This exceptional mappack has now been released as a full mod and all other downloads have been removed. If you are having trouble getting the old files to work or are new to this pack then you should download this mod. The link can be found under the Basic Details section.
This mod continues the story where Half-Life 2 finished and offers one possible scenario. After the big explosion you fall to the ground and are very badly injured. Some people find you and take you home to a small village outside the city where the citadel was built. After 3 months you’re strong again and want to fight on.
You have never seen Alyx or any of the others since the explosion. But you try to find new people that will fight with you against Breen. Nobody wants to help, some are afraid, others think that Breen has learned his lesson and won’t start again. It also seems that most of his organization was lost in the explosion. Then you hear that along the coast Breen is starting again and trying to take control again. So you decide to go to the coast. There you take a little boat and go along the coast so the Combine won’t notice you coming.
- Title: Leon’s Coastline to Atmosphere
- Author: Leon Brinkman
- Date Released: 06 August 2006
- Download 1: PlanetPhillip Filecloud Server
- Download 2: SP Mods
- Download 3: FileFront
- Download 4: FilePlanet
- Download 5: Gau-PC
- Download 6: PlanetMirror
- Download 7: Game Updates (Bit Torrent)
Click on the thumbnails below to open a medium size image.


































































16 March 2006 at 9:11 pm
the release date will be in the next 2 weeks, the mappack did grow from 7 to 13 large outdoor maps, (about 80% of the maps are outdoor that is). the maps are done and now i have to repair severel little errors that are found by the 2 beta testers in every maps. so, the final version is nearly done.
leon
23 March 2006 at 6:12 pm
Leon does an execellent job of mapping. I look forward to seeing his games. They are very good and I correspond with him from time to time. I hope he gets hired on at Steam. Regards a friend.
24 March 2006 at 9:52 pm
I just hope that I don’t hold thing up, because I have to wait until Leon has finished a map before I can build my things into them. But I am certain that everyone will enjoy playing LeonHL2-2 once it has been released.
Peter
04 April 2006 at 6:19 pm
wow here it is into another mo.and no new map,hope its posted soon.keep up the good work,its graet. gunner
17 April 2006 at 3:59 pm
Hello everyone my name is Bob Howsier and I am the main project lead on the HL2 Episodes project. As you all know Episode 1 is near release and will be a sure success. We were looking for new talent for Episode 2 becuase one of our main guys had to leave the company suddenly. We have seen Leon’s work and would love for him to send us a resume so we can get the ball rolling. (Contact info removed)
Thanks,
Bob Howsier
18 April 2006 at 12:12 pm
Whey-hey! This guy must be good, getting offers from the folks at Valve. I saw the screenshots and storyline, and I thought this guy was good from that. Can’t wait for this one to come out!
18 April 2006 at 8:41 pm
I’m very pleased with that comment of Bob Howsier and have mailed him. Of course can’t I say that I’m that good, but I can say that it is for sure worth to download and play this second sp-mappack that I made with HL2. The release date is just a few days away now.
leon(SPY)
19 April 2006 at 5:29 pm
And there’s me thinking the Bob Howsier post was someone playing around. You deserve every success Leon. I just hope this isn’t someone jerking your chain.
19 April 2006 at 5:41 pm
Me too, that would be pretty sad. If it is ahoax I may ban the IP address of the sender.
19 April 2006 at 10:43 pm
i didn’t get an answer back yet, well, all i can do is wait. joke or no joke.
leon
20 April 2006 at 11:01 pm
aaah… delayed again. Oh well, Leon – we trust you will make it worth it
21 April 2006 at 12:37 am
i did mail him a second time, and still no answer. it a shame that someone tries to be funny in this way. o well, who laughs last, laughs the best, (we do say in Dutch).
we just forget about ‘our’ bob and go on.
leon
23 April 2006 at 6:25 am
Sorry to hear the Bob guy was a hoax, but I was kind of expecting that. Although I am still looking forward to the mod you are making. Keep up the hard work.
06 May 2006 at 9:45 am
Hi Leon, I’m just wondering what’s the latest news on the map pack, have you any more idea when we can expect it, I’m eager to play it!
