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	<title>Comments on: Lvl0-0-Rebuild &#8211; Half-Life 2</title>
	<atom:link href="http://www.planetphillip.com/posts/lvl0-0-rebuild-half-life-2/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.planetphillip.com/posts/lvl0-0-rebuild-half-life-2/</link>
	<description>Finishing Half-Life is just the beginning!</description>
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		<title>By: eeVee</title>
		<link>http://www.planetphillip.com/posts/lvl0-0-rebuild-half-life-2/comment-page-1/#comment-218626</link>
		<dc:creator>eeVee</dc:creator>
		<pubDate>Sat, 06 Mar 2010 18:08:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6387#comment-218626</guid>
		<description>It was fun, after I finally found the crowbar.  (I had sinking ground in the first areas of the map, so it may have been hidden--I only found it by walking over it.)

In the sewer area I couldn&#039;t walk on the ramps so I could whack the zombie with my crowbar.  Maybe I could have jumped up, but I ended up just leaving it alone.

Some good concepts, but when I got into the toxic cavern at the end and found that the map was over so soon, I went back out to kill the Combines I&#039;d driven past.  There were only 3 left!  (Where&#039;d the other guys go?)  Due to the music and the dearth of ammo, I didn&#039;t want to try to fight them on my way through the first time.  But after finding the caches I probably would have had enough ammo to kill them, rather than just avoiding them.</description>
		<content:encoded><![CDATA[<p>It was fun, after I finally found the crowbar.  (I had sinking ground in the first areas of the map, so it may have been hidden&#8211;I only found it by walking over it.)</p>
<p>In the sewer area I couldn&#8217;t walk on the ramps so I could whack the zombie with my crowbar.  Maybe I could have jumped up, but I ended up just leaving it alone.</p>
<p>Some good concepts, but when I got into the toxic cavern at the end and found that the map was over so soon, I went back out to kill the Combines I&#8217;d driven past.  There were only 3 left!  (Where&#8217;d the other guys go?)  Due to the music and the dearth of ammo, I didn&#8217;t want to try to fight them on my way through the first time.  But after finding the caches I probably would have had enough ammo to kill them, rather than just avoiding them.
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		<title>By: SolidFake</title>
		<link>http://www.planetphillip.com/posts/lvl0-0-rebuild-half-life-2/comment-page-1/#comment-208447</link>
		<dc:creator>SolidFake</dc:creator>
		<pubDate>Sat, 08 Aug 2009 16:21:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6387#comment-208447</guid>
		<description>
Well, looks pretty nice but is very boring to play.
Also I didn&#039;t know how to come through the fence after you have shot the cable off the transformator?
And at the canals with the boat I had no idea where to go now</description>
		<content:encoded><![CDATA[<p>Well, looks pretty nice but is very boring to play.<br />
Also I didn&#8217;t know how to come through the fence after you have shot the cable off the transformator?<br />
And at the canals with the boat I had no idea where to go now
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		<title>By: C:15593 &#187; Podcast 17</title>
		<link>http://www.planetphillip.com/posts/lvl0-0-rebuild-half-life-2/comment-page-1/#comment-208223</link>
		<dc:creator>C:15593 &#187; Podcast 17</dc:creator>
		<pubDate>Tue, 04 Aug 2009 12:13:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6387#comment-208223</guid>
		<description>[...] Level 0-0 Rebuild [...]</description>
		<content:encoded><![CDATA[<p>[...] Level 0-0 Rebuild [...]
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		<title>By: Jeff</title>
		<link>http://www.planetphillip.com/posts/lvl0-0-rebuild-half-life-2/comment-page-1/#comment-207939</link>
		<dc:creator>Jeff</dc:creator>
		<pubDate>Tue, 28 Jul 2009 18:05:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6387#comment-207939</guid>
		<description>
A good map, with a few minor glitches. A larger Combine presence would&#039;ve made this a much more enjoyable level for me.</description>
		<content:encoded><![CDATA[<p>A good map, with a few minor glitches. A larger Combine presence would&#8217;ve made this a much more enjoyable level for me.
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		<title>By: Stef</title>
		<link>http://www.planetphillip.com/posts/lvl0-0-rebuild-half-life-2/comment-page-1/#comment-207894</link>
		<dc:creator>Stef</dc:creator>
		<pubDate>Mon, 27 Jul 2009 20:39:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6387#comment-207894</guid>
		<description>

