<?xml version="1.0" encoding="utf-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Missing Information &#8211; Half-Life 2</title>
	<atom:link href="http://www.planetphillip.com/posts/missing-information-half-life-2/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.planetphillip.com/posts/missing-information-half-life-2/</link>
	<description>Finishing Half-Life is just the beginning!</description>
	<lastBuildDate>Thu, 02 Sep 2010 18:13:06 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.1</generator>
	<item>
		<title>By: s.anchev</title>
		<link>http://www.planetphillip.com/posts/missing-information-half-life-2/comment-page-1/#comment-222142</link>
		<dc:creator>s.anchev</dc:creator>
		<pubDate>Sun, 06 Jun 2010 10:52:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3808#comment-222142</guid>
		<description>Bugged to the death, nearly impossible to finish without cheats...
But the pleasure to go through the &quot;original&quot; Borealis, fighting &quot;super&quot;-Stalkers, and most of all, using ALL of the original weapons, such as the physgun, the hopwire, wow...!!!
That&#039;s short and fun. The &quot;second&quot; map at the E3 is totally un-playable, in fact...</description>
		<content:encoded><![CDATA[<p>Bugged to the death, nearly impossible to finish without cheats&#8230;<br />
But the pleasure to go through the &#8220;original&#8221; Borealis, fighting &#8220;super&#8221;-Stalkers, and most of all, using ALL of the original weapons, such as the physgun, the hopwire, wow&#8230;!!!<br />
That&#8217;s short and fun. The &#8220;second&#8221; map at the E3 is totally un-playable, in fact&#8230;
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: shane</title>
		<link>http://www.planetphillip.com/posts/missing-information-half-life-2/comment-page-1/#comment-210136</link>
		<dc:creator>shane</dc:creator>
		<pubDate>Wed, 16 Sep 2009 02:27:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3808#comment-210136</guid>
		<description> i liked this mod but i was hoping to see some airex maps and proto citadel maps but its still cool</description>
		<content:encoded><![CDATA[<p>i liked this mod but i was hoping to see some airex maps and proto citadel maps but its still cool
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/missing-information-half-life-2/comment-page-1/#comment-207820</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Sun, 26 Jul 2009 11:23:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3808#comment-207820</guid>
		<description>Steve, thanks for the &quot;thanks&quot;.

I was aware of 1.5 but just haven&#039;t got around to uplaoding or updating the post.  I&#039;ll probably wait for the next update and do it then.

Don&#039;t hesitiate to email me with maps or mods you think I am missing or need updating.</description>
		<content:encoded><![CDATA[<p>Steve, thanks for the &#8220;thanks&#8221;.</p>
<p>I was aware of 1.5 but just haven&#8217;t got around to uplaoding or updating the post.  I&#8217;ll probably wait for the next update and do it then.</p>
<p>Don&#8217;t hesitiate to email me with maps or mods you think I am missing or need updating.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Steve Opdahl</title>
		<link>http://www.planetphillip.com/posts/missing-information-half-life-2/comment-page-1/#comment-207762</link>
		<dc:creator>Steve Opdahl</dc:creator>
		<pubDate>Fri, 24 Jul 2009 23:05:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3808#comment-207762</guid>
		<description>Hi Phillip,

I have wanted for some time now to tell you how incredible I think planetphillip.com is and how much I personally appreciate your hard work on the site, but I will have to elaborate on that another time.

As for now, I really have to comment on this mod, which I downloaded from a Russian site (and have played about 5 minutes so far.)   I came across the Missing Information page, here at Planet Phillip, and noticed that the version is 1.4 and it&#039;s 250MB in size.  The one I have is an updated version, 1.5, and it&#039;s 684MB in size. 

After reading the Important Notes section I realized that I just may have obtained the updated version from e32k3 that was apparently not available - &quot;waiting for HL2: EP2 source code.&quot;

I found it in the EP2 section of the Russian site.

I somehow followed links from The Trap 1.1 (in search of a sequel!) and ended up at the Russian site called: mods-inside.ru

FYI: There is NO English on this site!  However, they have mod links separated into their respective games on the right part of the screen (eg. HL1, HL2. Portal, etc.) and when you click the mod name, again the right side of the screen provides download links - one of which is FileFront.

That is the first site on which I&#039;ve seen Missing Information and it was rated high so I donwloaded it.