06 May 2006 at 9:56 am
I can speak for Leon when I say that it is VERY VERY close. Possibly within the next few days.
06 May 2006 at 10:11 am
Phillip is right, just a few days more, what means 2 to 3 days. still can’t say it exactly because it didn’t happen already to much that i had to delay it, but for sure that it doesn’t take a week or more now. i think i can say tomorrow a exact date. thank you all for your interest in this new sp-mappack and willing to play it!
leon
09 May 2006 at 10:47 am
My senses are all a-tingle with anticipation, Leon!
09 May 2006 at 7:03 pm
?? ?????? ???! ???????! ????!
Planetphillip: Well when? I await! I hope! I believe!
10 May 2006 at 11:10 am
i’m so sorry that you all have to wait so long, again and again for months now i tell you all to please wait a little longer, with the message that it will be worth waiting for. the last month or so i haven’t been telling anymore to please wait a little longer because that is what i have said already more than 20 times or so. better was it to never start talking about the release date in the first place so no one can get disappointed. every time when it looked like the release date was near some new trouble did come along what made that it would mean again days or weeks of delay.
the mappack itself is now finisht, that’s why i have decided to write again and tell you about it. still, downloading it is not possible and i will explane why. all maps have been tested a whole lot of times, and there bug free. Baltic. Forever makes 2 zip files of the mappack,(the files that you will download). one is the whole mappack in one big zip file what will be between 250 MB and 300 MB big, and the second zip file is the same mappack but without the Core files, (sound, scripts, models, etc). because we decided together with Phillip(PalnetPhillip) a month ago or so that we could upload most of the files without of course the map files (bsp’s), so people that have a slow internet connection can already start with downloading these Core files. what means that when the maps(pack) are(is) released they won’t have to download for hours to be able to play it because they already did download the core files.
i hoped that yesterday all the maps would have been compiled fully, (because until now they where only compiled for testing them). for those who don’t know this, a map/level is made with an editor in a certain file format, HL2 mapping uses for this vmf files (ValveMapFiles), instead of most other fps game editors who work with .map files. ones the map is made you convert them in to .bsp files so they can be played with the Hl2 game engine. changing them from .vmf in to .bsp is called compiling. large maps take about 2 to 10 minutes to testcompile. when there are no bugs anymore in the maps you will give the vmf the final compile what is a full compile, and with large maps they can take up to more than 2 hours. when there are 15 maps, than you understand that this just takes quit some time to do so. so the maps are not fully compiled yet, but that will be finisht today, than we play the final mappack together to see if all levelchanges work like they would. and than the time is there to release it.
and i realy hope and think that that will be tomorrow at the end of the day, but please don’t be disappointed when it takes one more day of work.
we do all what we can, work 10 hours per day on it to get it all done and believe me, no one wants to release them more as i do, haha.
i tell you this all now, so you know what is going on. please check this site tomorrow again if you have time because than i will let you all know what is going on and how far we are for the release.
i promise you all, it’s worth waiting for.
leon
12 May 2006 at 10:51 am
like i promised will i give a new update on the things that are done now or that are still worked on. because Baltic and I have a normal day job we can’t spent to much time on the mappack, after work we have to do it in the evening, what makes that the progress is a bit less as normal. suddenly we noticed in the 4th map a combine flying in the sky,
and a prop_static that was black, a pipe that was half under water.
(screens can be seen here;)
http://www.sp-mods.com/home/php-files/forum/viewthread.php?forum_id=11&thread_id=130#post_667
it happens some times that models appear in large detailed maps, when you look in the hammer editor there not there, but when you play the map you see it. i’m now sure if this is the case with this flying combine or that it has something to do with optimization of the map. but i understand that Baltic has fixed it now and the combine is gone again. also the black pipe that stick out of the water is now colored right, seems that when the origin point of a model is under water it makes that the model looks like it is in the shadow, black. also did we realise the message that is given lately in the HL2 console, that blend texture on brushwork will not be supported any longer.
this is all technical stuff and i will not bore you with it anymore. but this are things that can make a map look very bad, or at least not professional. and we have done the best that we could to make them look as professional as possible.
i can hear you all think how long will this all take before release. my guess is that this weekend will be finally the day that the mappack will be released. most maps are looked after and finisht for the zip file of the mappack, and as far as we see will there not be any more of these unexpected errors to show up.
