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	<title>Comments on: Logistique Demo &#8211; Half-Life 2</title>
	<atom:link href="http://www.planetphillip.com/posts/logistique-demo-half-life-2/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.planetphillip.com/posts/logistique-demo-half-life-2/</link>
	<description>Finishing Half-Life is just the beginning!</description>
	<lastBuildDate>Thu, 09 Feb 2012 05:57:20 +0000</lastBuildDate>
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		<title>By: Olrick</title>
		<link>http://www.planetphillip.com/posts/logistique-demo-half-life-2/comment-page-1/#comment-266557</link>
		<dc:creator>Olrick</dc:creator>
		<pubDate>Fri, 29 Jul 2011 19:37:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/logistique-beta-half-life-2/#comment-266557</guid>
		<description>A promising demo that makes you want to play more. No real story but a very good level design made with a high scale of detail. Music and scripted scenes adds a great dramatical atmosphere. First map focuses on puzzles, the second one on fighting complicated by missing crosshair.

So another excellent french mod ahead and seems still in developement here:
http://www.elseware-experience.com/</description>
		<content:encoded><![CDATA[<p>A promising demo that makes you want to play more. No real story but a very good level design made with a high scale of detail. Music and scripted scenes adds a great dramatical atmosphere. First map focuses on puzzles, the second one on fighting complicated by missing crosshair.</p>
<p>So another excellent french mod ahead and seems still in developement here:<br />
<a href="http://www.elseware-experience.com/" rel="nofollow">http://www.elseware-experience.com/</a>
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		<title>By: eeVee</title>
		<link>http://www.planetphillip.com/posts/logistique-demo-half-life-2/comment-page-1/#comment-219594</link>
		<dc:creator>eeVee</dc:creator>
		<pubDate>Wed, 31 Mar 2010 20:22:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/logistique-beta-half-life-2/#comment-219594</guid>
		<description>This is not for me, but some people will probably like it.  (And if they finish it, I will probably play it anyway.)

The last part was better when I finally remembered to use Mouse2 to aim the pistol.

I&#039;m still not sure I did the first door right--I&#039;m not sure I needed to use the box.  And I only accidentally figured out how to get past the plywood barrier.</description>
		<content:encoded><![CDATA[<p>This is not for me, but some people will probably like it.  (And if they finish it, I will probably play it anyway.)</p>
<p>The last part was better when I finally remembered to use Mouse2 to aim the pistol.</p>
<p>I&#8217;m still not sure I did the first door right&#8211;I&#8217;m not sure I needed to use the box.  And I only accidentally figured out how to get past the plywood barrier.
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		<title>By: Bendix8</title>
		<link>http://www.planetphillip.com/posts/logistique-demo-half-life-2/comment-page-1/#comment-209607</link>
		<dc:creator>Bendix8</dc:creator>
		<pubDate>Mon, 07 Sep 2009 21:40:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/logistique-beta-half-life-2/#comment-209607</guid>
		<description>The demo is already available on the new website:
www.logistiquemod.com</description>
		<content:encoded><![CDATA[<p>The demo is already available on the new website:<br />
<a href="http://www.logistiquemod.com" rel="nofollow">http://www.logistiquemod.com</a>
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		<title>By: dewolfe3</title>
		<link>http://www.planetphillip.com/posts/logistique-demo-half-life-2/comment-page-1/#comment-181787</link>
		<dc:creator>dewolfe3</dc:creator>
		<pubDate>Thu, 09 Oct 2008 14:01:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/logistique-beta-half-life-2/#comment-181787</guid>
		<description>
REALLY SHORT DEMO!!!!!!!!  Looks like a finished, longer version could be fun, as long as it&#039;s over 6 hours of playing time.  Good puzzles and typical FPS sequences.</description>
		<content:encoded><![CDATA[<p>REALLY SHORT DEMO!!!!!!!!  Looks like a finished, longer version could be fun, as long as it&#8217;s over 6 hours of playing time.  Good puzzles and typical FPS sequences.
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		<title>By: Repzik</title>
		<link>http://www.planetphillip.com/posts/logistique-demo-half-life-2/comment-page-1/#comment-164845</link>
		<dc:creator>Repzik</dc:creator>
		<pubDate>Thu, 26 Jun 2008 03:21:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/logistique-beta-half-life-2/#comment-164845</guid>
		<description>

I thought this was very good, except for a few things.

One of the puzzles was really annoying, where you have to shut off the power that is electrifying the water. Seriously, that puzzle is very boring now. I&#039;ve found it in more than five different games and it&#039;s just so easy. I didn&#039;t like how hard the combine were. I died after the third guy while I was on easy setting! That may be just because I&#039;m not too good at the game, but it was too hard for me.

