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	<title>Comments on: Lake 17: Inland Beach &#8211; Chapter 01 &#8211; Half-Life 2: Ep1</title>
	<atom:link href="http://www.planetphillip.com/posts/lake-17-inland-beach-chapter-01-half-life-2-ep1/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.planetphillip.com/posts/lake-17-inland-beach-chapter-01-half-life-2-ep1/</link>
	<description>Finishing Half-Life is just the beginning!</description>
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		<title>By: Blue Lightning</title>
		<link>http://www.planetphillip.com/posts/lake-17-inland-beach-chapter-01-half-life-2-ep1/comment-page-1/#comment-335784</link>
		<dc:creator>Blue Lightning</dc:creator>
		<pubDate>Wed, 28 Dec 2011 03:31:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3748#comment-335784</guid>
		<description>I agree with tommiezat about how it went downhill after the opening, except the opening I thought was not good either. Right off the bat your dealing with a sniper, and a Strider, and a bunch of manhacks. Your fighting in one area for so long, it feels as if no progress is being made. The picture showcasing this game is a beautiful picteresque lake, but dont let that fool you into thinking your going to be spending much time around it&#039;s shores. You&#039;ll be too bush dodging sniper rounds to take in any scenery.</description>
		<content:encoded><![CDATA[<p>I agree with tommiezat about how it went downhill after the opening, except the opening I thought was not good either. Right off the bat your dealing with a sniper, and a Strider, and a bunch of manhacks. Your fighting in one area for so long, it feels as if no progress is being made. The picture showcasing this game is a beautiful picteresque lake, but dont let that fool you into thinking your going to be spending much time around it&#8217;s shores. You&#8217;ll be too bush dodging sniper rounds to take in any scenery.
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		<title>By: Hec</title>
		<link>http://www.planetphillip.com/posts/lake-17-inland-beach-chapter-01-half-life-2-ep1/comment-page-1/#comment-258735</link>
		<dc:creator>Hec</dc:creator>
		<pubDate>Wed, 22 Jun 2011 07:38:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3748#comment-258735</guid>
		<description>Ok so i love the 7hr War and nobody tell me about this one!!, i like the concept altough i never feel i was into the 7hr war, i think that&#039;s a big expectative any mod into that specific topic is going to face as a hindrance, i mean here i felt in an environment alredy taken by the CMB, and i didn&#039;t see any relevant really linked to the 7hr war, and probably valve itself is going to have to launch some official add on or mod in order to expolde the HL franchise in the future, but i don&#039;t know really. Appart for the 1187 mod and this one, i&#039;m still expecting some good stuff about the smashing CMB invassion to earth during the 7hr war, so i hope this project is lookin forward to be completed, but i really think that the guy or team who&#039;s developing this project, is or are just too ambitious and we certainly can not know if they reach their goals, here in 2011 probably this atempt failed....</description>
		<content:encoded><![CDATA[<p>Ok so i love the 7hr War and nobody tell me about this one!!, i like the concept altough i never feel i was into the 7hr war, i think that&#8217;s a big expectative any mod into that specific topic is going to face as a hindrance, i mean here i felt in an environment alredy taken by the CMB, and i didn&#8217;t see any relevant really linked to the 7hr war, and probably valve itself is going to have to launch some official add on or mod in order to expolde the HL franchise in the future, but i don&#8217;t know really. Appart for the 1187 mod and this one, i&#8217;m still expecting some good stuff about the smashing CMB invassion to earth during the 7hr war, so i hope this project is lookin forward to be completed, but i really think that the guy or team who&#8217;s developing this project, is or are just too ambitious and we certainly can not know if they reach their goals, here in 2011 probably this atempt failed&#8230;.
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		<title>By: Olrick</title>
		<link>http://www.planetphillip.com/posts/lake-17-inland-beach-chapter-01-half-life-2-ep1/comment-page-1/#comment-254891</link>
		<dc:creator>Olrick</dc:creator>
		<pubDate>Thu, 26 May 2011 19:46:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3748#comment-254891</guid>
		<description>A good and tall map that will take you half an hour.
Mapping is OK but I think there are too much detail, I couldn&#039;t fight properly in the house for example. Gameplay is good with balanced action and some puzzles but playability isn&#039;t well  optimized.
Absence of scenario is compensated with GMan appearance at the end that reveal the thing get just started.
So an high potential mod and mapper, sadly it looks aborted.</description>
		<content:encoded><![CDATA[<p>A good and tall map that will take you half an hour.<br />
Mapping is OK but I think there are too much detail, I couldn&#8217;t fight properly in the house for example. Gameplay is good with balanced action and some puzzles but playability isn&#8217;t well  optimized.<br />
Absence of scenario is compensated with GMan appearance at the end that reveal the thing get just started.<br />
So an high potential mod and mapper, sadly it looks aborted.
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		<title>By: tommiezat</title>
		<link>http://www.planetphillip.com/posts/lake-17-inland-beach-chapter-01-half-life-2-ep1/comment-page-1/#comment-235458</link>
		<dc:creator>tommiezat</dc:creator>
		<pubDate>Fri, 17 Dec 2010 20:34:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3748#comment-235458</guid>
		<description>as i continue to go thru all the maps again this is one i didn&#039;t care for much. too many doors to nowhere or brick walls. opened one room near the end and it was the outside of the map. there just wasnt enough testing or corrections made to this prior to its release and that gave me a bad taste for it. 
I agree about the silly sheet metal and box stacking, theres no thought to it, it just wastes time trying to place them &quot;just right&quot; . unless i missed something at the very start what was the point of the rebel girl telling you to head to the basement???   IMO that didn&#039;t make sense and was a bad directive.  I did enjoy the opening with the sniper, that took some strategy and thinking to accomplish but for me it all went down from there.</description>
		<content:encoded><![CDATA[<p>as i continue to go thru all the maps again this is one i didn&#8217;t care for much. too many doors to nowhere or brick walls. opened one room near the end and it was the outside of the map. there just wasnt enough testing or corrections made to this prior to its release and that gave me a bad taste for it.<br />
I agree about the silly sheet metal and box stacking, theres no thought to it, it just wastes time trying to place them &#8220;just right&#8221; . unless i missed something at the very start what was the point of the rebel girl telling you to head to the basement???   IMO that didn&#8217;t make sense and was a bad directive.  I did enjoy the opening with the sniper, that took some strategy and thinking to accomplish but for me it all went down from there.
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		<title>By: s.anchev</title>
		<link>http://www.planetphillip.com/posts/lake-17-inland-beach-chapter-01-half-life-2-ep1/comment-page-1/#comment-223321</link>
		<dc:creator>s.anchev</dc:creator>
		<pubDate>Mon, 28 Jun 2010 21:21:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3748#comment-223321</guid>
		<description>The beginning is really hard, wow, that&#039;s not a way to begin a map...