really enjoyable one with some continuation music and a little bit more challenge would have been a personal favorite</description>
		<content:encoded><![CDATA[<p>really enjoyable one with some continuation music and a little bit more challenge would have been a personal favorite
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		<title>By: Jasper</title>
		<link>http://www.planetphillip.com/posts/lvl0-0-rebuild-half-life-2/comment-page-1/#comment-207878</link>
		<dc:creator>Jasper</dc:creator>
		<pubDate>Mon, 27 Jul 2009 13:06:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6387#comment-207878</guid>
		<description>A nice little map. Lasted 1/2 an hour  during lunch time sandwiches. Not enough gameplay - lots more enemy and a boss fight would have made this a PIN.
I hope the author does more. Oh well, back to work.</description>
		<content:encoded><![CDATA[<p>A nice little map. Lasted 1/2 an hour  during lunch time sandwiches. Not enough gameplay &#8211; lots more enemy and a boss fight would have made this a PIN.<br />
I hope the author does more. Oh well, back to work.
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/lvl0-0-rebuild-half-life-2/comment-page-1/#comment-207874</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Mon, 27 Jul 2009 10:51:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6387#comment-207874</guid>
		<description>I found this map via &lt;a href=&quot;http://www.grinder74.com/hl2-mapy/lvl0_0_rebuild.html&quot; rel=&quot;nofollow&quot;&gt;Grinder74.com&lt;/a&gt; (Polish), whom in turn found it via &lt;a href=&quot;http://www.mapping-area.com/forum/viewtopic.php?f=15&amp;t=21569&amp;sid=d74fc78d454194a44f518cfc1365b008&quot; rel=&quot;nofollow&quot;&gt;MappingArea.com&lt;/a&gt; (French).  I am not sure if this will ever be finished, so I am posting it now.  The name is just the file name, since the author says it doesn&#039;t have a name.

It&#039;s not a bad map but it lacks something that seems hard to define.

&lt;strong&gt;Visuals and Sound&lt;/strong&gt;
I actually think that unless you look at the details the overall impression is quite good.  I really need to pay more attention but I didn&#039;t notice any music.

&lt;strong&gt;Gameplay&lt;/strong&gt;
Not enough fighting, at least for me.  Some enemies placements were too obvious and I would have liked to have seen something more inventive.

&lt;strong&gt;Layout/Design&lt;/strong&gt;
Has the amateur feel of lots of changes in a short space.  I see this a lot in new mappers and I presume that they feel the need to use many textures and area design to show then can.  Personally I would have preferred a complete outdoor level with a much clearer final objective.

&lt;strong&gt;Summary&lt;/strong&gt;
I finished with a feel that the visual were good, the layout okay and the gameplay a little lacking but somehow the total was less than the individual parts.  It never really drew me in or excited me.  This is a good example of making sure that the final result provides the player with some feeling; whether that&#039;s excitement or joy at exploring, something.

&lt;div class=&quot;fwolr&quot;&gt;&lt;div class=&quot;fwolr_icon&quot;&gt;&lt;!-- --&gt;&lt;/div&gt;&lt;div class=&quot;desc&quot;&gt;&lt;span&gt;5 Words Or Less Review&lt;/span&gt;&lt;p&gt;Sugarless eye-candy, needs some emotion.&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;</description>
		<content:encoded><![CDATA[<p>I found this map via <a href="http://www.grinder74.com/hl2-mapy/lvl0_0_rebuild.html" rel="nofollow">Grinder74.com</a> (Polish), whom in turn found it via <a href="http://www.mapping-area.com/forum/viewtopic.php?f=15&#038;t=21569&#038;sid=d74fc78d454194a44f518cfc1365b008" rel="nofollow">MappingArea.com</a> (French).  I am not sure if this will ever be finished, so I am posting it now.  The name is just the file name, since the author says it doesn&#8217;t have a name.</p>
<p>It&#8217;s not a bad map but it lacks something that seems hard to define.</p>
<p><strong>Visuals and Sound</strong><br />
I actually think that unless you look at the details the overall impression is quite good.  I really need to pay more attention but I didn&#8217;t notice any music.</p>
<p><strong>Gameplay</strong><br />
Not enough fighting, at least for me.  Some enemies placements were too obvious and I would have liked to have seen something more inventive.</p>
<p><strong>Layout/Design</strong><br />
Has the amateur feel of lots of changes in a short space.  I see this a lot in new mappers and I presume that they feel the need to use many textures and area design to show then can.  Personally I would have preferred a complete outdoor level with a much clearer final objective.</p>
<p><strong>Summary</strong><br />
I finished with a feel that the visual were good, the layout okay and the gameplay a little lacking but somehow the total was less than the individual parts.  It never really drew me in or excited me.  This is a good example of making sure that the final result provides the player with some feeling; whether that&#8217;s excitement or joy at exploring, something.</p>
<div class="fwolr">
<div class="fwolr_icon"><!-- --></div>
<div class="desc"><span>5 Words Or Less Review</span>
<p>Sugarless eye-candy, needs some emotion.</p>
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