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	<title>Comments on: Krypton &#8211; Half-Life</title>
	<atom:link href="http://www.planetphillip.com/posts/krypton-half-life/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.planetphillip.com/posts/krypton-half-life/</link>
	<description>Finishing Half-Life is just the beginning!</description>
	<lastBuildDate>Thu, 09 Feb 2012 02:05:56 +0000</lastBuildDate>
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		<title>By: Technic</title>
		<link>http://www.planetphillip.com/posts/krypton-half-life/comment-page-1/#comment-365498</link>
		<dc:creator>Technic</dc:creator>
		<pubDate>Sun, 29 Jan 2012 19:39:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/krypton-half-life/#comment-365498</guid>
		<description>Sort of experimental mod, meaning about an experiment with star gates, well-mapped and full of fun, detail etc.

Pro&#039;s:

-Very nice level design, architecture and lighting
-Good story
-Many puzzles
-Decent combat situations
-Many weapons and ammo
-Quite long playtime
-Helpful briefings via texts
-German voices &amp; texts :)
-Nonlinear at some points

Con&#039;s:

-Bugs (triggering scripts, clipping, mod crashes etc.) and also performance issues (slow PC)
-A bit less combat imo, more puzzles, finding items etc.
-Out of a sudden spawning human grunts ---&gt; sometimes illogical or just mean
-Hard difficulty for finding items, puzzles</description>
		<content:encoded><![CDATA[<p>Sort of experimental mod, meaning about an experiment with star gates, well-mapped and full of fun, detail etc.</p>
<p>Pro&#8217;s:</p>
<p>-Very nice level design, architecture and lighting<br />
-Good story<br />
-Many puzzles<br />
-Decent combat situations<br />
-Many weapons and ammo<br />
-Quite long playtime<br />
-Helpful briefings via texts<br />
-German voices &amp; texts <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
-Nonlinear at some points</p>
<p>Con&#8217;s:</p>
<p>-Bugs (triggering scripts, clipping, mod crashes etc.) and also performance issues (slow PC)<br />
-A bit less combat imo, more puzzles, finding items etc.<br />
-Out of a sudden spawning human grunts &#8212;&gt; sometimes illogical or just mean<br />
-Hard difficulty for finding items, puzzles
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		<title>By: sxz</title>
		<link>http://www.planetphillip.com/posts/krypton-half-life/comment-page-1/#comment-222120</link>
		<dc:creator>sxz</dc:creator>
		<pubDate>Sat, 05 Jun 2010 17:44:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/krypton-half-life/#comment-222120</guid>
		<description>Can someone reupload the translated titles.txt please? I can&#039;t find it anywhere on the internet.