Anyway, what&#039;s up with chapters 2 to 7? I don&#039;t like to play an &quot;unfinished&quot; mod, even if it is great, there is some frustration...

Are there any news?</description>
		<content:encoded><![CDATA[<p>The beginning is really hard, wow, that&#8217;s not a way to begin a map&#8230;</p>
<p>Anyway, what&#8217;s up with chapters 2 to 7? I don&#8217;t like to play an &#8220;unfinished&#8221; mod, even if it is great, there is some frustration&#8230;</p>
<p>Are there any news?
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		<title>By: h</title>
		<link>http://www.planetphillip.com/posts/lake-17-inland-beach-chapter-01-half-life-2-ep1/comment-page-1/#comment-209617</link>
		<dc:creator>h</dc:creator>
		<pubDate>Mon, 07 Sep 2009 23:57:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3748#comment-209617</guid>
		<description>
I give &#039;&#039;Play it now&#039;&#039; recommendation, because it&#039;s wery interresting Mod.
I give 5 stars for gameplay, because the author made a good  balance between action/battle scenes and Puzzels. 
But I give only 3,9 stars for level design:The map structure/idea with the sniper on the hill and so on is pretty good, but laggy (invisible/not textured walls, a barnacle, who was on the ground, etc.)
P.S. For the whole mod i would give 4,8 stars.
P.P.S. If this author would proceed with his levels, he would be a good mapper</description>
		<content:encoded><![CDATA[<p>I give &#8221;Play it now&#8221; recommendation, because it&#8217;s wery interresting Mod.<br />
I give 5 stars for gameplay, because the author made a good  balance between action/battle scenes and Puzzels.<br />
But I give only 3,9 stars for level design:The map structure/idea with the sniper on the hill and so on is pretty good, but laggy (invisible/not textured walls, a barnacle, who was on the ground, etc.)<br />
P.S. For the whole mod i would give 4,8 stars.<br />
P.P.S. If this author would proceed with his levels, he would be a good mapper
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	<item>
		<title>By: h</title>
		<link>http://www.planetphillip.com/posts/lake-17-inland-beach-chapter-01-half-life-2-ep1/comment-page-1/#comment-209614</link>
		<dc:creator>h</dc:creator>
		<pubDate>Mon, 07 Sep 2009 23:38:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3748#comment-209614</guid>
		<description>You aren&#039;t death! The end of the Mod was six hours before your death:&#039;&#039;Hour 1 complete! You have six hours to live...&#039;&#039;</description>
		<content:encoded><![CDATA[<p>You aren&#8217;t death! The end of the Mod was six hours before your death:&#8221;Hour 1 complete! You have six hours to live&#8230;&#8221;
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/lake-17-inland-beach-chapter-01-half-life-2-ep1/comment-page-1/#comment-207298</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Fri, 17 Jul 2009 13:41:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3748#comment-207298</guid>
		<description>Both the FileFront and GameUpdates worked for me, but anyway, I have edited the code to display the images and also added three more mirrors.</description>
		<content:encoded><![CDATA[<p>Both the FileFront and GameUpdates worked for me, but anyway, I have edited the code to display the images and also added three more mirrors.
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		<title>By: Jike</title>
		<link>http://www.planetphillip.com/posts/lake-17-inland-beach-chapter-01-half-life-2-ep1/comment-page-1/#comment-207291</link>
		<dc:creator>Jike</dc:creator>
		<pubDate>Fri, 17 Jul 2009 12:01:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3748#comment-207291</guid>
		<description>The downlaod links are broken.</description>
		<content:encoded><![CDATA[<p>The downlaod links are broken.
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		<title>By: Andrew</title>
		<link>http://www.planetphillip.com/posts/lake-17-inland-beach-chapter-01-half-life-2-ep1/comment-page-1/#comment-203633</link>
		<dc:creator>Andrew</dc:creator>
		<pubDate>Mon, 04 May 2009 09:55:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3748#comment-203633</guid>
		<description>
Excellent first chapter - really enjoyed playing it. The puzzles were quite good. Never needed to use the sheet metal, but the lasers had me stumped for a short time. The phantom doors were strange. All in all a good balance between action and puzzles, but I would have liked something a little more scenic. Still, the opening sequence, played on Normal, was quite a trial by fire. Once that was over, nothing seemed quite as difficult.</description>
		<content:encoded><![CDATA[<p>Excellent first chapter &#8211; really enjoyed playing it. The puzzles were quite good. Never needed to use the sheet metal, but the lasers had me stumped for a short time. The phantom doors were strange. All in all a good balance between action and puzzles, but I would have liked something a little more scenic. Still, the opening sequence, played on Normal, was quite a trial by fire. Once that was over, nothing seemed quite as difficult.
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		<title>By: Anon-01592</title>
		<link>http://www.planetphillip.com/posts/lake-17-inland-beach-chapter-01-half-life-2-ep1/comment-page-1/#comment-202351</link>
		<dc:creator>Anon-01592</dc:creator>
		<pubDate>Sun, 12 Apr 2009 00:03:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3748#comment-202351</guid>
		<description>
Epic game, Just freakin epic. Loved it so much</description>
		<content:encoded><![CDATA[<p>Epic game, Just freakin epic. Loved it so much
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		<title>By: Old Scratch</title>
		<link>http://www.planetphillip.com/posts/lake-17-inland-beach-chapter-01-half-life-2-ep1/comment-page-1/#comment-199019</link>
		<dc:creator>Old Scratch</dc:creator>
		<pubDate>Sun, 01 Mar 2009 19:40:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3748#comment-199019</guid>
		<description>Has the author ever continued this story??  I haven&#039;t played yet, but I&quot;m DL it as we speak, and I&#039;m curious.</description>
		<content:encoded><![CDATA[<p>Has the author ever continued this story??  I haven&#8217;t played yet, but I&#8221;m DL it as we speak, and I&#8217;m curious.
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		<title>By: shawn</title>
		<link>http://www.planetphillip.com/posts/lake-17-inland-beach-chapter-01-half-life-2-ep1/comment-page-1/#comment-195553</link>
		<dc:creator>shawn</dc:creator>
		<pubDate>Mon, 19 Jan 2009 05:01:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3748#comment-195553</guid>
		<description>
Very solid mod, with a lot of very good combat. I did find the sheet metal ramp and stack the barrels puzzle numbing. It&#039;s simply plodding, without much creativity. I prefer those little problems to be creative problems, not stacking problems. Some of the puzzles in HL2 were interesting, as in the one where you have to push the barrel under a grate to get it to change position. I encourage the modder to aim for puzzles such as that one. 

The helicopter fights were very good, perhaps a little too easy. The last fight was a little too easy also, and involved that too frequently seen problem in a lot of shooters where you can back up around a corner and wait for the enemy to come around that corner one by one and pick them off. There&#039;s got to be a better way to choreograph fight scenes. One solution is to have something implacable behind you that forces you forward into confrontation not entirely on your own terms. A flock of manhacks, a tank...?

