!

    Great and challenging, very good stuff.

    I made it to destroy the inner black rift sphere, handled with the gonarch, found a way from the lower to a secret upper section to destroy a lightning stone, then back into the pulsing portal. Found the ghost-scientist and nothing to do now. Is it the end?

  36. mcrip 6349 comments

    28th January 2009

    Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
    Walkthrough for the rest: Do not shoot or disturb two xens from praying. Then the ghost scientist will open the door to the portal to the xen side of infinite rift. Push 4 buttons to open it, ignore all enemies. Shoot into the rift to break the glass in the centre and jump in.

  37. Andrew37 6349 comments

    1st October 2009

    Play It Now!

    you wont regret!

  38. Play It Now!

    Have been playing HL mods since 2001, but never ths one until now.

    Really a great SP experience. ltos of marine vs monster combat as well whcih is alwys nice, and some superb mapping.

    I really dont understand ppls critique on the first act. i love it when it srtats slowly and so forth. Five stars.

  39. Henutmire 11 comments

    4th January 2010

    I found this one something of a challenge. I’m not the most dexterous person and this one needed it. Overall, I found it very good. I’d like to see more from this author.

  40. Technic 474 comments

    1st December 2011

    Play It Now!

    To be honest, I first thought this mod won’t be that good, don’t ask me why!

    But then I started playing it and fell in love more & more, it’s a great quality mod!

    If you missed it yet, go play it, because:

    Pro’s:
    -Excellent level design, very detailed and colorful – not grey in grey
    -CD music creates a good atmosphere when stumbling into a soldiers vs. aliens battle for example
    -Some secrets can be found here, meaning extra ammo and / or health
    -Lot of action, weapons, health and HEV chargers
    -Direct action, you won’t need to guess what to do or where to go next, it’s all obvious
    -Some pretty neat ideas like mixing Xen with the real world that way it’s in here
    -Fair placed enemies and new enemies showing up if you have to revisit a place (for example after stumbling from sector A for opening in a door in sector B, you have to go to sector C, after that you’ve to go back via sector A – tada! new enemies spawned here)
    -Good length and playtime, not too long but also not too short

    Con’s:
    -Ehmm.. no rocket launcher… maybe? ;)

  41. Play It Now!

    Oh no! The world’s behind the scenes evil had its agents in the USA government and in the Black Mesa administration. It’s them who palmed off that crystal to Freeman, to open the Xen portal and get the reason to move in the troops and give orders in the complex. Now they create a device which will make end of the world! And only due to lucky chance one of the scientists managed to hide from them and call Gordon Freeman. Thanks to him, the humanity got a chance to live some time longer…

    And this is not a retelling of Readme file text. The story is shown with spectacular cutscenes.

    The mod is made very professionally. All rooms are very memorable and different from each other, so it’s not possible to get lost. Some battles are hard, but, it quickly becomes apparent what to do, so almost all of them are completeable from the first few tries. Even more, the author made the shotgun do more damage. Other battles are easier. It’s fun to fight soldiers and monsters at once, while both sides are also distracted by each other.

    There is originality in the architecture, and also in the events: enemy scientists, who work for behind the scenes evil. We have to stop them, to prevent the alarm. The idea and its realisation are great.

    The architecture is very pleasing. There will be well made Xen, exceedingly spectacular at times.

    Overall, the mod is very enjoyable and cinematic, so play it now.

  42. Reuben 33 comments

    25th June 2012

    Play It Now!

    This mod is great fun; the nonlinear design and retracing of steps is great, and the way the weapons are given to you one at a time makes it fun to play. I also like how there were differences between the difficulties, such as the presence of a gargantua or the transparency of the female assassins. It does make hard mode very hard though!

    One criticism I would have is that I don’t think having enemies spawn all around you (both in front and behind) makes for very fun play for me, because it feels like you just cleared that area but you still can’t hide behind anything!

    This is a very good mod though. There perhaps could have been a bit more instruction on the final boss, but I managed to figure it out in god mode. If you’re looking for a HL mod to try, play this one now!

  43. Infinite Rift comes to us from Tyler “Tylak” Munden, an experienced mapper whose work in the Half-Life world includes maps for a number of mods, both single player and multiplayer. He was the lead mapper for the Firearms mod, and the author of two typical but enjoyable single player packs reviewed here, Reviviscence and Rescue 9-1-Freeman. Rift is much in the same vein – fairly standard (in that it doesn’t really break any new ground) but still enjoyable and worth playing.

    Infinite Rift opens with an entertaining but rather slow sequence that introduces the setting (Black Mesa, 3 days after the original accident in Anomalous Materials) and your character (Dr. Gordon Freeman, of course). You are told that the military/government has taken control of the BMRF and that they are working on yet another secret project, called Infinite Rift. It’s your task to find out more about the project and put an end to it. For the bulk of Rift, you are guided by instructions sent to your HEV by a scientist hiding from the G-Man and the military. This system works fairly well, but in my opinion your hand is held way too much; more hints for the player (and letting the player figure out things for himself) go a long way toward immersing the player into the game and having him feel like a more significant participant in the events.

    Continue reading the review on Ten Four

  44. fleetlord 35 comments

    30th October 2012

    Play It Later

    Here is another modder who didn’t have public relations(PR) class of any kind! W/ o any message or notice before hand you run into a scientist early in the game where upon a zombie comes out of the wall to kill him. IF he dies, like when i was reloading, you get the message; blah blah don’t let scientist die blah blah you LOSER!! Great way to treat your potential players especially since there is NOTHING SPECIAL about this scientist visually or location.

    Turns out he’s need to open the door so you can continue, BUT as soon as he does open the door nothing happens when he dies. OK, whatever amateurish modder on the PR front…. Less than 10 minutes later after receiving your a LOSER message as your making your way thru the level, you are given instructions to KILL any scientist who might sound the alarm presumably because they are working w/ the “administrator”. No reason or explanation is actually given, it’s implied they are the enemy. Minutes later he takes the time to explain that your are getting decontaminated & why…makes sense…um, not really. More QC needed or better organization to keep things on track.

    The ending was not obvious how to win…Overall very good mapping & levels; but poor ass ending. The ending is unsat because there is not emotional connections, who cares if he sacrifices himself. Would have been better if at least there was a scene where he contemplates the sacrifice in some way.

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