Lake 17: Inland Beach - Chapter 01 for Half-Life 2: Episode One - Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Story

You play the role of one of thousands of citizens who gave their lives on the day of the 7 hour war, the day the Combine brought the world to its knees in a mere 7 hours. Each hour from this historic tale will be available in Chapter format. Chapter 1 is available for download, Chapters 2-7 will be released when they are completed. My focus for Chapter 2 will be to tell the backstory with choreographed scenes made in Faceposer, so there will be no gameplay in Chapter 2. I will be looking for voice actors to lend me a hand in the audio department within the coming months.

Author’s Note

“My goal for this project was to create a fun, challenging full length single player episode based inside of the Half-Life universe. Highlights from this episode include diverse, challenging, and creative scripted combat sequences, intuitive puzzles, realistic architecture, HDR lighting, and a climatic musical score. Strategic areaportal, hint/skip, and occluder placement allow for this episode to run smoothly on any machine that meets HL2

Reader Recommendations
20 recommendations, average score: 4.2 (out of 5), standard deviation: 0.76
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Meta Review Data
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Installed
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Manually: 1 Users

Time Taken
Average: 0 Hours, 15 Mins
Shortest: 0 Hours, 15 Mins by JellyBeanDude27
Longest: 0 Hours, 15 Mins by JellyBeanDude27
Total Time Played: 0 Hours, 15 Mins
Published

5th July 2008

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32 Comments
  1. Phillip says Play It!

    I found this map via Grinder74 (A Polish Hl2 review site) and am glad I did. OVerall I really enjoyed this mpa and certainly hope we see more from the author. There were plenty of environments and a variety of enemies.

    There were a couple of points I was curious about, the laser being the main one. The Interlopers link in the BAsic details links to a thread where the regulars of the site rip into the author. I think a little bit harsh, but then the author responds and it turns a little nasty.

    I felt the puzzle with the sheet metal was really a pian in the butt and gave up after over 5 minutes of trying to get the damn thing in position. It's a good little puzzle and the first oen slipped into palce immediately. I actually think this is Valve's fault for not giving us more control over the items we hol,d with the garvity gun.

    The map looks ike it could have done with a little more beta testing. I got stuck once (See image 09) and some doors open to nothing. Anyway, minor issues but they still should have been fiixed before release.

    All in all, I say Play It Later but definitely play it. Let's hope the series gets finished.

  2. Sortie

    5th July 2008

    This mod seems rather promising, the mapper has some realistic goals and are releasing with an episodic schedule, like MINERVA. All the guy need is some experience, which he'll undoubtfully get from releasing the first chapter. I look forward to playing this and perhaps send back some useful critical feedback.

    Well, the problem is that it is not released as a SourceMod and because of this many players are likely to completely forget about this mod once they've installed it, and it's hard to get to play it too. I recommend re-releasing this as a mod, or doing it from Chapter 2 and forward. It's not required to have any custom programming to make a SP mod, just a gameinfo.txt and a few config files and at least one map, and to figure out the rest, simply look at another mod to learn how it's done.

  3. Speckman

    5th July 2008

    Play It Later

    This is a rather enjoyable map, with the exception of a few things. One of which is the laser room, I'm not sure how this is supposed to be solved but I shot off one of the crates and used it as a platform to jump onto the pipe. Another is that the sheet metal was annoying, there is something called proffered carry angles that snaps an object a certain way when you pick it up and it would have made that much easier.

    It would be best to make it a mod if there are more files than just the map itself.

    There are a variety of locations and plenty of scenarios. Overall worth playing.

  4. bkadar

    5th July 2008

    "You play the role of one of thousands of citizens who gave their lives on the day of the 7 hour war,"

    i start dead?or before I WILL die? or a ghost. wanna be Dr. ghosty freeman.
    cant wait to play this thanks pp for keeping them coming.

    • You aren't death! The end of the Mod was six hours before your death:”Hour 1 complete! You have six hours to live…”

  5. dethtoll

    5th July 2008

    Pretty colours! Obviously it has a few things that kinda stick out for the proposed timeline, such as the HEV suit and definitely the gravity gun, but with a little bit of work and some new models this could be an excellent mod.