I realize you probably don&#039;t have the time to check every mod update out, so I wanted to tell you about this in case you didn&#039;t know.

I have been playing FPS games and their mods since before the original Doom and have spent hours searching for mods all over the Internet - so I very much appreciate sites like yours that congregate mods in one area.  When I come across something I believe people will benefit from I&#039;m not going to keep it a secret ... so I wanted to let you know about this important update.

Thanks.</description>
		<content:encoded><![CDATA[<p>Hi Phillip,</p>
<p>I have wanted for some time now to tell you how incredible I think planetphillip.com is and how much I personally appreciate your hard work on the site, but I will have to elaborate on that another time.</p>
<p>As for now, I really have to comment on this mod, which I downloaded from a Russian site (and have played about 5 minutes so far.)   I came across the Missing Information page, here at Planet Phillip, and noticed that the version is 1.4 and it&#8217;s 250MB in size.  The one I have is an updated version, 1.5, and it&#8217;s 684MB in size. </p>
<p>After reading the Important Notes section I realized that I just may have obtained the updated version from e32k3 that was apparently not available &#8211; &#8220;waiting for HL2: EP2 source code.&#8221;</p>
<p>I found it in the EP2 section of the Russian site.</p>
<p>I somehow followed links from The Trap 1.1 (in search of a sequel!) and ended up at the Russian site called: mods-inside.ru</p>
<p>FYI: There is NO English on this site!  However, they have mod links separated into their respective games on the right part of the screen (eg. HL1, HL2. Portal, etc.) and when you click the mod name, again the right side of the screen provides download links &#8211; one of which is FileFront.</p>
<p>That is the first site on which I&#8217;ve seen Missing Information and it was rated high so I donwloaded it.</p>
<p>I realize you probably don&#8217;t have the time to check every mod update out, so I wanted to tell you about this in case you didn&#8217;t know.</p>
<p>I have been playing FPS games and their mods since before the original Doom and have spent hours searching for mods all over the Internet &#8211; so I very much appreciate sites like yours that congregate mods in one area.  When I come across something I believe people will benefit from I&#8217;m not going to keep it a secret &#8230; so I wanted to let you know about this important update.</p>
<p>Thanks.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mr.N</title>
		<link>http://www.planetphillip.com/posts/missing-information-half-life-2/comment-page-1/#comment-199289</link>
		<dc:creator>Mr.N</dc:creator>
		<pubDate>Tue, 03 Mar 2009 19:38:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3808#comment-199289</guid>
		<description>I reinstalled it and now it&#039;s working strangely enough...

Sorry for the trouble...

N.</description>
		<content:encoded><![CDATA[<p>I reinstalled it and now it&#8217;s working strangely enough&#8230;</p>
<p>Sorry for the trouble&#8230;</p>
<p>N.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mr.N</title>
		<link>http://www.planetphillip.com/posts/missing-information-half-life-2/comment-page-1/#comment-199287</link>
		<dc:creator>Mr.N</dc:creator>
		<pubDate>Tue, 03 Mar 2009 18:51:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3808#comment-199287</guid>
		<description>I&#039;m running it directly from the steam game menu...

I think that I&#039;ll try redownloading and reinstalling the mod in the near future... Maybe there was an error during the download process... Hmmm...</description>
		<content:encoded><![CDATA[<p>I&#8217;m running it directly from the steam game menu&#8230;</p>
<p>I think that I&#8217;ll try redownloading and reinstalling the mod in the near future&#8230; Maybe there was an error during the download process&#8230; Hmmm&#8230;
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: andyb</title>
		<link>http://www.planetphillip.com/posts/missing-information-half-life-2/comment-page-1/#comment-199286</link>
		<dc:creator>andyb</dc:creator>
		<pubDate>Tue, 03 Mar 2009 18:37:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3808#comment-199286</guid>
		<description>1.5.1 works fine.Sounds more like a steam issue your having.Are you running the mod from a shortcut or directly from the steam game menu</description>
		<content:encoded><![CDATA[<p>1.5.1 works fine.Sounds more like a steam issue your having.Are you running the mod from a shortcut or directly from the steam game menu
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: andyb</title>
		<link>http://www.planetphillip.com/posts/missing-information-half-life-2/comment-page-1/#comment-199281</link>
		<dc:creator>andyb</dc:creator>
		<pubDate>Tue, 03 Mar 2009 17:34:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3808#comment-199281</guid>
		<description>No problems here.Not sure if I ever upgraded to1.5.1 will have to download and see.</description>
		<content:encoded><![CDATA[<p>No problems here.Not sure if I ever upgraded to1.5.1 will have to download and see.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mr.N</title>
		<link>http://www.planetphillip.com/posts/missing-information-half-life-2/comment-page-1/#comment-199276</link>
		<dc:creator>Mr.N</dc:creator>
		<pubDate>Tue, 03 Mar 2009 16:35:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3808#comment-199276</guid>
		<description>I seem to have a bit of a problem with this mod, so I was wondering if anyone could help... Everytime I&#039;m attempting to run it, it either says that my Steam ticket has expired (so I have to re-enter my password) or that the Steam servers are too busy and that I have to try again later... No matte rwhat I do, it just won&#039;t run...

