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	<title>Comments on: Mission Improbable &#8211; Half-Life 2: Ep2</title>
	<atom:link href="http://www.planetphillip.com/posts/mission-improbable-half-life-2-ep2/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.planetphillip.com/posts/mission-improbable-half-life-2-ep2/</link>
	<description>Finishing Half-Life is just the beginning!</description>
	<lastBuildDate>Thu, 18 Mar 2010 23:52:26 +0200</lastBuildDate>
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		<title>By: ailmanki</title>
		<link>http://www.planetphillip.com/posts/mission-improbable-half-life-2-ep2/comment-page-2/#comment-218994</link>
		<dc:creator>ailmanki</dc:creator>
		<pubDate>Thu, 18 Mar 2010 07:28:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6123#comment-218994</guid>
		<description>Great level-design, enemies a bit easy. Overall excellent!</description>
		<content:encoded><![CDATA[<p>Great level-design, enemies a bit easy. Overall excellent!
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		<title>By: Harmondale2</title>
		<link>http://www.planetphillip.com/posts/mission-improbable-half-life-2-ep2/comment-page-2/#comment-218668</link>
		<dc:creator>Harmondale2</dc:creator>
		<pubDate>Sun, 07 Mar 2010 23:36:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6123#comment-218668</guid>
		<description>Top notch! wonderful map to explore, good combat, beautiful looking, particulerly the opening scene :D</description>
		<content:encoded><![CDATA[<p>Top notch! wonderful map to explore, good combat, beautiful looking, particulerly the opening scene <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />
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		<title>By: peter</title>
		<link>http://www.planetphillip.com/posts/mission-improbable-half-life-2-ep2/comment-page-2/#comment-217583</link>
		<dc:creator>peter</dc:creator>
		<pubDate>Thu, 11 Feb 2010 02:50:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6123#comment-217583</guid>
		<description>the game installed ok and launched but when it came to start new game it keeps freezing up. any help?</description>
		<content:encoded><![CDATA[<p>the game installed ok and launched but when it came to start new game it keeps freezing up. any help?
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		<title>By: popcornjake</title>
		<link>http://www.planetphillip.com/posts/mission-improbable-half-life-2-ep2/comment-page-2/#comment-214503</link>
		<dc:creator>popcornjake</dc:creator>
		<pubDate>Wed, 16 Dec 2009 13:07:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6123#comment-214503</guid>
		<description>Finally got around to playing this and it is AWESOME! The design is flawless in so many respects, though I cannot really be bothered listing all the great things, the list would be too large.

One thing that really stood out was the use of music! Brilliant! Brilliant! Brilliant! I wish more single player mods were of this calibre.

p.s I registered this just to post this comment!</description>
		<content:encoded><![CDATA[<p>Finally got around to playing this and it is AWESOME! The design is flawless in so many respects, though I cannot really be bothered listing all the great things, the list would be too large.</p>
<p>One thing that really stood out was the use of music! Brilliant! Brilliant! Brilliant! I wish more single player mods were of this calibre.</p>
<p>p.s I registered this just to post this comment!
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/mission-improbable-half-life-2-ep2/comment-page-2/#comment-213425</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Sun, 29 Nov 2009 11:08:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6123#comment-213425</guid>
		<description>Why isn&#039;t it one of your Personal Favourites then?</description>
		<content:encoded><![CDATA[<p>Why isn&#8217;t it one of your Personal Favourites then?
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		<title>By: Darkstranger</title>
		<link>http://www.planetphillip.com/posts/mission-improbable-half-life-2-ep2/comment-page-2/#comment-213423</link>
		<dc:creator>Darkstranger</dc:creator>
		<pubDate>Sun, 29 Nov 2009 10:48:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6123#comment-213423</guid>
		<description>

This mod is awesome , one of couple best mods i&#039;ve ever played</description>
		<content:encoded><![CDATA[<p>This mod is awesome , one of couple best mods i&#8217;ve ever played
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		<title>By: WizardExt</title>
		<link>http://www.planetphillip.com/posts/mission-improbable-half-life-2-ep2/comment-page-2/#comment-211209</link>
		<dc:creator>WizardExt</dc:creator>
		<pubDate>Fri, 09 Oct 2009 22:41:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6123#comment-211209</guid>
		<description>
A nice little modification, both visually and gameplay wise. If you like Half-Life 2, you will like this. Some really good highlight moments and the backtracking is done in a way that makes it fun.

