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	<title>Comments on: Lot &#8211; Half-Life 2</title>
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	<link>http://www.planetphillip.com/posts/lot-half-life-2/</link>
	<description>Finishing Half-Life is just the beginning!</description>
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		<title>By: Ade</title>
		<link>http://www.planetphillip.com/posts/lot-half-life-2/comment-page-1/#comment-253148</link>
		<dc:creator>Ade</dc:creator>
		<pubDate>Sun, 08 May 2011 00:03:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=5105#comment-253148</guid>
		<description>The beginning part, with the cabins, freakishly reminded me of a HL1 mod.
I didn&#039;t know I had to [spoiler]push a button in a house to activate some bomb[/spoiler], didn&#039;t see it and it was hard to [spoiler]follow the wiring in the dark[/spoiler] so I just ran around a &lt;strong&gt;LOT&lt;/strong&gt; waiting for something to justify the presence of turrets, which I love to use, and thinking something was broken.
Also, another HL1 mod did a way better job at scaring me with dark places filled with zombies and crabs. Mainly because the dark areas were bigger and took time to walk in them while flashlight was running out and zombies actually kept walking towards me constantly. Standing in the dark waiting for my flashlight to recharge while zombies slowly approached and attacked, now that&#039;s fun! Here they&#039;re waiting for me to come in the room, therefore I can calmly sit in a safe area to recharge the flashlight. And reload the weapon. I even sniped the 2 poison zombie carriers (who wouldn&#039;t die from countless nades) with the xbow from a safe distance. But I did like that area cus it was hard to move forward, [spoiler]you know, because of all the bodies on the floor, yummm[/spoiler] and anything can come at you from anywhere. Died once there, poison and fast crabs are always a nice combo.
The mod has its rush areas but they&#039;re not so impressive. I think making a mod with just zombies and crabs is always a bad idea and is really hard to pull it off, only a few good zombie mods out there.
I guess this map can be one level of a bigger mod that features a variety of enemies and an actual plot. &lt;em&gt;Maybe?&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>The beginning part, with the cabins, freakishly reminded me of a HL1 mod.<br />
I didn&#8217;t know I had to </p>
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push a button in a house to activate some bomb
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<p>, didn&#8217;t see it and it was hard to </p>
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follow the wiring in the dark
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<p> so I just ran around a <strong>LOT</strong> waiting for something to justify the presence of turrets, which I love to use, and thinking something was broken.<br />
Also, another HL1 mod did a way better job at scaring me with dark places filled with zombies and crabs. Mainly because the dark areas were bigger and took time to walk in them while flashlight was running out and zombies actually kept walking towards me constantly. Standing in the dark waiting for my flashlight to recharge while zombies slowly approached and attacked, now that&#8217;s fun! Here they&#8217;re waiting for me to come in the room, therefore I can calmly sit in a safe area to recharge the flashlight. And reload the weapon. I even sniped the 2 poison zombie carriers (who wouldn&#8217;t die from countless nades) with the xbow from a safe distance. But I did like that area cus it was hard to move forward, </p>
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you know, because of all the bodies on the floor, yummm
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<p> and anything can come at you from anywhere. Died once there, poison and fast crabs are always a nice combo.<br />
The mod has its rush areas but they&#8217;re not so impressive. I think making a mod with just zombies and crabs is always a bad idea and is really hard to pull it off, only a few good zombie mods out there.<br />
I guess this map can be one level of a bigger mod that features a variety of enemies and an actual plot. <em>Maybe?</em>
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		<title>By: eeVee</title>
		<link>http://www.planetphillip.com/posts/lot-half-life-2/comment-page-1/#comment-218774</link>
		<dc:creator>eeVee</dc:creator>
		<pubDate>Thu, 11 Mar 2010 22:27:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=5105#comment-218774</guid>
		<description>I liked this map.  I didn&#039;t understand what the timed part was for &#039;til I wandered around again.  By that time I &lt;em&gt;wanted&lt;/em&gt; to go in the sewers.  I thought.

I thought the enemy placement was well done (even when I hated it).  I was confused at the end, until it ended (I thought it was just an invisible wall and wondered what I was supposed to do).

