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	<title>Comments on: Mars 002 &#8211; Half-Life 2: Ep2</title>
	<atom:link href="http://www.planetphillip.com/posts/mars-002-half-life-2-ep2/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.planetphillip.com/posts/mars-002-half-life-2-ep2/</link>
	<description>Finishing Half-Life is just the beginning!</description>
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		<title>By: stonewalljack</title>
		<link>http://www.planetphillip.com/posts/mars-002-half-life-2-ep2/comment-page-1/#comment-213003</link>
		<dc:creator>stonewalljack</dc:creator>
		<pubDate>Sun, 22 Nov 2009 07:47:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6245#comment-213003</guid>
		<description>

I liked the feeling of being alone in a big base, but too little action for all the walking around I did.  I was expecting all hell to break loose between the storage room and space ship.  Disappointed.  I did enjoy the visuals though.</description>
		<content:encoded><![CDATA[<p>I liked the feeling of being alone in a big base, but too little action for all the walking around I did.  I was expecting all hell to break loose between the storage room and space ship.  Disappointed.  I did enjoy the visuals though.
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		<title>By: dougjp</title>
		<link>http://www.planetphillip.com/posts/mars-002-half-life-2-ep2/comment-page-1/#comment-209660</link>
		<dc:creator>dougjp</dc:creator>
		<pubDate>Wed, 09 Sep 2009 00:34:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6245#comment-209660</guid>
		<description>

Well said!</description>
		<content:encoded><![CDATA[<p>Well said!
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		<title>By: Chuwis720</title>
		<link>http://www.planetphillip.com/posts/mars-002-half-life-2-ep2/comment-page-1/#comment-207875</link>
		<dc:creator>Chuwis720</dc:creator>
		<pubDate>Mon, 27 Jul 2009 10:56:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6245#comment-207875</guid>
		<description>
I found this map rather boring. It was very difficult to understand what to do.</description>
		<content:encoded><![CDATA[<p>I found this map rather boring. It was very difficult to understand what to do.
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		<title>By: C:15257 &#187; Podcast 17</title>
		<link>http://www.planetphillip.com/posts/mars-002-half-life-2-ep2/comment-page-1/#comment-207535</link>
		<dc:creator>C:15257 &#187; Podcast 17</dc:creator>
		<pubDate>Tue, 21 Jul 2009 04:00:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6245#comment-207535</guid>
		<description>[...] Mars 002 (HL2:Ep2) [...]</description>
		<content:encoded><![CDATA[<p>[...] Mars 002 (HL2:Ep2) [...]
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/mars-002-half-life-2-ep2/comment-page-1/#comment-207344</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Sat, 18 Jul 2009 08:17:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6245#comment-207344</guid>
		<description>The links have been updated to link to the new English version released 18 July 2009.</description>
		<content:encoded><![CDATA[<p>The links have been updated to link to the new English version released 18 July 2009.
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		<title>By: Jeff</title>
		<link>http://www.planetphillip.com/posts/mars-002-half-life-2-ep2/comment-page-1/#comment-207280</link>
		<dc:creator>Jeff</dc:creator>
		<pubDate>Fri, 17 Jul 2009 05:06:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6245#comment-207280</guid>
		<description>A pretty good map, but I got lonely before finding something to shoot at... and that was a crate! After all that walking, I need to take a nap.</description>
		<content:encoded><![CDATA[<p>A pretty good map, but I got lonely before finding something to shoot at&#8230; and that was a crate! After all that walking, I need to take a nap.
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		<title>By: MikeS</title>
		<link>http://www.planetphillip.com/posts/mars-002-half-life-2-ep2/comment-page-1/#comment-207251</link>
		<dc:creator>MikeS</dc:creator>
		<pubDate>Thu, 16 Jul 2009 14:04:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6245#comment-207251</guid>
		<description> Give me some weapons and something to do, dammit! The layouts and lighting bordered on interesting, but as a playable map it&#039;s poor fare.</description>
		<content:encoded><![CDATA[<p>Give me some weapons and something to do, dammit! The layouts and lighting bordered on interesting, but as a playable map it&#8217;s poor fare.
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		<title>By: Bluncheonmeat</title>
		<link>http://www.planetphillip.com/posts/mars-002-half-life-2-ep2/comment-page-1/#comment-207211</link>
		<dc:creator>Bluncheonmeat</dc:creator>
		<pubDate>Wed, 15 Jul 2009 17:01:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6245#comment-207211</guid>
		<description>