Am I the only one who found the early sniper way too difficult? It was tough enough to duck behind cover, but that guy could shoot  *through* trees! I eventually had to go to god mode to get through.</description>
		<content:encoded><![CDATA[<p>Very solid mod, with a lot of very good combat. I did find the sheet metal ramp and stack the barrels puzzle numbing. It&#8217;s simply plodding, without much creativity. I prefer those little problems to be creative problems, not stacking problems. Some of the puzzles in HL2 were interesting, as in the one where you have to push the barrel under a grate to get it to change position. I encourage the modder to aim for puzzles such as that one. </p>
<p>The helicopter fights were very good, perhaps a little too easy. The last fight was a little too easy also, and involved that too frequently seen problem in a lot of shooters where you can back up around a corner and wait for the enemy to come around that corner one by one and pick them off. There&#8217;s got to be a better way to choreograph fight scenes. One solution is to have something implacable behind you that forces you forward into confrontation not entirely on your own terms. A flock of manhacks, a tank&#8230;?</p>
<p>Am I the only one who found the early sniper way too difficult? It was tough enough to duck behind cover, but that guy could shoot  *through* trees! I eventually had to go to god mode to get through.
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		<title>By: Clunkfish</title>
		<link>http://www.planetphillip.com/posts/lake-17-inland-beach-chapter-01-half-life-2-ep1/comment-page-1/#comment-174587</link>
		<dc:creator>Clunkfish</dc:creator>
		<pubDate>Sun, 24 Aug 2008 18:40:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3748#comment-174587</guid>
		<description>I&#039;m surprised at some of the lukewarm comments about this map - I thought it was excellent. Difficult but not impossibly so, I like the environments, the puzzle with the lasers is pretty obvious really, and yes manipulating sheet metal/oil drums/crates with the gravity gun so you can climb up is tedious but part of the authentic HL experience. If it does get put together with the next 6 parts then it promises to be one of the best mods out there.

One thought - who in HL2 world nailed together all those crates with nothing in them? I mean, what&#039;s the point? And wouldn&#039;t they have used a nailgun? Be nice to find one of those (like in Manhunt) to use against zombies...</description>
		<content:encoded><![CDATA[<p>I&#8217;m surprised at some of the lukewarm comments about this map &#8211; I thought it was excellent. Difficult but not impossibly so, I like the environments, the puzzle with the lasers is pretty obvious really, and yes manipulating sheet metal/oil drums/crates with the gravity gun so you can climb up is tedious but part of the authentic HL experience. If it does get put together with the next 6 parts then it promises to be one of the best mods out there.</p>
<p>One thought &#8211; who in HL2 world nailed together all those crates with nothing in them? I mean, what&#8217;s the point? And wouldn&#8217;t they have used a nailgun? Be nice to find one of those (like in Manhunt) to use against zombies&#8230;
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		<title>By: geekofalltrades</title>
		<link>http://www.planetphillip.com/posts/lake-17-inland-beach-chapter-01-half-life-2-ep1/comment-page-1/#comment-169017</link>
		<dc:creator>geekofalltrades</dc:creator>
		<pubDate>Tue, 22 Jul 2008 23:40:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3748#comment-169017</guid>
		<description>  A good map overall, but the author makes absolutely no effort to immerse you in its environments.  Beyond the first level, there were doors that opened onto blank walls, and the placement of weapons, health and ammunition were unrealistic throughout.  Perhaps the most blatant example is near the end where six or seven rocket launchers are laid side to side on the ground in a combat arena, with a nice row of rockets right next to them.</description>
		<content:encoded><![CDATA[<p>A good map overall, but the author makes absolutely no effort to immerse you in its environments.  Beyond the first level, there were doors that opened onto blank walls, and the placement of weapons, health and ammunition were unrealistic throughout.  Perhaps the most blatant example is near the end where six or seven rocket launchers are laid side to side on the ground in a combat arena, with a nice row of rockets right next to them.
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		<title>By: mel</title>
		<link>http://www.planetphillip.com/posts/lake-17-inland-beach-chapter-01-half-life-2-ep1/comment-page-1/#comment-167324</link>
		<dc:creator>mel</dc:creator>
		<pubDate>Sat, 12 Jul 2008 03:35:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3748#comment-167324</guid>
		<description>
Yes, agree with most of the previous comment this is good mod which need a bit of polish in places, also a bit jumpy and sticky near the start. It certainly shows a lot of promise with further chapters to come, let’s hope the author gains plenty of good experience along with helpful feed back. 

For a fairly short first chapter it certainly has some hard encounters and tough puzzles, I managed to beat the lasers by jumping both at the same time. I got feed-up with the sheet metal puzzle found this annoying. 

