Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

This release contains both parts but also allows you to start from the end of part 1. The Combine have destroyed the listening outpost and you managed to escape in to the tunnel, but don’t think you can just drive away, oh no!

You must help your fellow rebels out before you can put your feet up and have a cup of tea.

Plenty of beautiful views and deadly action.

Basic Details
  • Title: Mission Improbable Parts 1 and 2
  • File Name: hl2-ep2-sp-mission-improbable-1-2.7z
  • Size : 33.15MB
  • Author: Magnar Jenssen
  • Date Released: 31 May 2010
PlanetPhillip Download Options

Download to your HDD [33.1MB]

Installation Instructions
  • If you have an older version of Mission Improbable installed, remove it before copying the new one.
  • Copy the mimp folder into your SourceMods folder.
  • Restart or start Steam.
  • Half-Life 2: Mission Improbable should now be listed in your Library tab.

If you require more help, please visit the Help page.

Panoramic View

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Please Note: Panoramic images only are available in full screen mode. You can either open one by clicking the image link above or by saving it to your computer and then opening it locally.

How to use: Once the image is open and your cursor is on the image, press and hold your left mouse button and move around the image. Use your mouse wheel to scroll in and out of the panoramic image.

Gameplay Teaser Video

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

Screenshots

Click on the thumbnails below to open a 800 pixel wide image.
WARNING: The screenshots contain spoilers.

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Videos

The playthrough below is provided by Custom Gamer. See more of his playthroughs on this site: VP: Custom Gamer

Reader Recommendations
35 recommendations, average score: 5 (out of 5), standard deviation: 0
Total Downloads

Please note: These statistics are valid from December 2010

  • 2,357
    Overall
  • 0
    Today
  • 5
    Last 7 days
  • 17
    Last 30 days
  • 208
    365 days
Published

31st May 2010

Categories
Tags
Jump to a review
Phillip's FavouritePlay It Now!Personal FavouritePlay It Now!Personal FavouritePlay It Now!Play It Now!Play It Now!Play It Now!Play It Now!Personal FavouritePersonal FavouritePersonal FavouritePersonal FavouritePlay It Now!Play It Now!Personal FavouritePersonal FavouritePlay It Now!Personal FavouritePlay It Now!Personal FavouritePersonal FavouritePersonal FavouritePlay It Now!Personal FavouritePlay It Now!Play It Now!Personal FavouritePersonal FavouritePersonal FavouritePlay It Now!Personal FavouritePersonal FavouritePlay It Now!
Get the most from the comments
Follow these comments by RSS feed
88 Comments
  1. Phillip's Favourite

    Beautiful, just beautiful. I want spoil it but you get to travel in a way that you have NEVER done before and it ROCKS!

    Action is great, design is great, one puzzle is great, did I mention the word great yet?

    My only criticism of the mod is that the music ends too abruptly and that spoilt my immersion. Definitely a contender for some Mod of the Year awards, which I will be adding after lunch.

    I am also disappointed with packaging both parts together as it forces players to download stuff they already played, but at least you can start from part 2. If changes have been made to Part 1 that doesn’t affect me because I never replay mods anyway.

    Releasing Part 2 on its own would have been better in my opinion. I personally would have prefer to have waited and played all 3 parts together. Breaking things down into pieces might be good for the mapper but for the player it’s like splitting a film into 3 parts and it’s really frustrating, just like Minerva was.

    • Grey Acumen 505 comments

      31st May 2010

      I’ve already found a bug, where if you leave the barnacles alive, and then let the Poison Headcrab Zombie wander under it, it will crash the game. I’ve already sent an email to the mod author, but can anyone else confirm this?

      • Miigga 6347 comments

        31st May 2010

        I tried it and the game crashed when the poison zombie ran into the barnacle tongue.

        It’s not just you.

        • Grey Acumen 505 comments

          1st June 2010

          Thanks for the confirmation, Migga. Hopefully a fix for that can be released soon.

          • Neal 3 comments

            17th August 2010

            I think all HL2 games crash in this instance. I know I have done it in other mods/maps, even in the regular games. I don’t think there is a script or something to model a poison zombie getting yanked by a barnacle.

  2. MagnarJ 2 comments

    31st May 2010

    I am also disappointed with packaging both parts together as it forces players to download stuff they already played, but at least you can start from part 2. If changes have been made to Part 1 that doesn

    • Anon_221968 6347 comments

      1st June 2010

      I don’t think it’s a huge issue with not even 50 mb ;)

  3. Bolx 214 comments

    31st May 2010

    Play It Now!

