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	<title>Comments on: Jenesaispas4 &#8211; Half-Life 2</title>
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	<link>http://www.planetphillip.com/posts/jenesaispas4-half-life-2/</link>
	<description>Finishing Half-Life is just the beginning!</description>
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		<title>By: TheRipper</title>
		<link>http://www.planetphillip.com/posts/jenesaispas4-half-life-2/comment-page-1/#comment-149104</link>
		<dc:creator>TheRipper</dc:creator>
		<pubDate>Sun, 17 Feb 2008 20:40:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/jenesaispas4-half-life-2/#comment-149104</guid>
		<description> Quite long for just one map. I liked it. Not much fighting, mainly exploring. Looks good graphically. Stupid end.
 </description>
		<content:encoded><![CDATA[<p>Quite long for just one map. I liked it. Not much fighting, mainly exploring. Looks good graphically. Stupid end.
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		<title>By: Fluffy the Hamster</title>
		<link>http://www.planetphillip.com/posts/jenesaispas4-half-life-2/comment-page-1/#comment-43553</link>
		<dc:creator>Fluffy the Hamster</dc:creator>
		<pubDate>Mon, 18 Dec 2006 09:41:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/jenesaispas4-half-life-2/#comment-43553</guid>
		<description>&lt;b&gt;Number of Maps: &lt;/b&gt;1
&lt;b&gt;Score: &lt;/b&gt;3.5 out of 5
&lt;b&gt;Annoyance Rating: &lt;/b&gt;2.1138762 (Claustrophobics need not apply, thus they enjoy suffering psychological pain in the name of all that halfing of life)
&lt;b&gt;Lighting: &lt;/b&gt;Dark in the presence of zombies, light in the presence of everyone else.
&lt;b&gt;Architecture: &lt;/b&gt;Decent, if not cramped in some places.
&lt;b&gt;Textures: &lt;/b&gt;Decent.
&lt;b&gt;New Models/Skins/Etc.: &lt;/b&gt;Yes! Yes! YES!... Wait.. No, no, no.
&lt;b&gt;Gameplay: &lt;/b&gt;Zombie ambushing, combine duelling, headcrab baseball.

&lt;b&gt;Story?: &lt;/b&gt; You are Gordon &quot;Drunken Handbasketmaker&quot; Freeman, king of the bad-things-to-happen and saviour/destroyer of mankind. You are somewhere for some reason (again) and armed with your trusty crowbar. Let&#039;s prove those anti-violence heterosexual single moms wrong!

&lt;b&gt;Onwards: &lt;/b&gt;What&#039;s up, dawgs?

*cough* So, I downloaded Jenesaispas4 (try saying that three times fast) for no specific reason. It was the latest map out there, so I thought why not, I feel like wasting a few minutes of my life. Oh, so, the title has absolutely nothing to do with the mod, but who cares! Lets roll with this!

My first thought arrayed to the beginning. The architecture is primarily maze-like and compact. This is due to the fact that zombies are attempting to poorly perform tactical manoeuvres. It doesn&#039;t really matter, considering that the only combative weapon you have is a crowbar. But if you are claustrophobic, you may want to play this map blind.

That being said, your enemy is mostly of the zomborific kind. You mostly face them with your trusty crowbar, pausing to smash them over the head with an arm chair when the opportunity presents it&#039;s self. Headcrabs answer to your crowbar nice enough, whenever they come up. Combine come at a later time, throwing themselves in force at you in a short burst, before answering to your flock of orchestrated bullets.

Also, scripted events mostly deal with you conducting a vertical movement, usually downwards. The man here apparently has the compulsive obsessive need to suddenly drop things and people for effect. The demoness of bad luck haunting your every step. Scary.