It would be great if the author can turn this into a mod starting with a cleaned up chapter 1, which really packed some action and gameplay for a short first chapter.</description>
		<content:encoded><![CDATA[<p>Yes, agree with most of the previous comment this is good mod which need a bit of polish in places, also a bit jumpy and sticky near the start. It certainly shows a lot of promise with further chapters to come, let’s hope the author gains plenty of good experience along with helpful feed back. </p>
<p>For a fairly short first chapter it certainly has some hard encounters and tough puzzles, I managed to beat the lasers by jumping both at the same time. I got feed-up with the sheet metal puzzle found this annoying. </p>
<p>It would be great if the author can turn this into a mod starting with a cleaned up chapter 1, which really packed some action and gameplay for a short first chapter.
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		<title>By: bkadar</title>
		<link>http://www.planetphillip.com/posts/lake-17-inland-beach-chapter-01-half-life-2-ep1/comment-page-1/#comment-167179</link>
		<dc:creator>bkadar</dc:creator>
		<pubDate>Fri, 11 Jul 2008 02:01:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3748#comment-167179</guid>
		<description>
also at the lasers,once the valve is turned and the water up i went to the end lg pipe and to the floor bottom without the water effect, had to climb the rocks to get back up to the water,it was above me?i like the quirks mod get.a few adjustments an this is a keeper.</description>
		<content:encoded><![CDATA[<p>also at the lasers,once the valve is turned and the water up i went to the end lg pipe and to the floor bottom without the water effect, had to climb the rocks to get back up to the water,it was above me?i like the quirks mod get.a few adjustments an this is a keeper.
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		<title>By: fragmaster</title>
		<link>http://www.planetphillip.com/posts/lake-17-inland-beach-chapter-01-half-life-2-ep1/comment-page-1/#comment-166758</link>
		<dc:creator>fragmaster</dc:creator>
		<pubDate>Tue, 08 Jul 2008 00:40:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3748#comment-166758</guid>
		<description>Screenshot number 5    &quot;Funniest Moment&quot;

 After doing away withe the Manhacks  The combine sniper &amp; combine guards plus the Strider go near the lake i found one straggler of a combine guard apparently he decided to take a deep swim in the Lake well combine gear must be Waterproof &amp; Has a Repirator &amp; maybe thats their past time when not killing Humans.

Well he fired at me when swimming in this Lake i guess they swim with their clothes &amp; weapons on including their Hand Grenades which popped to the surface then make splashie puddle ripples well Beats me How to see him &amp; Beats me How the Baby Eels didnt sting him I guess Combine Guards Are More Friendly to highly Dangerous creatures of all planets they conquer.

If he decides to finish his swim Throw him a BULLET BEER WOULDYA :))</description>
		<content:encoded><![CDATA[<p>Screenshot number 5    &#8220;Funniest Moment&#8221;</p>
<p> After doing away withe the Manhacks  The combine sniper &amp; combine guards plus the Strider go near the lake i found one straggler of a combine guard apparently he decided to take a deep swim in the Lake well combine gear must be Waterproof &amp; Has a Repirator &amp; maybe thats their past time when not killing Humans.</p>
<p>Well he fired at me when swimming in this Lake i guess they swim with their clothes &amp; weapons on including their Hand Grenades which popped to the surface then make splashie puddle ripples well Beats me How to see him &amp; Beats me How the Baby Eels didnt sting him I guess Combine Guards Are More Friendly to highly Dangerous creatures of all planets they conquer.</p>
<p>If he decides to finish his swim Throw him a BULLET BEER WOULDYA <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> )
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		<title>By: fragmaster</title>
		<link>http://www.planetphillip.com/posts/lake-17-inland-beach-chapter-01-half-life-2-ep1/comment-page-1/#comment-166751</link>
		<dc:creator>fragmaster</dc:creator>
		<pubDate>Tue, 08 Jul 2008 00:18:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3748#comment-166751</guid>
		<description>Sortie your Right once you installed the map in your steam directories you play it &amp; tend to forget that it was even there much later on.
From what i hear on the grapevine Strider Mountain wont be a sourcemod but will be instead be released on an installer program.
But lets take for an example OffShore the half-life 2 episode 2 SP Modification which was released in several beta versions which of course were sourcemods i guess that what keeps it popularity over a time.
Some find problems when its installed sourcemod wise.
You see it on your Steam Installed &amp; Your Steam Favorites but dont forget the other stuff  write down in your Journals &amp; possiblely Lake 17 will be a Source Drivin Mod.

Speckman your solution to the laser puzzle is quite simple &amp; very difficult  what i did without no-clip or cheats was:

waiting on the second side after killing the barnacles  The last Barnacle is a bug which should be corrected well anyways watch the Lasers when 

