Mall Brawl for Half-Life 2

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3.

This is a map made for a mod called Afterlife that never quite made it. You mission is quite simple; after being dropped off at Ground Zero by a chopper, find a way inside the shopping center and then make you way to the roof, killing everything in your path.

Basic Details
  • Title: Mall Brawl
  • File Name: hl2-sp-mall-brawl.rar
  • Size : 10.06Mb
  • Author: Hunter Woodlee
  • Date Released: 05 January 2006
Download

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3.

Installation

Copy the entire Music folder into
“…\SteamApps\*Your Account*\half-life 2\hl2\sound”

then copy the “al_mallbrawl_Demo.bsp” into
“…\SteamApps\*Your Account*\half-life 2\hl2\maps”.

You can start the map by enabling your in-game console and then typing “map al_mallbrawl_Demo” followed by enter.

Reviews
Screenshots

Click on the thumbnails below to open a medium size image. WARNING: The screenshots may contain spoilers.

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3.
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3.
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3.
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3.
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3.
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3.
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3.
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3.
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3.
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3.
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3.
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3.
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3.
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3.
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3.
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3.
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3.
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3.
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3.
Reader Recommendations
8 recommendations, average score: 2.38 (out of 5), standard deviation: 0.48
Post Details

Posted: 22nd December 2007

Category: Half-Life 2, Single Player Mods and Maps

Tags: , , , , ,

There are 5 Comments. Click HERE to add your own!
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  1. planetphillip Says:
    Phillip says Maybe

    Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
    This was originally conceived as part of a larger pack called Afterlife. You start in a helicopter on your way to the mission. You receive instructions via your radio from a typical army sergeant.

    Once inside the shopping center you need to make your way to the roof. Looking back I wondered why I needed to get to the roof if the helicopter couldn’t just drop me, but I had to clear out the area – that’s your mission.

    The design and layout feel unfinished and I get the feeling that as part of the larger pack it may have been a great level. My disappointment lies in expecting more because the screenshots looked so good and the setting seems perfect for multi-level attacks and movement.

    It’s a shame that the designer didn’t include various ways to ascend and descend the two levels at multiple points, especially if he or she were chasing some Combine.

    Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
    - It lacked enough detail to make it seem real.
    - Not enough variety of action.
    - Too much use of force fields to control the player’s movement.
    - Starting sequence after jumping out of the chopper…Where did it go!

    ingle Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
    - It was nice to see something completely new.
    - The Combine Gunship was not too hard.
    - Running across the roof supports.

    Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
    It was clearly part of a larger pack and as such it’s unfair to judge it as a stand alone map. That said it didn’t get me excited and with such a fine layout I would expect more. It would be interesting to see somebody re-position the Combine to greater effect.

    Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
    Nice to look at but…
    (What’s This? )

    Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3

    Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3

  2. TheRipper Says:
    Think Twice

    Not enough ammunition, not enough meds and framerates are awfull. Running acroos the roof supports was nice, if you make it, that is…

  3. Anonymous Says:
    Maybe?

    While the concept design of this map was well done with visual sequences and a short story, I felt it lacked heavily in the ‘playability’ aspect. I find it hard to even consider this map as a ‘beta,’ let alone a ‘demo.’

    Considering that almost every ‘burned down’ shop in the mall was a gateway to invisible walls and jagged edges of ash, I found myself asking ‘Was this map meant for release?’ Some walls didn’t even reach down to the floors supporting them, a lot of the combine force fields were asininely simple to sneak behind, there are structures that I can walk through for some reason, and the accidental dead ends dragged on forever. The parking structure, for example, was the biggest dead end and likely wasn’t supposed to be entered at all. Why even place an entrance if it’s not supposed to be entered?

    Strangely enough, the gameplay and design of this map reminds of some of the gameplay videos of the leaked Half-life 2 beta from yesteryear, so there is a certain amount of professionalism in the creation of this map. However, finding myself trapped on the first floor after falling off a one-way elevator is enough to make me demand that this level be more complete.

    All in all, this map is very linear and easy to get through. I didn’t really find myself low on ammo, and I mostly used nothing but the pistol/ar2. I think it’s fair to argue that when enemies are very distant and spread apart, like in this map, the collected SMG and shotgun are both very useless.

    Anyways, without more rambling:

    Five Words: Nice mall, but dead-ends stink.

  4. Loke Says:
    Think Twice

    Pretty “eh?” over this really, fairly decent map design but it felt so uninspiring, absolutely zero story, awful framerate when in the huge mall, extremely dull fights both with the Combine and zombies.
    The end fight was decent but the “find-the-rocket-launcher-and-unlimited-ammo-box” is starting to get really overdone. Where’s the creativity, people?

  5. Hunter Says:

    Thanks for the interest in the level. Haven’t looked it up in years. This was a level design project for school about three years ago. I’m currently a game designer for Ghostbusters which comes out this year. I hope my skills have improved since then and I hope you guys enjoy it.

    -H

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