Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

“Left for Dead in Ravenholm

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13 recommendations, average score: 4 (out of 5), standard deviation: 1.38
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Published

9th January 2011

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Phillip says Play It!Play It Now!Play It Now!Play It Now!Maybe?Think TwiceMaybe?Play It Now!Play It LaterMaybe?Think TwicePlay It Now!Play It Now!
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20 Comments
  1. Phillip says Play It!

    Have to admit I enjoyed this. Generally having a squad in HL2 mods is a pain in the headcrab, but having the main characters was different. I kinda felt that they could die, but saw that as a positive rather than a negative.

    If this were a longer mod I might have just left them to fit it out but I wanted to get involved, although I suspect I was less helpful than I could have been.

    The level itself felt large due to the twisting and turning, but it was probably quite small. There was some nicely scripted sequences which definitely help. It it had been just a run and gun then I doubt it would have been so enjoyable.

    Ravenholm is perfect for this sort of thing and I could easily believe that a whole mod like this could be popular.

    That said, I doubt I would continue to enjoy it.

    For a short level it's well built and fun to play.

  2. I downloaded this mod, and after the game loaded I started walking and game just crashed, but I couldn't see the error message. Anyone can help me, please ? Thankyou very much.

    • There's little we can do without the error message. Just to clarify, you are using it in Episode Two, right? Does it crash in exactly the same place? If so, please describe where.

      • Thankyou for answering. Yes im using Episode Two and right after loading, when I look to the Crossbow weapon to pick it up, game crashes with some error like memory could not be read.

        • Okay, I suppose the only thing you could try is copying it into another game's map folder and running it from that game and see what happens.
          Does anybody else have any suggestions?

  3. Play It Now!

    I thought it was fun. I agree with Phillip, though. If it was much longer I wouldn't continue to enjoy it.

    I don't think I was actually able to "officially" end the level. From the screen shots I see a message "close the doors once everybody is in". Throughout the level, what's-his-name with the shot gun was very stubborn about following. Once we made it to the safe house he was a block away standing by a dumpster and wouldn't move. I couldn't get the message without him, I think. When I closed the doors without him the game didn't end. So, I went out and killed the SOB, went back and closed the doors with the other two inside and still no ending. Does the level actually end (fade out or something) when you get everyone in and close the doors?

  4. s.anchev 140 comments

    9th January 2011

    Play It Now!

    Now THAT was fun. Don't expect anything more than hundreds of zombie blasting, but with a small dream team squad with you.

    It isn't so long, and give you a funny moment WITHOUT having another "survival" map… This is not an infinite zombie spawning, hopefully.

  5. House 18 comments

    10th January 2011

    Play It Now!

    Really, this was a very fun map. I loved it a lot. This is a good inspiration to L4D. You can hurt your allies, fastzombies endlessly come, and the generator starting up part was a good part for a horde.

    I enjoyed this a lot and recommend you people reading should play it!

    Amazing. Just. Amazing.

  6. Jasper 567 comments

    10th January 2011

    Maybe?

    I'm not keen on this.
    I found the environment to be blockish and unimaginitive.
    If you like killing a multitude of Zombies and Headcrabs (only) while nursing your support team then this is the mod for you.
    While Barney and Alyx mucked in, Father Grigori was a pain and I just left him.

    I did not look for mapping faults as I quickly lost enthusiasm but stumbled across 2 places where you can leave the map (after the generator opens the gate).
    I had to reload to rejoin the map. A bit of a pain as my last save was just before a Fast Zombie was going for a nibble at the time.

    I suspect the main point of the map is the "Director" system..
    To me, this is about the only reason to play this.

    ReplyEdited at 1:14 PM, 10th January 2011
  7. Think Twice

    didn't enjoy it that much, run shoot kill, that's about all.

  8. Duke 69 comments

    10th January 2011

    Well, I got through it (cheating in God mode, wouldn't have stood a chance otherwise) and though I lost all my buddies, I got in and closed the door ok. It was a bit full on for me, I suppose I like puzzzles with just moderate combat…why is it that when you are just trying to explore or check the place out that there's always some git trying to beat yer brains in…anyway, as said, it was fun for 5 mins…but I do like a bit of a story line…and oh yeah…whatever did happen to the suggested story line mod about a ship, forget it's name now ? That looked promising, but it seems to have died a death now…you know, the one mentioned in HL2…I forget…

  9. Maybe?

    For me this would have been more fun if I also had the gravity gun with some saw blades lying around. You know, like Ravenholm. The map layout was fun, but the actual gameplay seemed lacking in excitement. Maybe because it didn't seem to matter if I fought aggressively or not. It was a good attempt at creating a L4D scenario in Half Life but more of the same would become boring.

