This exceptional mappack has now been released as a full mod and all other downloads have been removed. If you are having trouble getting the old files to work or are new to this pack then you should download this mod. The link can be found under the Basic Details section.
This mod continues the story where Half-Life 2 finished and offers one possible scenario. After the big explosion you fall to the ground and are very badly injured. Some people find you and take you home to a small village outside the city where the citadel was built. After 3 months you’re strong again and want to fight on.
You have never seen Alyx or any of the others since the explosion. But you try to find new people that will fight with you against Breen. Nobody wants to help, some are afraid, others think that Breen has learned his lesson and won’t start again. It also seems that most of his organization was lost in the explosion. Then you hear that along the coast Breen is starting again and trying to take control again. So you decide to go to the coast. There you take a little boat and go along the coast so the Combine won’t notice you coming.
- Title: Leon’s Coastline to Atmosphere
- Author: Leon Brinkman
- Date Released: 06 August 2006
- Download 1: PlanetPhillip Filecloud Server
- Download 2: SP Mods
- Download 3: FileFront
- Download 4: FilePlanet
- Download 5: Gau-PC
- Download 6: PlanetMirror
- Download 7: Game Updates (Bit Torrent)
Click on the thumbnails below to open a medium size image.

































































04 June 2008 at 1:44 am
Coastline to Atomsphere is amazing. Just want to thank the creators. A ton of work went into this. It is atmospheric, intense and really well planned and put together. I enjoyed this more than EP1 or even ep2!
brilliant work
thankyou!
16 June 2008 at 11:59 pm
Hi, well thanks for all the work. The mod is quite impressive. two minor points. I quit when it got to map 10, after hallucination the control of weapons choice and the displaying of health information is no longer available. Getting into the cage with the weapons wasn’t too bad, I had to adjust the game top easiest those first three guys pour into the room quick and I have no control over which weapon I get to use, and no idea how much ammo or health. That was very very frustrating. I appreciate the designer of the level is trying to make it challenging, but I lost all interest in trying to complete level ten, it was just too hard even on easy setting.
Now before that I had a lot of fun. The one canyon where you spiral around and work your way up was great. Then after that the part were you
get trapped in and Breen is harassing you and drops all the head crabs in. Great. I was laughing at how fucked up that was. In all I had a lot of fun.
I like the puzzles with the dune buggy. But wish for just one level you opened it up where you could drive like a bat out of hell for a while. Other then that I was very impressed and if I didn’t get so frustrated in level 10 I’d still be playing cheers
17 June 2008 at 10:04 am
indeed, with this info its to hard to answer. i made back then 2 walkthroughs for CtoA, a short and a long one. maybe you can first check here how to succeed. but, you can always ask again, just let me/us know.
WALKTHROUGHS;
http://www.sp-mods.com/C_to_A_manual/
http://www.sp-mods.com/C_to_A_manual_short/
leon
19 June 2008 at 7:09 pm
Mod is crashing at startup.
20 June 2008 at 8:09 am
I’m very sorry to hear that Lackoo, and i asume that there is something going wrong because the mod itself is well working. i believe this is the first time that i hear of this problem. maybe its best you try to install it again, and should it still crash then you need to download it again, i asume that the download corrupted the mod in some way, the mod itself is really well working.
please let me know if you need any info about installting it, (or you can read about it in the read me.txt file that is included).
leon
(you did install the mod in the Sourcemods folder, right?)
20 June 2008 at 3:17 pm
Yes,i installed it in the Sourcemod folder.I will redownload,and reinstall it again.
23 July 2008 at 6:38 am
WELL DONE Leon !!!
Just finished the Mod, as playable as the original… if not better.
10 August 2008 at 3:18 am
This is an extremly good, mod. The best one so far for HL2.
Design is top notch, its hard! and its wow.
But sadly it crashes when the Overwatch says taht i am in violation of blabla 200 stomething at the place in the screenshot. Its just a few seconds after i pusehed the button to open the gate. Anyone else had this bug, Help since i want to continue.
http://img241.imageshack.us/img241/4844/leonhl22da0000qm8.jpg
08 September 2008 at 8:21 am
I started this playing this mod back in June 2008, I just started again today a 4 pm it is now mid night and I have beaten it. I have to say GREAT JOB! This mod was excellent, I’d put it up there with my favorites. The same team should release another mod with the dynamic lighting from the episodes. It was awesmoe guys thanks so much!!!!!!