&lt;b&gt;Summary: &lt;/b&gt;It&#039;s decent. It&#039;s slightly better then decent, but it is essentially decent. Nothing awesome, nothing bad. Just a whole lot of crowbar swinging, back stepping and headcrab dodging.</description>
		<content:encoded><![CDATA[<p><b>Number of Maps: </b>1<br />
<b>Score: </b>3.5 out of 5<br />
<b>Annoyance Rating: </b>2.1138762 (Claustrophobics need not apply, thus they enjoy suffering psychological pain in the name of all that halfing of life)<br />
<b>Lighting: </b>Dark in the presence of zombies, light in the presence of everyone else.<br />
<b>Architecture: </b>Decent, if not cramped in some places.<br />
<b>Textures: </b>Decent.<br />
<b>New Models/Skins/Etc.: </b>Yes! Yes! YES!&#8230; Wait.. No, no, no.<br />
<b>Gameplay: </b>Zombie ambushing, combine duelling, headcrab baseball.</p>
<p><b>Story?: </b> You are Gordon &#8220;Drunken Handbasketmaker&#8221; Freeman, king of the bad-things-to-happen and saviour/destroyer of mankind. You are somewhere for some reason (again) and armed with your trusty crowbar. Let&#8217;s prove those anti-violence heterosexual single moms wrong!</p>
<p><b>Onwards: </b>What&#8217;s up, dawgs?</p>
<p>*cough* So, I downloaded Jenesaispas4 (try saying that three times fast) for no specific reason. It was the latest map out there, so I thought why not, I feel like wasting a few minutes of my life. Oh, so, the title has absolutely nothing to do with the mod, but who cares! Lets roll with this!</p>
<p>My first thought arrayed to the beginning. The architecture is primarily maze-like and compact. This is due to the fact that zombies are attempting to poorly perform tactical manoeuvres. It doesn&#8217;t really matter, considering that the only combative weapon you have is a crowbar. But if you are claustrophobic, you may want to play this map blind.</p>
<p>That being said, your enemy is mostly of the zomborific kind. You mostly face them with your trusty crowbar, pausing to smash them over the head with an arm chair when the opportunity presents it&#8217;s self. Headcrabs answer to your crowbar nice enough, whenever they come up. Combine come at a later time, throwing themselves in force at you in a short burst, before answering to your flock of orchestrated bullets.</p>
<p>Also, scripted events mostly deal with you conducting a vertical movement, usually downwards. The man here apparently has the compulsive obsessive need to suddenly drop things and people for effect. The demoness of bad luck haunting your every step. Scary.</p>
<p><b>Summary: </b>It&#8217;s decent. It&#8217;s slightly better then decent, but it is essentially decent. Nothing awesome, nothing bad. Just a whole lot of crowbar swinging, back stepping and headcrab dodging.
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		<title>By: qm</title>
		<link>http://www.planetphillip.com/posts/jenesaispas4-half-life-2/comment-page-1/#comment-35250</link>
		<dc:creator>qm</dc:creator>
		<pubDate>Sat, 02 Dec 2006 16:57:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/jenesaispas4-half-life-2/#comment-35250</guid>
		<description>andyb is right:
&quot;Je ne sais pas&quot; means &quot;I don&#039;t know&quot;.
Forget about &quot;what will I do&quot;, you just didn&#039;t understand the song you remember...</description>
		<content:encoded><![CDATA[<p>andyb is right:<br />
&#8220;Je ne sais pas&#8221; means &#8220;I don&#8217;t know&#8221;.<br />
Forget about &#8220;what will I do&#8221;, you just didn&#8217;t understand the song you remember&#8230;
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		<title>By: geekofalltrades</title>
		<link>http://www.planetphillip.com/posts/jenesaispas4-half-life-2/comment-page-1/#comment-34966</link>
		<dc:creator>geekofalltrades</dc:creator>
		<pubDate>Wed, 29 Nov 2006 03:07:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/jenesaispas4-half-life-2/#comment-34966</guid>
		<description>Hmmm. I remembered it from a song... &quot;Je suis perdu&quot; or &quot;je ne se plus&quot; must be &quot;what will I do&quot;</description>
		<content:encoded><![CDATA[<p>Hmmm. I remembered it from a song&#8230; &#8220;Je suis perdu&#8221; or &#8220;je ne se plus&#8221; must be &#8220;what will I do&#8221;
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		<title>By: andyb</title>
		<link>http://www.planetphillip.com/posts/jenesaispas4-half-life-2/comment-page-1/#comment-34946</link>