  10. Can't load map. Map fill does not exist error. Put map in Maps dir. Also tried to put it in HL2 ep2 dir, still won't load. Help.

  11. Play It Now!

    I enjoyed this mod, it was fairly sucessful in putting the feel of Left 4 Dead into the Half-Life universe, but there is only so much you can do with the headcrab zombies. They move slowly, while nearly every zombie in L4D moves quickly. I have very few complaints about it, but I think the map could have used more detail. It seemed a bit too "clean." It also would have been nice to have more ammo for more weapons. I had to use the magnum most of the time. (maybe I'm just unobservant) But those are only minor issues.

    If you like L4D, you may like this, just don't expect any tense moments. It was a pretty good map and I would play the next one. It won't hurt to try it.

  12. Zekiran 117 comments

    16th January 2011

    Play It Later

    I enjoyed this little map, and will like to see the second one at some point, but I don't think it's terribly urgent to play. Given that it was limited to the existing zombie types in HL2, I think it did pretty well. I loved the group of characters, and their occasional banter is fun to hear out of the HL2 context – because you hardly ever get to hear some of those things in the game itself.

    That said, the map was a little too confined. I would like to have the option to explore a bit, or perhaps to just have zombies waiting in almost every house or spot. Musical cues would also be nice – if they were there I didn't hear any, and that's a key feature of the L4d game.

    Also, I didn't care for the random starting weaponry. I had to restart because my alt-tab seems to crash source these days (I guess if I don't pause the game first). And I was hoping to get the crossbow back, since that is what I first encountered beyond the pistol. But no, I got a magnum – don't get me wrong, I love the magnum. But not enough ammo and not accurate enough for distance… I wanted my crossbow.

    The final area of the safehouse was kind of frustrating to me. I'd already run out of all possible ammo, before we even could get to the doors. Therefore, everyone died (me a couple times), since all I had left was the crowbar. And even when I got into the room, for whatever reason, none of the weapons were showing up in my number keys.

    So basically, it seems a bit unfinished and in need of "more". More stuff to explore, more places to have zombies jump out of, more scripting for music and event timing, and more playtesting to make sure it all works smoothly.

    But definitely worth downloading and playing, if anything just to get a little taste of a different kind of mod than is typical for HL2.

  13. Maybe?

    Yeah do you know the word optimization? I think creator of this map does not.

  14. Think Twice

    I didn't enjoy this mod very much (and this from a ravening L4D fan). I was a bit surprised to see that the map was 50 MB for only 10-15 minutes of gameplay – that's not very good level design economy. One of L4D's great features is the ability to explore every nook and cranny of each level. Here, all but two of the doors I came across were locked. Father Grigori was irritating, alternating between running ahead and refusing to move. He seemed to know his own way through the level. Finally, when I reached the end, I couldn't get Grigori into the "saferoom," so I didn't get a proper ending.

    All in all, it was a good idea, and, as Phillip says, Ravenholm is the perfect place for this sort of action. I think it needed better execution to be more enjoyable, though.

  15. Hec 1053 comments

    8th February 2011

    Play It Now!

    Actually pretty good I love the concept idea, of a L4D-Ravenholm, so great and the coop concept feels so good, against those hrodes of zombies, the only thing I feel bad about this mod, is that the end hasn't been released, and I have the sensation that is just too short, because I wanted more action!!, i'd love to recommend the author of this mod to make it just longer and complete with the propper steam launcher, and maybe he could release this from the begining and make it just more exciting I enjoyed playing this map that's why is a play it now instead of a play it latter, it won't take you more than 25min to complete maybe less time!

  16. Joji 24 comments

    14th February 2011

    Play It Now!

    Quite random… but very interesting!! Having all your favorite characters together completely changes the "fun" in a game… well, it really depends. :P

    To better improve this, add more levels, and finally, a co-op mode. Sure I can just play L4D, but heck, headcrab zombies re somewhat "different". LoL…

    ReplyEdited at 1:36 AM, 14th February 2011
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