This exceptional mappack has now been released as a full mod and all other downloads have been removed. If you are having trouble getting the old files to work or are new to this pack then you should download this mod. The link can be found under the Basic Details section.
This mod continues the story where Half-Life 2 finished and offers one possible scenario. After the big explosion you fall to the ground and are very badly injured. Some people find you and take you home to a small village outside the city where the citadel was built. After 3 months you’re strong again and want to fight on.
You have never seen Alyx or any of the others since the explosion. But you try to find new people that will fight with you against Breen. Nobody wants to help, some are afraid, others think that Breen has learned his lesson and won’t start again. It also seems that most of his organization was lost in the explosion. Then you hear that along the coast Breen is starting again and trying to take control again. So you decide to go to the coast. There you take a little boat and go along the coast so the Combine won’t notice you coming.
- Title: Leon’s Coastline to Atmosphere
- Author: Leon Brinkman
- Date Released: 06 August 2006
- Download 1: PlanetPhillip Filecloud Server
- Download 2: SP Mods
- Download 3: FileFront
- Download 4: FilePlanet
- Download 5: Gau-PC
- Download 6: PlanetMirror
- Download 7: Game Updates (Bit Torrent)
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13th July 2007
Your comments are very gracious Leon and you’re right. You’ll never be able to please everyone.
However, I really enjoyed playing your mod. I’ve played it several times and still enjoyed it. It’s without a doubt one of THE best that’s available.
13th July 2007
thanks GoddessAlyria,
before CtoA we made a smaller sp-mappack with 4 sp-maps. think you will also like to play that one, (see link below). and should you be interested to see more of my work then please look on my site, even when it’s still in development you can find many other sp-mappacks that i made for lots of other games. maybe you or someone else is interested;
leon
LINKS:
/posts/leons-mappack-1-half-life-2/
13th July 2007
Sleep easy Leon and be assured that you have given a lot of people a lot of pleasure.
Thanks for the kind words on the review.
28th August 2007
I just discovered CtA and I am blown away. Huge props to the creaters. I though Minerva was good but your mod is like a whole ‘nother game. I’m playing through on normal and it’s perfectly balanced. Just as I think I’m toast with only 20 hp left, a health cache shows up.
I’ve come near the end of map 8 I think, after all my weapons are taken away, but when I find the weapon cache I’m not able to switch weapons nor see my remaining life. Is this a known glitch? Anybody else affected by this bug? Other minor bugs have not detracted so far, but this one is a game stopper for me I’m afraid.
All in all sweet mod guys!
28th August 2007
thanks for the compliment Catalytica.
let me first tell you that i made 2 walkthroughs for CtoA, a small and large one, they are linked to at the top of the main post.;
many people have asked the same question as you do now, it’s no clitch, i just thought then that it would be funny to take also Gordons suit away for a while. so he can’t change weapons and he doesn’t have the protection of the suit. but did i know then what i know now then i would never have taken the suit away there. to many people didn’t see the connection between suddenly not showing up anymore of the HUD and not having your suit on, and the consequence of this.
but, no worries, you get your suit back later on.
before Baltic and i made this mod we made 4 other sp-maps for HL2, you can find those here;
/posts/leons-mappack-1-half-life-2/
leon (SPY-maps)
13th October 2007
Just finished playing this very enjoyable mod. Though I think the term “mod” doesn’t do justice to this. It gave me many hours of fun gametime. Nicely balanced, amazingly little bugs and problems. Leon and team I thank you for all your efforts and I’m looking forward to your future work.
Leon: bedankt!
14th October 2007
Our next project is coming before you know it.
Hopefully in the next month or so. Hopefully no big delays.
14th October 2007
Our next project is coming before you know it.
Hopefully in the next month or so. Hopefully no big delays.
14th October 2007
indeed we are working hard on our next and last (!!, after that we start Crysis modding).
we’re nearly done with the mapping part and hopefully we will be able to release the new sp-mod within 4 to 6 weeks.
leon(SPY-maps)
(and thanks for the nice comments about CtoA!)