Everything else was reallly cool.</description>
		<content:encoded><![CDATA[<p>I thought this was very good, except for a few things.</p>
<p>One of the puzzles was really annoying, where you have to shut off the power that is electrifying the water. Seriously, that puzzle is very boring now. I&#8217;ve found it in more than five different games and it&#8217;s just so easy. I didn&#8217;t like how hard the combine were. I died after the third guy while I was on easy setting! That may be just because I&#8217;m not too good at the game, but it was too hard for me.</p>
<p>Everything else was reallly cool.
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		<title>By: Hoyy</title>
		<link>http://www.planetphillip.com/posts/logistique-demo-half-life-2/comment-page-1/#comment-161690</link>
		<dc:creator>Hoyy</dc:creator>
		<pubDate>Fri, 06 Jun 2008 00:19:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/logistique-beta-half-life-2/#comment-161690</guid>
		<description>
HAVING PROBLEMS???
Then write down in console mat_dxlevel 80. To enable console go to options and then keyboard, then advanced, then enable developer console. The water filled room part is described in my review, and you&#039;ll be able to past thru with no problems.


Single player level developed with love and affection. Altough this is a demo, its still definitely worth the try. People getting stuck in the 1st part, were you cross the water filled room, need to turn off electricity, turn off a valve near the same electrical panel and turn electricity back again, cross fast the water and get to the door in the stairs while there is still time, go go go ! The level has HDR and it adds a lot for the eyecandy, the combat is equilibrated and thanks god that danged hazard Suit is now gone for good, with damage being way realistic IMHO. You can fight some metrocops, with a pistol, has ironsights and much better than regular HL2 gameplay.
Kudos.</description>
		<content:encoded><![CDATA[<p>HAVING PROBLEMS???<br />
Then write down in console mat_dxlevel 80. To enable console go to options and then keyboard, then advanced, then enable developer console. The water filled room part is described in my review, and you&#8217;ll be able to past thru with no problems.</p>
<p>Single player level developed with love and affection. Altough this is a demo, its still definitely worth the try. People getting stuck in the 1st part, were you cross the water filled room, need to turn off electricity, turn off a valve near the same electrical panel and turn electricity back again, cross fast the water and get to the door in the stairs while there is still time, go go go ! The level has HDR and it adds a lot for the eyecandy, the combat is equilibrated and thanks god that danged hazard Suit is now gone for good, with damage being way realistic IMHO. You can fight some metrocops, with a pistol, has ironsights and much better than regular HL2 gameplay.<br />
Kudos.
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		<title>By: Dufake</title>
		<link>http://www.planetphillip.com/posts/logistique-demo-half-life-2/comment-page-1/#comment-161308</link>
		<dc:creator>Dufake</dc:creator>
		<pubDate>Tue, 03 Jun 2008 09:03:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/logistique-beta-half-life-2/#comment-161308</guid>
		<description>
An adventure mod rather than a shooter.

Visual stuns. Path is hard to pass.
Control is ..............unique I think? I remember some old quake players play in that way.

It reminds me Penumbra series.
Script is fine.
The universe is close to Portal looking(the Realism part).