leon
13 May 2006 at 11:17 pm
it’s now saturday evening 8 minutes before midnight, have worked on the mappack from 8″30 this morning with only 1,5 hour time off. it seems that we now get every hour a new problem, and it starts to make me realy crazy. what is the case; before map1 was alright. there where just no shadows to be seen of the prop_models, (wooden crates etc). so baltic has lowered the light_environments value what i did set to high(didn’t know a year ago how this worked, i made the map than). after compiling map1 again suddenly the sound went death when i played the map, this happened 3 times, the same with map2 where also somethings where changed for the final compile. baltic doesn’t have this problem and i do, what is also strange. but this can be happening because he has 2 Mb ram and i only have 512 ram. baltic has looked over the maps again and is changing some things with the way the levelchange takes place, because suddenly some items are also copied for some odd reason from one map into another. in map1 are 2 wooden crates placed near the end of the map, never did they gave any trouble but suddenly they are copied in to the start of map. to make it even worse are some text that should appear on screen in map1 are now also showed in map2, the same with text out of map3, that is now suddenly showed in map4 for no reason. the last few days we have received a steam update, and i’m afraid that this could be the reason of all the trouble. wouldn’t be the first time that a steam account makes some errors. do still remember very well the update of 23-9-2005, did take 2 weeks before a new update made that we could map on.
but this isn’t sure all, i have sent the first 3 maps to a dutch friend of mine that has tested all maps to see if he has also errors in the maps.
to keep it short, again it doesn’t look like i can keep my promise of release this weekend. it’s all so frustrating and whatever we do, it doesn’t seem to help.
a good night sleep will make me see things clear again, and release we will shall the mappack, and it is just a matter of days. because even when we can’t fix the problem with the wooden crates for instance that are copied in to the next map, than i have decided to just delete those wooden crates out of the original map. doesn’t matter how we fix it, but fix it we shall.
that’s it for now people, can’t say anymore than i’m sorry to bother you with this all. seems all so pointless, waiting on a mappack that doesn’t seem to be released. but again, like always. please wait just a little longer.
will write tomorrow again on how we are getting along…..
a frustrated mapper,
leon
13 May 2006 at 11:57 pm
We have had problems like this before which were cause by a STEAM update to the editor and game engine. Now it looks like it is happening all over again with the latest STEAM update. These problems are the fault of STEAM and are beyond our control. I am working on a solution to fix this problem and I will know by tomorrow (Sunday) whether I can fix the maps or not. We appreciate your patience while I try to find a solution to this problem.
14 May 2006 at 11:03 am
Sorry to hear you’re having such hassles. I’m experiencing problems with Steam’s latest update – I’m constantly having to retrieve and change my password to log in. I’ve told the Steam support people but they just reset my CD key and password then assume I’m happy with that!? I hope Steam sorts out these wrinkles soon, for all our sakes. I’m waiting for this map-pack!
14 May 2006 at 1:22 pm
this morning i did get a mail back of Jurgen, that Dutch friend of mine who did all the testing of the maps, and he has played the first 2 maps, the ones where my sound crashed totally like i described yesterday. and he didn’t had any troubles at all with the maps, just didn’t work the levelchange sometimes between the maps, and sometimes they did. so, it seems that there is something wrong with my computer and or hl2 installation(?). maybe it can all be explained by the ram that i have. i do have 3 Ghz, but only 512 ram, and Baltic and Jurgen have 2 and 1 Mb of ram, maybe that would explane the troubles. but still, that would be weird because before i could play the maps. i will keep you all up to date about the progress.
leon
(i hate false updates)
15 May 2006 at 12:13 am
I appreciate the your updating us on the progress you are making. Hang in there and things will come out ok. Better to have a good mod than a bad one regardless of the time it takes.