Strider Mountain mod team member.
19th November 2007
I realise I am rather late finding this mod (been spending too much time making my own!) but I played through it today and, overall, I am VERY IMPRESSED.
I haven’t read all of the 400+ comments because I simply don’t have time, but I hope I don’t go on too much about things that have been discussed before.
There are positives and negatives to this mod, but from the viewpoint of a fellow mapper, I was very impressed by some of it.
For example, the sequence where the player is hit with the hallucionagenic gas. That bit impressed the pants off me. I was literally sitting there thinking “THIS IS SO COOL” through the whole thing. I’d love to see the VMF for that bit, I really would.
Lets break this thing down into sections:
——-
1. Architecture & Lighting
The architecture needs to be split into two parts. The first half of the game, it was about 50% great, and 50% average. While playing I expected this trend to continue, but I found that the architecture actually improved as the game went on. The second half is better in this respect than the first half.
In the first half I did find the occasional area where I thought “this looks pretty dull” — but I did not find a single place in the second half where I thought this.
2. Gameplay
The gameplay … was good in parts, OK in others, and just damn irritating occasionally. It has some major positives, but some negatives too.
The biggest negative for me personally, was that it was FAR TOO HARD. The fights were INSANE. I don’t know about you, but I get tired quickly of being trapped in a room with 50+ headcrabs. The number of soldiers in many of the fights was also stupid. This only got worse towards the end.
While the end sequence (which is pretty long!) was a triumph in many ways (and again, I’d love to see the VMF!) it was also mind numbingly stupid in terms of how many enemies you had to fight at once. I must have died 1,000,000 times during this bit. I very nearly quit, but I felt so close to the end that I had to push on.
There was nothing in the mod that I’d call a ‘puzzle’ and so the whole thing is about finding out where to go, and killing the enemy along the way. This is fine, but it won’t make me come back for more after finishing it once.
3. Music
I was disappointed to see music stolen from many other games. One of the ones you didn’t credit that I recognised, was a theme from Heroes of Might and Magic. You did credit some of the other games in the ending credits, but I dont think that’s enough, really. You should have at least credited every one of them.
With that said – the music works well and really adds to the mod.
4. Story & General Atmosphere
There was no custom voice acting, which was a little disappointing, but only because I like custom voice acting. The text prompts did their job, but were rather soulless. However I was impressed by the way the author has extracted and re-arranged some of the speech from the original HL2 to make it fit this mod, and the way that cutscenes were used sometimes to make the path to progression more obvious. Good job!
It all gets very good when the chase of Breen and the Gman begins, and when the whole place is disintegrating around you. That was all VERY well done. I thought it a little disappointing when I didn’t actually get to kill Breen, but I sort of half expected that too.
The ‘cutscenes’ are all very well done and add a lot to certain parts of the game. Especially when you get hit by the trippy gas. I REALLY loved that bit.
6. Level Design
Very good. The author clearly thought HARD about how the maps were going to work, and they do work well. I did find a few bugs which stopped me, but when I loaded a saved game and did those bits again, they seemed to work fine. One thing I will complain about though, is that at many points during the mod, I clearly saw enemy soldiers spawn in my view. Sometimes this wasn’t so bad, as they were not right next to me. But more than once, they were right next to me.
Despite some minor problems, I would overall rate the entity setups in this mod as exceptional. I want to see them! I WANT TO SEEEEEEEEEEEEE THEM!
——-
Overall, this is a fine mod which everyone should try. It’s far too difficult in parts, but this will suit some people more than it did me. It actually has a bit of a plot, and it’s certainly exciting. It even has a grand ending, which will leave you feeling both thrilled and confused at the same time. That is of course, only if you manage to kill the 950 elite guards just before that bit happens.
Congrats to the author for pulling off something this large on his own, and making it pretty damned good throughout. That’s a tough thing to do. I know.