Thanks!</description>
		<content:encoded><![CDATA[<p>Can someone reupload the translated titles.txt please? I can&#8217;t find it anywhere on the internet.</p>
<p>Thanks!
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		<title>By: piledriver</title>
		<link>http://www.planetphillip.com/posts/krypton-half-life/comment-page-1/#comment-182223</link>
		<dc:creator>piledriver</dc:creator>
		<pubDate>Sun, 12 Oct 2008 13:27:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/krypton-half-life/#comment-182223</guid>
		<description>Sounds like you have to pretty much rebuild this to play it. Don&#039;t think I&#039;ll bother.</description>
		<content:encoded><![CDATA[<p>Sounds like you have to pretty much rebuild this to play it. Don&#8217;t think I&#8217;ll bother.
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		<title>By: Clunkfish</title>
		<link>http://www.planetphillip.com/posts/krypton-half-life/comment-page-1/#comment-166914</link>
		<dc:creator>Clunkfish</dc:creator>
		<pubDate>Wed, 09 Jul 2008 06:31:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/krypton-half-life/#comment-166914</guid>
		<description>What a mixture! Some beautiful and very imaginative environments, but immensely frustrating game play. As others have mentioned, many of the triggers....don&#039;t. You wind up in some huge cavern, kill everything, and there&#039;s nowehere to go and nothing to do. Then you noclip to find that one of the metal boxes has fuel inside, but opening the box requires a dozen attempts before it will function. Without a walkthrough and/or cheats this mod would be pretty much impossible, because this kind of scenario happens over and over again. But still it has its own style and vision which, despite the aggravations, do work their magic on you.</description>
		<content:encoded><![CDATA[<p>What a mixture! Some beautiful and very imaginative environments, but immensely frustrating game play. As others have mentioned, many of the triggers&#8230;.don&#8217;t. You wind up in some huge cavern, kill everything, and there&#8217;s nowehere to go and nothing to do. Then you noclip to find that one of the metal boxes has fuel inside, but opening the box requires a dozen attempts before it will function. Without a walkthrough and/or cheats this mod would be pretty much impossible, because this kind of scenario happens over and over again. But still it has its own style and vision which, despite the aggravations, do work their magic on you.
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		<title>By: mel</title>
		<link>http://www.planetphillip.com/posts/krypton-half-life/comment-page-1/#comment-152846</link>
		<dc:creator>mel</dc:creator>
		<pubDate>Mon, 31 Mar 2008 19:26:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/krypton-half-life/#comment-152846</guid>
		<description>
A very good all round game with plenty of new stuff. I Need to go back and re-do the last map.</description>
		<content:encoded><![CDATA[<p>A very good all round game with plenty of new stuff. I Need to go back and re-do the last map.
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		<title>By: EddieLee</title>
		<link>http://www.planetphillip.com/posts/krypton-half-life/comment-page-1/#comment-148612</link>
		<dc:creator>EddieLee</dc:creator>
		<pubDate>Wed, 13 Feb 2008 15:37:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/krypton-half-life/#comment-148612</guid>
		<description>Regarding the translation .. there is a bracket missing in the English titles.txt file. In &#039;proftext2&#039;, insert a right bracket on the line following &#039;they&#039;re headed-&#039; and the English text works fine. Make this correction before you copy and paste the body of this file into the PAK file as instructed.

Also I noticed that I got an error in a later map regarding a &#039;pure function&#039; call -- switching to openGL solved this problem.</description>
		<content:encoded><![CDATA[<p>Regarding the translation .. there is a bracket missing in the English titles.txt file. In &#8216;proftext2&#8242;, insert a right bracket on the line following &#8216;they&#8217;re headed-&#8217; and the English text works fine. Make this correction before you copy and paste the body of this file into the PAK file as instructed.</p>
<p>Also I noticed that I got an error in a later map regarding a &#8216;pure function&#8217; call &#8212; switching to openGL solved this problem.
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	<item>
		<title>By: Basara</title>
		<link>http://www.planetphillip.com/posts/krypton-half-life/comment-page-1/#comment-110750</link>
		<dc:creator>Basara</dc:creator>
		<pubDate>Sat, 27 Oct 2007 12:16:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/krypton-half-life/#comment-110750</guid>
		<description>&lt;blockquote&gt;If you wish to fix the problem open the pak0.pak file with pakexplorer and in the gfx\env folder delete the file m_bas_rt.TGA

pakexplorer is available here http://quakestuff.telefragged.com/&lt;/blockquote&gt;

Great, It worked!
Thaks a lot.</description>
		<content:encoded><![CDATA[<blockquote><p>If you wish to fix the problem open the pak0.pak file with pakexplorer and in the gfx\env folder delete the file m_bas_rt.TGA</p>
<p>pakexplorer is available here <a href="http://quakestuff.telefragged.com/" rel="nofollow">http://quakestuff.telefragged.com/</a></p></blockquote>
<p>Great, It worked!<br />
Thaks a lot.
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		<title>By: andyb</title>
		<link>http://www.planetphillip.com/posts/krypton-half-life/comment-page-1/#comment-110647</link>
		<dc:creator>andyb</dc:creator>
		<pubDate>Sat, 27 Oct 2007 01:58:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/krypton-half-life/#comment-110647</guid>
		<description>If you wish to fix the problem open the pak0.pak file with pakexplorer and in the gfx\env folder delete the file m_bas_rt.TGA