The Bottom Laser spreads away from the Top Laser Beam Jump through The Gap &amp; Duck instantly after  &amp; The Take your Crowbar quickly break the double crates &amp; the Valve can be Turned.</description>
		<content:encoded><![CDATA[<p>Sortie your Right once you installed the map in your steam directories you play it &amp; tend to forget that it was even there much later on.<br />
From what i hear on the grapevine Strider Mountain wont be a sourcemod but will be instead be released on an installer program.<br />
But lets take for an example OffShore the half-life 2 episode 2 SP Modification which was released in several beta versions which of course were sourcemods i guess that what keeps it popularity over a time.<br />
Some find problems when its installed sourcemod wise.<br />
You see it on your Steam Installed &amp; Your Steam Favorites but dont forget the other stuff  write down in your Journals &amp; possiblely Lake 17 will be a Source Drivin Mod.</p>
<p>Speckman your solution to the laser puzzle is quite simple &amp; very difficult  what i did without no-clip or cheats was:</p>
<p>waiting on the second side after killing the barnacles  The last Barnacle is a bug which should be corrected well anyways watch the Lasers when </p>
<p>The Bottom Laser spreads away from the Top Laser Beam Jump through The Gap &amp; Duck instantly after  &amp; The Take your Crowbar quickly break the double crates &amp; the Valve can be Turned.
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		<title>By: fragmaster</title>
		<link>http://www.planetphillip.com/posts/lake-17-inland-beach-chapter-01-half-life-2-ep1/comment-page-1/#comment-166697</link>
		<dc:creator>fragmaster</dc:creator>
		<pubDate>Mon, 07 Jul 2008 15:03:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3748#comment-166697</guid>
		<description>
Positives :
Excellenet level design very creative pathways
Combat is well designed offering plenty of action 
Right amount of Ammo &amp; Supplies
Intresting use of Puzzles

Cons :
Some Combat can get intense for 1sTimers youl die alot &amp; after a few deaths youl get the idea on how to play it
Doors that open to blank walls 
Some Puzzles take alot patience to complete 
Save often because as it is their is no Auto-Saves 

Gameplay : played this on Normal skill  for 1sTimers try on either Easy or Normal skill level 

Conclusion : A fresh Atomosphere that adds alot to Half-Life Single-player Gaming.

Since im a Beta tester : Not Rated 

As a Gamer</description>
		<content:encoded><![CDATA[<p>Positives :<br />
Excellenet level design very creative pathways<br />
Combat is well designed offering plenty of action<br />
Right amount of Ammo &amp; Supplies<br />
Intresting use of Puzzles</p>
<p>Cons :<br />
Some Combat can get intense for 1sTimers youl die alot &amp; after a few deaths youl get the idea on how to play it<br />
Doors that open to blank walls<br />
Some Puzzles take alot patience to complete<br />
Save often because as it is their is no Auto-Saves </p>
<p>Gameplay : played this on Normal skill  for 1sTimers try on either Easy or Normal skill level </p>
<p>Conclusion : A fresh Atomosphere that adds alot to Half-Life Single-player Gaming.</p>
<p>Since im a Beta tester : Not Rated </p>
<p>As a Gamer
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		<title>By: Denizen</title>
		<link>http://www.planetphillip.com/posts/lake-17-inland-beach-chapter-01-half-life-2-ep1/comment-page-1/#comment-166546</link>
		<dc:creator>Denizen</dc:creator>
		<pubDate>Sun, 06 Jul 2008 18:53:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3748#comment-166546</guid>
		<description>
Indeed a rather enjoyable map.</description>
		<content:encoded><![CDATA[<p>Indeed a rather enjoyable map.