I&#039;ve downloaded the mod from moddb, version 1.5 and updated it to 1.5.1 with their patch...

The above-mentioned errors do not pop up when I try launching HL2 or other mods...

Did any of you encounter similar problems?

Thanks in advance...

N.</description>
		<content:encoded><![CDATA[<p>I seem to have a bit of a problem with this mod, so I was wondering if anyone could help&#8230; Everytime I&#8217;m attempting to run it, it either says that my Steam ticket has expired (so I have to re-enter my password) or that the Steam servers are too busy and that I have to try again later&#8230; No matte rwhat I do, it just won&#8217;t run&#8230;</p>
<p>I&#8217;ve downloaded the mod from moddb, version 1.5 and updated it to 1.5.1 with their patch&#8230;</p>
<p>The above-mentioned errors do not pop up when I try launching HL2 or other mods&#8230;</p>
<p>Did any of you encounter similar problems?</p>
<p>Thanks in advance&#8230;</p>
<p>N.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: andyb</title>
		<link>http://www.planetphillip.com/posts/missing-information-half-life-2/comment-page-1/#comment-195804</link>
		<dc:creator>andyb</dc:creator>
		<pubDate>Sat, 24 Jan 2009 02:54:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3808#comment-195804</guid>
		<description>It could of got caught in the spam filter.I go through the spam several times a day very carefully and have released a few more than usual  in the last little while(ones I&#039;m unsure of go into a unapproved folder till phillip looks at it) but I&#039;m not the only one who does it so...coulda been lost/missed.</description>
		<content:encoded><![CDATA[<p>It could of got caught in the spam filter.I go through the spam several times a day very carefully and have released a few more than usual  in the last little while(ones I&#8217;m unsure of go into a unapproved folder till phillip looks at it) but I&#8217;m not the only one who does it so&#8230;coulda been lost/missed.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: aq_guy</title>
		<link>http://www.planetphillip.com/posts/missing-information-half-life-2/comment-page-1/#comment-195775</link>
		<dc:creator>aq_guy</dc:creator>
		<pubDate>Fri, 23 Jan 2009 18:26:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3808#comment-195775</guid>
		<description>The files you suggested worked fine, thanks Phillip.