This mod gets 5/5 from me. It’s certainly not all perfect, but it’s so big – and some bits are just SO good – that I can’t give it any less.
19th November 2007
Dunno why, but my name appeared above as anonymous……?
19th November 2007
we will use voice acting in our next mod.
19th November 2007
Fixed it for ya Chris
20th November 2007
Thanks andy.
One thing I remembered, which I forgot to write above, was that I did find several places where the player was clipped off from going.
This was obviously to facilitate the gameplay, but sometimes it was plain annoying.
For example, there were a few walkways which you could jump over one side – but not the other. Personally, I would have altered the walkway so that it was more obvious that you weren’t supposed to go that way, rather than just clipping it off.
A minor thing. But one which I personally would have addressed.
It still gets 5/5.
21st November 2007
let me start with apologising for my late reply Chris Fox, but my windows XP crashed fully, probably due to a virus, so i needed to install everything again, took me 3 days because i first tried to fix it. but, now i’m back and gladly i didn’t loose anything of the new sp-mod that will very soon be released.
i’m glad you where so excited with playing this latest sp-mod of mine and Baltic. Forever. Because i didn’t make it totally on my own, although i did do the mapping and the layout of every level, without baltic i couldn’t have made this or any of our dozen other sp-mods for hl2, or other games. Baltic was and is my trouble shooter you could say, he made the maps bug free, although some people do experience some bugs still. and not to forget, ALL the optimization of all the maps was done by him, and some maps where a total hell to optimize!!
should you be interested in all my other sp-mappacks/mods, then please visit my site, (see link below please).
Like Cubedude89 said are we now working for over 10 months on a new hl2 sp-mod, (this is our 3th, and last, after this new one i will go on with Crysis sp-mapping). on this new sp-mod my task is again the level layout and the mapping itself. baltic again does the optimization and some modeling, further more he is project leader and ofcourse trouble shooter again. Cubedude does most of the modeling and TB B takes care of all publicity and takes care of our new website, specially for this new mod called “Strider Mountain”.
you say your a fellow mapper, so i am very interested in your work. of course i can’t sent my maps (vmf’s) to everybody who asks for it, i have very bad experiences with this,. ( 5 yeasr ago or so someone asked for them, and i was still naive, so i gave them. a bit later he released some of them under his name and or released beta versions even before i could release them my self. still, when you want to contact me through my email address (leonbrinkmann AT emailaccount PUNT com) then we can talk further about this, and maybe i will give you then the vmf, we just have to see. like i said, i have bad experiences with this, so we first have to talk further about this.
Baltic and i made before this big sp-mod a small hl2 sp-mod with 4 large map, that can be downloaded from PP also;
/posts/leons-mappack-1-half-life-2/
and here is my webiste;
http://www.leon.triplebit.nl/
Leon SPY-maps Brinkmann
21st November 2007
Hi Leon
I wasn’t seriously asking you for any VMF’s (I wouldn’t do that) I was only saying that I’d like to see them, as a funny compliment to how good the maps are.
Sorry for any misunderstanding.
21st November 2007
o, ok, that is indeed a very good compliment!
thanks. about that mappart with the hallucinatic tripride, that wasn’t that ahrd to make, it was just a inviseble textured small box where the player jumps/falls in to, and emidiatly a func_tracktrain is started and this makes that the player ‘flies’ through the map, where he triggers from time to time events. the strange part is that many liked this part very much, but there where also many people that did find this part un logic, no fun at all, or even simply quit stupid!! shows again that it simply is impossible to make a map(s) that pleases everybody.
the gastrap part for instance in 11 (j), that one was for instance a real burden to make. took us days to get it all triggered/buttoned right.
still, i ment what i said about being interested to see your work, or one screen or so, i’m always interested in other mens mapwork.
thanks again Chris!
leon
21st November 2007
Spy check out his mod here
/posts/the-citizen-half-life-2/
Now the second most commented on planetphillip!
I will finish playing it as soon as my new motherboard/processor arrives.
