Intro
“Good morning, Agent Freeman. You”ve been ordered here because for days we have received no word from our scientific colleagues. Our company placed 21 top-class physics specialists at the government’’s disposal to work on a highly secret research project. For days now, all our efforts to get in contact with them have been blocked.
As you can see from the slides, the research facility is heavily guarded and difficult to gain access to, being in a remote part of the Mojave desert. Your mission is to infiltrate the base and find out what has happened to our scientists. You will be conveyed to the area by helicopter and then parachute in. If it is absolutely necessary, do not hesitate to use force. My company and I will do everything we can to support you.
Good luck, Agent Freeman.”
TO USE THE TRANSLATED TITLES.TXT FILE:
1. Copy the entire contents of the titles.txt file by highlighting its contents, right-clicking and selecting “Copy”
2. Go into the “krypton” folder in your Half-Life directory
3. Use PakExplorer to open the pak0.pak file
4. Open the titles.txt file (you might want to back it up by clicking “Save As…” and saving it somewhere)
5. Highlight the entire contents of the German titles.txt file, delete it, and paste in the contents of my titles.txt file
6. Save the file (You may see the message “The pak file has been modified. Continue?” If so, click “Yes”)
7. Close PakExplorer (You may see the message “Recovering unused space may take several moments. Continue?” If so, click “Yes”)
Basic Details
- Title: Krypton
- File Name: hl1-sp-krypton.rar
- Size : 21.18Mb
- Author: Team Krypton
- Date Released: 19 April 2002
- Download: PlanetPhillip Filecloud Server
A walkthrough for this mod is available. It is in PDF format. You may be able to open this directly in your browser, depending on which one you use and its version or alternatively you can download the free Adobe Acrobat Reader
Screenshots
Click on the thumbnails below to open a medium size image. Images courtesy of Ten Four and Modifikace.cz.










15 April 2007 at 6:20 pm
How do you get English subtitles up? I’ve run the game & it only seems to be in German .
15 April 2007 at 6:39 pm
I’ve just added a section explaining how to do it in the main post. Good Luck!
15 April 2007 at 10:29 pm
I played this some time ago and didn’t much care for it. This time the controls were messed up almost beyond repair.
17 April 2007 at 9:39 pm
Hope you get the walkthrough soon.The link for it on ten four doesn’t work.Trying to activate stargates on the krypton level and think I did it right but nothin happens except a message that says go freeman go.
17 April 2007 at 9:59 pm
I did Exactly what the English Translation instructions say, and it’s still German!
18 April 2007 at 7:46 am
Me too. Still ze German!
21 April 2007 at 1:41 pm
anybody find the safe with the lazer door codes at the first camp?
24 April 2007 at 8:46 pm
Can anyone help us with the English translations? Followed step by step instructions above & it’s still all in German. Pretty please?
24 April 2007 at 10:39 pm
I just read what I needed from the txt file supplied.Thats all that gets translated anyway.
25 April 2007 at 6:51 am
Well, I finally get into the armory, get the ammo, take the heli down, take the guy out behind the big gun. Can’t ge the yellow crate to open wchich has the explosives insde so I (grr) had to no-clip. When back to the lounge, can’t climb the litte door leading to the attic, just stuck on it – no clip again. Lit the fuse & all worked, got the code. You have to be VERY fast when entering the code or you’ll have to do it multiple times. After lasers go down (briefly) another set pops uh behind you preventing you from going back. Went to the room with the 2 scientist talking to me in German (of course). According to the walkthough, you walk up to the 2nd scientist & he’s suppose to say “alright, let’s go in” & does something. NOPE! I had to fire my pistol in the air to make him bring the elevator up. So far, it’s pretty agravating.
25 April 2007 at 7:04 am
Well, that totally defeats the purpose.
25 April 2007 at 2:15 pm
To get the yellow clip to open I had to climb the crates onto the top of red container.As for the lasers there are little hand switches you can use to turn then back off for a short time.
Overall you will use noclip alot because you get stuck in a lot of places in this mod.
25 April 2007 at 2:44 pm
I climbed those crates too & got on top of the red container but nothing ever opened on the yellow container to give me access to the explosives. I finally made it to where you have to turn on all 6 power modules & the main generator. Got all 6 power modules, but where does the main generator turn on at?
25 April 2007 at 3:19 pm
Did you find the keycard needed?
25 April 2007 at 8:57 pm
Keycard? Up there? Errrr, no. I’ll have to go back & see what I missed. I thought the only keycard was in the locker?
Anyway, thanks a lot andyb.
25 April 2007 at 9:19 pm
Nevermind that lost post. I didn’t know what you were talking about since I’d slept some. I found ze keycard! Your guidance humbles me andyb!
26 April 2007 at 3:49 am
Can’t get this to run.
Comes up with an error of unknown scripted event “startleleft”
If I load a map by itself, the map seems to have lot’s of objects missing as them at a different angle, they only appear if you look at them at a certain way.
Buildings have bits missing.
I am using a clean install of HL1.
26 April 2007 at 9:39 am
Have the latest patch installed?
26 April 2007 at 5:57 pm
this mods alot of work to play,i like a good challenge but this ones starting to get annoying.
27 April 2007 at 3:48 am
I have the latest patch installed.
I have gotten it to run. It had something to do with the console. If you have the console activated, the mod won’t run.
Kind of makes it hard, if you are trying to run maps and you need the console.
27 April 2007 at 4:48 am
Hmmm … mine works with the console. At least you got it playing now!
26 October 2007 at 3:19 pm
Does anyone know hot to solve this?
LoadTGA: Only type 2 and 10 targa RGB images supported
In the Kyrpton stargate where we pass some unhostile aliens, I can’t enter the gate at the end. After the map loading, this error appears.
26 October 2007 at 9:36 pm
There is a problem with one of the TGA files in a wad file thats probably 8 bit instead of 16.I think I fixed this before but damn if I remember at the moment.
27 October 2007 at 3:58 am
If you wish to fix the problem open the pak0.pak file with pakexplorer and in the gfx\env folder delete the file m_bas_rt.TGA
pakexplorer is available here http://quakestuff.telefragged.com/
27 October 2007 at 2:16 pm
Great, It worked!
Thaks a lot.
13 February 2008 at 5:37 pm
Regarding the translation .. there is a bracket missing in the English titles.txt file. In ‘proftext2′, insert a right bracket on the line following ‘they’re headed-’ and the English text works fine. Make this correction before you copy and paste the body of this file into the PAK file as instructed.
Also I noticed that I got an error in a later map regarding a ‘pure function’ call — switching to openGL solved this problem.
31 March 2008 at 9:26 pm
A very good all round game with plenty of new stuff. I Need to go back and re-do the last map.
09 July 2008 at 8:31 am
What a mixture! Some beautiful and very imaginative environments, but immensely frustrating game play. As others have mentioned, many of the triggers….don’t. You wind up in some huge cavern, kill everything, and there’s nowehere to go and nothing to do. Then you noclip to find that one of the metal boxes has fuel inside, but opening the box requires a dozen attempts before it will function. Without a walkthrough and/or cheats this mod would be pretty much impossible, because this kind of scenario happens over and over again. But still it has its own style and vision which, despite the aggravations, do work their magic on you.
12 October 2008 at 3:27 pm
Sounds like you have to pretty much rebuild this to play it. Don’t think I’ll bother.