08 September 2008 at 5:18 pm
They are releasing a new mod very soon and I believe it’s using EP2 code.
/posts/strider-mountain-half-life-2/
08 September 2008 at 5:50 pm
Orange Box SDK Base to be exact. which is a free download on steam (in the tools tab) No Ep2 required!
09 September 2008 at 12:09 am
Leon! Come oooooon! We’ve been promised that the new mod Strider Mountains is “right around the corner” for ages now!! When WILL it be released?! I cant way to play it! Dude, dont do this to us!!!
Your forever fan
Zedster
09 September 2008 at 6:56 am
the last 10% is 90% of the work.
25 October 2008 at 2:57 pm
Fantastic Mod but i am totally stuck on Map 4 according to the walkthrough guide ‘Walk over the catwalk towards metal doors, one will open, go through it and you will find yourself behind the wooden doors now, and at the same time they open.’ The doors don’t open they remain closed…very fustrated but LOVE the game.Please Help if you can.Adey ;o)
25 October 2008 at 7:26 pm
Phillip the above reviews link to ‘mel’ does not appear to be working.
26 October 2008 at 1:48 pm
Arhh poo!
It seems to be due to having to add the “paged Comments” feature. I had to do this because the number of comments on this page cause the load time to almost crash most browsers. It look like I will have to remove the link and just add the comment number, sorry.
10 November 2008 at 11:16 pm
This mod was an awesome achievement, but the endless (literally, in some cases) waves of combines and occasional unforgiving maps and time requirements made it a chore.
More than once I took a shortcut that the designers didn’t like and killed me for my trouble. The expository text, camera grabs and sweeping cutscenes were also a consistent source of annoyance.
These gripes aside, this was an excellent epic adventure with a few rough spots. I have high hopes for Strider Mountain!
26 January 2009 at 1:54 pm
It just don’t get much better then this. Now, I don’t want to pour it on too thick or Leons gonna be hard to live with and his friends won’t even know him if he can’t get his head through the door anymore but this mod is easily one of my favorites.It has great story, great sound effects, fantastic lighting,beautiful maps that must have taken a very long time to make. So much detail in every room. I saw very little bare areas and it made for a really good experience. Anyone that likes HL2 should go straight from that game to this one.If the main people in HL2 were in this one it could have been another chapter of the original. There is certain people who are making this type of mod and they are rare. These people spend twice the time and effort making them look real and full of action. Out of all the HL mods, this and maybe 2 or 3 others are worth a second or third play IMO-This was my second time around on this one as I wanted to try the updated version.
My computer was not doing so good in the end maps. I started getting stop and go glitches and it was breaking up real bad during the parts with the explosions. All the extra bombs and things blowing up messed the game up for me but I know the problem is my video card and not the mod. I need a new card. So, I will play this again once I get one. I need one before he releases Strider Mountain. I know that taking down alot of Striders is going to require alot of the resources. Leo, you da man! Thanks for a great time! You and Adam are the best!
26 January 2009 at 2:24 pm
hi Robspace1 !!
we have mailed each other severel times, so i am allready aware of that you like CtoA so much, still thanks for telling it here too.
i’m glad that people still download and play it, after a few years, most of my other sp-mappacks/mods for other games are only played 1 to 2 years after they are released, (for games as Mohaa,Cod,Prey,etc).
but, HL (2) is differently, it has a real tide community that keeps following the hl2 modscene, probebly the release of the hl2 episodes have also something to do with this.
i didn’t know your videocard is not that powerfull, and your right about our next project Strider Mountain. this will need a bit more powerfull pc/videocard as when you play ctoA. and even CtoA is not that demanding qua pc power, its a bit the same as HL2 itself.
so, hopefully you are able to update your card soon, so Strider Mountain will give you no trouble, pc trouble that is, (because you will have to fight for live though, lol!)
thanks,
leon (SPY-maps)
26 January 2009 at 2:38 pm
Thanks Leon-yea, the card is shot! It played HL2 with no problem but that was a long time ago. Actually, it was working good on this one right up till the last map then it started slowing down. I was able to finish this though and I’d be lying if I said I didn’t cheat a little. It was tough, no doubt, but the overall game was exellent-keep em comin!