21st November 2007
Thanks for describing how the gas part worked — that makes perfect sense to me, and I think I will try something like that in a future map!
If you’d like to see some of my work, check out The Citizen —
/posts/the-citizen-half-life-2/
Citizen was made by me and another mapper (Kasperg), so I didn’t do it all on my own.
It is quite a different style to [i]Coastline[/i], but I hope you like it.
To see some of my other work (which I did do on my own), have a look at these:-
/posts/day-13-half-life-2/
/posts/day-14-half-life-2/
/posts/day-15-half-life-2/
Those three are all quite old now, but hopefully you’ll get some fun out of them
21st November 2007
Hee hee, cubedude beat me
21st November 2007
Whoa you did the day mods!!!
haha i love you
and my 2 gb ram and 8800 GT graphics card juat arrived!!!
but my motherboard/processor hasnt come yet so i still cant finish the citizen mod. I WANT TO PLAY IT haha
21st November 2007
Chris email me at cubedude89 at gmail dot com
If you dont mind i would like to add you on msn/aim/yahoo or what ever you use
23rd November 2007
strange, i thought i already had aswered here again a few days ago, seems something did go wrong.
what i then said was that i already thought that your name sounded so familiar Chris, now i know, because ofcourse i did play your Day mods, and your latest Citizen one, loved them all!!
forgot to write my comment down in your Citizen page here on PP, but will do so soon. (very bussy with finishing new mod ourselfs)
Leon (SPY-maps)
23rd December 2007
Love the mod, beat it a few times but, where is the magnum??? I can’t find it anywhere (no mention of it in the walthrough either). I keep coming across magnum ammo but not the gun.
PLEASE HELP.
23rd December 2007
it’s quit long ago that i made this hl2 sp-mappack (CtoA is not a real mod) together with Baltic.Forever. therefore i can’t remember realy if i did place the Magnum gun or not, but as far as i remember it i think i did place it somewhere. this is something i always keep track of, that i place the right weapons, and there right ammo. and i can’t imagen i forgot to place it 15 maps long. but, it’s all quit long ago, and beside that are we already working for a full year on a new Hl2 sp-mod, Strider Mountain(that will be released in january’08, you will read more about it here on Planet Phillip when it is time).
so, i’m sorry you couldn’t find it, and maybe it is indeed not placed at all. but, i am afraid that you didn’t find it, because this is the first time that i hear this comment.
Leon(SPY-maps)
Marry Christmas and a Happy New Year to every one here on PP !!!!
23rd December 2007
Its there.I’m not sure if its there when you leave your buggy for the airboat,but after you do the key card sections and come back for the buggy I got it.Played all mornin to find it lol.
23rd December 2007
thanks Andyb, i thought about looking for it myslef, but like you said, that takes all morning, (at least). and i need every free hour that i have for finishing our new hl2 sp-mod. but glad you did, and did find it, although i was already pretty sure that i didn;t forget to place it, but its better to be sure.
leon(SPY-maps)
24th December 2007
Thanks Andyb. Using your tip, I replayed the map and found the magnum on the floor, in the garage where you get the airboat. It looks like I kept parking the buggy right on top of it, after entering the garage.
Thanks again. I can’t wait for Strider Mountain.
24th December 2007
i’m glad you liked it so much and are looking forward to playing our new and latest project strider Mountain. before CtoA i made 4 sp-maps for HL2 that you also could play and i made many other sp-mappacks, should you be interested then please look on my site for more info;
http://www.leon.triplebit.nl/
leon (SPY-maps)
6th January 2008
SPOLIERS REMOVED – PlanetPhillip
thanks leon it was the best fun ever, it took a long time to finish. if i was to rate it i would give it 5 gold crowbars. hehe.
and to all the warriors of the pink bunny slipper clans, yes you can make it with out them cheats.
looking forward to strider mountain. have a great 08 leon.
