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	<title>Comments on: Man The Walls &#8211; Half-Life 2: Ep2</title>
	<atom:link href="http://www.planetphillip.com/posts/man-the-walls-half-life-2-ep2/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.planetphillip.com/posts/man-the-walls-half-life-2-ep2/</link>
	<description>Finishing Half-Life is just the beginning!</description>
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		<title>By: Episode #58 &#187; Podcast17</title>
		<link>http://www.planetphillip.com/posts/man-the-walls-half-life-2-ep2/comment-page-1/#comment-213129</link>
		<dc:creator>Episode #58 &#187; Podcast17</dc:creator>
		<pubDate>Wed, 25 Nov 2009 07:23:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7402#comment-213129</guid>
		<description>[...] Man The Walls (HL2:Ep2) [...]</description>
		<content:encoded><![CDATA[<p>[...] Man The Walls (HL2:Ep2) [...]
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		<title>By: Mel</title>
		<link>http://www.planetphillip.com/posts/man-the-walls-half-life-2-ep2/comment-page-1/#comment-213088</link>
		<dc:creator>Mel</dc:creator>
		<pubDate>Tue, 24 Nov 2009 05:15:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7402#comment-213088</guid>
		<description>A Maybe for the challenge but little else of interest or merit, oh for a good new HL2 mod, I promise to be good and give it a HOF recommendation. Please Mr. Mapper release some thing soon, I am dying out here.</description>
		<content:encoded><![CDATA[<p>A Maybe for the challenge but little else of interest or merit, oh for a good new HL2 mod, I promise to be good and give it a HOF recommendation. Please Mr. Mapper release some thing soon, I am dying out here.
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		<title>By: Jasper</title>
		<link>http://www.planetphillip.com/posts/man-the-walls-half-life-2-ep2/comment-page-1/#comment-213008</link>
		<dc:creator>Jasper</dc:creator>
		<pubDate>Sun, 22 Nov 2009 10:46:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7402#comment-213008</guid>
		<description>
The scared rebel mechanic might serve some academic purpose over my head. I&#039;d rather have them running around panic stricken and getting in the way of the Combine. Waking them up by knocking them on the back of the head takes up valuable re-arming and re-positioning time. civanT highlights the Combine AI which was very intresting; not just for taking out the computers but the way they arrive en mass but the come at you in single file.
In hard, it&#039;s difficult to stay alive long enough so it is a good challenge</description>
		<content:encoded><![CDATA[<p>The scared rebel mechanic might serve some academic purpose over my head. I&#8217;d rather have them running around panic stricken and getting in the way of the Combine. Waking them up by knocking them on the back of the head takes up valuable re-arming and re-positioning time. civanT highlights the Combine AI which was very intresting; not just for taking out the computers but the way they arrive en mass but the come at you in single file.<br />
In hard, it&#8217;s difficult to stay alive long enough so it is a good challenge
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/man-the-walls-half-life-2-ep2/comment-page-1/#comment-213002</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Sun, 22 Nov 2009 06:53:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7402#comment-213002</guid>
		<description>To my knowledge, no, I don&#039;t think you can pause the action but  keep the text running.</description>
		<content:encoded><![CDATA[<p>To my knowledge, no, I don&#8217;t think you can pause the action but  keep the text running.
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		<title>By: feckineejit</title>
		<link>http://www.planetphillip.com/posts/man-the-walls-half-life-2-ep2/comment-page-1/#comment-212997</link>
		<dc:creator>feckineejit</dc:creator>
		<pubDate>Sun, 22 Nov 2009 01:03:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7402#comment-212997</guid>
		<description>Is there a way to pause the action and display text? This could be used to train the player on the new AI behaviours or indicate a new objective. There would be no need for a spoiler with this.</description>
		<content:encoded><![CDATA[<p>Is there a way to pause the action and display text? This could be used to train the player on the new AI behaviours or indicate a new objective. There would be no need for a spoiler with this.
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		<title>By: civanT</title>
		<link>http://www.planetphillip.com/posts/man-the-walls-half-life-2-ep2/comment-page-1/#comment-212989</link>
		<dc:creator>civanT</dc:creator>
		<pubDate>Sat, 21 Nov 2009 19:56:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7402#comment-212989</guid>
		<description>Very intersting mod actually. While map is nothing special, new AI somehow can show itself. Combine are not just trying to attack computers but they are attacking you, and when they got the chance they attack computers.