Funny, thought I had l already posted a thank you note here, guess I&#039;&#039;m losing it.</description>
		<content:encoded><![CDATA[<p>The files you suggested worked fine, thanks Phillip.</p>
<p>Funny, thought I had l already posted a thank you note here, guess I&#8221;m losing it.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: aq_guy</title>
		<link>http://www.planetphillip.com/posts/missing-information-half-life-2/comment-page-1/#comment-195486</link>
		<dc:creator>aq_guy</dc:creator>
		<pubDate>Sun, 18 Jan 2009 00:38:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3808#comment-195486</guid>
		<description>Thanks, Phillip, gonna try that.
My plan was a long shot at best and did not work,.  First map did launch but the npc who lets me thru the first door was AWOL.  File structure for HL2 and this mod is too different I guess.</description>
		<content:encoded><![CDATA[<p>Thanks, Phillip, gonna try that.<br />
My plan was a long shot at best and did not work,.  First map did launch but the npc who lets me thru the first door was AWOL.  File structure for HL2 and this mod is too different I guess.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/missing-information-half-life-2/comment-page-1/#comment-195454</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Sat, 17 Jan 2009 06:42:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3808#comment-195454</guid>
		<description>&lt;blockquote&gt;DLed and installed as a sourcemod&lt;/blockquote&gt;
Which version?  They have released a 1.5 version.  I haven&#039;t tried it yet.  See comment 21 and follow the ModDB link to get the latest version.  In fact, I see they  have released a 1.5.1 patch.  Looks like it&#039;s worth using that.</description>
		<content:encoded><![CDATA[<blockquote><p>DLed and installed as a sourcemod</p></blockquote>
<p>Which version?  They have released a 1.5 version.  I haven&#8217;t tried it yet.  See comment 21 and follow the ModDB link to get the latest version.  In fact, I see they  have released a 1.5.1 patch.  Looks like it&#8217;s worth using that.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: aq_guy</title>
		<link>http://www.planetphillip.com/posts/missing-information-half-life-2/comment-page-1/#comment-195451</link>
		<dc:creator>aq_guy</dc:creator>
		<pubDate>Sat, 17 Jan 2009 06:30:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3808#comment-195451</guid>
		<description>DLed and installed as a sourcemod, but crashes consistently not far into the very first map, always at the same load point.
Went to Options/Advanced tab to enable developer mode, but the Advanced panel is blank[?]
I may move all the content into the HL2 folder, and play it from HL2, see if that does any better, at least I ought to be able to load up the next map.  I really want to see this stuff.</description>
		<content:encoded><![CDATA[<p>DLed and installed as a sourcemod, but crashes consistently not far into the very first map, always at the same load point.<br />
Went to Options/Advanced tab to enable developer mode, but the Advanced panel is blank[?]<br />
I may move all the content into the HL2 folder, and play it from HL2, see if that does any better, at least I ought to be able to load up the next map.  I really want to see this stuff.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>http://www.planetphillip.com/posts/missing-information-half-life-2/comment-page-1/#comment-194885</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Sat, 10 Jan 2009 22:37:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3808#comment-194885</guid>
		<description>I did find ways to add ammo and heallth and suit batteries and loads of other stuff.  
I found out about sv_cheats and God mode and notarget  -----  Oh boy, there&#039;s loads of stuff you can do.

Anyway, I played through to the end, but it wasn&#039;t very far.  But for me it&#039;s important to finish properly.

As for the mod, it&#039;s very playable and I enjoyed it. It&#039;s just a tiny bit buggy in places but not really bad, and apparently it is still a work in progress, so I say play it.

Phil</description>
		<content:encoded><![CDATA[<p>I did find ways to add ammo and heallth and suit batteries and loads of other stuff.<br />
I found out about sv_cheats and God mode and notarget  &#8212;&#8211;  Oh boy, there&#8217;s loads of stuff you can do.</p>
<p>Anyway, I played through to the end, but it wasn&#8217;t very far.  But for me it&#8217;s important to finish properly.</p>
<p>As for the mod, it&#8217;s very playable and I enjoyed it. It&#8217;s just a tiny bit buggy in places but not really bad, and apparently it is still a work in progress, so I say play it.</p>
<p>Phil
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jigron</title>
		<link>http://www.planetphillip.com/posts/missing-information-half-life-2/comment-page-1/#comment-194666</link>
		<dc:creator>Jigron</dc:creator>
		<pubDate>Thu, 08 Jan 2009 04:54:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3808#comment-194666</guid>
		<description>
At first you think this is a really great mod, amazing models good gameplay (so far) and kinda scary. But once you get right down to it this mod is practicly a cut and paste mod.

P.S.
There is a non msi. download for this mod and with more fixes and extras.

heres the link: http://www.moddb.com/mods/missing-information</description>
		<content:encoded><![CDATA[<p>At first you think this is a really great mod, amazing models good gameplay (so far) and kinda scary. But once you get right down to it this mod is practicly a cut and paste mod.</p>
<p>P.S.<br />
There is a non msi. download for this mod and with more fixes and extras.</p>
<p>heres the link: <a href="http://www.moddb.com/mods/missing-information" rel="nofollow">http://www.moddb.com/mods/missing-information</a>
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: philbolton</title>
		<link>http://www.planetphillip.com/posts/missing-information-half-life-2/comment-page-1/#comment-194620</link>
		<dc:creator>philbolton</dc:creator>
		<pubDate>Wed, 07 Jan 2009 21:41:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3808#comment-194620</guid>
		<description>
I have very much enjoyed playing this and am now trying to play the borealis 6 map
But like john and GypsyJim above, it keeps crashing on me.
I am relieved that this problem seems to be with the mod, and not my machine, &#039;cos I&#039;ve just built it from scratch (first time).

