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	<title>Comments on: Issues &#8211; Half-Life</title>
	<atom:link href="http://www.planetphillip.com/posts/issues-half-life/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.planetphillip.com/posts/issues-half-life/</link>
	<description>Finishing Half-Life is just the beginning!</description>
	<lastBuildDate>Wed, 08 Feb 2012 19:57:52 +0000</lastBuildDate>
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		<title>By: TheUnbeholden</title>
		<link>http://www.planetphillip.com/posts/issues-half-life/comment-page-1/#comment-358151</link>
		<dc:creator>TheUnbeholden</dc:creator>
		<pubDate>Sun, 15 Jan 2012 15:52:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/issues-half-life/#comment-358151</guid>
		<description>This is one of those mixed bag mods. While it has some really interesting level design (multiple floors you have to go through) it has a rather bland story line about finding a scientist and having to be teleported to these random places. The advantage is, is that its one of the longest mods I&#039;ve played, and another advantage is that every map has its unique setting. One of which is by Adam Foster (like the map he did for Project Quantum Leap). For some reason you had to complete each of the 4 maps in order to unlock the teleporter to another teleportation chamber, once there you had to complete another 3 maps (one of which is optional) in order to access the final map. So basically the mod just forces you to go through all the maps before getting to the final one with the scientist your supposed to rescue.

Story wise the mod doesn&#039;t even attempt to explain why you where teleported to each of these maps (Adam Fosters map however has its same unusual messages :D). Overall, Its of the mods that you should play sooner or later.</description>
		<content:encoded><![CDATA[<p>This is one of those mixed bag mods. While it has some really interesting level design (multiple floors you have to go through) it has a rather bland story line about finding a scientist and having to be teleported to these random places. The advantage is, is that its one of the longest mods I&#8217;ve played, and another advantage is that every map has its unique setting. One of which is by Adam Foster (like the map he did for Project Quantum Leap). For some reason you had to complete each of the 4 maps in order to unlock the teleporter to another teleportation chamber, once there you had to complete another 3 maps (one of which is optional) in order to access the final map. So basically the mod just forces you to go through all the maps before getting to the final one with the scientist your supposed to rescue.</p>
<p>Story wise the mod doesn&#8217;t even attempt to explain why you where teleported to each of these maps (Adam Fosters map however has its same unusual messages <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> ). Overall, Its of the mods that you should play sooner or later.
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		<title>By: piledriver</title>
		<link>http://www.planetphillip.com/posts/issues-half-life/comment-page-1/#comment-181565</link>
		<dc:creator>piledriver</dc:creator>
		<pubDate>Tue, 07 Oct 2008 21:02:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/issues-half-life/#comment-181565</guid>
		<description>

From the text file:
&quot;Like it&#039;s predecessor (Project Quantum Leap), the idea behind Issues was to collect maps created independently by many different individuals and combine them into a single incoherent map pack. We decided to loosely bind these up in a story - of which only some of the maps are part, so it is still pretty incoherent. 
There are 20 maps (2 intro maps, 2 hubs, and 14 &quot;playable&quot; maps, plus a custom hazard course map), plus 27 assorted custom models, 35 sprites, and 67 sounds.&quot;

Like mel and Geek said. A bunch of widely differing map designs loosely held together. Some really good, some not so good but still not bad. Transitions between each mappers contribution are well done and give some sense of continuity.
 A few hours playing time, with a slight sense of &#039;where and when is this all going to end?&#039;
Definitely worth the download.</description>
		<content:encoded><![CDATA[<p>From the text file:<br />
&#8220;Like it&#8217;s predecessor (Project Quantum Leap), the idea behind Issues was to collect maps created independently by many different individuals and combine them into a single incoherent map pack. We decided to loosely bind these up in a story &#8211; of which only some of the maps are part, so it is still pretty incoherent.<br />
There are 20 maps (2 intro maps, 2 hubs, and 14 &#8220;playable&#8221; maps, plus a custom hazard course map), plus 27 assorted custom models, 35 sprites, and 67 sounds.&#8221;</p>
<p>Like mel and Geek said. A bunch of widely differing map designs loosely held together. Some really good, some not so good but still not bad. Transitions between each mappers contribution are well done and give some sense of continuity.<br />
 A few hours playing time, with a slight sense of &#8216;where and when is this all going to end?&#8217;<br />
Definitely worth the download.
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		<title>By: Gilfrarry</title>
		<link>http://www.planetphillip.com/posts/issues-half-life/comment-page-1/#comment-180535</link>
		<dc:creator>Gilfrarry</dc:creator>
		<pubDate>Wed, 01 Oct 2008 20:41:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/issues-half-life/#comment-180535</guid>
		<description>When everyone has finished talking and dying, and you run away from the gargantua through the big yellow doors, there’s a small hole in the wall straight ahead. While that hole does lead to the next room where the portal is, that part of the next room is blocked off. Go left at the hole instead of through it and climb the four steps, jump across to the three (white, blue, red) pipes, and drop down to the floor. Now go to the next room, where a rock will conveniently drop from the ceiling so you can use it to jump over the fence, to the portal.