Catch my attention.
At least, it&#039;s a unique work rather than some repetive levels.</description>
		<content:encoded><![CDATA[<p>An adventure mod rather than a shooter.</p>
<p>Visual stuns. Path is hard to pass.<br />
Control is &#8230;&#8230;&#8230;&#8230;..unique I think? I remember some old quake players play in that way.</p>
<p>It reminds me Penumbra series.<br />
Script is fine.<br />
The universe is close to Portal looking(the Realism part).</p>
<p>Catch my attention.<br />
At least, it&#8217;s a unique work rather than some repetive levels.
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		<title>By: fragmaster</title>
		<link>http://www.planetphillip.com/posts/logistique-demo-half-life-2/comment-page-1/#comment-161019</link>
		<dc:creator>fragmaster</dc:creator>
		<pubDate>Sun, 01 Jun 2008 19:13:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/logistique-beta-half-life-2/#comment-161019</guid>
		<description>
well theirs a patch out released on the same day for english.
from MODB
Anyways i played through yes the mod crashed on the second level leaving me with a corrupt save game file but besides all this the Puzzles were refreshing i wish the whole Mod was like this until you reach the Metrocops I played this on Normal skill &amp; got killed quickly by the ones above &amp; the Pistol tho modeled to aim down the ironsight was alright but i prefer a crosshair &amp; the health HUD shouldve been on the bottom.
Playing through the 1st half felt like a Adventure 1st person mod.</description>
		<content:encoded><![CDATA[<p>well theirs a patch out released on the same day for english.<br />
from MODB<br />
Anyways i played through yes the mod crashed on the second level leaving me with a corrupt save game file but besides all this the Puzzles were refreshing i wish the whole Mod was like this until you reach the Metrocops I played this on Normal skill &amp; got killed quickly by the ones above &amp; the Pistol tho modeled to aim down the ironsight was alright but i prefer a crosshair &#038; the health HUD shouldve been on the bottom.<br />
Playing through the 1st half felt like a Adventure 1st person mod.
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		<title>By: Len</title>
		<link>http://www.planetphillip.com/posts/logistique-demo-half-life-2/comment-page-1/#comment-161010</link>
		<dc:creator>Len</dc:creator>
		<pubDate>Sun, 01 Jun 2008 18:37:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/logistique-beta-half-life-2/#comment-161010</guid>
		<description>
Why a Demo?....do they expect to be able to market it when it&#039;s done?  Anyway, it crashed several times (and my machine can run most add-ons with no problems), so I gave up and deleted it from my hard-drive.</description>
		<content:encoded><![CDATA[<p>Why a Demo?&#8230;.do they expect to be able to market it when it&#8217;s done?  Anyway, it crashed several times (and my machine can run most add-ons with no problems), so I gave up and deleted it from my hard-drive.
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/logistique-demo-half-life-2/comment-page-1/#comment-160924</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Sun, 01 Jun 2008 06:46:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/logistique-beta-half-life-2/#comment-160924</guid>
		<description>&lt;blockquote&gt;This is said to be a demo, not a beta, so if you have problems they are likely “legitimate”.&lt;/blockquote&gt;
You are right and I just rushed the post.  I have changed  &lt;em&gt;Beta&lt;/em&gt; to &lt;em&gt;Demo&lt;/em&gt; except in the image titles.</description>
		<content:encoded><![CDATA[<blockquote><p>This is said to be a demo, not a beta, so if you have problems they are likely “legitimate”.</p></blockquote>
<p>You are right and I just rushed the post.  I have changed  <em>Beta</em> to <em>Demo</em> except in the image titles.
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		<title>By: Mman</title>
		<link>http://www.planetphillip.com/posts/logistique-demo-half-life-2/comment-page-1/#comment-160892</link>
		<dc:creator>Mman</dc:creator>
		<pubDate>Sun, 01 Jun 2008 02:20:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/logistique-beta-half-life-2/#comment-160892</guid>
		<description>
This is said to be a demo, not a beta, so if you have problems they are likely &quot;legitimate&quot;.

I had no problems, and the mod seems to be shaping up very well, although there isn&#039;t enough to get a big impression of how the mod as a whole might be like. The puzzles are well implemented and the visuals are some of the best I&#039;ve seen. I like the way the fact you don&#039;t have a HEV means you are portrayed as an ordinary guy, rather than a killing machine, so even Metrocops can be dangerous (although it could get frustrating if the heavier Combine come later).

The only reason it didn&#039;t get a &quot;play is now&quot; is because the fact it&#039;s a demo may not appeal to everyone (as about 80% of the comments so far apparently testify).

I don&#039;t have much in the way of general issues, but I will mention three specific issues that stuck out for me while playing (minor spoilers ahead):

While there&#039;s no text in game, the text when you start the mod makes it obvious that it REALLY needs an english proofreader, I could even do it if the bare-bones translations are supplied like in this instance.

The steam at the electric water puzzle should be more visible (putting some coloured steam, rather than transparent, would hopefully work fine). Until I realised what the Valves did I was initially confused why I was getting hurt when the water was safe.