Like most people noticed already - it&#039;s too short. But from what I understand it&#039;s just one of many maps. Which makes little sense to me, releasing it this way. And this is probably the only reason why not to recommend it, yet, for people to play. I, myself, would rather have the whole package and not get the modification in small pieces. There is a break in the immersion, lowering the experience. 

There are some minor issues. I had a autosave presenting me face-to-face with a combine. Not a nice way to get back in the game. Hehe. Also, on my way back I found it a lot harder. Maybe I used my weapons poorly or didn&#039;t find the existing health packs, but for me it was hard when the backtracking started. The bridge scenario could have been portrayed better, I tried and failed.. I almost knew this would happen, but I also saw that I would make the jump and the bridge didn&#039;t look THAT unstable. I was wrong. So for the upcoming version of the map I would suggest making the bridge animate or increase the gap. One last thing, doors that close themselves? It must be a optimization thing, otherwise, let the player open and close them. And I couldn&#039;t close the door in the final encounter with the combines. I really wanted to, hehe.

As you can see, there are mostly minor issues. This is pure quality and if this modification was released as a full release I would most likely rate it highest possible score and recommend everyone to play it.

I will wait for all maps to be released, so I can play it over again and enjoy the whole adventure. Good job Magnar Jenssen, keep it up!</description>
		<content:encoded><![CDATA[<p>A nice little modification, both visually and gameplay wise. If you like Half-Life 2, you will like this. Some really good highlight moments and the backtracking is done in a way that makes it fun.</p>
<p>Like most people noticed already &#8211; it&#8217;s too short. But from what I understand it&#8217;s just one of many maps. Which makes little sense to me, releasing it this way. And this is probably the only reason why not to recommend it, yet, for people to play. I, myself, would rather have the whole package and not get the modification in small pieces. There is a break in the immersion, lowering the experience. </p>
<p>There are some minor issues. I had a autosave presenting me face-to-face with a combine. Not a nice way to get back in the game. Hehe. Also, on my way back I found it a lot harder. Maybe I used my weapons poorly or didn&#8217;t find the existing health packs, but for me it was hard when the backtracking started. The bridge scenario could have been portrayed better, I tried and failed.. I almost knew this would happen, but I also saw that I would make the jump and the bridge didn&#8217;t look THAT unstable. I was wrong. So for the upcoming version of the map I would suggest making the bridge animate or increase the gap. One last thing, doors that close themselves? It must be a optimization thing, otherwise, let the player open and close them. And I couldn&#8217;t close the door in the final encounter with the combines. I really wanted to, hehe.</p>
<p>As you can see, there are mostly minor issues. This is pure quality and if this modification was released as a full release I would most likely rate it highest possible score and recommend everyone to play it.</p>
<p>I will wait for all maps to be released, so I can play it over again and enjoy the whole adventure. Good job Magnar Jenssen, keep it up!
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		<title>By: dougjp</title>
		<link>http://www.planetphillip.com/posts/mission-improbable-half-life-2-ep2/comment-page-1/#comment-209790</link>
		<dc:creator>dougjp</dc:creator>
		<pubDate>Fri, 11 Sep 2009 01:04:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6123#comment-209790</guid>
		<description>

Can&#039;t think of anything new to say. Just stunning. The best part for me was the physical appearance and design, not the gameplay.</description>
		<content:encoded><![CDATA[<p>Can&#8217;t think of anything new to say. Just stunning. The best part for me was the physical appearance and design, not the gameplay.
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		<title>By: RefzeM</title>
		<link>http://www.planetphillip.com/posts/mission-improbable-half-life-2-ep2/comment-page-1/#comment-208961</link>
		<dc:creator>RefzeM</dc:creator>
		<pubDate>Wed, 19 Aug 2009 00:14:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6123#comment-208961</guid>
		<description>

Wow!

This map reminds me of HL 2 : The lost coast, though this one is better!


It really is a beautiful map, clearly made by professionals, with great gameplay and huge outdoor environments - wich I personaly like the most.

