Short map inside a very tall secret Combine prison. Work your way up and down the levels to find the exit into sunshine and fresh air.
Apparently the second map isn’t finished yet.
- Title: Just Like Rebel
- File Name: hl2-sp-just-like-rebel.rar
- Size : 3.57Mb
- Author: Dosia36
- Date Released: 17 Decmber 2006
- Download: PlanetPhillip Filecloud Server
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14th January 2007










































14th January 2007
I’m stuck. I can’t find the way to get to the upper levels. I’m going to play again and see if I can find it. Be Right Back
I’ll post a short review AFTER I’ve managed to finish it!
14th January 2007
Okay, I finally managed to escape!
I liked the beginning. It’s a little touch but somehow made it seem more realistic. Make sure you have the volume high enough to hear the talking.
The map itself was a little repetitive especially all those zigzag corridors. The ladder sections were strange because there didn’t seem to be any real reason why they would be like that.
Anyway, fun for maybe ten minutes but nothing special.
EDIT: I forgot to mentioned that the room with the ammo and fire drums is thoughtless, I mean who would really put ammo crates in with Ifre drums. And what exactly were fire drums doing in a prison?.
14th January 2007
I got the dreaded A.I. Disabled so deleted the thing.
14th January 2007
Score: 3.5 out of 5
Annoyance Rating: 3420- Shotguns hurt when you’re unarmoured…
New Models/Skins/Etc.: Hands/Hands/Haannddss
Gameplay: Hide the children in the closet. Time to get anti-social on these punk-arses!
Story?:
Look, there’s no time to bother if you are Gordon “You! In the third row! Turn of your *#(@!ing cellphone!” Freeman. It’s quite possible that you are Someone “Someone” Someone again. Something happened, possibly involving a rare platypus named George. Someone got hurt. Someone pushed a button and now you, the prince of darkness, must kill everything that moves with your fellow man who dreams about cheese. Awesome.
Onwards!
So this map has a tiny intro. Stuff happens that you can’t see, someone dies and people start getting shot at. It’s chaotic enough, especially if you play on Hard and have to watch for the fallen weapon and grab it as quickly as possible. After that, it becomes an interior gaunt through combine-related architecture killing everyone as quickly as possible.
To make it harder on you, the deity of all things evil, you don’t have a hazard suit. Each bullet is going to go straight through your lack of bulletproof clothing and cause you to die of lead poisoning. That being said, it’s not so much a gaunt as a hit and run deal and it will become *alot* harder than usual. That being said, the Combine will still demonstrate their complete lack of knowledge in military tactics and drop nicely to your shotgun shells. In a comfortable (and decidedly claustraphobic) architecture, the gaunt isn’t that bad. Apart from the usual soldiers and police, a few scanners and manhacks are dotted here and there to prove how useless floating robots can be.
As i’ve already noted, the architecture *isn’t* that bad and is actually quite good in some places. Though mostly blocky, the creator ensures that there’s enough random objects to interest you along the way. The enemy placement, though not particularly clever, get the job done comfortably enough.
So, what’s wrong with the mod you might say? A ton of things. For one, there’s no storyline. No background, no nothing. There’s no dialogue. No NPC interaction besides the beginning, no nothing. Just random killing which bothers me a little. Some areas are aquirably hard to get to, to some parts impossible. If you keep the NPC alive and bring him with you on your anti-social quest for freedom, he will make the doors commit genocide on you which is a problem. An elevator, which I believe was supposed to go down, didn’t and therefore required the wings of angelic noclipping fury to skip. Also, the second level isn’t done.
Summary?
It’s not bad. It’s good, actually. Quite solid all the way through regardless of the blocky architecture, repetitive textures and doors that hate all human kind. It still isn’t going to last you more then a cat’s wink, though.
Copyright:
This review was written by Fluffy The Hamster and has been published directly to PlanetPhillip by the reviewer.
15th January 2007
I like the architecture especially in the vertical way i didn’t find it hard (perhaps i’m becoming good…)i’ts a little repetitive in all the way but it’s important not to start to fast in a year that should bring us a lot of really good mods.took me arround 15 min to complete
16th January 2007
Yet another prison escape, yet another chapter one, can’t be many left. This is good as far as it went which was basically getting out of jail and reaching the day light, no structured ending and be it part one or otherwise never goes down well with gamers, you would have through by now anyone making a mod would know that. This was all a bit tight for me, not much room any where and being dark sets without a flash light you seem to spend time wedge in to dark place quite a lot. However, plenty of good and tough combat keeps you going with many set pieces needing a couple of attempt to get though, which is always a good thing. Design was good if limited with the centre stair well through the main block being well done and great ambush country. If we ever get Chapter two hope it’s more outside, or if inside the author gives us more room and better lights. 6.5/10
21st January 2007
their was no readme file with the download where do i properly install this mod i figured it was a sourcemod but it didnt show up on steam.
21st January 2007
For me it’s
C:\Program Files\Valve\Steam\SteamApps\SourceMods\
and after you restart steam it shows up in steam.Actually on mine its listed right under Jail Escape in the menu.
10th August 2009
Not bad but not brilliant. Some good combat game play.
If you haven’t played it, download and play it while we wait for some more mods.