Anyway, by starting map 6 from the console I can get into the map and it plays ok, until I get killed that is, because I&#039;ve only got a pistol and one clip, not even the crowbar (feels wrong not having a crowbar - a bit like a comfort blanket)..  And even though I started the map with the console, saved games from this session still crash.

My Question is:-  is there a way to use the console to equip weapons and ammo?  I don&#039;t want to cheat, you understand, I only want what I would have had were it not for the crash at the start of map 6.

If this is the wrong place to ask this, sorry! but please point me in the right direction.

Phil</description>
		<content:encoded><![CDATA[<p>I have very much enjoyed playing this and am now trying to play the borealis 6 map<br />
But like john and GypsyJim above, it keeps crashing on me.<br />
I am relieved that this problem seems to be with the mod, and not my machine, &#8216;cos I&#8217;ve just built it from scratch (first time).</p>
<p>Anyway, by starting map 6 from the console I can get into the map and it plays ok, until I get killed that is, because I&#8217;ve only got a pistol and one clip, not even the crowbar (feels wrong not having a crowbar &#8211; a bit like a comfort blanket)..  And even though I started the map with the console, saved games from this session still crash.</p>
<p>My Question is:-  is there a way to use the console to equip weapons and ammo?  I don&#8217;t want to cheat, you understand, I only want what I would have had were it not for the crash at the start of map 6.</p>
<p>If this is the wrong place to ask this, sorry! but please point me in the right direction.</p>
<p>Phil
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Podcast 17 &#183; Providing truth to Citizens!</title>
		<link>http://www.planetphillip.com/posts/missing-information-half-life-2/comment-page-1/#comment-194244</link>
		<dc:creator>Podcast 17 &#183; Providing truth to Citizens!</dc:creator>
		<pubDate>Mon, 05 Jan 2009 06:26:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3808#comment-194244</guid>
		<description>[...] Missing Information 1.5 [...]</description>
		<content:encoded><![CDATA[<p>[...] Missing Information 1.5 [...]
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: mel</title>
		<link>http://www.planetphillip.com/posts/missing-information-half-life-2/comment-page-1/#comment-183355</link>
		<dc:creator>mel</dc:creator>
		<pubDate>Sun, 19 Oct 2008 00:08:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3808#comment-183355</guid>
		<description>
What a shame this was never polished up and completed, up until level 06 I considered this to be one of the best mods I have played for some time. We have had a few mods in the past which tried to utilize a ship environment for the story line; this for me was the first such that worked. Every thing appeared so realistic down to the each individual rivet and no matter where you were aboard it had the feel of being on a ship at sea, even when on deck a combination of the ship cutting its way through the sea, the rain and the dark horizon expressed a unique feel that sets the mod apart from so many others, just great mapping and attention to detail, not that I know anything about mapping.  The author makes good use of the sets with every nock and cranny harboring some foe, or making you think that way, and at times there was a build-up of suspense just with the use of sounds and the surrounding enclosed quarters.

I did manually load level 06 and this seems a way around the crashing problem, however I have decided to stop there for the time being, just hope someone can structure an ending that the all the previous good work deserves.</description>
		<content:encoded><![CDATA[<p>What a shame this was never polished up and completed, up until level 06 I considered this to be one of the best mods I have played for some time. We have had a few mods in the past which tried to utilize a ship environment for the story line; this for me was the first such that worked. Every thing appeared so realistic down to the each individual rivet and no matter where you were aboard it had the feel of being on a ship at sea, even when on deck a combination of the ship cutting its way through the sea, the rain and the dark horizon expressed a unique feel that sets the mod apart from so many others, just great mapping and attention to detail, not that I know anything about mapping.  The author makes good use of the sets with every nock and cranny harboring some foe, or making you think that way, and at times there was a build-up of suspense just with the use of sounds and the surrounding enclosed quarters.</p>
<p>I did manually load level 06 and this seems a way around the crashing problem, however I have decided to stop there for the time being, just hope someone can structure an ending that the all the previous good work deserves.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gypsy Jim</title>
		<link>http://www.planetphillip.com/posts/missing-information-half-life-2/comment-page-1/#comment-179841</link>
		<dc:creator>Gypsy Jim</dc:creator>
		<pubDate>Sun, 28 Sep 2008 12:16:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3808#comment-179841</guid>
		<description>The transition between d3borealis_5 &amp; 6 crashed time and again for me, at the moment where you meet the alternative Cubbage for the second time. If you start the map d3borealis_6 instead of going though the transition from 5 it seems to work ok, though damn those stalkers are hard to kill!