I hope the author does continue this.</description>
		<content:encoded><![CDATA[<p>I liked this map.  I didn&#8217;t understand what the timed part was for &#8217;til I wandered around again.  By that time I <em>wanted</em> to go in the sewers.  I thought.</p>
<p>I thought the enemy placement was well done (even when I hated it).  I was confused at the end, until it ended (I thought it was just an invisible wall and wondered what I was supposed to do).</p>
<p>I hope the author does continue this.
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		<title>By: sean schirmer</title>
		<link>http://www.planetphillip.com/posts/lot-half-life-2/comment-page-1/#comment-216338</link>
		<dc:creator>sean schirmer</dc:creator>
		<pubDate>Mon, 18 Jan 2010 04:31:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=5105#comment-216338</guid>
		<description>The timed portion didn&#039;t make any sense. It was way too contrived. Much better to have all your enemies, say, pour out of a tunnel, and you have to dispatch them in order to get through the tunnel to the next level. Also, keeping you from holing up by hurling headcrab after headcrab through a hole in the roof of your hideout was not well thought out. It seemed like when the designer ran into a problem he just shrugged and applied the first patch he could think of. It&#039;s too bad, since the idea of setting up with turrets and gathering ammo and health against an army of attackers is a decent one. Here the execution just wasn&#039;t there.</description>
		<content:encoded><![CDATA[<p>The timed portion didn&#8217;t make any sense. It was way too contrived. Much better to have all your enemies, say, pour out of a tunnel, and you have to dispatch them in order to get through the tunnel to the next level. Also, keeping you from holing up by hurling headcrab after headcrab through a hole in the roof of your hideout was not well thought out. It seemed like when the designer ran into a problem he just shrugged and applied the first patch he could think of. It&#8217;s too bad, since the idea of setting up with turrets and gathering ammo and health against an army of attackers is a decent one. Here the execution just wasn&#8217;t there.
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		<title>By: Jeff</title>
		<link>http://www.planetphillip.com/posts/lot-half-life-2/comment-page-1/#comment-207324</link>
		<dc:creator>Jeff</dc:creator>
		<pubDate>Fri, 17 Jul 2009 23:26:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=5105#comment-207324</guid>
		<description>I never met a turret arena that I didn&#039;t like, and there were some creepy moments here... but zombies are not my enemy of choice. Regardless, I&#039;m glad I got around to playing this grisly little mod.</description>
		<content:encoded><![CDATA[<p>I never met a turret arena that I didn&#8217;t like, and there were some creepy moments here&#8230; but zombies are not my enemy of choice. Regardless, I&#8217;m glad I got around to playing this grisly little mod.
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		<title>By: matt</title>
		<link>http://www.planetphillip.com/posts/lot-half-life-2/comment-page-1/#comment-204525</link>
		<dc:creator>matt</dc:creator>
		<pubDate>Thu, 21 May 2009 09:17:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=5105#comment-204525</guid>
		<description>
hey what if our firend on steam sent it to you some one help</description>
		<content:encoded><![CDATA[<p>hey what if our firend on steam sent it to you some one help
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		<title>By: Justin</title>
		<link>http://www.planetphillip.com/posts/lot-half-life-2/comment-page-1/#comment-204437</link>
		<dc:creator>Justin</dc:creator>
		<pubDate>Tue, 19 May 2009 03:28:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=5105#comment-204437</guid>
		<description>
Too dark, way too many headcrabs, zombies and the tunnel part was just Boring. It was all together a waste of time. ( it was definitely not my type of HL2 game play)</description>
		<content:encoded><![CDATA[<p>Too dark, way too many headcrabs, zombies and the tunnel part was just Boring. It was all together a waste of time. ( it was definitely not my type of HL2 game play)
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		<title>By: C:13745 &#187; Podcast 17</title>
		<link>http://www.planetphillip.com/posts/lot-half-life-2/comment-page-1/#comment-204434</link>
		<dc:creator>C:13745 &#187; Podcast 17</dc:creator>
		<pubDate>Tue, 19 May 2009 02:28:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=5105#comment-204434</guid>
		<description>[...] Lot (HL2) [...]</description>
		<content:encoded><![CDATA[<p>[...] Lot (HL2) [...]
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		<title>By: Stef</title>
		<link>http://www.planetphillip.com/posts/lot-half-life-2/comment-page-1/#comment-204289</link>
		<dc:creator>Stef</dc:creator>
		<pubDate>Sat, 16 May 2009 11:27:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=5105#comment-204289</guid>
		<description>