Next time, it would help if you could mention the name of the map.</description>
		<content:encoded><![CDATA[<p>When everyone has finished talking and dying, and you run away from the gargantua through the big yellow doors, there’s a small hole in the wall straight ahead. While that hole does lead to the next room where the portal is, that part of the next room is blocked off. Go left at the hole instead of through it and climb the four steps, jump across to the three (white, blue, red) pipes, and drop down to the floor. Now go to the next room, where a rock will conveniently drop from the ceiling so you can use it to jump over the fence, to the portal.</p>
<p>Next time, it would help if you could mention the name of the map.
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		<title>By: Master Eiji</title>
		<link>http://www.planetphillip.com/posts/issues-half-life/comment-page-1/#comment-178892</link>
		<dc:creator>Master Eiji</dc:creator>
		<pubDate>Wed, 24 Sep 2008 22:16:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/issues-half-life/#comment-178892</guid>
		<description>
I seem to be stuck in this mod... at the part where you find the doc and a gargantuan follows you thru the gate... 
(about where they say they&#039;re going to use the &quot;self-destruct&quot; mechanism... I cant find any way to find the portal they mention...)</description>
		<content:encoded><![CDATA[<p>I seem to be stuck in this mod&#8230; at the part where you find the doc and a gargantuan follows you thru the gate&#8230;<br />
(about where they say they&#8217;re going to use the &#8220;self-destruct&#8221; mechanism&#8230; I cant find any way to find the portal they mention&#8230;)
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		<title>By: mel</title>
		<link>http://www.planetphillip.com/posts/issues-half-life/comment-page-1/#comment-152837</link>
		<dc:creator>mel</dc:creator>
		<pubDate>Mon, 31 Mar 2008 19:08:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/issues-half-life/#comment-152837</guid>
		<description>
Maps by varies mappers good, bad, not good and very good. With Lost Time being very good.</description>
		<content:encoded><![CDATA[<p>Maps by varies mappers good, bad, not good and very good. With Lost Time being very good.
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		<title>By: tox (dev)</title>
		<link>http://www.planetphillip.com/posts/issues-half-life/comment-page-1/#comment-151475</link>
		<dc:creator>tox (dev)</dc:creator>
		<pubDate>Mon, 17 Mar 2008 08:22:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/issues-half-life/#comment-151475</guid>
		<description> I dunno they design sence,