  6. Yochanan

    6th July 2008

    Play It Now!

    How about "Play it now" and "Play it later"? Sure, it needs a little work, but it's Chapter 1 of 7 apparently. I enjoyed this mod a lot, though had a little trouble getting on the pipes in the laser room and positioning the sheet metal as well. It was challenging, and the placement of the enemies kept me on my toes.

    Play it now but definitely play it later after the author finishes the rest.

  7. Play It Later

    Enjoyable little map, more than one way to solve the second sheet thing but why bother, if you are going to put in a puzzle use something original that makes the player have to think.

  8. Gypsy Jim

    6th July 2008

    Play It Now!

    I quite enjoyed this map to be fair, but wonder if I missed something…After the gunship battle and the abseiling combine appear, what then? I can't find a way forward, I did find a door that lead me into a "behind the scenes" area, that I suspect shouldn't have happened, but otherwise is that it?I too got stuck, behind a pile of crates, and one of those burned out tankers….I'd rather play a map I don't have to use "Noclip" on, but still I didn't find it a major hassle I suppose…@ Speckman, you can jump the lasers on the far side, though you have to be lucky not to die a few times in the attempt!

  9. but otherwise is that it?

    Almost, look for a door near the Combine tanks.

  10. Denizen

    6th July 2008

    Play It Later

    Indeed a rather enjoyable map.

  11. fragmaster

    7th July 2008

    Maybe?

    Positives :
    Excellenet level design very creative pathways
    Combat is well designed offering plenty of action
    Right amount of Ammo & Supplies
    Intresting use of Puzzles

    Cons :
    Some Combat can get intense for 1sTimers youl die alot & after a few deaths youl get the idea on how to play it
    Doors that open to blank walls
    Some Puzzles take alot patience to complete
    Save often because as it is their is no Auto-Saves

    Gameplay : played this on Normal skill for 1sTimers try on either Easy or Normal skill level

    Conclusion : A fresh Atomosphere that adds alot to Half-Life Single-player Gaming.

    Since im a Beta tester : Not Rated

    As a Gamer

  12. fragmaster

    8th July 2008

    Sortie your Right once you installed the map in your steam directories you play it & tend to forget that it was even there much later on.
    From what I hear on the grapevine Strider Mountain wont be a sourcemod but will be instead be released on an installer program.
    But lets take for an example OffShore the half-life 2 episode 2 SP Modification which was released in several beta versions which of course were sourcemods I guess that what keeps it popularity over a time.
    Some find problems when its installed sourcemod wise.
    You see it on your Steam Installed & Your Steam Favorites but dont forget the other stuff write down in your Journals & possiblely Lake 17 will be a Source Drivin Mod.

    Speckman your solution to the laser puzzle is quite simple & very difficult what I did without no-clip or cheats was:

    waiting on the second side after killing the barnacles The last Barnacle is a bug which should be corrected well anyways watch the Lasers when

    The Bottom Laser spreads away from the Top Laser Beam Jump through The Gap & Duck instantly after & The Take your Crowbar quickly break the double crates & the Valve can be Turned.

  13. fragmaster

    8th July 2008

    Screenshot number 5 "Funniest Moment"

    After doing away withe the Manhacks The combine sniper & combine guards plus the Strider go near the lake I found one straggler of a combine guard apparently he decided to take a deep swim in the Lake well combine gear must be Waterproof & Has a Repirator & maybe thats their past time when not killing Humans.

    Well he fired at me when swimming in this Lake I guess they swim with their clothes & weapons on including their Hand Grenades which popped to the surface then make splashie puddle ripples well Beats me How to see him & Beats me How the Baby Eels didnt sting him I guess Combine Guards Are More Friendly to highly Dangerous creatures of all planets they conquer.

    If he decides to finish his swim Throw him a BULLET BEER WOULDYA :))

  14. Play It Later

    also at the lasers,once the valve is turned and the water up I went to the end lg pipe and to the floor bottom without the water effect, had to climb the rocks to get back up to the water,it was above me?i like the quirks mod get.a few adjustments an this is a keeper.