Chianti says &quot; Oh boy, a button and magically, 7 000 zombies appears...&quot; for only a counter of arround 5min and if you put the automatic fire machine in good position they will really help you...after the nightmare really begin it&#039;s not that dark not that architecruraly well good looking but all in one it&#039;s dam efficiant reallly something different but you way not like it...</description>
		<content:encoded><![CDATA[<p>Chianti says &#8221; Oh boy, a button and magically, 7 000 zombies appears&#8230;&#8221; for only a counter of arround 5min and if you put the automatic fire machine in good position they will really help you&#8230;after the nightmare really begin it&#8217;s not that dark not that architecruraly well good looking but all in one it&#8217;s dam efficiant reallly something different but you way not like it&#8230;
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		<title>By: Chianti</title>
		<link>http://www.planetphillip.com/posts/lot-half-life-2/comment-page-1/#comment-204255</link>
		<dc:creator>Chianti</dc:creator>
		<pubDate>Sat, 16 May 2009 01:04:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=5105#comment-204255</guid>
		<description>
Oh boy, push a button and magically, 7,000 zombies appear.  How fun.</description>
		<content:encoded><![CDATA[<p>Oh boy, push a button and magically, 7,000 zombies appear.  How fun.
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		<title>By: Jasper</title>
		<link>http://www.planetphillip.com/posts/lot-half-life-2/comment-page-1/#comment-204096</link>
		<dc:creator>Jasper</dc:creator>
		<pubDate>Wed, 13 May 2009 17:34:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=5105#comment-204096</guid>
		<description>Great fun and very hard in places (just how we like it),</description>
		<content:encoded><![CDATA[<p>Great fun and very hard in places (just how we like it),
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/lot-half-life-2/comment-page-1/#comment-204080</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Wed, 13 May 2009 10:41:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=5105#comment-204080</guid>
		<description>I started this map twice but never finished it until today.  And boy am I glad I did.  The first section was a little too dark for my liking but the gameplay concept is solid.  It&#039;s been sued many times before but that doesn&#039;t mean it&#039;s not fun to play.

Once you ge t past the timed section it&#039;s down into the sewers.  Only a few times did things get a little difficult, but that&#039;s fine with me.

The last final battle didn&#039;t quite work properly the first time I played it because it was missing some enemies.  When I went back to get some better screenshots things were a lot harder and consequently more enjoyable.

The final ending was a touch scary for me first time through and I am curious to see how you enjoyed it.

&lt;strong&gt;5 Words Or Less Review&lt;/strong&gt;
Features a LOT of zombies.

&lt;strong&gt;If this map were a pizza...&lt;/strong&gt;
I&#039;d ask the chef for more toppings.</description>
		<content:encoded><![CDATA[<p>I started this map twice but never finished it until today.  And boy am I glad I did.  The first section was a little too dark for my liking but the gameplay concept is solid.  It&#8217;s been sued many times before but that doesn&#8217;t mean it&#8217;s not fun to play.</p>
<p>Once you ge t past the timed section it&#8217;s down into the sewers.  Only a few times did things get a little difficult, but that&#8217;s fine with me.</p>
<p>The last final battle didn&#8217;t quite work properly the first time I played it because it was missing some enemies.  When I went back to get some better screenshots things were a lot harder and consequently more enjoyable.</p>
<p>The final ending was a touch scary for me first time through and I am curious to see how you enjoyed it.</p>
<p><strong>5 Words Or Less Review</strong><br />
Features a LOT of zombies.</p>
<p><strong>If this map were a pizza&#8230;</strong><br />
I&#8217;d ask the chef for more toppings.
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