pakexplorer is available here http://quakestuff.telefragged.com/</description>
		<content:encoded><![CDATA[<p>If you wish to fix the problem open the pak0.pak file with pakexplorer and in the gfx\env folder delete the file m_bas_rt.TGA</p>
<p>pakexplorer is available here <a href="http://quakestuff.telefragged.com/" rel="nofollow">http://quakestuff.telefragged.com/</a>
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	<item>
		<title>By: andyb</title>
		<link>http://www.planetphillip.com/posts/krypton-half-life/comment-page-1/#comment-110583</link>
		<dc:creator>andyb</dc:creator>
		<pubDate>Fri, 26 Oct 2007 19:36:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/krypton-half-life/#comment-110583</guid>
		<description>There is a problem with one of the TGA files in a wad file thats probably 8 bit instead of 16.I think I fixed this before but damn if I remember at the moment.</description>
		<content:encoded><![CDATA[<p>There is a problem with one of the TGA files in a wad file thats probably 8 bit instead of 16.I think I fixed this before but damn if I remember at the moment.
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		<title>By: Basara</title>
		<link>http://www.planetphillip.com/posts/krypton-half-life/comment-page-1/#comment-110523</link>
		<dc:creator>Basara</dc:creator>
		<pubDate>Fri, 26 Oct 2007 13:19:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/krypton-half-life/#comment-110523</guid>
		<description>Does anyone know hot to solve this?

LoadTGA: Only type 2 and 10 targa RGB images supported

In the Kyrpton stargate where we pass some unhostile aliens, I can&#039;t enter the gate at the end. After the map loading, this error appears.</description>
		<content:encoded><![CDATA[<p>Does anyone know hot to solve this?</p>
<p>LoadTGA: Only type 2 and 10 targa RGB images supported</p>
<p>In the Kyrpton stargate where we pass some unhostile aliens, I can&#8217;t enter the gate at the end. After the map loading, this error appears.
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		<title>By: Goddess Alyria</title>
		<link>http://www.planetphillip.com/posts/krypton-half-life/comment-page-1/#comment-70323</link>
		<dc:creator>Goddess Alyria</dc:creator>
		<pubDate>Fri, 27 Apr 2007 02:48:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/krypton-half-life/#comment-70323</guid>
		<description>Hmmm ... mine works with the console.  At least you got it playing now!</description>
		<content:encoded><![CDATA[<p>Hmmm &#8230; mine works with the console.  At least you got it playing now!
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		<title>By: MarkSA</title>
		<link>http://www.planetphillip.com/posts/krypton-half-life/comment-page-1/#comment-70319</link>
		<dc:creator>MarkSA</dc:creator>
		<pubDate>Fri, 27 Apr 2007 01:48:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/krypton-half-life/#comment-70319</guid>
		<description>I have the latest patch installed.

I have gotten it to run. It had something to do with the console. If you have the console activated, the mod won&#039;t run.

Kind of makes it hard, if you are trying to run maps and you need the console.</description>
		<content:encoded><![CDATA[<p>I have the latest patch installed.</p>
<p>I have gotten it to run. It had something to do with the console. If you have the console activated, the mod won&#8217;t run.</p>
<p>Kind of makes it hard, if you are trying to run maps and you need the console.
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	<item>
		<title>By: bkadar</title>
		<link>http://www.planetphillip.com/posts/krypton-half-life/comment-page-1/#comment-70275</link>
		<dc:creator>bkadar</dc:creator>
		<pubDate>Thu, 26 Apr 2007 15:57:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/krypton-half-life/#comment-70275</guid>
		<description>this mods alot of work to play,i like a good challenge but this ones starting to get annoying.</description>
		<content:encoded><![CDATA[<p>this mods alot of work to play,i like a good challenge but this ones starting to get annoying.
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	<item>
		<title>By: Goddess Alyria</title>
		<link>http://www.planetphillip.com/posts/krypton-half-life/comment-page-1/#comment-70228</link>
		<dc:creator>Goddess Alyria</dc:creator>
		<pubDate>Thu, 26 Apr 2007 07:39:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/krypton-half-life/#comment-70228</guid>
		<description>Have the latest patch installed?</description>
		<content:encoded><![CDATA[<p>Have the latest patch installed?
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	<item>
		<title>By: MarkSA</title>
		<link>http://www.planetphillip.com/posts/krypton-half-life/comment-page-1/#comment-70190</link>
		<dc:creator>MarkSA</dc:creator>
		<pubDate>Thu, 26 Apr 2007 01:49:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/krypton-half-life/#comment-70190</guid>
		<description>Can&#039;t get this to run.