  15. Mel 914 comments

    12th July 2008

    Play It Later

    Yes, agree with most of the previous comment this is good mod which need a bit of polish in places, also a bit jumpy and sticky near the start. It certainly shows a lot of promise with further chapters to come, let's hope the author gains plenty of good experience along with helpful feed back.

    For a fairly short first chapter it certainly has some hard encounters and tough puzzles, I managed to beat the lasers by jumping both at the same time. I got feed-up with the sheet metal puzzle found this annoying.

    It would be great if the author can turn this into a mod starting with a cleaned up chapter 1, which really packed some action and gameplay for a short first chapter.

  16. geekofalltrades

    23rd July 2008

    Maybe?

    A good map overall, but the author makes absolutely no effort to immerse you in its environments. Beyond the first level, there were doors that opened onto blank walls, and the placement of weapons, health and ammunition were unrealistic throughout. Perhaps the most blatant example is near the end where six or seven rocket launchers are laid side to side on the ground in a combat arena, with a nice row of rockets right next to them.

  17. Clunkfish

    24th August 2008

    Play It Now!

    I'm surprised at some of the lukewarm comments about this map – I thought it was excellent. Difficult but not impossibly so, I like the environments, the puzzle with the lasers is pretty obvious really, and yes manipulating sheet metal/oil drums/crates with the gravity gun so you can climb up is tedious but part of the authentic HL experience. If it does get put together with the next 6 parts then it promises to be one of the best mods out there.

    One thought – who in HL2 world nailed together all those crates with nothing in them? I mean, what's the point? And wouldn't they have used a nailgun? Be nice to find one of those (like in Manhunt) to use against zombies…

  18. Play It Later

    Very solid mod, with a lot of very good combat. I did find the sheet metal ramp and stack the barrels puzzle numbing. It's simply plodding, without much creativity. I prefer those little problems to be creative problems, not stacking problems. Some of the puzzles in HL2 were interesting, as in the one where you have to push the barrel under a grate to get it to change position. I encourage the modder to aim for puzzles such as that one.

    The helicopter fights were very good, perhaps a little too easy. The last fight was a little too easy also, and involved that too frequently seen problem in a lot of shooters where you can back up around a corner and wait for the enemy to come around that corner one by one and pick them off. There's got to be a better way to choreograph fight scenes. One solution is to have something implacable behind you that forces you forward into confrontation not entirely on your own terms. A flock of manhacks, a tank…?

    Am I the only one who found the early sniper way too difficult? It was tough enough to duck behind cover, but that guy could shoot *through* trees! I eventually had to go to god mode to get through.

  19. Has the author ever continued this story?? I haven't played yet, but I"m DL it as we speak, and I'm curious.

  20. Anon-01592

    12th April 2009

    Personal Favourite

    Epic game, Just freakin epic. Loved it so much

  21. Andrew

    4th May 2009

    Play It Now!

    Excellent first chapter – really enjoyed playing it. The puzzles were quite good. Never needed to use the sheet metal, but the lasers had me stumped for a short time. The phantom doors were strange. All in all a good balance between action and puzzles, but I would have liked something a little more scenic. Still, the opening sequence, played on Normal, was quite a trial by fire. Once that was over, nothing seemed quite as difficult.

  22. The downlaod links are broken.

    • Both the FileFront and GameUpdates worked for me, but anyway, I have edited the code to display the images and also added three more mirrors.

  23. Play It Now!

    I give "’Play it now’" recommendation, because it's wery interresting Mod.
    I give 5 stars for gameplay, because the author made a good balance between action/battle scenes and Puzzels.
    But I give only 3,9 stars for level design:The map structure/idea with the sniper on the hill and so on is pretty good, but laggy (invisible/not textured walls, a barnacle, who was on the ground, etc.)
    P.S. For the whole mod I would give 4,8 stars.
    P.P.S. If this author would proceed with his levels, he would be a good mapper

  24. s.anchev

    28th June 2010

    The beginning is really hard, wow, that's not a way to begin a map…

    Anyway, what's up with chapters 2 to 7? I don't like to play an "unfinished" mod, even if it is great, there is some frustration…

    Are there any news?