I hope there is more like this to come!

Good work!</description>
		<content:encoded><![CDATA[<p>Wow!</p>
<p>This map reminds me of HL 2 : The lost coast, though this one is better!</p>
<p>It really is a beautiful map, clearly made by professionals, with great gameplay and huge outdoor environments &#8211; wich I personaly like the most.</p>
<p>I hope there is more like this to come!</p>
<p>Good work!
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		<title>By: Da Fat Cat</title>
		<link>http://www.planetphillip.com/posts/mission-improbable-half-life-2-ep2/comment-page-1/#comment-208759</link>
		<dc:creator>Da Fat Cat</dc:creator>
		<pubDate>Thu, 13 Aug 2009 19:51:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6123#comment-208759</guid>
		<description>

Really fun and visually appealing mod :D

This same guy made a tf2 map called arena_offblast that was included in a recent update!</description>
		<content:encoded><![CDATA[<p>Really fun and visually appealing mod <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>This same guy made a tf2 map called arena_offblast that was included in a recent update!
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		<title>By: [Opinión] Estoy jugando... - Página 6 - Foros de CHW</title>
		<link>http://www.planetphillip.com/posts/mission-improbable-half-life-2-ep2/comment-page-1/#comment-208197</link>
		<dc:creator>[Opinión] Estoy jugando... - Página 6 - Foros de CHW</dc:creator>
		<pubDate>Tue, 04 Aug 2009 00:10:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6123#comment-208197</guid>
		<description>[...]  [...]</description>
		<content:encoded><![CDATA[<p>[...]  [...]
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		<title>By: Paco</title>
		<link>http://www.planetphillip.com/posts/mission-improbable-half-life-2-ep2/comment-page-1/#comment-208175</link>
		<dc:creator>Paco</dc:creator>
		<pubDate>Mon, 03 Aug 2009 14:13:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6123#comment-208175</guid>
		<description>wow, I tried that in the wrong way, thank you philip, finally I beat that part lol I&#039;m discovering your page, is great.

Sorry I was so frustrated I didn&#039;t thank the author, thanks dude, so far so good your mod :p</description>
		<content:encoded><![CDATA[<p>wow, I tried that in the wrong way, thank you philip, finally I beat that part lol I&#8217;m discovering your page, is great.</p>
<p>Sorry I was so frustrated I didn&#8217;t thank the author, thanks dude, so far so good your mod :p
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/mission-improbable-half-life-2-ep2/comment-page-1/#comment-208162</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Mon, 03 Aug 2009 07:38:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6123#comment-208162</guid>
		<description>go down into the basement and look around for some shelves, then get to the top of the shelves and crawl through a space in the wall.  Watch out for the zombies.  your answer is in that area.</description>
		<content:encoded><![CDATA[<p>go down into the basement and look around for some shelves, then get to the top of the shelves and crawl through a space in the wall.  Watch out for the zombies.  your answer is in that area.
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		<title>By: Paco</title>
		<link>http://www.planetphillip.com/posts/mission-improbable-half-life-2-ep2/comment-page-1/#comment-208153</link>
		<dc:creator>Paco</dc:creator>
		<pubDate>Mon, 03 Aug 2009 04:13:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6123#comment-208153</guid>
		<description>ok, I give up, how do I turn off the damn electricity? I&#039;m really frustrated, maybe is a stupid question but please help!</description>
		<content:encoded><![CDATA[<p>ok, I give up, how do I turn off the damn electricity? I&#8217;m really frustrated, maybe is a stupid question but please help!
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		<title>By: J-Man</title>
		<link>http://www.planetphillip.com/posts/mission-improbable-half-life-2-ep2/comment-page-1/#comment-207763</link>
		<dc:creator>J-Man</dc:creator>
		<pubDate>Fri, 24 Jul 2009 23:19:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6123#comment-207763</guid>
		<description>
I was utterly amazed at the detailed creative thought and level design that the author put in to this mod. I haven&#039;t played a good mod like this one since Eye of the Storm.  Fantastic job !</description>
		<content:encoded><![CDATA[<p>I was utterly amazed at the detailed creative thought and level design that the author put in to this mod. I haven&#8217;t played a good mod like this one since Eye of the Storm.  Fantastic job !
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		<title>By: geekofalltrades</title>
		<link>http://www.planetphillip.com/posts/mission-improbable-half-life-2-ep2/comment-page-1/#comment-207694</link>
		<dc:creator>geekofalltrades</dc:creator>
		<pubDate>Thu, 23 Jul 2009 16:39:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6123#comment-207694</guid>
		<description>
As has been said, an absolutely gorgeous map, comparable to Union in its &quot;compressed-nugget-of-goodness&quot; gameplay model, and comparable to Penetration (remember Penetration?) in visuals.</description>
		<content:encoded><![CDATA[<p>As has been said, an absolutely gorgeous map, comparable to Union in its &#8220;compressed-nugget-of-goodness&#8221; gameplay model, and comparable to Penetration (remember Penetration?) in visuals.
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		<title>By: Wesp5</title>
		<link>http://www.planetphillip.com/posts/mission-improbable-half-life-2-ep2/comment-page-1/#comment-207287</link>
		<dc:creator>Wesp5</dc:creator>
		<pubDate>Fri, 17 Jul 2009 11:18:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6123#comment-207287</guid>
		<description>