There really isn&#039;t a lot left after that though so don&#039;t think you&#039;re missing too much if you try the other maps instead.</description>
		<content:encoded><![CDATA[<p>The transition between d3borealis_5 &amp; 6 crashed time and again for me, at the moment where you meet the alternative Cubbage for the second time. If you start the map d3borealis_6 instead of going though the transition from 5 it seems to work ok, though damn those stalkers are hard to kill!</p>
<p>There really isn&#8217;t a lot left after that though so don&#8217;t think you&#8217;re missing too much if you try the other maps instead.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: john</title>
		<link>http://www.planetphillip.com/posts/missing-information-half-life-2/comment-page-1/#comment-179767</link>
		<dc:creator>john</dc:creator>
		<pubDate>Sun, 28 Sep 2008 01:50:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3808#comment-179767</guid>
		<description>so far i like it. but now have a bug/crash. am at d3borealis_6. the game stops and windows vista says hl2.exe has stopped working. was wanting to play through. any ideas?
thanks.</description>
		<content:encoded><![CDATA[<p>so far i like it. but now have a bug/crash. am at d3borealis_6. the game stops and windows vista says hl2.exe has stopped working. was wanting to play through. any ideas?<br />
thanks.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gypsy Jim</title>
		<link>http://www.planetphillip.com/posts/missing-information-half-life-2/comment-page-1/#comment-179496</link>
		<dc:creator>Gypsy Jim</dc:creator>
		<pubDate>Sat, 27 Sep 2008 12:31:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3808#comment-179496</guid>
		<description>
When you&#039;ve finished the Borealis chapter, check out the other few maps that are included, unfinished though they might be.There are also a host of new or &quot;lost&quot; weapons if you &quot;impulse&quot; them, and these can be used on any of the existing HL2 maps....or at least all of the ones I&#039;ve tried so far.....I wonder if our resident &amp; visiting mod-makers would be able to use these now that they&#039;re in the public arena? I hope so!</description>
		<content:encoded><![CDATA[<p>When you&#8217;ve finished the Borealis chapter, check out the other few maps that are included, unfinished though they might be.There are also a host of new or &#8220;lost&#8221; weapons if you &#8220;impulse&#8221; them, and these can be used on any of the existing HL2 maps&#8230;.or at least all of the ones I&#8217;ve tried so far&#8230;..I wonder if our resident &amp; visiting mod-makers would be able to use these now that they&#8217;re in the public arena? I hope so!
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nick</title>
		<link>http://www.planetphillip.com/posts/missing-information-half-life-2/comment-page-1/#comment-179481</link>
		<dc:creator>Nick</dc:creator>
		<pubDate>Sat, 27 Sep 2008 11:16:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3808#comment-179481</guid>
		<description>Downloaded the .rar and extracted it to the /sourcemod folder. Started Valve and there it was. No problems whatsoever. This mod is nicely done with alot of surprices. But...now I&#039;m stuck in a room in Borealis. It&#039;s a room with a lot of pipes crisscrossing and I had to swim underwater to get to it. Now I&#039;m there I can&#039;t seem to find a way out of there except the way back. Am I missing something? Any help would be appreciated.</description>
		<content:encoded><![CDATA[<p>Downloaded the .rar and extracted it to the /sourcemod folder. Started Valve and there it was. No problems whatsoever. This mod is nicely done with alot of surprices. But&#8230;now I&#8217;m stuck in a room in Borealis. It&#8217;s a room with a lot of pipes crisscrossing and I had to swim underwater to get to it. Now I&#8217;m there I can&#8217;t seem to find a way out of there except the way back. Am I missing something? Any help would be appreciated.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: macc</title>
		<link>http://www.planetphillip.com/posts/missing-information-half-life-2/comment-page-1/#comment-179398</link>
		<dc:creator>macc</dc:creator>
		<pubDate>Fri, 26 Sep 2008 18:15:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3808#comment-179398</guid>
		<description>
It makes sense there are bugs, it is basically unfinished stuff. Their original idea was to create HL2 in the original &quot;darker&quot; form, Valve had intended it to be. But the project went dead somewhere along the line. But still fun to play the E3 stuff though.</description>
		<content:encoded><![CDATA[<p>It makes sense there are bugs, it is basically unfinished stuff. Their original idea was to create HL2 in the original &#8220;darker&#8221; form, Valve had intended it to be. But the project went dead somewhere along the line. But still fun to play the E3 stuff though.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gypsy Jim</title>
		<link>http://www.planetphillip.com/posts/missing-information-half-life-2/comment-page-1/#comment-178972</link>
		<dc:creator>Gypsy Jim</dc:creator>
		<pubDate>Thu, 25 Sep 2008 09:21:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3808#comment-178972</guid>
		<description>Thank you both, though I need to practice a bit with Orca as when I tried to change the install path on the original DL I botched it somehow...The full folder DL worked though, even though 7-Zip reported a couple of errors in models unpacking it...It still, so far, seems to play though..