16 May 2006 at 10:22 am
Baltic.forever wrote yesterday to me that it is a miracle that all the maps are working at all, even with the many errors that are showing up the last few days, because there are made over the last year with a whole lot of different hammer version, (because of all the updates that has been released). what made me scared even more, because that could explane the sudden errors that are showing now, because they are happen to appear it the earliest maps.
baltic.forever looked over the first 2 maps again, and changed a lot of things, and because of some errors in the level changes i decided to rebuild the end of map1 and start of map2 totally. again they where compiled and you can guess how surprised i was to see that i now didn’t had any trouble anymore with the maps. the problems are fixed!!! that is, for me and for Baltic, but Jurgen still had one problem aria in map2, before hl2 and his computer crashed big time in one small gate opening and this is still happening. the strange thing is that Baltic and I don’t have any trouble here, but because he has it proves that something seems still not right, so again we are going over the map to see what could cause this error. because when Jurgen crashes there it would mean that still a whole lot of people could have the same troubles there.
so, it starts to look all ok again. It’s just this error that keeps the release of the mappack away, but we should be able to fix this also. The maps are tested a whole lot, still did Jurgen find one fence where he could jump on to a roof what made that he could go to parts where he shouldn’t be able to go to, so that roof is clipped what makes this jump now impossible.
The final conclusion, it looks all very well again and the release should be very nearby now. keep you all up to date as usual!!
leon(SPY)
21 May 2006 at 11:28 pm
for a few days i not given a update, because most of the things that needed to be done on the mappack where not interesting enough to write down. so i thought it’s better to write again when i know some more info about the release. and that i have now. it took us some extra time like you all now to check everything in the maps so we would be sure that it all would work like it was supposed to. and now we have reached that point. the maps are all done and again they have to be compiled fully, (until now where some of them fully compiled and other only as a test, a full compile takes much more time, some outdoor maps can have a full compile time between 1 and 2 hours, that makes x 15 maps). tomorrow they will all be fully compiled, and than they will be placed in the final version of the mappack, that is the .zip version. of course do we have to play this .zip file first ourselves so we are sure we didn’t leave anything out, (some custom models, sounds or textures). and when that is happened, what will take about 5 to 10 hours i think. because even when we have played the maps at least a 1000 times ourselves, there still pretty large what just takes quit some time to do. i think and asume that the normal play time of the whole mappack will be between the 15 and 40 hours or so, depend on how fast you play.
this is what i wanted to tell you, please just keep hanging on…
leon(SPY)
Baltoc.Forever
22 May 2006 at 1:52 pm
Good things come to those who wait!! Thanks for taking your time and doing it right!
24 May 2006 at 6:26 pm
Cool – 15 to 40 hours is like a full game! Thanks and well done for your effort.
25 May 2006 at 1:21 am
I know your working hard and I dont mean this in any offense but…
Planetphillip-”I can speak for Leon when I say that it is VERY VERY close. Possibly within the next few days.”
Leon/SPY-”Phillip is right, just a few days more, what means 2 to 3 days. still can’t say it exactly because it didn’t happen already to much that i had to delay it, but for sure that it doesn’t take a week or more now. i think i can say tomorrow a exact date. thank you all for your interest in this new sp-mappack and willing to play it!”
Leon/SPY-”i can hear you all think how long will this all take before release. my guess is that THIS WEEKEND will be finally the day that the mappack will be released. most maps are looked after and finisht for the zip file of the mappack, and as far as we see will there not be any more of these unexpected errors to show up.”
Leon/SPY-”a good night sleep will make me see things clear again, and release we will shall the mappack, and IT IS JUST A MATTER OF DAYS. because even when we can’t fix the problem with the wooden crates for instance that are copied in to the next map, than i have decided to just delete those wooden crates out of the original map. doesn’t matter how we fix it, but fix it we shall.”
What is taking so long? I know you are having problems with the maps but you are pulling a major Half-Life 2; you keep setting the release date back really far. I am still looking forward to playing this, but please hurry with it!
Sincerly,
A Concerned Gamer
25 May 2006 at 9:54 am
Finally the time came to test the .zip file of the mappack, it was placed on a secured site by Baltic so we could download it from (beta tester Jurgen and I)to test it. I just managed to download it but before Jurgen could do the same the site was hacked. i don’t know much about sites, hackers and stuff, but he made quit some damage. seems that he deleted all the files after looking around on it for one hour to hide his track, could be i describe it wrong but that is what i did understand from it. Glad to say that he couldn’t steel the maps, still, he does delay the release a day or 2. so we have decided to release the mappack on;
Saturday 27 May 2006 !!
