
Story
The HL Invasion story starts at the end of Half-Life. Remember, you were in a train with the strange G-man … Fortunately, scientists hidden in a subsidiary laboratory with Black Mesa manage to repatriate you there with a space probe, in which you jumped just before the G-man kills you.
Once awoken, you discover this secret laboratory that the government forces haven’t discovered yet. You are watching a teleportation experience, when suddenly overtrained marines invade this hiding place … From this moment, you’ll never be alone … This new trip will lead you into subsidiary areas with Black Mesa where you’ll get more revelations about the government objectives and the world of Xen …
Features
- 44 maps : 5 levels of about 10 maps each.
- 16 weapons, including 12 new (infrared gun, flame thrower, sniper rifle)
- Two new human enemies ( rocket launcher soldier and sniper ) and two new alien monsters.
- A tank that you can drive and make its turret rotate independantly from the chassis.
- A high definition bullet impact system, and particles blowing up from the walls on impact.
- An entirely renewed protective suit, with a member-per-member damage management, and the possibility to stock batteries and medkits for subsequent use.
- Several gameplay innovations such as digitpads use, or several kinds of ammo for the rocket launcher.
- Subtitles available in French, English, Spanish and German.
Basic Details
- Title: Half-Life Invasion
- File Name: invasion_full.zip
- Size : 56.49Mb (Patch 1.90Mb)
- Author: Invasion Team
- Date Released: 05 August 2003
- Download: PlanetPhillip Filecloud Server
- Download Patch 1.1: PlanetPhillip Filecloud Server
A walkthrough for this mod is available. It is in PDF format. You may be able to open this directly in your browser, depending on which one you use and its version or alternatively you can download the free Adobe Acrobat Reader
- Invasion Walkthrough PDF (228Kb)
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16 January 2007 at 12:17 am
Thanks andyb, that does the trick. I finally managed to finish without using cheats, but I may play it through again now that I know how to get around the more annoying problems!
16 January 2007 at 7:28 am
What a neat little tip andyb, as I was getting ready to start this one. Thank you!
17 January 2007 at 11:54 am
Wow, this is hard …
19 January 2007 at 7:04 am
I’m stuck. I’m at the conveyor belts that will take the crate of tnt to the trash compactor. After I’ve tried switching the belts (which ended up dumping my tnt on the floor below), I go back to the conveyor belt to try again but the arrows are gone that you click on to manipulate them. I’ve tried starting the level over, but still the same thing. Can anyone help with this one?
20 January 2007 at 11:09 am
Thanks to everyone who offered their help! I appreciate it from the bottom of my heart!
I did end up finishing it though. Great mod & best of all was guiding the tank. Pretty cool, but was it really necessary for people’s heads/limbs to go flying off from just a single shot? Pretty gruesome.
28 January 2007 at 12:59 am
Without a doubt, the best mod for HL1. This is better than the original. Lots of variety, great firefights, Great new weapons and alien opponents, and that tank! Lovely textures & lighting in the gas chamber and other levels, I could go on & on & on!
The download links at Planetphillip includes the patch for english, and the walkthrough link is there too. Most of the problems posted here can be got round by reading it. When the game says avoid the cameras pay attention or bleed. A lot.
Goddess Alyria – Conveyer belt computer not displaying icons? Me too. Exit the game completely, restart from a bit before this section. Worked for me.
Also, 719 only works if its the first thing you do to the buttons. If not, try going back a quicksave or two and only enter 719 when you get there.
Normal mode is VERY HARD. Anyone finish it on a harder setting? I doubt it. The end really made me sweat. Could hardly quicksave quick enough! A truly beautiful mod, 5/5 is not enough. Vive la France.
02 February 2007 at 4:57 am
Incredible mod. If anyone can help, I’m stuck soon after the tank will go no further. I go down the hole into water, then up a ladder. There’s a soldier with an rpg and a truck with an unmanned machine gun inside. I’ve disabled both and can’t get any further. What am I missing?
Thanks in advance for any advice.
02 February 2007 at 6:22 am
Refer to post #39 above. Hope that helps!
02 February 2007 at 6:26 am
Oops, sorry! Wrong post reference shawn.
02 February 2007 at 7:16 am
Shawn, what map are you talking about? There’s several similar scenarios like that, that come to mind.
02 February 2007 at 1:46 pm
Very embarrassing–I missed the smashable grate on top of the air ducts.
Nevermind.
04 February 2007 at 1:24 am
Thanks, Alyria–I missed your post earlier and appreciate the offer. Just a dumb oversight on my part–apolgies for wasting your time.