7th January 2008
Thanks John, and you to a merry 08!! (and everybody else here ofcourse!!
am glad you already heart about the SM mod that is coming very soon (within one month plus/minus).
leon
13th January 2008
Played this mod 6 months ago and I loved it so much I just played it again. I never play a mod more than once and there is no way that it isn’t long enough. A little buggy though but all in all 9/10!
13th January 2008
Thanks Apply, that you just played it twice, that is one of the best compliments a mapper can get !!
it will please you to hear that our new HL2 sp-mod (11 large levels) is nearly done and will be released within one month.
you will hear soon more about the new Strider Mountain sp-mod here on Planet Phillip !
leon (SPY-maps)
24th January 2008
Wow! I don’t remember seeing such a lengthy SP mod. Well the fact that I played it on the hard setting probably made it longer… Overall, I’d say it’s a kickass and quite innovative mod. Sure some maps need some polishing and it’s hard as hell but if u are open-minded about gaming you will enjoy it for sure.
When you play this, you will die a lot, always trying to find new ways to defeat that next big wave of soldiers when u only have 30 hp and 4 shells left. I found it really challenging and refreshing in that sense cause usually SP games are a bit too easy.
Also, the “SPOILER REMOVED” level is a gem, so much better than Max Payne’s. The last level was great to especially that part with the SPOILER REMOVED
There some things tough I did dislike a bit like the random dying for reasons totally out of your control and also that part where you don’t have the HEV suit (I dunno if it is possible but I didn’t find a way to switch weapons, making this very inconvenient) but these aren’t enough to deter from the fun.
Like it was said above, it’s a very unorthodox game and personally that’s what I want to see in mods, developers taking risks that professional game developers can’t take.
So, play it now!! but be prepared for a challenge, this wasn’t made for newcomers.
Keep up the good work! I can’t wait to see what’s coming in Strider Mountain.
25th February 2008
There is so much to say about this mod…First there is the mapping – Leon does an amazing job at that. Then there is the gameplay and here I’m afraid Leon is really overdoing it.
I played this mod on normal difficulty level. First part – the Coastline – exhibits solid gameplay that is really fun. There is plenty of ammo and not so much health but I found that this helps immersion a lot – your job is to sneak around, try to locate the combine forces from far away and take out as many of them as you can before you get engaged in close quarter combat – if you establish this mindset then you’ll be successful and have fun! The enemy placement is very good – you’ll find combine shooting at you from the back, from above and from underneath – you will die a lot and have to backtrack in a few places but it’s all good in the end.
I also want to mention that after completing every map I also read the detailed walktrough to check if I was missing anything. The APC battle on the map where you get the Jeep went completely different for me – the APC didn’t went at all where the walkthrough said it should go, LOL! If you ever need beta testers I can help I’m always able to get these kind of things in games
Through the end of the Coastline section it gets increasingly difficult to make progress. Leon does a very good job at making the map progressively harder and again this helps with the immersion and you feel that the combine are trying their best to see you dead. However this is also the part where frustration starts to creep in. An example: when you are already quite low on health from very challenging previous encounters you ran into 3 combines with shotguns – they are located at close range, run towards you and you really have no place to retreat. Had no other way to make it past them but replaying a previous section and saving a different kind of ammo. And my problem with this is that the previous engagement that I replayed has been so intense that the first time I found it absolutely natural to use the heavy weaponry against them being sure that I will find supplies immediately after that. But it didn’t work out that way – no supplies, no health so frustration started to creep in.
The head crab room I found annoying but managed to get past it relatively easy – just that again I wasn’t concerned about saving ammo. I should have learned my lesson the first time – when I got out of there there was enough health and small weapons ammo available but nothing in terms of crossbow or magnum ammo. And those that know what comes after that room will understand my conundrum immediately – so yeah, had to replay that part again – not so much fun anymore.