Looking good so far!</description>
		<content:encoded><![CDATA[<p>Thank you both, though I need to practice a bit with Orca as when I tried to change the install path on the original DL I botched it somehow&#8230;The full folder DL worked though, even though 7-Zip reported a couple of errors in models unpacking it&#8230;It still, so far, seems to play though..</p>
<p>Looking good so far!
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: andyb</title>
		<link>http://www.planetphillip.com/posts/missing-information-half-life-2/comment-page-1/#comment-178916</link>
		<dc:creator>andyb</dc:creator>
		<pubDate>Thu, 25 Sep 2008 01:24:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3808#comment-178916</guid>
		<description>I ahvent extracted it except by the installer.If you need do a search for &quot;orca&quot; Its a msi editor thingy that you can edit msi and other stuff with.I used it last year for another mod but forget what I did.It has lots of options and some are over my head lol.

Edit:Should be able to get it here
http://www.technipages.com/download-orca-msi-editor.html

and this site should help on instructions.By the wayorca is also a packager.
http://support.microsoft.com/kb/255905</description>
		<content:encoded><![CDATA[<p>I ahvent extracted it except by the installer.If you need do a search for &#8220;orca&#8221; Its a msi editor thingy that you can edit msi and other stuff with.I used it last year for another mod but forget what I did.It has lots of options and some are over my head lol.</p>
<p>Edit:Should be able to get it here<br />
<a href="http://www.technipages.com/download-orca-msi-editor.html" rel="nofollow">http://www.technipages.com/download-orca-msi-editor.html</a></p>
<p>and this site should help on instructions.By the wayorca is also a packager.<br />
<a href="http://support.microsoft.com/kb/255905" rel="nofollow">http://support.microsoft.com/kb/255905</a>
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gypsy Jim</title>
		<link>http://www.planetphillip.com/posts/missing-information-half-life-2/comment-page-1/#comment-178906</link>
		<dc:creator>Gypsy Jim</dc:creator>
		<pubDate>Thu, 25 Sep 2008 00:17:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3808#comment-178906</guid>
		<description>Sorry Philip, I haven&#039;t had chance to test it out yet, but I will, tomorrow, and let you know.

As for why I don&#039;t have a &quot;C&quot; drive, it&#039;s because when I got the PC it did have one, and I added a second HD, &quot;G&quot;. After a while the original &quot;C&quot; drive started playing up, and I got the BSOD so many times, and restored, and eventually after all manner of calamities I was forced to abandon it. Unfortunately it contained the original Windows installation, so I lost that altogether...When I bought the next HD and a new licensed XP installation, as I couldn&#039;t prove that the first one was legit! (Huh? It came pre-installed...how do you prove that then?) the machine wouldn&#039;tlet the new HD register as &quot;C&quot; so instead it called it &quot;F&quot; and I can&#039;t rename it, apparently.

It&#039;s never been a problem before, on any installation of a new map/mod, (Or any other software in fact) but this time it did try to choose &quot;C&quot; as the installation path, and then hung for a bit before crashing.

400Mb, hmmm....the 250Mb of the installer took hours on ultra slow Virgin.....Might have to leave it on overnight.....

(Having said that I did just try &amp; the FF download manager said &quot;2 hours&quot; so I can do that tomorrow.)



Fingers crossed....