    I still prefer part 1 but part 2 is great, I can

  4. Anon_221906 6347 comments

    31st May 2010

    hmm, maybe I’m dumb, but I’m stuck during the “INVESTIGATE…INVESTIGATE” part.

    • Miigga 6347 comments

      31st May 2010

      Personal Favourite

      Go to a certain object and press E.

      __________________________________

      Part 1 was great and part 2 is even better. The only part that annoyed me was the place with the mounted gun + combine and you had to dodge their fire. It was very hard to avoid it and I lost over 50hp despite trying my best to avoid it.

      Other than that, fantastic. I especially loved the weird poison zombie contraption thing. I saw it and thought “something’s wrong here, where are the headcrabs?” So I thought it’s some sort of a trap and I approached it very carefully. I ended up laughing when I got closer to it and seeing what was actually going on there.

      Overall, fantastic map and definitely one of my personal favourites.

      • Anon_221908 6347 comments

        31st May 2010

        ah, thanks, I tried that before, but I guess I had to do it near the front.

      • Grey Acumen 505 comments

        31st May 2010

        I agree. I really feel like it’s poor form to have things set up so that it’s completely impossible to get through a section without taking a certain level of damage. Half Life is about combat, but also about thinking your way through situations, not just going storming the enemy in the face of heavy fire. I felt like there should have been something I could shoot to take out the mounted gun, or some obscured path that would allow me better cover as I made my way down, but I couldn’t find anything like that.

        • Anon_221969 6347 comments

          1st June 2010

          that poinson zombie doll was awesome. I have never seen anything like that before and I really enjoyed the result :D

  5. Jasper 677 comments

    31st May 2010

    Play It Now!

    Very good indeed. I agree with Bolx above – word for word.
    Great final fire fight.
    This is definitely working towards a PF Mod when finished
    For loads of gameplay, PIN.

  6. MikeS 247 comments

    31st May 2010

    Personal Favourite

    I only played pt 2 as I’ve played and enjoyed pt 1 before.

    I disagree with the complaints about the mounted gun part. There’s plenty of cover and, for me, it was an immersive, realistic experience. So what if you took damage? There was plenty of health just round the corner. The final fight was very tough and after several attempts I got through with hith just 7hp. Phew.

    Can’t wait for pt 3!

  7. stoopdapoop 49 comments

    31st May 2010

    Play It Now!

    Part 2 was fantastic, but I’m not sure which one I would consider the better experience, which I guess is a good thing :D.

    I was particularly fond of the arena at the end of the mod, items were placed thoughtfully, and the man-hacks kept me moving, but weren’t overwhelming.

    Definitely a “Play It Now”

  8. Grey Acumen 505 comments

    31st May 2010

    Play It Now!

    It’s been a while since I’ve come across a map that I honestly felt deserved a PiN recommendation. (Not since Human Error)
    The mapping is of course the most spectacular feature of this mod, in my opinion some of the best visual style and layout that I’ve seen, and that’s after plying better than 100 different top quality mods and maps. This makes for a beautiful cloth that is draped over an excellent framework of interesting puzzles and comfortable combat pacing. The scene at the end was particularly well laid out, and provided an excellent cover to duck behind, but nothing to STAY behind, so I was constantly moving around the entire battlefield.

    I do however think that as fun as it was, the “new mode of transportation” was the modding equivalent of jumping the shark.you never should have been able to fit inside of it to begin withand on top of that, it felt like the car that you get back at the end of chapter 1 was seriously cut short. I really hate it when people let you get the vehicle, have you drive all of 10 feet, then have you get right back out of the vehicle again.

    Aside from that, I found just one bug: the poison heacrab zombie crashes the game when it gets eaten by a barnacle. I sent the author an email, but I don’t know if it’s a problem with the mod or just my install, or perhaps something caused by the engine update.

    The only other complaint I can think of are that when the bridge gets destroyed back in part 1, I can take the basket across but jump back out without going across, but then I can’t call it back to me again.

  9. Gradius 24 comments

    31st May 2010

    Play It Now!

    [*] The abrupbt end to that one peice of music (use a fadeout input with the length in the parameter override box) and the cheesy “DUN DUN DUUUUN” detracted a little bit
    [*] The rebel base in the tunnel was extremely well done, one of my favourite locations in a mod ever probably
    [*] Avoiding those cannons was really punishing as the change of you getting hit is completely random, therefore I had to cheat and give myself a healthpack to finish the final stretch. If it is possible to make it so that you have a short window of time (.5 – 1 second) between you being sighted and it firing that would be very nice.
    [*] The final hunter was quite good, found myself a bit short of ammo though but I guess it’s my own fault.