Not only beautiful and perfect, but also in a memorable setting compared to the hundreds of prison or city maps. I guess this is the best map I played for HL2 yet, up to par with Lost Coast or any other original Valve map!</description>
		<content:encoded><![CDATA[<p>Not only beautiful and perfect, but also in a memorable setting compared to the hundreds of prison or city maps. I guess this is the best map I played for HL2 yet, up to par with Lost Coast or any other original Valve map!
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		<title>By: pernik</title>
		<link>http://www.planetphillip.com/posts/mission-improbable-half-life-2-ep2/comment-page-1/#comment-207249</link>
		<dc:creator>pernik</dc:creator>
		<pubDate>Thu, 16 Jul 2009 12:38:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6123#comment-207249</guid>
		<description>
Awesome job, impressive level design, scary moments. Really enjoyed this one. I really wouldn&#039;t mind next, let&#039;s say &quot;episode,&quot; of this! Keep up the good work!</description>
		<content:encoded><![CDATA[<p>Awesome job, impressive level design, scary moments. Really enjoyed this one. I really wouldn&#8217;t mind next, let&#8217;s say &#8220;episode,&#8221; of this! Keep up the good work!
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		<title>By: C:15089 &#187; Podcast 17</title>
		<link>http://www.planetphillip.com/posts/mission-improbable-half-life-2-ep2/comment-page-1/#comment-207173</link>
		<dc:creator>C:15089 &#187; Podcast 17</dc:creator>
		<pubDate>Tue, 14 Jul 2009 22:00:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6123#comment-207173</guid>
		<description>[...] Mission Improbable [...]</description>
		<content:encoded><![CDATA[<p>[...] Mission Improbable [...]
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		<title>By: reaper47</title>
		<link>http://www.planetphillip.com/posts/mission-improbable-half-life-2-ep2/comment-page-1/#comment-207100</link>
		<dc:creator>reaper47</dc:creator>
		<pubDate>Mon, 13 Jul 2009 12:21:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6123#comment-207100</guid>
		<description>

Hmmm this is everything a quick, 1-map singleplayer mod should be. There is hardly any truly new content (is there any at all?) or meaningful story. But accepting that, the level design is pretty much flawless. A little too much zombie-bashing in the first half, it got repetitive, but it was OK. The story mainly revolved around throwing a switch (an &quot;important&quot; switch) yet really, for a map set strictly in the Gordon/HL2 universe, I didn&#039;t miss anything. Give me well-paced action and I&#039;m happy.

Some of the fights are a little claustrophobic (lots of narrow passages) and too obviously scripted yet fun nevertheless. I loved seeing combine soldiers using cover effectively.