05 February 2007 at 9:05 am
Wow–what a series of blunders by the developers! The level with the explosive crates is all but unplayable, what with the game freezing up, crates becoming impossible to move, directional arrows disappearing…. You’d have thought that at this point in the coding they would have realized it just wasn’t working, and skipped this section.
08 February 2007 at 6:25 pm
This one very good … but I cannot insert the code of elvator….. HELP ME PLEASE
08 February 2007 at 8:26 pm
Bruno
/posts/invasion-walkthrough/
02 March 2007 at 3:14 pm
Hi everybody! See what I mean about communication? For the exit from the room with the square endless tunnel, find a corner look up. You’ll notice the grate is a different colour. Push USE and the grate will lift open. For the Nine Button Puzzle, push 7-6-1 this should light up all the buttons. Quick save before using and if you get it wrong reload as it will only domino into worse combinations if you keep pushing. Now for my Prob. The doors of the trash compactor won’t blow open. Is this a patch issue or, am I missing something?
02 March 2007 at 5:32 pm
Was the tnt on the floor of the compactor when you activated it? Also check post #91
08 March 2007 at 6:59 pm
Owww! This one is hard! Some scripting and linearity problems. But, the new ideas make up for this. A recommended play, no pain no gain.
21 April 2007 at 7:18 pm
For those having problems getting the first tank to blow open the hanger door, try moving the mouse *while* pressing enter, and repeatedly get in and out of the tank – it should move round..
17 May 2007 at 9:50 pm
I’ve just started this mod. So far it’s a great mod. Read all the posts to solve what few problems I had, but. Played thru level 13m12, driving the tank. I’m at the second recharge station, activated the radio, blew up the choper, then exit the game. Now, as I try to cont. with last save, I get an error, “Cannot read memory”. Will not load, and will not load any past saves. Can anyone help.
26 June 2007 at 1:55 am
Simply put, this is one of the greatest Half-Life mods availabe. It includes new enemies, a new display and inventory system (which comes in very handy… more on that later), a whole host of new weapons, custom voice acting (in French), subtitles (available in four languages for those of us who don’t speak French), a new gibbing system, and many new and innovative gameplay mechanics, the most heavily advertised of which is a driveable tank.
That being said, the mod does have a few glaring flaws that match its glaring awesomeness. One of these is that the mod is insanely difficult in some places… you’ll find yourself making heavy use of quick-load and -save, as well as the new inventory system, which allows you to carry up to nine medkits and batteries for later use. Another is that several of the weapons won’t function properly unless you fiddle with your graphics settings. The Sniper Rifle, for example, only works at higher resolutions, and the IR Gun only works properly in Direct3D graphics mode. A few wonky puzzles will greatly frustrate players. The (above mentioned) nine-button puzzle, for example, is nigh-impossible, and requires a great deal of blind luck to solve. Bugs will make other parts frustrating, like the (also above mentioned) sticking tank turret bug that requires a great deal of saving and loading to circumnavigate. Combined with a graphics display error my computer had in Direct3D, this bug required me to restart the game several times to pass. For me, perhaps the most frustrating part of the game was the lighter. Instead of a conventional flashlight, you are given a lighter by an NPC. This lighter has very limited illumination abilities, and also cannot be used at the same time as other weapons. I found it that it never ceased to peeve me, right up until the end of the mod.
With such a scathing list of criticisms, you might be considering skipping this mod… but don’t. It really is worth the download and play. It offers a number of fresh gameplay elements and situations, and an intriguing new take on the Half-Life storyline following the events of the original game.
01 July 2007 at 7:40 am
Plzzz. The walkthrough didn’t say how! I can’t run into the hole before the truck explodes. I can barely get 7 feet away! I’m gonna have to stop playing if I can’t get past this part!
01 July 2007 at 10:26 pm
soulripper, what map number are you at? (look at your quicksave list)
01 July 2007 at 10:34 pm
12m7
01 July 2007 at 11:34 pm
Ok soulripper. sos for the delay. Haven’t played it for a while. Had to reload it and play that map again.
Right. You come through a door. Run.
The door explodes. Dont stop. Run
Go round the corner. KEEP RUNNING.
Barney ducks under a big door. Well, he’s safe anyway!
Look for an escape route.
Any more help would be a spoiler.
Phillip might edit this anyway!
It can be done. Just RUN.
01 July 2007 at 11:42 pm
sos again soulripper, just reread your 1st post. You have already found the escape route. Like I said, it can be done, just run, no slouching now!
03 July 2007 at 10:54 pm
soulripper, have ya done it yet?
03 July 2007 at 11:16 pm
no I just gave up. I just cant run fast enought.