@ andyb

How do you extract the files without using the .exe installer? I use 7-Zip mostly and have tried one or two of the RAR extractor ones too, but is it possible? How? Bear in mind I&#039;m not all that PC savvy, just an amateur.....</description>
		<content:encoded><![CDATA[<p>Sorry Philip, I haven&#8217;t had chance to test it out yet, but I will, tomorrow, and let you know.</p>
<p>As for why I don&#8217;t have a &#8220;C&#8221; drive, it&#8217;s because when I got the PC it did have one, and I added a second HD, &#8220;G&#8221;. After a while the original &#8220;C&#8221; drive started playing up, and I got the BSOD so many times, and restored, and eventually after all manner of calamities I was forced to abandon it. Unfortunately it contained the original Windows installation, so I lost that altogether&#8230;When I bought the next HD and a new licensed XP installation, as I couldn&#8217;t prove that the first one was legit! (Huh? It came pre-installed&#8230;how do you prove that then?) the machine wouldn&#8217;tlet the new HD register as &#8220;C&#8221; so instead it called it &#8220;F&#8221; and I can&#8217;t rename it, apparently.</p>
<p>It&#8217;s never been a problem before, on any installation of a new map/mod, (Or any other software in fact) but this time it did try to choose &#8220;C&#8221; as the installation path, and then hung for a bit before crashing.</p>
<p>400Mb, hmmm&#8230;.the 250Mb of the installer took hours on ultra slow Virgin&#8230;..Might have to leave it on overnight&#8230;..</p>
<p>(Having said that I did just try &amp; the FF download manager said &#8220;2 hours&#8221; so I can do that tomorrow.)</p>
<p>Fingers crossed&#8230;.</p>
<p>@ andyb</p>
<p>How do you extract the files without using the .exe installer? I use 7-Zip mostly and have tried one or two of the RAR extractor ones too, but is it possible? How? Bear in mind I&#8217;m not all that PC savvy, just an amateur&#8230;..
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: andyb</title>
		<link>http://www.planetphillip.com/posts/missing-information-half-life-2/comment-page-1/#comment-178849</link>
		<dc:creator>andyb</dc:creator>
		<pubDate>Wed, 24 Sep 2008 16:38:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3808#comment-178849</guid>
		<description>How do you not have a c drive?What do you have windows installed to? I extracted the files to see what happens and you cant pick a path to install it.At least not that I can see so I ran it anyway and it creates a valve folder in program files on the local drive(doesn&#039;t say what the local drive is) where it stores the mod.Copy and paste it from there into the half life folder.</description>
		<content:encoded><![CDATA[<p>How do you not have a c drive?What do you have windows installed to? I extracted the files to see what happens and you cant pick a path to install it.At least not that I can see so I ran it anyway and it creates a valve folder in program files on the local drive(doesn&#8217;t say what the local drive is) where it stores the mod.Copy and paste it from there into the half life folder.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/missing-information-half-life-2/comment-page-1/#comment-178804</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Wed, 24 Sep 2008 11:03:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3808#comment-178804</guid>
		<description>Okay, &lt;a href=&quot;http://files.filefront.com/mi14rar/;11878694;/fileinfo.html&quot;&gt;try this&lt;/a&gt;


Don&#039;t forget to tell me if it works.</description>
		<content:encoded><![CDATA[<p>Okay, <a href="http://files.filefront.com/mi14rar/;11878694;/fileinfo.html">try this</a></p>
<p>Don&#8217;t forget to tell me if it works.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/missing-information-half-life-2/comment-page-1/#comment-178793</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Wed, 24 Sep 2008 09:08:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3808#comment-178793</guid>
		<description>&lt;blockquote&gt;.Is there any way to get hold of the post-install folder and simply paste it into Sourcemods?&lt;/blockquote&gt;
Yes, but before I upload it you should know even compressed it 400MB and it may not even work. Sometimes these mods need to be installed via .exe, so I can#t guarantee it will work.

I&#039;ll only load it to Filefront and I&#039;ll post here when it finished.  Please be sure to tell me if it works because if it doesn&#039;t I&#039;ll delete it.</description>
		<content:encoded><![CDATA[<blockquote><p>.Is there any way to get hold of the post-install folder and simply paste it into Sourcemods?</p></blockquote>
<p>Yes, but before I upload it you should know even compressed it 400MB and it may not even work. Sometimes these mods need to be installed via .exe, so I can#t guarantee it will work.</p>
<p>I&#8217;ll only load it to Filefront and I&#8217;ll post here when it finished.  Please be sure to tell me if it works because if it doesn&#8217;t I&#8217;ll delete it.
<div class="clear"></div>
]]></content:encoded>
	</item>
</channel>
</rss>