24 March 2009 at 4:36 pm
I’m stuck in a little plaza with no weapons and no suit. Surrounded by Zombies,Fast Zombies and Headcrabs. After running around being chased by these monsters,I manage to go up a ladder to fine one headcrab trying to get me. I manage to walk around a ledge and avoid being killed. Just watching whats going on below me.
This is after chasing the dude with the white hair and being attack and killing the combines with only a shotgun with no ability to change weapons.
24 March 2009 at 8:38 pm
Black Dog, use combine’s machinegun to kill zombies.
I am stuck at map 11: in low gravity room, when I activate computer console and jump in fluid shield, it’s impossible to get the top. Is a bug?
Great job Leon!
24 March 2009 at 10:01 pm
To: Markitus
I did try the machine gun the 1st. time and it would not work. So I tried it again, it worked!
Thanks!!
25 March 2009 at 5:55 pm
I just got through playing this mod after giving up on it a year ago,it is a well made but HARD to play even in the easy setting. Was not bored at anytime, kept me on the edge and my alert level was high. Did a lot of game saves. Could not have completed the mod without the Walkthrough.
Thanks!! Leon,Baltic Forever & Phillip!
P.S. This mod would have done very good as a game if sold at retail!
P.P.S. Now don’t go retail on me Leon & Baltic Forever. lol
25 March 2009 at 7:23 pm
OK, I need to play this again. I got here from the modwall I think and reading the comments makes me neeed to play again, cannot remember some of the things folks are commenting about. just that I LOVED this mod.
25 March 2009 at 10:18 pm
i have writen a walktrough, in fact there 2 of them, a short one and a long one. its best you look there for when your stuck (again). that you can’t choose the weapons, and don;’t see your HUD is because you miss the suit for a small while. don’t worry, you get it back soon.
hope you have fun, and please read here the walkthroughs;
WALKTHROUGHS;
http://www.sp-mods.com/C_to_A_manual/
http://www.sp-mods.com/C_to_A_manual_short/
leon
29 March 2009 at 5:50 am
this is one of the best mods i have played it ranks higher thin coast line i have played a lot of mods for halflife2 this one tops the best you guys are great keep up the good work cant wait till the next one comes up keep me posted please thank you
31 March 2009 at 5:44 pm
terrific work and time and effort put into this mod and I appreciate that and congratulate Leon and those involved. This mod was near perfection until for and older(in age) casual gamer like myself became to hard and frustrating shortly after the hallucinogenic gas part. Half Life is about a story with chapters, episodes and exploration which i found i couldn’t do because of the overwhelming attacks that came non stop. Half Life is not about high scores and amount of kills in single player mode so while i understand the concept of the final escape and all out combine trying to prevent it, it took away from being able to enjoy the terrific mapping that went into this mod. I can appreciate the extreme gamers whose skill level is such that the more the merrier but i just thought the last third or so of this mod was too far to the extreme. I’m not one to use cheats as i feel i cheat myself but i must admit i needed to to make it to the end of this. I hope i haven’t come across as being over critical. again the talent that went into this mod is first rate
thank you
01 April 2009 at 12:42 pm
thanks Brett and Tom, for your kind reply on CtoA !!
let me start with saying that CtoA is indeed insane difficult, and should i make it now again then i wouldn’t make it that hard. but, thats after talking. still, CtoA is ment to be played on EASY !!!! (we even added a small text in the beginning as far as i can remember, that it needs easy instead of normal or even hard.). still, some people did write to me that they compleated ctoA on Difficult !!!! an unbelieveble good achiement!!! don’t think i could do so.
that said, i hope you don’t mind me pointing out to our next project Strider Mountain. i say this specialy to Brett because you asked to keep you updated on any new projects.
glad to say SM (Strider Mountain) is almost done. it took about 2 years and 5 months or so to make it, and it has 17 large sp-maps !!! so, when you liked CtoA, then you will like SM to.
and, its not that hard as CtoA, i listened very well to all comments and suggestions on CtoA, and really tried to learn from them and implemented them in SM.