  25. Think Twice

    as I continue to go thru all the maps again this is one I didn't care for much. too many doors to nowhere or brick walls. opened one room near the end and it was the outside of the map. there just wasnt enough testing or corrections made to this prior to its release and that gave me a bad taste for it.
    I agree about the silly sheet metal and box stacking, theres no thought to it, it just wastes time trying to place them "just right" . unless I missed something at the very start what was the point of the rebel girl telling you to head to the basement??? IMO that didn't make sense and was a bad directive. I did enjoy the opening with the sniper, that took some strategy and thinking to accomplish but for me it all went down from there.

  26. Olrick 140 comments

    26th May 2011

    Play It Later

    A good and tall map that will take you half an hour.
    Mapping is OK but I think there are too much detail, I couldn't fight properly in the house for example. Gameplay is good with balanced action and some puzzles but playability isn't well optimized.
    Absence of scenario is compensated with GMan appearance at the end that reveal the thing get just started.
    So an high potential mod and mapper, sadly it looks aborted.

  27. Hec 1053 comments

    22nd June 2011

    Play It Now!

    Ok so I love the 7hr War and nobody tell me about this one!!, I like the concept altough I never feel I was into the 7hr war, I think that's a big expectative any mod into that specific topic is going to face as a hindrance, I mean here I felt in an environment alredy taken by the CMB, and I didn't see any relevant really linked to the 7hr war, and probably valve itself is going to have to launch some official add on or mod in order to expolde the HL franchise in the future, but I don't know really. Appart for the 1187 mod and this one, i'm still expecting some good stuff about the smashing CMB invassion to earth during the 7hr war, so I hope this project is lookin forward to be completed, but I really think that the guy or team who's developing this project, is or are just too ambitious and we certainly can not know if they reach their goals, here in 2011 probably this atempt failed….

    ReplyEdited at 8:41 AM, 22nd June 2011
  28. Maybe?

    I agree with tommiezat about how it went downhill after the opening, except the opening I thought was not good either. Right off the bat your dealing with a sniper, and a Strider, and a bunch of manhacks. Your fighting in one area for so long, it feels as if no progress is being made. The picture showcasing this game is a beautiful picteresque lake, but dont let that fool you into thinking your going to be spending much time around it's shores. You'll be too bush dodging sniper rounds to take in any scenery.

  29. This map does a good job at having multiple environments. Five different ones in fact. It also looks really nice and is very fun. There's even a strider, one of the most fun enemies to fight IMO. It also does a good job at giving you enough ammo but not too much. As for negatives, I have quite a few. Here's the list as fast as I can make it (inhales):

    The sniper in th beginning was annoying
    Too many poison headcrabs
    The pipe in that boat looking area was hard to climb
    The marks left on the walls by the laser were clearly rectangular prisms and not effects
    The pile of rocket launchers looked silly
    The clump of metrocops looked silly
    The Ravenholm into music was pointless seeing as how the environment didn't change
    Some doors led to walls
    One door led out of the map
    If you try to use the APCs at the end you get stuck in the floor
    And finally the exit door was hard to find since it was upwards on a wall and not the ground

    But overall, the fun I had with the map and the interesting visuals outweigh those. You should play it.

  30. Play It Now!

    *Sorry for reupload I forgot to rate it*

    This map does a good job at having multiple environments. Five different ones in fact. It also looks really nice and is very fun. There's even a strider, one of the most fun enemies to fight IMO. It also does a good job at giving you enough ammo but not too much. As for negatives, I have quite a few. Here's the list as fast as I can make it (inhales):

    The sniper in the beginning was annoying
    Too many poison headcrabs
    The pipe in that boat looking area was hard to climb
    The marks left on the walls by the laser were clearly rectangular prisms and not effects
    The pile of rocket launchers looked silly
    The clump of metrocops looked silly
    The Ravenholm into music was pointless seeing as how the environment didn't change
    Some doors led to walls
    One door led out of the map
    If you try to use the APCs at the end you get stuck in the floor
    And finally the exit door was hard to find since it was upwards on a wall and not the ground

    But overall, the fun I had with the map and the interesting visuals outweigh those. You should play it.

    ReplyEdited at 7:56 AM, 10th January 2014
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