Works more in terms of craftsmanship than through new content or originality, but a really, really good map. Ignoring poetic text-messages, this is Minerva-quality.</description>
		<content:encoded><![CDATA[<p>Hmmm this is everything a quick, 1-map singleplayer mod should be. There is hardly any truly new content (is there any at all?) or meaningful story. But accepting that, the level design is pretty much flawless. A little too much zombie-bashing in the first half, it got repetitive, but it was OK. The story mainly revolved around throwing a switch (an &#8220;important&#8221; switch) yet really, for a map set strictly in the Gordon/HL2 universe, I didn&#8217;t miss anything. Give me well-paced action and I&#8217;m happy.</p>
<p>Some of the fights are a little claustrophobic (lots of narrow passages) and too obviously scripted yet fun nevertheless. I loved seeing combine soldiers using cover effectively.</p>
<p>Works more in terms of craftsmanship than through new content or originality, but a really, really good map. Ignoring poetic text-messages, this is Minerva-quality.
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		<title>By: enablerbr</title>
		<link>http://www.planetphillip.com/posts/mission-improbable-half-life-2-ep2/comment-page-1/#comment-207094</link>
		<dc:creator>enablerbr</dc:creator>
		<pubDate>Mon, 13 Jul 2009 05:54:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6123#comment-207094</guid>
		<description>
short, enjoyable and well made.</description>
		<content:encoded><![CDATA[<p>short, enjoyable and well made.
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		<title>By: Red Slug</title>
		<link>http://www.planetphillip.com/posts/mission-improbable-half-life-2-ep2/comment-page-1/#comment-207053</link>
		<dc:creator>Red Slug</dc:creator>
		<pubDate>Sun, 12 Jul 2009 12:52:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6123#comment-207053</guid>
		<description>
Very well executed map! A bit short, but a lot effort was put into the professional looking level-design!</description>
		<content:encoded><![CDATA[<p>Very well executed map! A bit short, but a lot effort was put into the professional looking level-design!
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		<title>By: Anonymous</title>
		<link>http://www.planetphillip.com/posts/mission-improbable-half-life-2-ep2/comment-page-1/#comment-206979</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Sat, 11 Jul 2009 06:01:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6123#comment-206979</guid>
		<description>Opinions do vary..</description>
		<content:encoded><![CDATA[<p>Opinions do vary..
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		<title>By: firba1</title>
		<link>http://www.planetphillip.com/posts/mission-improbable-half-life-2-ep2/comment-page-1/#comment-206972</link>
		<dc:creator>firba1</dc:creator>
		<pubDate>Sat, 11 Jul 2009 02:28:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6123#comment-206972</guid>
		<description>
I liked this mod. It was a breath of fresh air in terms of level design. However, a well-designed level does not a great mod make. In terms of pacing, this mod is somewhat strange. The first half of the game is fairly slow with just normal zombies. The addition of fast zombies after you turn off the electricity had some weird placement of enemies. A fast zombie seemed to spawn secretly from the place I had been a few seconds ago. The enemies in this mod seemed fond of walking in a straight line toward you, but this seemed to them just a function of them spawning behind choke points. Now the only thing that really bothered me is the press-button-spawn-enemy style of the Combine&#039;s arrival. It seems unlikely they were waiting with their dropships over the hill waiting for you to turn the listening post back on. But whatever, I guess I should be used to it by now.