Comes up with an error of unknown scripted event &quot;startleleft&quot;

If I load a map by itself, the map seems to have lot&#039;s of objects missing as them at a different angle, they only appear if you look at them at a certain way.

Buildings have bits missing.

I am using a clean install of HL1.</description>
		<content:encoded><![CDATA[<p>Can&#8217;t get this to run.</p>
<p>Comes up with an error of unknown scripted event &#8220;startleleft&#8221;</p>
<p>If I load a map by itself, the map seems to have lot&#8217;s of objects missing as them at a different angle, they only appear if you look at them at a certain way.</p>
<p>Buildings have bits missing.</p>
<p>I am using a clean install of HL1.
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		<title>By: Goddess Alyria</title>
		<link>http://www.planetphillip.com/posts/krypton-half-life/comment-page-1/#comment-70153</link>
		<dc:creator>Goddess Alyria</dc:creator>
		<pubDate>Wed, 25 Apr 2007 19:19:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/krypton-half-life/#comment-70153</guid>
		<description>Nevermind that lost post.  I didn&#039;t know what you were talking about since I&#039;d slept some.  I found ze keycard!  Your guidance humbles me andyb!</description>
		<content:encoded><![CDATA[<p>Nevermind that lost post.  I didn&#8217;t know what you were talking about since I&#8217;d slept some.  I found ze keycard!  Your guidance humbles me andyb!
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	<item>
		<title>By: Goddess Alyria</title>
		<link>http://www.planetphillip.com/posts/krypton-half-life/comment-page-1/#comment-70148</link>
		<dc:creator>Goddess Alyria</dc:creator>
		<pubDate>Wed, 25 Apr 2007 18:57:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/krypton-half-life/#comment-70148</guid>
		<description>Keycard?  Up there? Errrr, no.  I&#039;ll have to go back &amp; see what I missed.  I thought the only keycard was in the locker?

Anyway, thanks a lot andyb. :)</description>
		<content:encoded><![CDATA[<p>Keycard?  Up there? Errrr, no.  I&#8217;ll have to go back &#038; see what I missed.  I thought the only keycard was in the locker?</p>
<p>Anyway, thanks a lot andyb. <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />
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	<item>
		<title>By: andyb</title>
		<link>http://www.planetphillip.com/posts/krypton-half-life/comment-page-1/#comment-70124</link>
		<dc:creator>andyb</dc:creator>
		<pubDate>Wed, 25 Apr 2007 13:19:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/krypton-half-life/#comment-70124</guid>
		<description>Did you find the keycard needed?</description>
		<content:encoded><![CDATA[<p>Did you find the keycard needed?
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	<item>
		<title>By: Goddess Alyria</title>
		<link>http://www.planetphillip.com/posts/krypton-half-life/comment-page-1/#comment-70121</link>
		<dc:creator>Goddess Alyria</dc:creator>
		<pubDate>Wed, 25 Apr 2007 12:44:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/krypton-half-life/#comment-70121</guid>
		<description>I climbed those crates too &amp; got on top of the red container but nothing ever opened on the yellow container to give me access to the explosives.  I finally made it to where you have to turn on all 6 power modules &amp; the main generator.  Got all 6 power modules, but where does the main generator turn on at?</description>
		<content:encoded><![CDATA[<p>I climbed those crates too &#038; got on top of the red container but nothing ever opened on the yellow container to give me access to the explosives.  I finally made it to where you have to turn on all 6 power modules &#038; the main generator.  Got all 6 power modules, but where does the main generator turn on at?
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	<item>
		<title>By: andyb</title>
		<link>http://www.planetphillip.com/posts/krypton-half-life/comment-page-1/#comment-70117</link>
		<dc:creator>andyb</dc:creator>
		<pubDate>Wed, 25 Apr 2007 12:15:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/krypton-half-life/#comment-70117</guid>
		<description>To get the yellow clip to open I had to climb the crates onto the top of red container.As for the lasers there are little hand switches you can use to turn then back off for a short time.