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/lake-17-inland-beach-chapter-01-half-life-2-ep1/comment-page-1/#comment-166506</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Sun, 06 Jul 2008 14:38:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3748#comment-166506</guid>
		<description>&lt;blockquote&gt;but otherwise is that it?&lt;/blockquote&gt;
Almost, look for a door near the Combine tanks.</description>
		<content:encoded><![CDATA[<blockquote><p>but otherwise is that it?</p></blockquote>
<p>Almost, look for a door near the Combine tanks.
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		<title>By: Gypsy Jim</title>
		<link>http://www.planetphillip.com/posts/lake-17-inland-beach-chapter-01-half-life-2-ep1/comment-page-1/#comment-166502</link>
		<dc:creator>Gypsy Jim</dc:creator>
		<pubDate>Sun, 06 Jul 2008 14:22:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3748#comment-166502</guid>
		<description>
I quite enjoyed this map to be fair, but wonder if I missed something...After the gunship battle and the abseiling combine appear, what then? I can&#039;t find a way forward, I did find a door that lead me into a &quot;behind the scenes&quot; area, that I suspect shouldn&#039;t have happened, but otherwise is that it?I too got stuck, behind a pile of crates, and one of those burned out tankers....I&#039;d rather play a map I don&#039;t have to use &quot;Noclip&quot; on, but still I didn&#039;t find it a major hassle I suppose...@ Speckman, you can jump the lasers on the far side, though you have to be lucky not to die a few times in the attempt!</description>
		<content:encoded><![CDATA[<p>I quite enjoyed this map to be fair, but wonder if I missed something&#8230;After the gunship battle and the abseiling combine appear, what then? I can&#8217;t find a way forward, I did find a door that lead me into a &#8220;behind the scenes&#8221; area, that I suspect shouldn&#8217;t have happened, but otherwise is that it?I too got stuck, behind a pile of crates, and one of those burned out tankers&#8230;.I&#8217;d rather play a map I don&#8217;t have to use &#8220;Noclip&#8221; on, but still I didn&#8217;t find it a major hassle I suppose&#8230;@ Speckman, you can jump the lasers on the far side, though you have to be lucky not to die a few times in the attempt!
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		<title>By: Zeek</title>
		<link>http://www.planetphillip.com/posts/lake-17-inland-beach-chapter-01-half-life-2-ep1/comment-page-1/#comment-166492</link>
		<dc:creator>Zeek</dc:creator>
		<pubDate>Sun, 06 Jul 2008 12:17:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3748#comment-166492</guid>
		<description>
Enjoyable little map, more than one way to solve the second sheet thing but why bother, if you are going to put in a puzzle use something original that makes the player have to think.</description>
		<content:encoded><![CDATA[<p>Enjoyable little map, more than one way to solve the second sheet thing but why bother, if you are going to put in a puzzle use something original that makes the player have to think.
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		<title>By: Yochanan</title>
		<link>http://www.planetphillip.com/posts/lake-17-inland-beach-chapter-01-half-life-2-ep1/comment-page-1/#comment-166456</link>
		<dc:creator>Yochanan</dc:creator>
		<pubDate>Sun, 06 Jul 2008 07:56:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3748#comment-166456</guid>
		<description>
How about &quot;Play it now&quot; and &quot;Play it later&quot;? Sure, it needs a little work, but it&#039;s Chapter 1 of 7 apparently. I enjoyed this mod a lot, though had a little trouble getting on the pipes in the laser room and positioning the sheet metal as well. It was challenging, and the placement of the enemies kept me on my toes. 