		<dc:creator>andyb</dc:creator>
		<pubDate>Tue, 28 Nov 2006 19:55:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/jenesaispas4-half-life-2/#comment-34946</guid>
		<description>je ne sais pas means &quot;I don&#039;t know&quot;</description>
		<content:encoded><![CDATA[<p>je ne sais pas means &#8220;I don&#8217;t know&#8221;
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		<title>By: geekofalltrades</title>
		<link>http://www.planetphillip.com/posts/jenesaispas4-half-life-2/comment-page-1/#comment-34943</link>
		<dc:creator>geekofalltrades</dc:creator>
		<pubDate>Tue, 28 Nov 2006 17:19:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/jenesaispas4-half-life-2/#comment-34943</guid>
		<description>Jen nais se pas means &quot;what will I do.&quot;  (I think.) Just in case anyone was curious.</description>
		<content:encoded><![CDATA[<p>Jen nais se pas means &#8220;what will I do.&#8221;  (I think.) Just in case anyone was curious.
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		<title>By: David</title>
		<link>http://www.planetphillip.com/posts/jenesaispas4-half-life-2/comment-page-1/#comment-34922</link>
		<dc:creator>David</dc:creator>
		<pubDate>Tue, 28 Nov 2006 04:47:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/jenesaispas4-half-life-2/#comment-34922</guid>
		<description>Not a bad map, certaintly enjoyable for the 10 to 15 minutes it lasted.  The extreme darkness was annoying at times but the flashlight recharges so quick its not much of a problem.  The main problem I have with it is right off the bat you clear the alley your in, turn the corner and suddenly there are 2 or 3 Zombies behind you.  Zombies dont move fast, so... where did they come from?  There are also a few weird placements of things that make for a good puzzle but an illogically set up warehouse.  
All in all a fun map; worth the download.
Cheers
David</description>
		<content:encoded><![CDATA[<p>Not a bad map, certaintly enjoyable for the 10 to 15 minutes it lasted.  The extreme darkness was annoying at times but the flashlight recharges so quick its not much of a problem.  The main problem I have with it is right off the bat you clear the alley your in, turn the corner and suddenly there are 2 or 3 Zombies behind you.  Zombies dont move fast, so&#8230; where did they come from?  There are also a few weird placements of things that make for a good puzzle but an illogically set up warehouse.<br />
All in all a fun map; worth the download.<br />
Cheers<br />
David
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		<title>By: dufferx</title>
		<link>http://www.planetphillip.com/posts/jenesaispas4-half-life-2/comment-page-1/#comment-34864</link>
		<dc:creator>dufferx</dc:creator>
		<pubDate>Sun, 26 Nov 2006 21:17:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/jenesaispas4-half-life-2/#comment-34864</guid>
		<description>Nearly as dark as Doom.  Helps to include the flashlight in your gear.</description>
		<content:encoded><![CDATA[<p>Nearly as dark as Doom.  Helps to include the flashlight in your gear.
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		<title>By: Stef</title>
		<link>http://www.planetphillip.com/posts/jenesaispas4-half-life-2/comment-page-1/#comment-34860</link>
		<dc:creator>Stef</dc:creator>
		<pubDate>Sun, 26 Nov 2006 20:47:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/jenesaispas4-half-life-2/#comment-34860</guid>
		<description>This small experience is certainly fun to play trough it&#039;s not challenging progression is quite obvious in a not too linear way the only puzzle beeing some jump to perform. Design is simple but quite enjoyable. It disapoints a little bit by missing of sound or music that could add a more trilling atmosphere and certainly by a challenging end (think it was planned to see the last part). Wort to play trough for 15 to 20 min of correct enjoyment</description>
		<content:encoded><![CDATA[<p>This small experience is certainly fun to play trough it&#8217;s not challenging progression is quite obvious in a not too linear way the only puzzle beeing some jump to perform. Design is simple but quite enjoyable. It disapoints a little bit by missing of sound or music that could add a more trilling atmosphere and certainly by a challenging end (think it was planned to see the last part). Wort to play trough for 15 to 20 min of correct enjoyment
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