You are stranded in a Ravenholm-style village.
Find a radio and call for help, that is if you can survive long enough.
The streets are wider than Ravenholm but don’t expect an easy stroll through the town!
- Title: Lakeside Village
- File Name: hl2-ep1-sp-lakeside-village.7z
- Size : 12.29Mb
- Author: Remonttimies
- Date Released: 26 February 2010
- Copy lakeside_village.bsp into your Half-Life 2: Episode One / Episodic / Maps folder.
- Copy lakeside_village.ain into your Half-Life 2: Episode One / Episodic / Maps / Graphs folder.
- Launch Half-Life 2: Episode One
- Open the console and type map lakeside_village.
- Press enter/return or click the Submit button.
- Play and Enjoy.
Click on the thumbnails below to open a 800 pixel wide image.
WARNING: The screenshots contain spoilers.
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Please note: These statistics are valid from December 2010
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630Overall
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0Today
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390365 days
28th February 2010
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28th February 2010
I’m not a great fan of zombies and Ravenholm but I can’t help but give this a WOW recommendation. Well, I could but I don’t want to.
The pacing was great and the layout was excellent. I had no issues with lightning or textures, but I can’t say I was paying too much attention because I was thinking about reaching the end.
The ending was cool and although there were a LOT of zombies it felt balanced and exciting, without being over-whelming.
5 Words Or Less Review
I almost liked the zombies!
28th February 2010
Are we being spoilt? Yes!
‘A Brief Detour’ then ‘Redox’ and now Lakeside Village.
Again, an excellent map showing professional polish throughout.
It’s all combat – great.
It’s the pacing that makes this map the diamond of the three of these quite amazingly brilliant gems.
A lazy start building nicely to a near frantic armageddon – I kid you not.
I loved the TRAP. No combat player can resist (as remontimies knows only too well) and I’m glad I did not.
The highlight for me was the garage with 2 Combine and turrets – I needed the help!
The ensuing battle for survival after radioing – Screaming Abdabs.
To test your combat skills and tactics, PIN.
28th February 2010
This is going to sound silly but I never noticed you could cover a zombie in paint until I played this map! if you could do that and they go blind that would be so cool.
1st March 2010
You could cover zombies in paint since Half-life 2. They even showed it off at E3 (back in 2003). Only 7 years late Phillip!
As for the mod, really caught the feel of Ravenholm, but the difficulty level is much higher, enough that at the end my computer started lagging from all the zombies on screen!
A zombine blew up in the shed with all the fuel canisters and set them alight, so I was literally out of ammo for both my guns and gravity gun, I had to godmode the rest of the way.
Also you have to go to the left dock to get picked up, the right one won’t let you in for some reason.
I like the collapsing floor killing all the zombies as soon as you step down.
Also the ambient noise, even more than Ravenholm. Dripping water in bathrooms, humming generators, creaking floorboards, etc.
1st March 2010
DOH! At least I am still learning.
5th March 2010
Don’t feel too bad. I just figured out today that the lady who gives you the airboat in Route Kanal gets killed by the 1st fast headcrab in the game, if you backtrack after a little while. I read it on a Wiki though so not really ‘playing’ per se.
1st March 2010
There were only a few minor issues I had.
1) the gravity gun made things WAAAAYYYYY too easy at the beginning. This might have been better addressed by using more destructible objects, so that even if you primarily relied on it to do your zombie slaying, you would still eventually start running low on things to chuck.
2) I don’t like constantly spawning enemies, especially when it’s not obvious that they constantly spawn. If I hadn’t been primarily using the gravity gun I would have easily burned through all my ammo before even getting to the last crunch.
3) That last crunch was a bitch. The difficultly took a HUGE spike right at the end.
4) Enemies ALWAYS knew where you were and exactly how to get to you. I had cases where I was in an out of the way place in order to pick off enemies when a bunch of them would just leave, I’d wonder where the heck they went only to suddenly find them behind me having just taken the convoluted path I used to get to that out of the way area.