04 July 2007 at 7:21 am
piledriver, is there any chance you could pass the point under discussion and create a saved game? If you send it to me I could pass it on to Soulripper and maybe he can continue the mod.
The save might not work but it’s worth a try. This is assuming Soulripper wants to continue.
Perhaps and alternative would be to create a short video detailing what you need to do.
Lastly, Soulripper without wanting to seem rude, running should be enough. Are you sure you are running not walking?
04 July 2007 at 6:37 pm
I just played that map by loading via console and you must start running as soon as your through the blue door.Go down the left side of the truck and take the tunnel to the 3rd manhole.I think I had about 3 seconds left before the truck blew up.
04 July 2007 at 8:08 pm
Phillip, I dont think I need to right now, but I will if asked again. What Andyb says is dead right. Soulripper, I am in the habit of quicksaving right after a new map loads. This way I can keep attempting difficult passages in different ways till I damn well succeed. I consider myself pretty good at HL1 mods, but this bit did take a while till I sussed out where I was going.
The author of Invasion has made a very good mod and the design of this particular task is well thought out. He has allowed 3-4 seconds more than you need. You must run as soon as the door opens. You must do exactly what Andyb suggests and take note of what Phillip says about not walking. You must follow a tight path with no swerving. Keep trying, hone your key and mouse control skills. I assume you use ’strafing’ to move right and left as ‘turning’ right and left is a big time waster and clumsy.
I think myself, Phillip and Andyb would all like to hear that you have persevered and made it down that hole!
Invasion has much more to challenge you.
Don’t let it beat you. Beat it!
04 July 2007 at 10:05 pm
Incidently, Phillip. How do I record a short movie scene from a mod? Can it be done with WinnowsExPee Movie Maker? Sorry to be off-topic but you started it
Would be great way to give assistance, or even show off!
04 July 2007 at 10:21 pm
Check this post out for some information:
In Game Movies
04 July 2007 at 11:27 pm
Ok Phillip, done that. Now I have an .avi file (8.5MB). No audio. No text. Compression makes it not much smaller. File shows successful negotiation of start of map l2m7. Do you want it? How do I upload it?
Recommend the link to In Game Movies above to any body interested in doing just that. I used Game Cam Lite. Great fun.
04 July 2007 at 11:54 pm
Just send it to me and I’ll add an intro and outro, then upload it to YouTube with all the other videos, so they are in the same place.
I’ll then link to it in the comments.
Thanks for doing that, it’s much appreciated.
06 July 2007 at 7:47 pm
avi sent to your gmail address
06 July 2007 at 8:11 pm
Got, thanks. I will add it soon
26 July 2007 at 3:05 am
WOW! I’ve never seen so many posts for a mod. I just dl’ed it for my kids comp, I think I have it in my Sierra\Half-Life on my home setup. Well, off to install and play!
14 September 2007 at 4:20 pm
Excellent SP-Mod. One of my (few) favorites for old HL. I hope someday a similar Mod from that
team appears for HL2.
06 October 2007 at 4:02 pm
REEEEEEEEEEAAAALLLLL FUN! Best mod ever. For me it crashes when i try to cheat with godmode, Noclip and Notarget. Hope they fix it…Yet it WAS fun
07 October 2007 at 12:42 pm
how do i enter a code
07 October 2007 at 4:10 pm
For a HL Masta, you should know
if it’s not a cheat, just type it then press the use key. If it is a cheat, just bring down the console..
13 October 2007 at 12:30 pm
Its not a cheat its on the colepads ingame. i don’t know hot to enter on the codetab the code 8533
13 October 2007 at 12:52 pm
I can’t either
14 October 2007 at 6:11 pm
check comment #31
19 October 2007 at 11:27 am
Argh…stuck! I’m trying to climb a broken ladder in the ‘On the Surface’ map (see screenshot below). The walkthru says “Arrive in the sewers. Go up the ladder. To cross the broken part of the ladder, it is necessary to run.” Tried, can’t. Can anyone help please?
http://img85.imageshack.us/img85/1138/l2m30000ib4.jpg
20 October 2007 at 6:48 pm
Same with me.
24 October 2007 at 5:17 pm
Well, THANK YOU VERY MUCH!
25 October 2007 at 2:24 pm
Re: my question (comment 148):
Okay, in the sewer there are two ladders. The one on the right is impassable; use the on the left. Just posting this for the benefit of anyone like me who found the map so dark and the lighter so effing irritating that they didn’t see the other ladder.
03 November 2007 at 10:07 am
Hi, i’m having problems with the language thing. i don’t see those flags and i have installed the patch. when you start up the game are you ment to see the regular halflife splash screen or not?