Play it now but definitely play it later after the author finishes the rest.</description>
		<content:encoded><![CDATA[<p>How about &#8220;Play it now&#8221; and &#8220;Play it later&#8221;? Sure, it needs a little work, but it&#8217;s Chapter 1 of 7 apparently. I enjoyed this mod a lot, though had a little trouble getting on the pipes in the laser room and positioning the sheet metal as well. It was challenging, and the placement of the enemies kept me on my toes. </p>
<p>Play it now but definitely play it later after the author finishes the rest.
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		<title>By: dethtoll</title>
		<link>http://www.planetphillip.com/posts/lake-17-inland-beach-chapter-01-half-life-2-ep1/comment-page-1/#comment-166330</link>
		<dc:creator>dethtoll</dc:creator>
		<pubDate>Sat, 05 Jul 2008 17:42:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3748#comment-166330</guid>
		<description>Pretty colours! Obviously it has a few things that kinda stick out for the proposed timeline, such as the HEV suit and definitely the gravity gun, but with a little bit of work and some new models this could be an excellent mod.</description>
		<content:encoded><![CDATA[<p>Pretty colours! Obviously it has a few things that kinda stick out for the proposed timeline, such as the HEV suit and definitely the gravity gun, but with a little bit of work and some new models this could be an excellent mod.
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		<title>By: bkadar</title>
		<link>http://www.planetphillip.com/posts/lake-17-inland-beach-chapter-01-half-life-2-ep1/comment-page-1/#comment-166310</link>
		<dc:creator>bkadar</dc:creator>
		<pubDate>Sat, 05 Jul 2008 16:19:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3748#comment-166310</guid>
		<description>&quot;You play the role of one of thousands of citizens who gave their lives on the day of the 7 hour war,&quot;


i start dead?or before i WILL die? or a ghost. wanna be Dr. ghosty freeman.
cant wait to play this thanks pp for keeping them coming.</description>
		<content:encoded><![CDATA[<p>&#8220;You play the role of one of thousands of citizens who gave their lives on the day of the 7 hour war,&#8221;</p>
<p>i start dead?or before i WILL die? or a ghost. wanna be Dr. ghosty freeman.<br />
cant wait to play this thanks pp for keeping them coming.
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		<title>By: Speckman</title>
		<link>http://www.planetphillip.com/posts/lake-17-inland-beach-chapter-01-half-life-2-ep1/comment-page-1/#comment-166309</link>
		<dc:creator>Speckman</dc:creator>
		<pubDate>Sat, 05 Jul 2008 16:13:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3748#comment-166309</guid>
		<description>
This is a rather enjoyable map, with the exception of a few things. One of which is the laser room, I&#039;m not sure how this is supposed to be solved but I shot off one of the crates and used it as a platform to jump onto the pipe. Another is that the sheet metal was annoying, there is something called proffered carry angles that snaps an object a certain way when you pick it up and it would have made that much easier. 

It would be best to make it a mod if there are more files than just the map itself.