As for story in this mod, it&#039;s almost non-existent. All of my favorite mods were great because of the stories. I feel this game could have benefited from an actual storyline. It seems these days Gordon is relegated to performing menial tasks. But I guess I should be used to this as well. I feel if this game had some sort of non-trivial story and maybe another map, it could be way better. However, I&#039;d recommend it if you like HL2 style gameplay.</description>
		<content:encoded><![CDATA[<p>I liked this mod. It was a breath of fresh air in terms of level design. However, a well-designed level does not a great mod make. In terms of pacing, this mod is somewhat strange. The first half of the game is fairly slow with just normal zombies. The addition of fast zombies after you turn off the electricity had some weird placement of enemies. A fast zombie seemed to spawn secretly from the place I had been a few seconds ago. The enemies in this mod seemed fond of walking in a straight line toward you, but this seemed to them just a function of them spawning behind choke points. Now the only thing that really bothered me is the press-button-spawn-enemy style of the Combine&#8217;s arrival. It seems unlikely they were waiting with their dropships over the hill waiting for you to turn the listening post back on. But whatever, I guess I should be used to it by now.</p>
<p>As for story in this mod, it&#8217;s almost non-existent. All of my favorite mods were great because of the stories. I feel this game could have benefited from an actual storyline. It seems these days Gordon is relegated to performing menial tasks. But I guess I should be used to this as well. I feel if this game had some sort of non-trivial story and maybe another map, it could be way better. However, I&#8217;d recommend it if you like HL2 style gameplay.
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		<title>By: PiÄ…tek trzynastego&#8230; &#171; zwieracz</title>
		<link>http://www.planetphillip.com/posts/mission-improbable-half-life-2-ep2/comment-page-1/#comment-206936</link>
		<dc:creator>PiÄ…tek trzynastego&#8230; &#171; zwieracz</dc:creator>
		<pubDate>Fri, 10 Jul 2009 06:45:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6123#comment-206936</guid>
		<description>[...] juÅ¼ o tym, graliÅ›cie? JeÅ›li nie, to gorÄ…co polecam. PojawiÅ‚a siÄ™ ostatnio na PlanetPhillip. To jedna z najlepiej zrobionych map w jakie byÅ‚o mi dane dotÄ…d zagraÄ‡. Niesamowite wykonanie i [...]</description>
		<content:encoded><![CDATA[<p>[...] juÅ¼ o tym, graliÅ›cie? JeÅ›li nie, to gorÄ…co polecam. PojawiÅ‚a siÄ™ ostatnio na PlanetPhillip. To jedna z najlepiej zrobionych map w jakie byÅ‚o mi dane dotÄ…d zagraÄ‡. Niesamowite wykonanie i [...]
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		<title>By: Mel</title>
		<link>http://www.planetphillip.com/posts/mission-improbable-half-life-2-ep2/comment-page-1/#comment-206922</link>
		<dc:creator>Mel</dc:creator>
		<pubDate>Thu, 09 Jul 2009 23:57:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6123#comment-206922</guid>
		<description>Not like Phillip to re-play a mod, but agree this one has a lot to see. Reading through the above posts thereâ€™s a lot I missed, so will replay again tonight.

 Regarding the questions to the author, only the obvious one &#039;are we getting more&#039;?

Which brings me to another question, if the author did release part 2 in time for 2009 HOF, do you now consider this a different entry?</description>
		<content:encoded><![CDATA[<p>Not like Phillip to re-play a mod, but agree this one has a lot to see. Reading through the above posts thereâ€™s a lot I missed, so will replay again tonight.</p>
<p> Regarding the questions to the author, only the obvious one &#8216;are we getting more&#8217;?</p>
<p>Which brings me to another question, if the author did release part 2 in time for 2009 HOF, do you now consider this a different entry?
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/mission-improbable-half-life-2-ep2/comment-page-1/#comment-206907</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Thu, 09 Jul 2009 17:26:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6123#comment-206907</guid>
		<description>I&#039;ve just replayed this again and noticed a couple of new things.  Firstly is the pans hanging in the kitchen, when you come down the stairs and the Combine soldiers enter a good position is just on the corner of the stairs.

This point puts the pans in the direct line of fire, it&#039;s pretty cool seeing them spin around.  Obviously the author put them there on purpose.

The next thing is the  view point, with the yellow magnifying binoculars.  Not only did I completely miss this the first time but I noticed that they can be used once and gives the player a view of the Jalopy.

Going back to my point earlier about seeing the Combine waiting in image 24, I used a rocket launcher to try and kill them.  It was pretty fun becasue almost as soon as you shoot the rocket they spread out like a star.

I am sure there a plenty of other things I missed but I just wanted to mention those.