And now it gets to the Atmosphere and here things get really bad in terms of gameplay. I didn’t mind the suit being taken away and the stealth portion – that is actually very good. But really what is the point of 30 or so manhacks followed by the poison gas? When things get so tedious and you have to replay too often to get it right it really becomes annoying. And the fight right after the elevator and before you get to the garage where you will find the suit almost made me abandon this mod – you have no suit, you already had to kill a shitload of combines that only dropped about 20 or 30 health points before the elevator, now you get out of the elevator and take out everything in sight with almost no health left and what next? A combine with a shotgun after a corner? – this is really nuts – I don’t know how many times I had to play that section to finally make it through – as I said I played on normal and I never use cheats and it felt to me on the same level of difficulty as the final boss fights in other games. Past that point I basically lost interest in this mod, the fun factor was gone and I only played it through the end to see what next. All I can say is that it gets even harder at some points.
However I am glad that I finished the mod as there are some nice sections afterwards – I liked the part right after you get the suit and go through the air vent and get into the cramped space where you have to shoot the combines but you cannot get out to where they are – that battle was far better balanced than others.
I also want to comment on the adrenaline rush at the exploding reactor – it seems to me that Leon did it that way to enhance immersion again – you have to run and run quick, there is no time to waste. While the concept seems sound it didn’t work for me unfortunately – it is still too difficult to make it trough and it took me too many tries and by now the immersion factor was long gone. I do believe that this idea works but only if you can reasonably achieve it in the second or third run – as was the case with catching G-man and Breen at the end – that was doable in a second or third try and it worked well.
To make this review complete I want to comment on the additional sequences that in my opinion are completely pointless and don’t tie in at all with the rest of the mod. The hallucination sequence was relatively easy but pointless in my opinon – I could have done without it. And the final sequence after the credits back in City 17 really took the cake – by then I was always counting the dead combines at the end of each encounter to see just how much Leon thinks it’s fun – in the very final scene in the garage you get to kill 15 for absolutely no reason at all. I was able to count more in a previous sequence I forgot exactly where in was in the mod where I had to kill 17 combine in a relatively small space before I got to any supplies. To me that many is a bit overdone really.
On the positive side worth mentioning is also the voice acting – the way that Leon was able to piece together the dialogue from the original to get something meaningful for his mod was nothing short of amazing.
So what is my final rating? Play it now, of course
Leon really is one of the best mappers and this mod is very good and solid work. I’m certain that if you play it on easy is good fun throughout – except for the 30 manhack sequence and the exploding reactor sequence that in my opinion could really be improved. Apart from that the frustration that I experienced was largely my fault because I didn’t wanted to play on easy.
And my hope is that in Strider Mountain Leon does the mapping but the whole team decides on the gameplay
26th February 2008
thank you both for your comments, glad you liked it. and i agree CtoA was in many ways much to difficult. i have learned a lot from all these comments here, and really try to listen and learn from them while i’m making the 11 sp-maps of Strider Mountain. This new mod is now mostly done, we’re now testing it and fixing bugs. It will not be that hard, that’s for sure. and i really tried to make the best game play that i could make. still, its always hard to do this well, because even when i try to think like the player, and try to understand which moves he all can and probably will make, then it still always surprises me when i hear what players all could do and also did. only beta testing can make the game play better, and that we do.
can’t give a date for the new release, because it never is accurate. but, it will not take much more time. hope you liked the latest teaser movie (nr.3) of SM.
leon
(SPY-maps)
16th March 2008
Agree with kalkin’s comments. Great adventure, excellent map details, gets harder as you progress , excellent storyline. Hallunications and city 17 I could have done without. All the levels were extremely well done. Great eye for details.
16th March 2008
Hey MAN…
Thanks for letting me re-live the Psychedelic 70″s…
Your FAR OUT man.
The Flash as in Flashback
16th March 2008
Thank you both for your kind comments, am very pleased that you liked it so much.
Don’t know if you already know but very soon we will release our 3th HL2 sp-mod, called “Strider Mountain”(.com). Hope you like this one even better.
leon
(SPY-maps)
18th April 2008
The link “http://www.sp-mods.com/LCtA/LCtA_Patch1.zip” is dead. There’s another?