  10. Clunkfish 90 comments

    31st May 2010

    Play It Now!

    Brilliant. I played right through – Part 1 again, and Part 2 for the first time – and that indefinable feeling of high quality permeates the whole thing. I thought that the combat set pieces were hard but fair; I got to the end of the mounted gun sequence with 4 HP left, and finished the final battle with 21 HP left, both on the first attempt (and on normal difficulty). The bridge that you have to jump down from and work your way backwards and into was a particular highlight for me. The deus ex machina (no spoilers!) was a wonderful bit of bravura mapping, the cadenza in the concerto :-) This is a clear Play It Now, verging on Personal Favourite; addition of another part will definitely move it into PF for me. Valve, give this mapper a job….

  11. Supercancer 4 comments

    31st May 2010

    Play It Now!

    After playing through the mod twice so far, I’d have to say that the second part is better, in my opinion, than the first. While there isn’t too much different in the way of gameplay, part two still serves as a great continuation to what will probably be a fantastic series.

    It seems like the creator was going for a larger, much more expansive experience than the first part, which worked for the most part. While there was more room for mobility this time around, I still couldn’t help but feel that certain parts were rather “cramped”. I did like how evenly health and ammunition was placed around, with nothing feeling too out of place.

    The small puzzle and exploration intervals between battles was a nice touch, since some of the battles could be a bit hectic. This all plays together giving you a sense of accomplishment, which is a definite plus.

    I liked the different environments throughout the mod, so monotony wasn’t an issue. And that one specific setpiece that I’m sure everyone knows about by now was pretty cool (just as long as you don’t look at it too realistically).

  12. DaZ 31 comments

    1st June 2010

    Personal Favourite

    Fantastic 2nd part. Valve quality all the way, I really enjoyed this one!

    I finished the final battle with 6 health and a ruined pair of undergarments =)

    Special mention must be made for the lovely visuals on this map, and the attention to detail.

    This is in the same league as Minerva, R&D, etc.

    Play it now!

  13. stibe 5 comments

    1st June 2010

    this is marvelous :3

  14. Zekiran 207 comments

    1st June 2010

    Personal Favourite

    I tremendously enjoyed the first one, and this part only adds to it perfectly. The transition was perfect, though I do agree with the ‘go 10 feet and abandon the vehicle’ thing, but hey, it’s a short mod :)

    Extremely innovative, and gorgeous mapping. I do wish I had a little more time to dedicate to certain parts, for exploring. Dodging bullets is a little distracting! I love the crossbow… more ammo please :D

    I did have to cheat a little at the very end, the trio of hunters were too much for me. I ran out of any big ammunition including rocket launcher rockets, which apparently those buggers can take two direct hits from… o.o

    Excellent work, I too hope that Valve takes note of this, because it’s a truly enjoyable mod.

    • Grey Acumen 505 comments

      1st June 2010

      Maybe it’s cause I play so conservatively, and always go back and forth to use as much of whatever infinite ammo is available as possible, but I had 2 smg grenades and 2 RPG grenades, and a full load of ammo for the .357, so smg finished off one, rocket launcher finished off the second, and .357 finished off the 3rd, and I barely took any damage apart from a few glancing shots from manhacks. I did still need to constantly keep moving into, out of, and around all the various structures to manage that though.

      • Zekiran 207 comments

        1st June 2010

        I was having trouble with the 357 actually, lately it seems I really can’t handle the darn thing and I miss most shots. :/ Running around doesn’t really help my aim on it either. Had I known this was the last scene in the mod, I wouldn’t have cheated ;)

  15. tbk 2 comments

    1st June 2010

    Good second episode, was a lot of fun to play.

    Awesome joke in the rebel outpost
    Go and check what one of the guys is welding together

    The only thing that put me off, was the way how you get to the secret transportation method. The idea with the barrel was a bit silly. I would have loved some MacGuyver-ing to get passed the combine security door.

  16. s.anchev 226 comments

    1st June 2010

    Personal Favourite

    In my opinion, this is one of the best mods for HL2…
    It has all the qualities : not too long, sometimes difficult, with beautiful mapping, some backstory and good objectives, and most of all, several “surprises” such as the second part of part 1, the “new transport” of part 2…
    Really enjoying from the beginning to the end, this is a master piece…

    Frankly, I only give “personal favourite” when I think that Valve could have done this… It’s like the mod can’t be made different, it is realistic and fluid, entertaining…

    Keep up the good job, I can’t wait for part 3!!!! This will be a final showdown in the Citadel-like building, isn’t it???