SM is very soon compleatly finished, but in the mean time you could allready play SM pre release. this is the first 5 maps of SM, you could allready start with that, and ones your done you probebly can go on right away with the other 12 maps, because by then we will be done with the full mod.
you can find it here on PP;
/posts/strider-mountain-prerelease-half-life-2/
and we have our own site with much more info and movies/screens, etc, and… a walkthrough, (now for the pre release, and as soon as SM is full released we place the full walktough);
http://www.stridermountain.com/
thanks,
leon
(before we made CtoA Baltic and i made a smaller HL2 sp-mappack with 4 maps, should you be interested in that then please check here ; i can’t find it PP because the HL2 maps/mods are not anymore in alfabetical order, therefore i will give for now the filfefront link to it);
http://halflife2.filefront.com/file/HalfLife_2_Leons_SP_Map_Pack;39881
13 April 2009 at 12:09 am
This is really nice. You’ve gotta understand though, that this is supposed to be an alternate sequel to hl2. The maps are atmospheric (!), extremely fluid (!!) and I don’t know what to say anymore. It was a great experience playing this.
One critical point: I see a lot of mods having this problem. If you intend to make a serious mod, make sure you’re not anybody but Gordon Freeman to pick up the Gravity Gun AND make sure you find it where it should be. In CTA it’s in the garage next to the car which was patrolled by combine soldiers. That made it unbelievable. Often in other mods it’s just to easy to find, but that doesn’t belong here…
Oh and careful when playing the part in the jungle, where the helicopter attacks you! Make sure, the parts don’t fall on your car, as it is pretty difficult, to get it out of the mess!
25 August 2009 at 11:52 pm
lol, I laughed when the helicopter fell on my car.
didnt you use the gravity gun to get it off? to me it was easy…
13 April 2009 at 2:22 am
Sniper-when parts of anything get in the way, just use the gravity gun to move them. It’s great for housekeeping!
14 May 2009 at 8:13 am
NICE mod! I’m stuck on map 4, the same as ‘Adey 25th October 2008 at 14:57.’ None of the metal doors open on the catwalk, so I am unable to progress. Did I miss something?
16 May 2009 at 1:29 pm
let me first thank you all again for the nice comments !!
let me start with helping out Naughtymonkeyboy, to be honest did i have to read the walkthrough myself to see which place you exactly ment, after reading that one comment from 25 october.
its quit easy to get through there, but i think you just did miss the trigger.
thing is, you drive your jeep in front of that large wooden gate, then get out of the jeep and walks a few meters backwards were you fidn a ladder atached to the wall. climb on the catwalk and walk on, its just one path/way, so it can’t miss. when you walk on you will get on a catwalk behind the gate were a small stairs goes down again. somewere there is a trigger, that opens the gate. it just when you walk past the gate at the other end, it opens and combines on the catwalk at the other end will shoot at you, can’t really miss.
or, did you walk up to there, and not bring the jeep along with you, becauyse then it could be that the trigger for the gate isn’t activated.
let me know if you succeed, and should you not be familiar with the 2 walkthroughs for CtoA, then please look here;
WALKTHROUGHS;
http://www.sp-mods.com/C_to_A_manual/
http://www.sp-mods.com/C_to_A_manual_short/
and its true Sniperjike that you can get stuck by the brooken heli parts, had this problem ones myself years ago. then i didn’t knew all possibilities of the hammer/hl2 editor and gameengine. now i know i can give such parts a setting that makes that they are not solid to the player and or jeep, and other options that do simular things.
and although i am not a fan of the gravgun you are right there Robspace1, it can help clean up places, lol.
leon
16 May 2009 at 9:29 pm
Thank you, SPY-maps, for your reply. What I ended up doing was going back to an earlier save point and replaying that part of the level. This time the door at the end of the catwalk opened. I guess I did miss a trigger somehow, but replaying made it work.This is a wonderful, fun, and great looking mod! Thank you for your hard work, and for sharing this.
08 July 2009 at 12:32 pm
Hi everybody, it seems I’m stuck here, when I attempt to open this gate (http://img132.imageshack.us/img132/8526/leonhl22da0000.jpg), using this (http://img133.imageshack.us/img133/8195/leonhl22da0001.jpg).
The gate opens without a problem, but then an ingame voice starts telling that I incurred in some violations and the game crashes when it reaches 148, 243, 24…
What should I do? I’d like to go no with this mod which I think it’s really entertaining.
12 July 2009 at 10:09 pm
can i read anthing in english in the game like what weapons and ammo and the key config
25 August 2009 at 11:50 pm
can you read anything in english? what? to me this mod is all english…
19 July 2009 at 1:51 am
hello is anyone still working on this or what?