Other than that, it was actually quite enjoyable. The gravity gun offset the issues of constant spawning, even if it did make things too easy at first, and the last difficulty spike actually gave me a sense of accomplishment when I finally beat it.
1st March 2010
Wow.
It was a nice mod, until I got to the end. Then it was a great mod! I needed to use god mode to finish–I guess my brain just isn’t quick enough for something like this.
3rd March 2010
For a zombie type survival map this played well. I like the layout which had the player progressing from room to room, building to building across dark open yards with a Ravenholm feel to the sets. The zombie encounters were fairly well stage and it was not until the end sequence that thing got a bit overwhelming, which is the normal course of events with most zombie Maps.
For a map with limited gameplay, one that relies almost entirely on a single theme this map was designed with some thought, I liked the way the author had added lots of incident content to use against the zombies, one felt spoilt at times choosing what to throw and hit them with next.
The rescue helicopter came just in time for me, the game had played it’s time out and any more of the same would have been a bore.
If you are like me not a lover of zombie maps, you may find this one a bit different, it’s not the usual get surrounded by zombies and see how long you can survive, it’s more an Up Market Bash the Zombie Game.
3rd March 2010
Playing on Hard mode without cheating – and winning – is a great feeling. I felt great suspense trying to outrun the zombie hordes and pick them off with flames and explosions. I survived with only 7 HP.
The addition of Combine felt SO good in this level. It wasn’t simply another zombie map.
This is worth having a go at, but please try it out on Hard mode if you want to get the best experience of ruthless zombie hordes.
8th March 2010
Its pretty good, but the ending difficulty is very unforgiving to say the least, try this if you want a challenge
9th March 2010
An excellent piece of work ! With the exception of being able to decimate all our enemies with the grav. gun, I can’t find a bad thing to say about it.
Great design – plenty of combat – visuals were terrific – wonderful Ravenholm feel – nice open areas to exercise more than one approach and a kick-ass ending ! Enjoyed every minute !
14th March 2010
gloomy ambiance, well balanced gameplay and an increasing challenge at the end…then you need to hurry…I really like to enter a map and defeat all enemies so if I need to run away it’s a kind of defeat which I don’t like it’s still a good and enjoyable release but iwon’t replay it
20th March 2010
Zombies! I had great fun with this. The end was very hard and I ran onto the wrong pier and too early, died.
Very nicely made I thought and seeing the little township as you were whisked away by the helicopter was good.
27th March 2010
That was an awesome zombie mod!
5th June 2010
This is one of my favorite mods for HL2:EP1,since 5/5*
10th June 2010
I wasn’t so impressed by this map, this was mostly Ravenholm 2, with no great surprises…
Of course, the ending is epic with all this zombies coming from everywhere, but in the end, it is only run, gun, flee, and I had to reload numerous times, so I think it was more annoying than anything else, despite the epicness…
Overall, it is enjoyable, but not as other mods…
19th June 2010
i added it in the maps folder and the other in the graphs folder but i cant start it can some1 help??
20th June 2010
What happens when you try to start it?
20th June 2010
Fantastic.
The gameplay is nicely paced, and features zombies in the ‘good’ way.
Has some nice scenes. Traps, collapsing floors etc.
It progresses nicely all the way to the end, resulting in a fantastic ending.
After playing l4d2, I didnt think any zombie map would ever interest me again
I was wrong
27th May 2011
Excellent map. All is in, ambiance, action, music for a great moment.
I really enjoy playing it. the place is beautiful and very well designed. Excellent lighting and sound that make all the difference like the generator or a rooftop air vent.
Playing pleasure is enhanced by original idea like the breakable floor and traps.
Final battle is amazing, force you to fight with a barrel and run everywhere in your wait for escape.
Definitely a five star map.
26th June 2011
The fourth Ravenholm (or at least Ravenholm-like) mod I’ve played (first was Combine Destiny, second was Ravenholm mod, and third is Combine Combat). Pretty instresting. Someone finally added Zombines to a Ravenholm-like map. This was pretty cool, but I didn’t expect the Combines in a building, I thought it was just the Zombies. Learn something new everyday I guess!