Overall you will use noclip alot because you get stuck in a lot of places in this mod.</description>
		<content:encoded><![CDATA[<p>To get the yellow clip to open I had to climb the crates onto the top of red container.As for the lasers there are little hand switches you can use to turn then back off for a short time.</p>
<p>Overall you will use noclip alot because you get stuck in a lot of places in this mod.
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	<item>
		<title>By: Goddess Alyria</title>
		<link>http://www.planetphillip.com/posts/krypton-half-life/comment-page-1/#comment-70092</link>
		<dc:creator>Goddess Alyria</dc:creator>
		<pubDate>Wed, 25 Apr 2007 05:04:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/krypton-half-life/#comment-70092</guid>
		<description>&lt;blockquote&gt;I just read what I needed from the txt file supplied.Thats all that gets translated anyway.&lt;/blockquote&gt;

Well, that totally defeats the purpose.</description>
		<content:encoded><![CDATA[<blockquote><p>I just read what I needed from the txt file supplied.Thats all that gets translated anyway.</p></blockquote>
<p>Well, that totally defeats the purpose.
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	<item>
		<title>By: Goddess Alyria</title>
		<link>http://www.planetphillip.com/posts/krypton-half-life/comment-page-1/#comment-70088</link>
		<dc:creator>Goddess Alyria</dc:creator>
		<pubDate>Wed, 25 Apr 2007 04:51:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/krypton-half-life/#comment-70088</guid>
		<description>Well, I finally get into the armory, get the ammo, take the heli down, take the guy out behind the big gun.  Can&#039;t ge the yellow crate to open wchich has the explosives insde so I (grr) had to no-clip.  When back to the lounge, can&#039;t climb the litte door leading to the attic, just stuck on it - no clip again. Lit the fuse &amp; all worked, got the code.  You have to be VERY fast when entering the code or you&#039;ll have to do it multiple times.  After lasers go down (briefly) another set pops uh behind you preventing you from going back.  Went to the room with the 2 scientist talking to me in German (of course).  According to the walkthough, you walk up to the 2nd scientist &amp; he&#039;s suppose to say &quot;alright, let&#039;s go in&quot;  &amp; does something.  NOPE!  I had to fire my pistol in the air to make him bring the elevator up.  So far, it&#039;s pretty agravating.</description>
		<content:encoded><![CDATA[<p>Well, I finally get into the armory, get the ammo, take the heli down, take the guy out behind the big gun.  Can&#8217;t ge the yellow crate to open wchich has the explosives insde so I (grr) had to no-clip.  When back to the lounge, can&#8217;t climb the litte door leading to the attic, just stuck on it &#8211; no clip again. Lit the fuse &#038; all worked, got the code.  You have to be VERY fast when entering the code or you&#8217;ll have to do it multiple times.  After lasers go down (briefly) another set pops uh behind you preventing you from going back.  Went to the room with the 2 scientist talking to me in German (of course).  According to the walkthough, you walk up to the 2nd scientist &#038; he&#8217;s suppose to say &#8220;alright, let&#8217;s go in&#8221;  &#038; does something.  NOPE!  I had to fire my pistol in the air to make him bring the elevator up.  So far, it&#8217;s pretty agravating.
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		<title>By: andyb</title>
		<link>http://www.planetphillip.com/posts/krypton-half-life/comment-page-1/#comment-70050</link>
		<dc:creator>andyb</dc:creator>
		<pubDate>Tue, 24 Apr 2007 20:39:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/krypton-half-life/#comment-70050</guid>
		<description>I just read what I needed from the txt file supplied.Thats all that gets translated anyway.</description>
		<content:encoded><![CDATA[<p>I just read what I needed from the txt file supplied.Thats all that gets translated anyway.
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		<title>By: Goddess Alyria</title>
		<link>http://www.planetphillip.com/posts/krypton-half-life/comment-page-1/#comment-70034</link>
		<dc:creator>Goddess Alyria</dc:creator>