The health regeneration should get more of a mention; its mechanics seem a bit obtuse. While it&#039;s obvious you heal faster when you are weak it also seems to just stop working at times, as if there&#039;s something else that effects it. Maybe it&#039;s just a bug though. Plus it needs to be mentioned that it&#039;s present in the first place (until I realised it was there I thought about how it might be easy to get stuck with the more dangerous combat).</description>
		<content:encoded><![CDATA[<p>This is said to be a demo, not a beta, so if you have problems they are likely &#8220;legitimate&#8221;.</p>
<p>I had no problems, and the mod seems to be shaping up very well, although there isn&#8217;t enough to get a big impression of how the mod as a whole might be like. The puzzles are well implemented and the visuals are some of the best I&#8217;ve seen. I like the way the fact you don&#8217;t have a HEV means you are portrayed as an ordinary guy, rather than a killing machine, so even Metrocops can be dangerous (although it could get frustrating if the heavier Combine come later).</p>
<p>The only reason it didn&#8217;t get a &#8220;play is now&#8221; is because the fact it&#8217;s a demo may not appeal to everyone (as about 80% of the comments so far apparently testify).</p>
<p>I don&#8217;t have much in the way of general issues, but I will mention three specific issues that stuck out for me while playing (minor spoilers ahead):</p>
<p>While there&#8217;s no text in game, the text when you start the mod makes it obvious that it REALLY needs an english proofreader, I could even do it if the bare-bones translations are supplied like in this instance.</p>
<p>The steam at the electric water puzzle should be more visible (putting some coloured steam, rather than transparent, would hopefully work fine). Until I realised what the Valves did I was initially confused why I was getting hurt when the water was safe.</p>
<p>The health regeneration should get more of a mention; its mechanics seem a bit obtuse. While it&#8217;s obvious you heal faster when you are weak it also seems to just stop working at times, as if there&#8217;s something else that effects it. Maybe it&#8217;s just a bug though. Plus it needs to be mentioned that it&#8217;s present in the first place (until I realised it was there I thought about how it might be easy to get stuck with the more dangerous combat).
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		<title>By: MrTwoVideoCards</title>
		<link>http://www.planetphillip.com/posts/logistique-demo-half-life-2/comment-page-1/#comment-160827</link>
		<dc:creator>MrTwoVideoCards</dc:creator>
		<pubDate>Sat, 31 May 2008 18:15:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/logistique-beta-half-life-2/#comment-160827</guid>
		<description>
Wasn&#039;t a bad mod at all, there was some nice detail on some of the lighting, but that felt like the only detailing. I&#039;m not going to be harsh on the beta, and I&#039;d rather wait for the full mod to come out. But honestly, Beta&#039;s just don&#039;t work at all. It&#039;s quite better to release a mod in it&#039;s full Entirety. If not, then a beta will not help.</description>
		<content:encoded><![CDATA[<p>Wasn&#8217;t a bad mod at all, there was some nice detail on some of the lighting, but that felt like the only detailing. I&#8217;m not going to be harsh on the beta, and I&#8217;d rather wait for the full mod to come out. But honestly, Beta&#8217;s just don&#8217;t work at all. It&#8217;s quite better to release a mod in it&#8217;s full Entirety. If not, then a beta will not help.
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	<item>
		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/logistique-demo-half-life-2/comment-page-1/#comment-160818</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Sat, 31 May 2008 17:36:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/logistique-beta-half-life-2/#comment-160818</guid>
		<description>&lt;blockquote&gt;absurd puzzles&lt;/blockquote&gt;
I think absurd is too strong a word for them.</description>
		<content:encoded><![CDATA[<blockquote><p>absurd puzzles</p></blockquote>
<p>I think absurd is too strong a word for them.
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		<title>By: lackoo</title>
		<link>http://www.planetphillip.com/posts/logistique-demo-half-life-2/comment-page-1/#comment-160804</link>
		<dc:creator>lackoo</dc:creator>
		<pubDate>Sat, 31 May 2008 16:38:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/logistique-beta-half-life-2/#comment-160804</guid>
		<description>
Looking great.I like the music.</description>
		<content:encoded><![CDATA[<p>Looking great.I like the music.
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		<title>By: tox (dev)</title>
		<link>http://www.planetphillip.com/posts/logistique-demo-half-life-2/comment-page-1/#comment-160803</link>
		<dc:creator>tox (dev)</dc:creator>
		<pubDate>Sat, 31 May 2008 16:37:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/logistique-beta-half-life-2/#comment-160803</guid>
		<description>
Very well made mod, but

Regrettably, This (mod) have considerable absurd puzzles.

So, for example, If you&#039;re turned off power switch,

You&#039;re already at this point, You&#039;d say those words. WTF?

Hard to say, this is really weird.</description>
		<content:encoded><![CDATA[<p>Very well made mod, but</p>
<p>Regrettably, This (mod) have considerable absurd puzzles.</p>
<p>So, for example, If you&#8217;re turned off power switch,</p>
<p>You&#8217;re already at this point, You&#8217;d say those words. WTF?</p>
<p>Hard to say, this is really weird.
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	<item>
		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/logistique-demo-half-life-2/comment-page-1/#comment-160802</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Sat, 31 May 2008 16:33:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/logistique-beta-half-life-2/#comment-160802</guid>
		<description>Okay, after trying the mod twice with the same crash I decide to load the second map manually.  If anybody else has crashes I recommend this.  You will need to cheat and get yourself a suit but it&#039;s worth it.

The second level features action and besides the really annoying aspect of having no HUD aim it was very good.