  17. catdog 2 comments

    1st June 2010

    Personal Favourite

    I don’t know if there’s a “best gameplay”/”best design” nomination on this site, but this definitely deserves it. I’m not the least surprised that the author is a professional, this mod is so far ahead of others in terms of flow, cohesiveness and just pure quality. There are so many visual and and audio details that I can’t even begin to mention them all. The last encounter shows how much you can influence player behavior by just having a smart selection of enemies.

  18. Zeeek 8 comments

    1st June 2010

    Play It Now!

    Excellent, liked the new transport and the slippery goo or have I been too intent on moving forward before. Good combat scenes and some small puzzles, worth playing part 1 again to get you in the mood. Excellent finish to the overall look on the outside areas.

  19. Raven 29 comments

    1st June 2010

    WOW! — Loved it. Every bit of it. The tempo of the combat, the steps to progress through the puzzles, — not just bland steps to pushing a button to progress, but very well thought out and interesting to play, very imaginiative with the explosions to open things or have them collapse, etc.. The unfolding of events was at the end is just the best I’ve played in a while and I wish they all put as much thought into the storyline and gameplay as this one does. Excellent work. You deserve to be working for Valve, or someone. Please do keep them coming. Looking forward to more of your work.

    • s.anchev 226 comments

      1st June 2010

      In fact, if you look at his site, he has already worked on Bionic Commando and Ghost Recon Advanced Warfighter 2 as a level designer and senior level designer :)
      It’s not seen so much but great to have a real professional doing fanworks :D

  20. tommiezat 117 comments

    1st June 2010

    Play It Now!

    this is a great continuation of a well made mod. a person could get hurt using that mode of transportation LOL. Thanks to the Author.

  21. Muzzow 24 comments

    2nd June 2010

    Personal Favourite

    Part 2 is not only an eyecandy (more than the first part IMHO), I was completely thrilled. An awesome level design and the underground rebel base just felt so right.

    The fights were too easy, though, expecially the Mini-Strider/Manhack fight in the end. I had way too many health points left and needed just two medkits to survive the bunker cannon, the combine AND the striders.

    But this is one hell of a map! In a very positive way. A lovely scenario. Realistic looking and fun to play. I enyjoyed it immensely.

  22. Poison_Berrie 68 comments

    2nd June 2010

    Personal Favourite

    Definitely a personal favourite of mine.

    The game sports great and beautiful level-design. Nothing really feels out of place. It feels quite open and manages to not feel linear.
    The most beautiful set, must be the resistance base, which I, despite my escort’s insistence, had to take the time to look at.

    The gameplay is a proper mix of the good old HL2 formula. Combat with an occasional puzzle and moment of reprieve. The combat can be quite challenging without becoming a burden. Even the part with the bunker need not be as hard as it’s been made out to be.
    The puzzling parts are a bit sparse and simple, requiring only a few mostly straightforward actions. They do however make great use of the environment and have rewarding consequences.

    The custom voice-acting (seems like Phillip has become the celebrity of Half-Life mods ;D) is a nice touch.
    My problem with the (combat) music is that it continued long after combat had ended, fueling the feeling that more was still to come.

    The sequence around the bridge at the start gets a special mention. Not just the special transportation but the entire sequence until the tunnel.

    A must play for anyone who loves Half-Life 2.

  23. Over 250 downloads and only 18 recommendations? That’s disappointing.

    • Grey Acumen 505 comments

      2nd June 2010

      Keep in mind, Phillip, that all the recommendations to date have been PiNs and PFs along with quite a few positive reviews. The primary reason I give reviews is if I feel something needs said that hasn’t been already, or if I feel that the score that a mod has earned is significantly different than what I feel it warrants. Right now most of what can be said about this mod has been said, and the score is a perfect 5 out of 5 after nearly 20 reviews. That’s downright unprecedented.

      • Grey Acumen 505 comments

        2nd June 2010

        oh well, except for redox, the only other mod on the site that has gotten a perfect score. (thought it loses out in terms of number of PFs

        Either way, there are only a few more recommendations should push this into the Hall of Fame slot.
        Of course then you’re going to have both “Mission Improbable”s up on Highest Consensus, Most Perfect Faves and possibly even Most Recommendations category.

        Which does make me wonder; how many people aren’t bothering giving recommendations since they already did so for the first part of Mission Improbable?

    • Jasper 677 comments

      2nd June 2010

      Yes, that seems a poor ratio.
      Some thoughts for you. Phillip.

      Mission Improbable is a Work-In-Progress and many may be reserving their comments and RIs so that they can comment on the whole Mod.
      Especially as Part 2 gives you a jolly good fight at the end and then peters out rather disappointingly after all that gorgeousness.