		<pubDate>Tue, 24 Apr 2007 18:46:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/krypton-half-life/#comment-70034</guid>
		<description>Can anyone help us with the English translations?  Followed step by step instructions above &amp; it&#039;s still all in German.  Pretty please?</description>
		<content:encoded><![CDATA[<p>Can anyone help us with the English translations?  Followed step by step instructions above &#038; it&#8217;s still all in German.  Pretty please?
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		<title>By: bkadar</title>
		<link>http://www.planetphillip.com/posts/krypton-half-life/comment-page-1/#comment-69674</link>
		<dc:creator>bkadar</dc:creator>
		<pubDate>Sat, 21 Apr 2007 11:41:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/krypton-half-life/#comment-69674</guid>
		<description>anybody find the safe with the lazer door codes at the first camp?</description>
		<content:encoded><![CDATA[<p>anybody find the safe with the lazer door codes at the first camp?
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		<title>By: Goddess Alyria</title>
		<link>http://www.planetphillip.com/posts/krypton-half-life/comment-page-1/#comment-69284</link>
		<dc:creator>Goddess Alyria</dc:creator>
		<pubDate>Wed, 18 Apr 2007 05:46:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/krypton-half-life/#comment-69284</guid>
		<description>Me too.  Still ze German!</description>
		<content:encoded><![CDATA[<p>Me too.  Still ze German!
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		<title>By: ~ Jazz man ~</title>
		<link>http://www.planetphillip.com/posts/krypton-half-life/comment-page-1/#comment-69235</link>
		<dc:creator>~ Jazz man ~</dc:creator>
		<pubDate>Tue, 17 Apr 2007 19:59:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/krypton-half-life/#comment-69235</guid>
		<description>I did Exactly what the English Translation instructions say, and it&#039;s still German!</description>
		<content:encoded><![CDATA[<p>I did Exactly what the English Translation instructions say, and it&#8217;s still German!
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		<title>By: andyb</title>
		<link>http://www.planetphillip.com/posts/krypton-half-life/comment-page-1/#comment-69232</link>
		<dc:creator>andyb</dc:creator>
		<pubDate>Tue, 17 Apr 2007 19:39:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/krypton-half-life/#comment-69232</guid>
		<description>Hope you get the walkthrough soon.The link for it on ten four doesn&#039;t work.Trying to activate stargates on the krypton level and think I did it right but nothin happens except a message that says go freeman go.</description>
		<content:encoded><![CDATA[<p>Hope you get the walkthrough soon.The link for it on ten four doesn&#8217;t work.Trying to activate stargates on the krypton level and think I did it right but nothin happens except a message that says go freeman go.
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		<title>By: Dufferx</title>
		<link>http://www.planetphillip.com/posts/krypton-half-life/comment-page-1/#comment-69025</link>
		<dc:creator>Dufferx</dc:creator>
		<pubDate>Sun, 15 Apr 2007 20:29:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/krypton-half-life/#comment-69025</guid>
		<description>I played this some time ago and didn&#039;t much care for it.  This time the controls were messed up almost beyond repair.</description>
		<content:encoded><![CDATA[<p>I played this some time ago and didn&#8217;t much care for it.  This time the controls were messed up almost beyond repair.
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/krypton-half-life/comment-page-1/#comment-69003</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Sun, 15 Apr 2007 16:39:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/krypton-half-life/#comment-69003</guid>
		<description>&lt;blockquote&gt;How do you get English subtitles up?&lt;/blockquote&gt;
I&#039;ve just added a section explaining how to do it in the main post.  Good Luck!</description>
		<content:encoded><![CDATA[<blockquote><p>How do you get English subtitles up?</p></blockquote>
<p>I&#8217;ve just added a section explaining how to do it in the main post.  Good Luck!
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