 </description>
		<content:encoded><![CDATA[<p>I dunno they design sence,
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		<title>By: Sally</title>
		<link>http://www.planetphillip.com/posts/issues-half-life/comment-page-1/#comment-87972</link>
		<dc:creator>Sally</dc:creator>
		<pubDate>Fri, 20 Jul 2007 20:15:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/issues-half-life/#comment-87972</guid>
		<description>Is there a walkthrough for this anywhere becausae I&#039;m stuck in the room with the gargaunton where the soldiers drop through the ceiling.</description>
		<content:encoded><![CDATA[<p>Is there a walkthrough for this anywhere becausae I&#8217;m stuck in the room with the gargaunton where the soldiers drop through the ceiling.
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		<title>By: geekofalltrades</title>
		<link>http://www.planetphillip.com/posts/issues-half-life/comment-page-1/#comment-82512</link>
		<dc:creator>geekofalltrades</dc:creator>
		<pubDate>Tue, 26 Jun 2007 00:01:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/issues-half-life/#comment-82512</guid>
		<description>  
Another collection of maps held together by a somewhat weak storyline, much like Chaos Theory.  This one is enjoyable for sheer variety, and a number of the maps are very interesting to behold... one map, set in a futuristic military base, presents an eye-popping paradox effect at one point that literally dropped my jaw, and another is a take on the incredibly neat mapping style of Adam Foster (Someplace Else, Minerva), though I can&#039;t say if the map is actually of his design.  Another map takes you on a time-travel journey to World War II.  Most of the maps are very well-designed, but there are several &quot;duds&quot; mixed in with the truly amazing.  They weren&#039;t nearly enough to ruin my gameplay experience, however.</description>
		<content:encoded><![CDATA[<p>Another collection of maps held together by a somewhat weak storyline, much like Chaos Theory.  This one is enjoyable for sheer variety, and a number of the maps are very interesting to behold&#8230; one map, set in a futuristic military base, presents an eye-popping paradox effect at one point that literally dropped my jaw, and another is a take on the incredibly neat mapping style of Adam Foster (Someplace Else, Minerva), though I can&#8217;t say if the map is actually of his design.  Another map takes you on a time-travel journey to World War II.  Most of the maps are very well-designed, but there are several &#8220;duds&#8221; mixed in with the truly amazing.  They weren&#8217;t nearly enough to ruin my gameplay experience, however.
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		<title>By: john</title>
		<link>http://www.planetphillip.com/posts/issues-half-life/comment-page-1/#comment-34666</link>
		<dc:creator>john</dc:creator>
		<pubDate>Thu, 23 Nov 2006 06:43:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/issues-half-life/#comment-34666</guid>
		<description>was a ok mod. but i got board with no storyline. i guess one could say i had issues. hehe.</description>
		<content:encoded><![CDATA[<p>was a ok mod. but i got board with no storyline. i guess one could say i had issues. hehe.
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/issues-half-life/comment-page-1/#comment-23424</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Mon, 13 Feb 2006 08:45:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/issues-half-life/#comment-23424</guid>
		<description>The link can be found here:
&lt;a href=&quot;http://www.planetphillip.com/posts/reissues-half-life/&quot; rel=&quot;nofollow&quot;&gt;Reissues&lt;/a&gt;.</description>
		<content:encoded><![CDATA[<p>The link can be found here:<br />
<a href="http://www.planetphillip.com/posts/reissues-half-life/" rel="nofollow">Reissues</a>.
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		<title>By: Mystery8</title>
		<link>http://www.planetphillip.com/posts/issues-half-life/comment-page-1/#comment-23368</link>
		<dc:creator>Mystery8</dc:creator>
		<pubDate>Sun, 12 Feb 2006 15:34:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/issues-half-life/#comment-23368</guid>
		<description>Awesome! Will be following Resissues as well :)</description>
		<content:encoded><![CDATA[<p>Awesome! Will be following Resissues as well <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/issues-half-life/comment-page-1/#comment-23333</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Sun, 12 Feb 2006 08:30:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/issues-half-life/#comment-23333</guid>
		<description>I found out about it yesterday.  I will make a new posts as soon as possible.</description>
		<content:encoded><![CDATA[<p>I found out about it yesterday.  I will make a new posts as soon as possible.
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		<title>By: kol</title>
		<link>http://www.planetphillip.com/posts/issues-half-life/comment-page-1/#comment-23252</link>
		<dc:creator>kol</dc:creator>
		<pubDate>Sat, 11 Feb 2006 17:07:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/issues-half-life/#comment-23252</guid>
		<description>Issues 2 AKA: Reissues, is starting up:

http://issues2.home.att.net/</description>
		<content:encoded><![CDATA[<p>Issues 2 AKA: Reissues, is starting up:</p>
<p><a href="http://issues2.home.att.net/" rel="nofollow">http://issues2.home.att.net/</a>
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		<title>By: Mystery8</title>
		<link>http://www.planetphillip.com/posts/issues-half-life/comment-page-1/#comment-2231</link>
		<dc:creator>Mystery8</dc:creator>
		<pubDate>Thu, 01 Sep 2005 02:29:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/issues-half-life/#comment-2231</guid>
		<description>Just to clear something up, Issues does not require you to download Spirit of Half-Life separately. That&#039;s included as part of the mod.

Issues &amp; Project Quantum Leap (its predecessor) are quite a bit of fun to play. It&#039;d be nice to see more projects like this.</description>
		<content:encoded><![CDATA[<p>Just to clear something up, Issues does not require you to download Spirit of Half-Life separately. That&#8217;s included as part of the mod.</p>
<p>Issues &amp; Project Quantum Leap (its predecessor) are quite a bit of fun to play. It&#8217;d be nice to see more projects like this.
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