There are a variety of locations and plenty of scenarios. Overall worth playing.</description>
		<content:encoded><![CDATA[<p>This is a rather enjoyable map, with the exception of a few things. One of which is the laser room, I&#8217;m not sure how this is supposed to be solved but I shot off one of the crates and used it as a platform to jump onto the pipe. Another is that the sheet metal was annoying, there is something called proffered carry angles that snaps an object a certain way when you pick it up and it would have made that much easier. </p>
<p>It would be best to make it a mod if there are more files than just the map itself.</p>
<p>There are a variety of locations and plenty of scenarios. Overall worth playing.
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		<title>By: Sortie</title>
		<link>http://www.planetphillip.com/posts/lake-17-inland-beach-chapter-01-half-life-2-ep1/comment-page-1/#comment-166290</link>
		<dc:creator>Sortie</dc:creator>
		<pubDate>Sat, 05 Jul 2008 13:46:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3748#comment-166290</guid>
		<description>This mod seems rather promising, the mapper has some realistic goals and are releasing with an episodic schedule, like MINERVA. All the guy need is some experience, which he&#039;ll undoubtfully get from releasing the first chapter. I look forward to playing this and perhaps send back some useful critical feedback.

Well, the problem is that it is not released as a SourceMod and because of this many players are likely to completely forget about this mod once they&#039;ve installed it, and it&#039;s hard to get to play it too. I recommend re-releasing this as a mod, or doing it from Chapter 2 and forward. It&#039;s not required to have any custom programming to make a SP mod, just a gameinfo.txt and a few config files and at least one map, and to figure out the rest, simply look at another mod to learn how it&#039;s done.</description>
		<content:encoded><![CDATA[<p>This mod seems rather promising, the mapper has some realistic goals and are releasing with an episodic schedule, like MINERVA. All the guy need is some experience, which he&#8217;ll undoubtfully get from releasing the first chapter. I look forward to playing this and perhaps send back some useful critical feedback.</p>
<p>Well, the problem is that it is not released as a SourceMod and because of this many players are likely to completely forget about this mod once they&#8217;ve installed it, and it&#8217;s hard to get to play it too. I recommend re-releasing this as a mod, or doing it from Chapter 2 and forward. It&#8217;s not required to have any custom programming to make a SP mod, just a gameinfo.txt and a few config files and at least one map, and to figure out the rest, simply look at another mod to learn how it&#8217;s done.
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/lake-17-inland-beach-chapter-01-half-life-2-ep1/comment-page-1/#comment-166260</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Sat, 05 Jul 2008 10:08:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3748#comment-166260</guid>
		<description>
I found this map via &lt;a href=&quot;http://www.grinder74.com&quot;&gt;Grinder74&lt;/a&gt; (A Polish Hl2 review site) and am glad I did.  OVerall I really enjoyed this mpa and certainly hope we see more from the author.  There were plenty of environments and a variety of enemies.

There were a couple of points I was curious about, the laser being the main one.  The Interlopers link in the BAsic details links to a thread where the regulars of the site rip into the author.  I think a little bit harsh, but then the author responds and it turns a little nasty.

I felt the puzzle with the sheet metal was really a pian in the butt and gave up after over 5 minutes of trying to get the damn thing in position.  It&#039;s a good little puzzle and the first oen slipped into palce immediately.  I actually think this is Valve&#039;s fault for not giving us more control over the items we hol,d with the garvity gun.

The map looks ike it could have done with a little more beta testing.  I got stuck once (See image 09) and some doors open to nothing.  Anyway, minor issues but they still should have been fiixed before release.

All in all, I say &lt;em&gt;Play It Later&lt;/em&gt; but definitely play it.  Let&#039;s hope the series gets finished.</description>
		<content:encoded><![CDATA[<p>I found this map via <a href="http://www.grinder74.com">Grinder74</a> (A Polish Hl2 review site) and am glad I did.  OVerall I really enjoyed this mpa and certainly hope we see more from the author.  There were plenty of environments and a variety of enemies.</p>
<p>There were a couple of points I was curious about, the laser being the main one.  The Interlopers link in the BAsic details links to a thread where the regulars of the site rip into the author.  I think a little bit harsh, but then the author responds and it turns a little nasty.</p>
<p>I felt the puzzle with the sheet metal was really a pian in the butt and gave up after over 5 minutes of trying to get the damn thing in position.  It&#8217;s a good little puzzle and the first oen slipped into palce immediately.  I actually think this is Valve&#8217;s fault for not giving us more control over the items we hol,d with the garvity gun.</p>
<p>The map looks ike it could have done with a little more beta testing.  I got stuck once (See image 09) and some doors open to nothing.  Anyway, minor issues but they still should have been fiixed before release.</p>
<p>All in all, I say <em>Play It Later</em> but definitely play it.  Let&#8217;s hope the series gets finished.
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