I believe that the choice should be given to the player regarding crosshairs.

I&#039;ve added 10 more screenshots from the second level but they won&#039;t appear for about 30 minutes (Complicated to explain, sorry!)</description>
		<content:encoded><![CDATA[<p>Okay, after trying the mod twice with the same crash I decide to load the second map manually.  If anybody else has crashes I recommend this.  You will need to cheat and get yourself a suit but it&#8217;s worth it.</p>
<p>The second level features action and besides the really annoying aspect of having no HUD aim it was very good.</p>
<p>I believe that the choice should be given to the player regarding crosshairs.</p>
<p>I&#8217;ve added 10 more screenshots from the second level but they won&#8217;t appear for about 30 minutes (Complicated to explain, sorry!)
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		<title>By: IDM</title>
		<link>http://www.planetphillip.com/posts/logistique-demo-half-life-2/comment-page-1/#comment-160801</link>
		<dc:creator>IDM</dc:creator>
		<pubDate>Sat, 31 May 2008 16:23:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/logistique-beta-half-life-2/#comment-160801</guid>
		<description>A couple of crashs, a little annoying, but over all I thought it was verry good. 
Looking forward to the mod. Ditto on the pistol.</description>
		<content:encoded><![CDATA[<p>A couple of crashs, a little annoying, but over all I thought it was verry good.<br />
Looking forward to the mod. Ditto on the pistol.
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		<title>By: Senator33</title>
		<link>http://www.planetphillip.com/posts/logistique-demo-half-life-2/comment-page-1/#comment-160790</link>
		<dc:creator>Senator33</dc:creator>
		<pubDate>Sat, 31 May 2008 14:13:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/logistique-beta-half-life-2/#comment-160790</guid>
		<description>
Some good and interesting ideas in this mod. Hope the developer will continue it. My favorite part is the pistol, which looks like a .380 Walther PPK. Nice!</description>
		<content:encoded><![CDATA[<p>Some good and interesting ideas in this mod. Hope the developer will continue it. My favorite part is the pistol, which looks like a .380 Walther PPK. Nice!
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	<item>
		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/logistique-demo-half-life-2/comment-page-1/#comment-160786</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Sat, 31 May 2008 14:05:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/logistique-beta-half-life-2/#comment-160786</guid>
		<description>
SPOLIERS BELOW
This mod crashed twice for me and after I have finsihed posting this comment and I try once more.  It crashes just before the satrt of the second chapter and I am quite curious to see what happens next.

Within the first section there were no enemies and it was simply a case of finding your way around.  The access puzzles were not too hard and the general feeling of the level was well done.

The mod contains new textures and sounds and overall I am looking forward to the final release.  The no actual action it&#039;s hard to say how much fun this mod will be.

The HUD has been changed, manily regarding the position.  I am curious as to why mods do this if it does actual need to be done.  For a total conversion it&#039;s fine but for a mod I actually think it&#039;s wrong.  In this case the health is in the top left corner.  If you are used to looking bottom left why change it?

If the mod team would like help with the English then they only have to ask.  (It needs a little improvement).

I only gave it a Consider It recommendation image simply because it&#039;s a demo.  It&#039;s definitely not the worst demo I&#039;ve played but those crashes are a little frustrating.  Perhaps the team should allow access to the second level irrespective of completing the first part or not.

Lastly, there&#039;;s a French version available on their site if you prefer it.</description>
		<content:encoded><![CDATA[<p>SPOLIERS BELOW<br />
This mod crashed twice for me and after I have finsihed posting this comment and I try once more.  It crashes just before the satrt of the second chapter and I am quite curious to see what happens next.</p>
<p>Within the first section there were no enemies and it was simply a case of finding your way around.  The access puzzles were not too hard and the general feeling of the level was well done.</p>
<p>The mod contains new textures and sounds and overall I am looking forward to the final release.  The no actual action it&#8217;s hard to say how much fun this mod will be.</p>
<p>The HUD has been changed, manily regarding the position.  I am curious as to why mods do this if it does actual need to be done.  For a total conversion it&#8217;s fine but for a mod I actually think it&#8217;s wrong.  In this case the health is in the top left corner.  If you are used to looking bottom left why change it?</p>
<p>If the mod team would like help with the English then they only have to ask.  (It needs a little improvement).</p>
<p>I only gave it a Consider It recommendation image simply because it&#8217;s a demo.  It&#8217;s definitely not the worst demo I&#8217;ve played but those crashes are a little frustrating.  Perhaps the team should allow access to the second level irrespective of completing the first part or not.</p>
<p>Lastly, there&#8217;;s a French version available on their site if you prefer it.
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