25 August 2009 at 11:47 pm
omg wall of text O.O
**SPOILER**
I found a bug? I get to the end of lvl 9 which is: SPOILER** after the hallucinations where your flying over streets and looking at combines below etc and you get to the end where it turns black after the walls rotate and are black…. (if this makes sense) but on a walkthrough (to check what went wrong(i dont use walkthroughs)) it said I have a battle with some mroe combine but for me the screen just went black, I was given ammo and health and music played and I heard distant noises of manhack.. and maybe combine isk, but everything was black… i loaded back quite far and replayed it and the same happened.. so i waited longer than 5 minutes and the music finished nd it stayed black…. grrr I wanna playyy!!
ps: GREAT GAME.
30 August 2009 at 9:32 pm
I can’t get past the sequence where the first car is found, as my computer freezes when one of the APC’s explodes. I played that section twice, attacking one APC the first time and the other the second. Both times I was left with a frozen image as soon as the explosion occurred. The mouse cursor worked but the keyboard didn’t respond. I had to shut down with the power button. Blowing up APC’s in the original Half-Life 2 games and other mods has not caused this problem.
The cut scene in the same episode, relating to the discovery of the car, was poorly implemented, as I continued taking health damage while I was flown around over the scene with no control of my character.
31 August 2009 at 1:46 pm
Mabilis:
I have the exact same problem…
tried to reinstall the game but that did not solve the problem..
I saved my save-files to get back to that place after installation.. maybe I have to start from the beginning..
Anyone else got this problem or maybe a sollution?
07 October 2009 at 1:03 pm
I’m having the exact same problem as Daniel posted on
8th July 2009 at 12:32 pm :
“Hi everybody, it seems I’m stuck here, when I attempt to open this gate ( http://img132.imageshack.us/img132/8526/leonhl22da0000.jpg ), using this ( http://img133.imageshack.us/img133/8195/leonhl22da0001.jpg ).
The gate opens without a problem, but then an ingame voice starts telling that I incurred in some violations and the game crashes when it reaches 148, 243, 24…
What should I do? I’d like to go no with this mod which I think it’s really entertaining.”
Anyone know a solution to it? The error message Winblows generates in the error log says something about datacache.dll being the wrong module? The mod is really good and I like to be able to play it through without having to resort to using the console to noclip through buggy areas etc.
02 December 2009 at 11:49 pm
Coastline to Atmosphere is the BEST mod I’ve seen so far. Story line, characters, action, and the hallucinatory segment were all expertly done. Found that it didn’t like me cheating during the hallucination (i.e. shooting the stalkers.) and would crash if I tried that. Lots of fun and the problem-solving required made it more interesting. Keep up the great work.
19 December 2009 at 1:53 am
one of the greatest mod and HARD REALLY HARD! mod I have seen! I finished it in hard mode but sadly I had to cheat at the end
(god mode) cause holy headcrabs lets admit it was impossible with the hundred combine elite and fire everywhere :O… at the end this is a really rockin’ mod
11 January 2010 at 11:08 pm
I’m having the exact same problem as Daniel posted on
8th July 2009 at 12:32 pm
and Igge posted on 7th October 2009 at 1:03 pm:
“Hi everybody, it seems I’m stuck here, when I attempt to open this gate ( http://img132.imageshack.us/img132/8526/leonhl22da0000.jpg ), using this ( http://img133.imageshack.us/img133/8195/leonhl22da0001.jpg ).
The gate opens without a problem, but then an ingame voice starts telling that I incurred in some violations and the game crashes when it reaches 148, 243, 24…
Exited steam, removed & reloaded the mod, started again, still the same problem. Any ideas anybody? Great stuff up till this problem.
12 January 2010 at 2:10 am
I have actually played Strider Mountain BEFORE playing this mod. To be honest, I actually avoided this mod for a while because of how much I disliked Strider Mountain. However I actually found this mod to be far MORE enjoyable than strider mountain was. The pacing felt better, the variety of gameplay was better, and I felt like there was far more room to play the game the way I wanted to play, rather than being forced into playing it a particular way.
I did what amounts to a full review for this mod when I was telling someone else about my impressions of it. I only just now realized that I should probably edit it a bit for context and put it up here where others can see it:
The impression I get from Leon’s work so far is that he creates his maps with the intent of forcing you to play a specific way. In forming this conclusion, I’m looking at where invisible walls are, the fact that the buggy acts as a passkey for no conceivable reason, various spawn triggers that wait until you get almost right next to them to fire, items that disappear (even if you’re carrying them) during a map transition, and also the one area (where the gunship shows up) that if you fall into the valley under the house, it instakills you, only to do nothing if you go to that same area through the tunnels.