Was alright, I guess. It&#039;s more of an exploration map, but there wasn&#039;t really too much to explore. For some reason, you get more weapons at the end after defeating all the enemies (at least I think you were supposed to defeat the enemies first). The only part I liked was the lighting and atmosphere. Play it if you really want to.</description>
		<content:encoded><![CDATA[<p>Was alright, I guess. It&#8217;s more of an exploration map, but there wasn&#8217;t really too much to explore. For some reason, you get more weapons at the end after defeating all the enemies (at least I think you were supposed to defeat the enemies first). The only part I liked was the lighting and atmosphere. Play it if you really want to.
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		<title>By: Jasper</title>
		<link>http://www.planetphillip.com/posts/mars-002-half-life-2-ep2/comment-page-1/#comment-207209</link>
		<dc:creator>Jasper</dc:creator>
		<pubDate>Wed, 15 Jul 2009 16:51:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6245#comment-207209</guid>
		<description>Huge rooms, huge long corridors. Of the 10 minutes you might spend on this map, if you don&#039;t get bored to death first, you will spend 9.1/2 minutes just getting from door to door - I kid you not.
Gameplay, er what game play.
SPOILER.
One room with the denizens of Ravenholm and you get to blast a few speed zombies as all the rest get blown up - dunno why, they just did.</description>
		<content:encoded><![CDATA[<p>Huge rooms, huge long corridors. Of the 10 minutes you might spend on this map, if you don&#8217;t get bored to death first, you will spend 9.1/2 minutes just getting from door to door &#8211; I kid you not.<br />
Gameplay, er what game play.<br />
SPOILER.<br />
One room with the denizens of Ravenholm and you get to blast a few speed zombies as all the rest get blown up &#8211; dunno why, they just did.
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/mars-002-half-life-2-ep2/comment-page-1/#comment-207203</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Wed, 15 Jul 2009 12:43:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6245#comment-207203</guid>
		<description>I enjoyed this but it certainly needed more testing; I got stuck behind some containers and I am sure there are other minor issues.  The order of which door opened after what event was never clear, at least to me  In fact I had killed everything before I found the weapons room, so that was a little frustrating!  That said it&#039;s a nice little map, almost BM in style but not quite, because of the Combine textures and general layout.

&lt;strong&gt;Visuals&lt;/strong&gt;
I thought the ligthing was okay, although I am interested to hear from the mappers about this.  I particularly liked the central area of the corridor cross.  There was perhaps a little too much coloured areas; reds, blues greens etc.

&lt;strong&gt;Gameplay&lt;/strong&gt;
Lacking.  Sorry to be so blunt but there really was only one large are that was interesting, the rest of the map was 95% exploration, which is great if you enjoy exploring.

&lt;strong&gt;Layout/Design&lt;/strong&gt;
As with many maps made for competitions the feel is for something small, in this case it&#039;s simply a few large areas joined with corridors and a lift shaft.  Most of the areas don&#039;t really make sense and their use is not clear.

&lt;strong&gt;Summary&lt;/strong&gt;
It&#039;s close to being a cool map but falls short, because of the amount and placement of enemies.

&lt;div class=&quot;fwolr&quot;&gt;&lt;div class=&quot;fwolr_icon&quot;&gt;&lt;!-- --&gt;&lt;/div&gt;&lt;div class=&quot;desc&quot;&gt;&lt;span&gt;5 Words Or Less Review&lt;/span&gt;&lt;p&gt;Too empty for me.&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;</description>
		<content:encoded><![CDATA[<p>I enjoyed this but it certainly needed more testing; I got stuck behind some containers and I am sure there are other minor issues.  The order of which door opened after what event was never clear, at least to me  In fact I had killed everything before I found the weapons room, so that was a little frustrating!  That said it&#8217;s a nice little map, almost BM in style but not quite, because of the Combine textures and general layout.</p>
<p><strong>Visuals</strong><br />
I thought the ligthing was okay, although I am interested to hear from the mappers about this.  I particularly liked the central area of the corridor cross.  There was perhaps a little too much coloured areas; reds, blues greens etc.</p>
<p><strong>Gameplay</strong><br />
Lacking.  Sorry to be so blunt but there really was only one large are that was interesting, the rest of the map was 95% exploration, which is great if you enjoy exploring.</p>
<p><strong>Layout/Design</strong><br />
As with many maps made for competitions the feel is for something small, in this case it&#8217;s simply a few large areas joined with corridors and a lift shaft.  Most of the areas don&#8217;t really make sense and their use is not clear.</p>
<p><strong>Summary</strong><br />
It&#8217;s close to being a cool map but falls short, because of the amount and placement of enemies.</p>
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<div class="desc"><span>5 Words Or Less Review</span>
<p>Too empty for me.</p>
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