This exceptional mappack has now been released as a full mod and all other downloads have been removed. If you are having trouble getting the old files to work or are new to this pack then you should download this mod. The link can be found under the Basic Details section.
This mod continues the story where Half-Life 2 finished and offers one possible scenario. After the big explosion you fall to the ground and are very badly injured. Some people find you and take you home to a small village outside the city where the citadel was built. After 3 months you’re strong again and want to fight on.
You have never seen Alyx or any of the others since the explosion. But you try to find new people that will fight with you against Breen. Nobody wants to help, some are afraid, others think that Breen has learned his lesson and won’t start again. It also seems that most of his organization was lost in the explosion. Then you hear that along the coast Breen is starting again and trying to take control again. So you decide to go to the coast. There you take a little boat and go along the coast so the Combine won’t notice you coming.
- Title: Leon’s Coastline to Atmosphere
- Author: Leon Brinkman
- Date Released: 06 August 2006
- Download 1: PlanetPhillip Filecloud Server
- Download 2: SP Mods
- Download 3: FileFront
- Download 4: FilePlanet
- Download 5: Gau-PC
- Download 6: PlanetMirror
- Download 7: Game Updates (Bit Torrent)
Click on the thumbnails below to open a medium size image.
Check out FileFront Direct, it lists every file I have, for posts with non-working links.
8th August 2006
Half-Life 2, Single Player Mods and Maps
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8th March 2010
As wit hthe very first post “the control of weapons choice and the displaying of health information is no longer available”, I also have the same problem. On level 10, I can’t choose weapons, my health does not show, etc…Is there any fix for this?
8th March 2010
Afraid not. Leon ‘Spymaps’ Brinkman deliberately designed that way.
Irritated me too. On replays I stop at the end of the power plant map.
9th March 2010
That’s stupid. The game was GREAT until that point.
13th March 2010
Sorry smallengineguy, I got that wrong. I thought you were near to the end.
At level 10 you get re-weaponised and suited so play on.
It’s only at the last level, 15, that you permanently lose the HEV.
21st March 2010
This was a really really good mod, and I can’t wait to play Strider Mountain now that I know it’s by Leon as well. There were sections of the game that I found frustrating, but there were others, such as the duel with the two striders, the hallucination scenes, and the room filled with headcrabs, that made me keep playing.
However I seem to be stuck on the 14th map where you kill G-man and Breen. I’ve killed both of them, and I found the walkthrough that tells you to go back to the terminal in the office and use it to open the door, but the terminal doesn’t seem to work. When I try and use it I get the little locked console beep, and when I run down the stairs again the door is never open. So what am I doing wrong that I can’t get the door to open?
24th March 2010
OK! Made it to the end, now Im in the room in the city. Is there more to go? It wont let me out of the room.
24th March 2010
Chris, that console should open that door!
25th March 2010
Well, I just did a little cheating and nocliped through it. The last part was pretty good even though the HEV disappeared for no given reason. I wish that last part had been a bit longer. I couldn’t tell if the ending was setting it up for a sequel or if it was supposed to mean that you had killed all the remaining combine?
27th April 2010
While I’ve played this mod twice all the way through, I would have preferred THREE mods to come of this:
The “coastline” portions were thoroughly wonderful. I LOVED them. The maps were beautifully constructed and a pleasure to wander around. Good puzzles, good fights, very balanced.
The “Hallucinogen” portions were worthy of a side trip mention, but weren’t really in keeping with anything in the rest of the mod. They were fun, entertaining diversions, but not what I’d want to include in a ‘pro’ mod. One thing that really harmed this was that I had fallen off one portion of the ‘floor’ at one point, and was unable to return to the proper location. I had to start over since there was no ‘oops’ correction anywhere. Also, losing your health / hud was very, very unnerving particularly when you did have a weapon later, I guess there was a reason but it didn’t appear anywhere in the game that I could tell.
The “Atmosphere“… here is where it unfortunately falls apart for me. SOME of it was good – again the map making itself was good, but there were things that bothered me:
Why does a space station have concrete walls and cells? The efforts on the ground portions didn’t seem to carry through on the ‘space’ areas with the same thoughtfulness. Where are all these guys coming from? And again, there were areas where if you wound up landing somewhere you shouldn’t have been there was NO way to correct it, having to start from a save again.
I enjoyed some of the puzzle-type areas in the Atmosphere section, but both times I’ve played, I’ve had to noclip around and try to beat the ending. I’ve read that yes, its theoretically possible to do what’s needed in time to finish properly, but… seriously? I can’t see myself being able to do so, pretty much ever. That kind of steals the wind from my sails and gives me a bad taste in my mouth about the whole mod. I wish that the ending portion wasn’t so very, very very hard just for timing, since it would otherwise be a terrific end to the mod.
So definitely PLAY IT, but be aware that it’s got its share of difficult flaws, though that won’t stop me from playing again.
6th June 2010
This is overall… an incredible mod : it’s long, it has various environments, a great finale, many weapons, many explosive and thrilling moments…
But :
1) TOO LONG!!!! My god, it was almost longer than HL2 itself!!!
Sure, it could be good for a mod to have a great lifetime but :
a) The whole buggy level was just having a great weight chained to the feet… I mean, for near 100 times, we just advance 10 meters, then have a rush of Combine, then after their death, open a door for the buggy, and doing that again and again!!! I would have gained nearly an hour going through the road at feet…
b) What the hell with this system to go through??? I mean, I’m blocked at point A, and the only way to open it is to go back for Combine to open a door at point A…!!!
But still, there a numerous points of action, and despite the overall boringness of fighting hundreds, perhaps thousands, rush of manhacks, the overall apocalyptic tone of the final, and the pleasure to kill 2 of the “important persons” of Half-life, was fun…
There is also the genius sequence of the “dreams”, Max Payne-like, really crazy and entertaining…
Soooo many defaults, but also soooo unique qualities… But, overall, too long… A fan should play it while having many nights free… Cuz’, it’s long, but addicting…
10th June 2010
CTA Game crash since steam update.MORONS!.. It wasn’t broke why did they fix it?
I can get to where you steal the jeep, get through the gate, but when the next level change comes it just stops responding. Any ideas? I’ve loved this mod and played since it was released. Seems many mods no longer work at all or run poorly, crash and now have a plethora of problems. FRUSTRATED! ANY help or suggestions are greatly appreciated.
LONG term Leon fan
Dusty
10th June 2010
http://www.planetphillip.com/posts/get-mods-working/
14th June 2010
Same problem for me! I can’t play it after this moment
15th June 2010
http://forums.steampowered.com/forums/showthread.php?t=1289845
15th June 2010
The above link can be deleted. I forgot that the Planet Phillip link which Gray Acumen posted has the fix at the top! (I was thinking about the post by andyb further down the thread.) Sorry.