I emailed the author a few days ago with a request for an audio interview but I presume he has been recieving plenty of emails and maybe even job offers.  Here&#039;s hoping.  If you ahev any questions you want me to ask him, please email them to me, in case he agrees.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve just replayed this again and noticed a couple of new things.  Firstly is the pans hanging in the kitchen, when you come down the stairs and the Combine soldiers enter a good position is just on the corner of the stairs.</p>
<p>This point puts the pans in the direct line of fire, it&#8217;s pretty cool seeing them spin around.  Obviously the author put them there on purpose.</p>
<p>The next thing is the  view point, with the yellow magnifying binoculars.  Not only did I completely miss this the first time but I noticed that they can be used once and gives the player a view of the Jalopy.</p>
<p>Going back to my point earlier about seeing the Combine waiting in image 24, I used a rocket launcher to try and kill them.  It was pretty fun becasue almost as soon as you shoot the rocket they spread out like a star.</p>
<p>I am sure there a plenty of other things I missed but I just wanted to mention those.</p>
<p>I emailed the author a few days ago with a request for an audio interview but I presume he has been recieving plenty of emails and maybe even job offers.  Here&#8217;s hoping.  If you ahev any questions you want me to ask him, please email them to me, in case he agrees.
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		<title>By: SolidFake</title>
		<link>http://www.planetphillip.com/posts/mission-improbable-half-life-2-ep2/comment-page-1/#comment-206863</link>
		<dc:creator>SolidFake</dc:creator>
		<pubDate>Thu, 09 Jul 2009 11:45:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6123#comment-206863</guid>
		<description>
This is one of the best mods so far for Half Life 2.
The look is marvellous and all buildings are very realistic, if this place would exist in reality, I would sell my soul to obtain it!
The fights are slow at the beginning but advance pretty fast and consist out of some clever ideas. E.g. in the cellar, you see that that fast zombie lying on the floor, looking like dead, and catched in an electric circuit. As soon as you turn the electricity off, you go back and the zombie dissappeared, just to attack you from the side some seconds later!
Also very awesome is how many gameplay the level designer was able to put in one map, other people would have need 3 maps for that! Strangly enough even the performance is great and never gets any problems with the environment.
The weapons are clever set and you play through the whole arsenal. The secrets are at funny places like under the balcony.
If I would need to complain about anything, I would have said that the story came too short, you only know that the lighthouse was a base some time ago but you have no idea what you are doing here.

You have to play this! Believe me, you won&#039;t be dissappointed (as long as you like beautiful levels with interesting environments)
Can&#039;t wait for the next level!</description>
		<content:encoded><![CDATA[<p>This is one of the best mods so far for Half Life 2.<br />
The look is marvellous and all buildings are very realistic, if this place would exist in reality, I would sell my soul to obtain it!<br />
The fights are slow at the beginning but advance pretty fast and consist out of some clever ideas. E.g. in the cellar, you see that that fast zombie lying on the floor, looking like dead, and catched in an electric circuit. As soon as you turn the electricity off, you go back and the zombie dissappeared, just to attack you from the side some seconds later!<br />
Also very awesome is how many gameplay the level designer was able to put in one map, other people would have need 3 maps for that! Strangly enough even the performance is great and never gets any problems with the environment.<br />
The weapons are clever set and you play through the whole arsenal. The secrets are at funny places like under the balcony.<br />
If I would need to complain about anything, I would have said that the story came too short, you only know that the lighthouse was a base some time ago but you have no idea what you are doing here.</p>
<p>You have to play this! Believe me, you won&#8217;t be dissappointed (as long as you like beautiful levels with interesting environments)<br />
Can&#8217;t wait for the next level!
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		<title>By: =EX-Mo=</title>
		<link>http://www.planetphillip.com/posts/mission-improbable-half-life-2-ep2/comment-page-1/#comment-206854</link>
		<dc:creator>=EX-Mo=</dc:creator>
		<pubDate>Thu, 09 Jul 2009 08:39:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6123#comment-206854</guid>
		<description>
Fantastic mod! This is realy VERY GOOD modification.</description>
		<content:encoded><![CDATA[<p>Fantastic mod! This is realy VERY GOOD modification.
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		<title>By: Black Dog</title>
		<link>http://www.planetphillip.com/posts/mission-improbable-half-life-2-ep2/comment-page-1/#comment-206852</link>
		<dc:creator>Black Dog</dc:creator>
		<pubDate>Thu, 09 Jul 2009 07:17:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6123#comment-206852</guid>
		<description>
Most excellent mod! I agree with everybody, it was too short. Great visuals. The only thing that was missing were the hunters, striders and poison zombies.</description>
		<content:encoded><![CDATA[<p>Most excellent mod! I agree with everybody, it was too short. Great visuals. The only thing that was missing were the hunters, striders and poison zombies.
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