Leon Brinkmann. (spy)
25 May 2006 at 11:21 pm
My website was recently hacked which has caused big problems with completing the mod. The downtime has meant that Leon can’t download the maps that I have been working on. I have managed to gain access to my website from http://www.alphaomega-online.co.uk,
so that we can continue with the mod. And I hope to have the SP-Mods.com site up and running again tomorrow.
The good news is that we are still on target for releasing the Mod on Saturday. It is going to be close, but I am sure that we can still make this deadline (providing I can keep the hackers away from my website).
28 May 2006 at 1:11 am
Do you have anyway to trace the IP address??, acct. everyone leaves a footprint! Hope all is well.
28 May 2006 at 7:59 am
?????? ???????? ?? 27! ? ??????? 28! ??????
Release is assigned to 27! But today 28! When?
28 May 2006 at 12:43 pm
I’m also desperately waitin!
28 May 2006 at 4:49 pm
We had some last minute technical problems with the final map which caused us to miss the deadline.
I am pleased to say that I have just finished uploading the files to the PP server.
You shouldn’t have to wait for much longer before you can download the mod.
Peter
Leon Brinkmann
28 May 2006 at 6:13 pm
It’s available. What are you waiting for? Download it!
28 May 2006 at 6:27 pm
Waitin for my slot at filecloud…
28 May 2006 at 6:58 pm
thought this moment would never come, it’s released!
Hope you all have fun!
leon(SPY)
baltic.Forever
28 May 2006 at 7:29 pm
Got it! Installed and ready to rock!!!! Sorry about your problems!! and to the IDIOT who hacked your site STUPID!!!
28 May 2006 at 8:09 pm
Downloaded and loaded slick as a whistle and is playing the same. So far, well done and thank you Leon and Baltic.
28 May 2006 at 9:28 pm
Im confused, what do I need to download? Do I need Core or Levels if i get Full?
28 May 2006 at 9:53 pm
A really tough add-on: the combine just keep morphing in. After playing through the first map, I decided to switch from Hard to Easy (I always play HL on Hard), and it’s still challenging! One thing’s for sure, you won’t be able to charge through it even on Easy. In any case, so far it’s very nicely designed.
Well done you two!–many thanks for all your hard work. It’ll be interesting to compare your baby to HL2 Episode 1. The next step is to write the code that makes “C to A” a SourceMod.
Len
28 May 2006 at 10:34 pm
Hurray! (Now to find the time to play it]. Thanks Leon, if it’s as good as the last one we’re in for a treat!
29 May 2006 at 5:51 am
Where am I supposed to put the folder (to hold the files) and what do I name it once the files have been extracted from winrar?
For half life 1 mods I usually put the folders in C:\Program Files\Steam\SteamApps\[steam id]\half-life
Is it different for hl2 games? Someone please help!!!!!!I really want to play this game!!!!!!!!!!
29 May 2006 at 5:56 am
Leon&Baltic you did good.Its a great game and was worth waiting for.Have to agree wilh len though would be better as a soursemod with an icon for the desktop so you can jump riht in the game faster.Again well done.//gunner
29 May 2006 at 10:32 am
the way this this mappack should be extracted in the HL2 folder, and played is clearly mentioned in the read me.txt, so please read carefully the part in the read me .txt on how to install!!
Leon(SPY)
29 May 2006 at 11:37 am
heyzors, its all said in the readme, you put them all in …Steam/SteamApps/accountname/half-life 2/hl2 and open HL2 and type “map leonHL2_2″(without “”) in console and press enter. WhoZeDuke just dl the Full Release. =)
29 May 2006 at 1:53 pm
@Leon: In your readme you say to use map leonHL2_2 to start the game but the first map is actually leonHL2-2 (hyphen not underscore). This difference may confuse some people.
I agree with everyone else above, this should have been packaged as a mod. It would not have been hard to do and would have eliminated any confusion about how to run the game.
I have gotten to the fifth map and so far I’m impressed at the scale of the project. The outdoor areas were always my favourite parts of HL2 so I’m glad to see someone has developed this idea. However, due to the overwhelming number of enemies (and all of the same type), progress is very slow and the excitement of the game is much diminished by having to stop and start so often.
29 May 2006 at 3:30 pm
So far, absolutely awesome – as your mods for half-life and others will attest.
Valve….are you listening? HIRE THESE GUYS! NOW!