18th April 2008
hello Wedzet, i am not sure but i guess this is a patch that we made and released after we release CtoA (Coastline to Atmosphere) as a sp-mappack (the beta version). after 3 to 4 months we fixed all bugs and released CtoA as a Steam mod, (so it could be started from the Steam menu).
So, you don’t need that patch anymore, when you download the ctoA mod you have the full mod without any of the bugs that where in the beta version.
that’s why we took that patch down.
I’m realy interested where you did find this info about the patch, because i thought we took all that info down ones CtoA was released again as a mod.
leon
(mapper CtoA)
by the way, we are nearly finished with our 3th HL2 sp-mod, called Strider Mountain (.com).
you can find more info about it here or on our site;
/posts/strider-mountain-half-life-2/
18th April 2008
I thought this patch resolved crash of a problem at “leon hl2-2da” but if you have another solution that will sympathique Thanks
18th April 2008
now i am not sure anymore. i will ask Baltic, he knows these things best.
leon
18th April 2008
i have a big problem with the final of the game… when im following breen adn gman. a door close to me and the fire kill me and a message say: yo let the escape, you loose. i cant open that door whta i neess to do?
19th April 2008
best is you read the walkthrough i made for CtoA (Coastline to Atmosphere), i made 2; a small one and a larger one. i could explaine it here again, but i can’t explaine it better as i did in those walkthroughs i guess.
please see walkthroughs here;
http://www.sp-mods.com/C_to_A_manual/
http://www.sp-mods.com/C_to_A_manual_short/
when you still questions then please let me know.
and Wedzet, i have asked Baltic and it is like i already thought it was, its an old patch that was needed for our beta of CtoA, but when you have the mod version then you don’t need that patch anymore. i’m still surpriced where you did find this link to it, because that one shouldn’t excist anymore for a long time. so, just forget the patch and i hope you have fun. should you have any problems then please let me know!
leon
29th April 2008
A superb mod, good enough to be an official release. It’s so professionally done I’d gladly have paid for it!
Recommended!!!!!!
29th April 2008
Thanks Resident Weevil,
when you liked this one you will also like our new sp-mod called Strider Mountain that is about to be released. we started working on this new one after we finished this one, and have been working on it for 1,5 years or so.
it will be released very soon,
leon
30th May 2008
Wonderful mod.
Longer than you dream possible.
Tons of thought and creativity went into this.
Sometimes, player is blocked by unexplained invisible walls, or killed for no visible reason – frustrating.
But mostly, it’s great – memorable locations, high quality new sounds (borrowed from other games), and more explosions and fire than you can shake a stick at.
Cut scenes are nice. But occasionally you can die while watching a cut scene. Not so nice.
Bravo! Looking forward to Leon’s next one very much.
1st June 2008
Look, these are pretty well built maps. Why “consider it”? For me, it was annoying as hell to kill so many enemies. Not saying that the experience was bad either. But, for a player like me who doesn’t like killing a huge load of enemies, some parts like in the atmosphere spaceship in the end that you needed to kill constant combine elite coming, I just couldn’t stop using godmode. Was pissing me off, even on easy it’s diffucult and the enemies are too damn constant. Anyway, I give your map a 5 points thanks to the great design, unique thing, never seen it in my entire life and you were original and creative. But the constant enemies make me say “consider it”, check the reviews and may the other player enjoy more than I did, as I had kinda an stressful experience to handle too much combine.
Anyway, congratulations on the halucinogenic part, was my favourite through out the entire map.
1st June 2008
Thanks Hovy and Lars for your comments, and I hope you will be playing our new HL2 sp-mod with 13 sp-maps that will be released pretty soon. i can promise you that I have listened very carefully to all people and there comments and suggestions, and I have learned a lot of them. one thing is that I made the maps less full with enemies, so that’s probably a good thing. still, they will be challenging enough.
for more info see the Strider Mountain post here on PP.
Leon
(aka SPY-maps)