Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

The Combine plan to launch a missile and unfortunately the Resistance know almost nothing about it, except its location.

You task is to reach the base and then enter it.

Once inside, stop that missile at all costs.

Basic Details
  • Title: Missle Strike Imminent
  • File Name: hl2-ep2-sp-missile-strike-imminent.7z
  • Size : 95.1MB
  • Author: Ethosaur
  • Date Released: 23 August 2011
PlanetPhillip Download Servers
Installation Instructions
  • Copy the Missile strike imminent folder into your SourceMods folder.
  • Restart or start Steam.
  • Missile Strike Imminent should now be listed in your Games tab.

If you require more help, please visit the Help page.

Screenshots

Click on the thumbnails below to open a 1024 pixel wide image.
WARNING: The screenshots contain spoilers.

Single Player First Person Shooter Maps and Modsfor Half-Life 2: Episode Two, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Modsfor Half-Life 2: Episode Two, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Modsfor Half-Life 2: Episode Two, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Modsfor Half-Life 2: Episode Two, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Modsfor Half-Life 2: Episode Two, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Modsfor Half-Life 2: Episode Two, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Modsfor Half-Life 2: Episode Two, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Modsfor Half-Life 2: Episode Two, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Modsfor Half-Life 2: Episode Two, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Modsfor Half-Life 2: Episode Two, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Modsfor Half-Life 2: Episode Two, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Modsfor Half-Life 2: Episode Two, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Modsfor Half-Life 2: Episode Two, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Modsfor Half-Life 2: Episode Two, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Modsfor Half-Life 2: Episode Two, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Modsfor Half-Life 2: Episode Two, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Modsfor Half-Life 2: Episode Two, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Modsfor Half-Life 2: Episode Two, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Modsfor Half-Life 2: Episode Two, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Modsfor Half-Life 2: Episode Two, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Modsfor Half-Life 2: Episode Two, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Modsfor Half-Life 2: Episode Two, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Modsfor Half-Life 2: Episode Two, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Modsfor Half-Life 2: Episode Two, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Modsfor Half-Life 2: Episode Two, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Modsfor Half-Life 2: Episode Two, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Modsfor Half-Life 2: Episode Two, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Modsfor Half-Life 2: Episode Two, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Modsfor Half-Life 2: Episode Two, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Modsfor Half-Life 2: Episode Two, 2 and Episodes 1, 2 and 3
Reader Recommendations
7 recommendations, average score: 3.29 (out of 5), standard deviation: 1.35
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Please Note
This mod is NOT suitable for use with MapTap
Published

11th October 2011

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Phillip says MaybePlay It LaterMaybe?Play It LaterPlay It Now!Avoid It!Maybe?
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8 Comments
  1. Phillip says Maybe

    This is a typical new mappers release. It shows promise but the author doesn’t seem to really understand what is required to make a polished mod.

    The concept is too vague and the transitions between each area are incredibly haphazard. Just look at screenshot 28 to see the Ravenholm wood panelling next to the Combine metal.

    The Use of the vehicles is ill-thought out and the end is broken.

    For me this demonstrates the need for a “Buddy” system of mappers. I have little doubt that if somebody took the time to explain and tutor this mapper in the non-technical aspects of level design he would improve no end.

    This is a clear case of technical ability (I’m not saying he is an expert – but he can build levels) without know why some things work and some don’t.

    He would do well to look at the highly rated SP mods and try to fashion his own version of them.

    It’s not much fun to play but it would pass a rainy 40 minutes or so.

  2. vancanucksfan

    11th October 2011

    Phillip – the link to this page on the image (from the main page) is broken.

  3. Play It Later

    Let down by the ending but not bad, not great, but not bad!

    Gameplay is not hard and looks are OK, it would be very easy to be critical of things like transitions and the use of the buggy where it would have been just as easy to walk it, but it was fun while it lasted.

    I don’t think in reality, if played in one go, this is more 20 minutes worth, but if you have other things to do it’s a mod to start, pause, go and do something, unpause, play, pause, go and do something Etc.

  4. Maybe?

    Not awesome, but some well laid out levels and passages. Not very complex combat.
    The most annoying thing for me was that the crosshair was all but invisible, ruining the gameplay a bit for me.

  5. Play It Later

    I’ve seen many worse maps from first time mappers. Its worth playing, but no rush, hence the rating.

  6. Play It Now!

    To be a rokie modder first releas work is perfect, i mean we can’t judge the new modders even mappers so hard, i know there’s a limit, but when they make at least logical coherent layouts like this with no big loud just make them with sense, that’s perfect for a first mod, and here i got that feeling.

    Maybe at the end things didn’t work out well but in a manner first works like this are just exactly for that, to learn about what’s wrong and what can do it better next time, i know there are few details in here like the textures were not allways in a propper order or “style” like that wooden hallway in the middle of a CMB style missile launcher almost at the end (at the 28th screenshot to be precise) is a good example of what i mean by propper order of the textures, and maybe too few combat is another bad point in here.

    But despite those little normal first details, i like as a gamer to encourage new modders because who knows, maybe they could give us a really good jewl in the future, so keep on working kid!, i’d love to play more of ur work i’ll be glad to play it.

    ReplyEdited at 8:25 AM, 17th October 2011
  7. Blue Lightning

    23rd November 2011

    Avoid It!

    If this guy is a new modder, then kudos and not bad.

    As a player I must give my fair but just review…and it’s not good. I would first say to any modder, dont give us a vehicle section if we are only to drive two city blocks. It is better that we have no vehicle at all, than a terribly short drive.

    The cooridoors here were bland for the most, and there is a door every 10 feet. I felt like I was in the hall of doors or something. That felt rookie, and other parts of the maps construction didnt make much sense either. It looked like different areas were strung together, just to make a map. It certainly was not polished mapping.

    I liked the modders music which was original, and I liked his improvised weapon sounds, and dark blue HUD (although I couldnt really see it very well).

    At one point I got stuck after a map load and couldnt get un-stuck. That was a perfect time to segway out of the game! Look, the mapper has potential if this was his first strike. But the map itself has no potential. Avoid.

    ReplyEdited at 6:33 PM, 23rd November 2011
  8. Maybe?

    its worth a play but for almost 100mb download there isn’t much here. I don’t like to criticize especially if it is a new modder but alot didn’t go together. I was very frustrated in the area just prior to short buggy ride section

    Spoiler Inside SelectShow

    A Map/Mod should never end like that :(

    ReplyEdited at 3:48 PM, 1st February 2012
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