If anything, I’m feeling like I’m enjoying CtA simply because Leon hadn’t yet learned to enforce his expectations effectively, which has been leaving me more room to work around and find other ways to play than what he specifically expects. (Hint: That’s a GOOD thing)
If it weren’t for needing the buggy to get through various doors, then he could have probably gone through the entire mod without using those stupid mission hint subtitle things. The only thing he would have needed to do is have the various keycard readers bleep at you and say “keycard required” Heck, he could have even had the various doors that require you to use the buggy and had them painted with a big sign that reads “vehicles only!” or “No pedestrians!” (or both) It’s not gamebreaking, but it just feels cheap.
CtA remained incredibly good up until the point where you lose your HEV suit and weapons. Once they did that, even when I got a weapon, I couldn’t SWITCH weapons. The only way I could switch to a weapon I wanted was either by picking it up new or by burning through my ammo in all the other weapons I happened to have. It feels like it HAS to be a bug, but I couldn’t tell if Leon might have thrown it in there just to be a bitch. If it is a bug, it NEEDS TO BE FIXED. If it’s not a bug, it STILL NEEDS TO BE FIXED. I was still able to beat it (mainly by doing whatever I needed to do to get switched to the pulse rifle and then NEVER allowing myself to run out of ammo until I got the HEV suit back) but that’s definitely going to keep me from playing again.
The Hallucinogenic gas felt utterly contrived, but the scenes themselves were handled pretty well. There was one part where I couldn’t see because there was an effect that only works properly in DX9, but I have to run in DX8.1 in order to get decent framerate. It was only one scene though, so that part wasn’t a deal breaker. I still feel devs should take the time to consider how a game looks and runs at the lowest settings as well as the highest settings.
The one section, where you need to get the gravity gun back to activate the blue laser to follow, annoyed me. Actually that part was fun, but the part that pissed me off was the instant kill if you dropped to the floor below.(AGAIN!) I realize Leon wants you to play the way he wants, but that just comes across to me as a severe lack of creativity. I could have thought of at least 3 different ways that could have been better handled. Instakill shouldn’t be used anywhere except for either where there is specifically a reason for you dying (soul sucking monster, pit of acid, hit by lightning, etc), or where there is an area that you aren’t EVER supposed to be AND can’t get back to where you need to be from.
The worst part is that I found another SORTA instakill section that was actually somewhat warranted, but it didn’t work properly. It’s when you’re up at the broken combine bridge right after you escape from the huge mass of headcrabs that are dropped into a sealed room with you. If you jump off the ledge down into the water, you can’t get back up to the bridge, and the drop is high enough that you SHOULD die, so having the instakill spot here is reasonable. Instead you only take half HP damage from the instakill section and the water breaks your fall the rest of the way.
The section at the nuclear reactor with the endlessly spawning combine was annoying until I verified that they were indeed endlessly spawning and just raced past them. Shooting the final badguys was kinda satisfying, but it also felt rather cheesy/anticlimactic to just gun them down as you caught up with them. Oh, and when the room FELL I actually ended up through the ceiling and stuck outside the map. I had to reload and try a couple times to get it to work right.
I felt the “after credits” section was actually a bit of a letdown, since it wasn’t terribly challenging, didn’t really resolve anything, and it put me through that same damn “can’t switch weapons” issue since it apparently didn’t give you your HEV suit.(I had it when I left, so why didn’t I keep it?) I mean, just setting the suit power to zero and disabling flashlight, zoom, and sprint would have worked fine. It’s not like there was any suit power laying around during the sections where you weren’t wearing the HEV suit.
This COULD have EASILY been a Play It Now if not for the majorly game-enjoyment-breaking issues. For now, the most I can give it is a Play It Later. I would happily change that to a Play It Now if Leon fixed the unswitchable weapons without the HEV suit issue, and took out every instakill spot that is in a section where you will eventually be going to. If he addressed all the other specific issues I brought up, it would probably be a Personal Favorite of mine.
01 February 2010 at 5:46 am
Help please. I am stuck during Map 9 the “hallucination” part. I am standing behind Dr. Breen on a floating flagstone and I cannot find a way to proceed. Tried using noclip but that doesn’t seem to make any difference.
I actually played through Strider Mountain before this one. Both are excellent pieces of inventive story telling.