I had to try last attack a few times, it was a little hard, but overally mod was serving its purpose. So I think you should try this if you want to see new moves from HL2 AI.</description>
		<content:encoded><![CDATA[<p>Very intersting mod actually. While map is nothing special, new AI somehow can show itself. Combine are not just trying to attack computers but they are attacking you, and when they got the chance they attack computers.</p>
<p>I had to try last attack a few times, it was a little hard, but overally mod was serving its purpose. So I think you should try this if you want to see new moves from HL2 AI.
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/man-the-walls-half-life-2-ep2/comment-page-1/#comment-212971</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Sat, 21 Nov 2009 09:46:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7402#comment-212971</guid>
		<description>I&#039;m an idiot.  There, I have publicly admitted it.  Why?  Because I didn&#039;t read the author&#039;s notes before playing this level.  These notes contain vital information about how the gameplay works.

The problem is that I hate spoilers, and I really mean *hate*.  Therefore I don&#039;t read anything before I play maps or mods.  I also feel that all information should be provided by the map or mod itself, definitely not read me files.

The map contains screen text that explains certain things but I often don&#039;t read it because you often only have a short time to ready yourself and get a feel for your environment.  This is true for this map, so I may have missed exactly what was said on the screen.  It would have been far better to have the text on a black screen and when the instructions have all been given, move onto the gameplay.

Without reading the read me the behaviour of the rebels doesn&#039;t make sense.

&lt;strong&gt;Visuals&lt;/strong&gt;
The limited environment limits the visuals in this small area.  That&#039;s not to say they were bad because I didn&#039;t notice anything that looked terrible.

&lt;strong&gt;Gameplay&lt;/strong&gt;
The addition of the rebels behaviour is an interesting idea and it should certainly be developed but probably would work best if the rebels weren&#039;t scared until there were a LOT of enemies to face.  In fact I would like to see a few run away and perhaps be able to shoot them - I know that seems pretty harsh but if you take the situation seriously enough then that&#039;s perhaps the proper response.

The rest of the level was pretty boring because the soldiers came in a straight line and it was almost too easy.  I did like the fact that the soldiers were less interested in me and my rebels friends than the terminals.

&lt;strong&gt;Layout and Design&lt;/strong&gt;
Nothing worth noting here because as with a lot of Guildhall levels they are demonstrating something rather than providing realistic or interesting layouts and design.


&lt;strong&gt;Summary&lt;/strong&gt;
It only gets a &lt;em&gt;maybe&lt;/em&gt; because for the average player there&#039;s not enough to really interest them, at least in my humble opinion.  One last thing; the mounted turret gun seemed to disappear between waves of enemies.  Maybe I missed something.

&lt;strong&gt;5 Words Or Less Review&lt;/strong&gt;
&lt;em&gt;Shooting fish in a barrel!&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>I&#8217;m an idiot.  There, I have publicly admitted it.  Why?  Because I didn&#8217;t read the author&#8217;s notes before playing this level.  These notes contain vital information about how the gameplay works.</p>
<p>The problem is that I hate spoilers, and I really mean *hate*.  Therefore I don&#8217;t read anything before I play maps or mods.  I also feel that all information should be provided by the map or mod itself, definitely not read me files.</p>
<p>The map contains screen text that explains certain things but I often don&#8217;t read it because you often only have a short time to ready yourself and get a feel for your environment.  This is true for this map, so I may have missed exactly what was said on the screen.  It would have been far better to have the text on a black screen and when the instructions have all been given, move onto the gameplay.</p>
<p>Without reading the read me the behaviour of the rebels doesn&#8217;t make sense.</p>
<p><strong>Visuals</strong><br />
The limited environment limits the visuals in this small area.  That&#8217;s not to say they were bad because I didn&#8217;t notice anything that looked terrible.</p>
<p><strong>Gameplay</strong><br />
The addition of the rebels behaviour is an interesting idea and it should certainly be developed but probably would work best if the rebels weren&#8217;t scared until there were a LOT of enemies to face.  In fact I would like to see a few run away and perhaps be able to shoot them &#8211; I know that seems pretty harsh but if you take the situation seriously enough then that&#8217;s perhaps the proper response.</p>
<p>The rest of the level was pretty boring because the soldiers came in a straight line and it was almost too easy.  I did like the fact that the soldiers were less interested in me and my rebels friends than the terminals.</p>
<p><strong>Layout and Design</strong><br />
Nothing worth noting here because as with a lot of Guildhall levels they are demonstrating something rather than providing realistic or interesting layouts and design.</p>
<p><strong>Summary</strong><br />
It only gets a <em>maybe</em> because for the average player there&#8217;s not enough to really interest them, at least in my humble opinion.  One last thing; the mounted turret gun seemed to disappear between waves of enemies.  Maybe I missed something.</p>
<p><strong>5 Words Or Less Review</strong><br />
<em>Shooting fish in a barrel!</em>
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