      Many may be reserving their comments until they have played at harder skills. For example, I never comment until I have played at least Normal and preferably Hard. At the harder skills, you need to play differently and mods become what they were designed for rather than a quick rush through in Easy.

      This mod has been available for 2 days. Yes just 2 days.
      Even I have been known not to play HL2 in my leisure time!

      In the UK, and I think in the US, this is Whitsun Week and very many take this week as a holiday week.
      For sure, many members are noticeable by their absence here.
      Let them get home and wash the sand out from between their toes.
      I think you & Magnar Jenssen can look forward to many more downloads and comments yet.

      • Jasper 677 comments

        2nd June 2010

        Missed out a line.
        But I was very wrong about the free Portal so don’t go holding your breath.

  24. tommiezat 117 comments

    2nd June 2010

    Phillip, I agree with Grey with regards to amount of reviews/recommendations. I always try to add something after I play a map/mod but almost didn’t with this in particular because it was all pretty much summed up within the previous posts. The only reason I actually did was just to give a Thanks to the author.

  25. mel 736 comments

    2nd June 2010

    Play It Now!

    I played through the first part again noticing a few slight differences from what I could recollect from the original Part 1 release, I am not sure if it was just down to the fact that I had played the Part 1 before, but some how I felt that it played smoother with maybe the combat encounters better balanced.

    The visuals again are first class and I kept telling myself to stop and take it all in, however, there seemed more combat to Part 2 which had the effect of rushing one on, so will just need to play through again to appreciate and take more notice of all the fine sets.

    The author has a liking for bridges and part 2 is well blessed with them, I just hope that in Part 3 the author uses I road, or better still rail bridge for an all out Combin encounter.

    If I have just one small criticism then it would be the balance of the end sequence with the Hunters, to tackle 3 Hunters head one is asking a lot and I never felt that the fire power available was adequate for the job. I needed to reload a save and redo earlier encounters just to economize on ammo.

    Great piece of work, looking forward to part 3 and playing part 2 again.

  26. sirocco 57 comments

    2nd June 2010

    Playing through Part 1 again I also noted a few changes but they seemed to be cosmetic and enhanced the experience.

    I have however got “stuck” in the Gas Station. I think I have tried everything. I note that image 12 shows the roof over the gas pumps collapsed but can find no way to blow them up. I’ve tried both positions of the valve in the gas station and all my weapons on them in both scenarios but to no avail.

    Can anyone enlighten me? It doesn’t seem to be a problem anyone has come across yet. Or am I missing something obvious?

    • Anon_222007 6347 comments

      3rd June 2010

      Turn the valve inside the station

      • sirocco 57 comments

        3rd June 2010

        Yep done that. I tried all possible combinations. Still nothing happening.
        Think I’ll download it again and see if that makes a difference.

  27. Zooloo 6 comments

    3rd June 2010

    Personal Favourite

    Well, I loved Pt. I, and I had no qualms about replaying it in it’s entirety before diving (or driving) into Pt. II! Pt. II is basically more of the same for me…this is a top notch, professional quality Half-Life 2 experience. I loved everything about this…the level design, the combat, the puzzles, and the overall atmosphere. The final battle was intense, and I needed every resource available on the map to beat it.

    There are a handful of mods that have come out over the years that I keep on my hard drive to be permanently housed in my Steam Library…Research & Development, Strider Mt, MINERVA, Coastline, etc…and Mission Improbable is certainly one of them.

    GREAT JOB MAGNAR!

  28. paddyL 28 comments

    3rd June 2010

    Play It Now!

    Great stuff -first rate.
    Second part requires even more tactical play which I really like.
    The part with the hunters is proving very difficult – I’m low on ammo and I guess I’ll have to replay and next time save the rpg and some grenades for this part?
    Thanks for an excellant mod. :)

  29. stonewalljack 73 comments

    3rd June 2010

    Personal Favourite

    A great addition to a great mod which I originally gave a PF. The second part was more challenging, in a good way, more fun in an unexpected event way, and better in the little things way (the guy welding). The mapping and visuals were excellent just like the first. Personal favorite again. Thank you.

  30. sirocco 57 comments

    3rd June 2010

    Personal Favourite

    What a great mod.

    Large expansive settings, attention to detail, beautiful scenery, well planned routes deceptively hidden amongst the scenery but at the same time obvious if you stop and look around, and definitely a “real” feeling through-out leaving this Mod near the top of my list.

    Bring it on Part 3.

  31. senator33 52 comments

    3rd June 2010

    Simply outstanding work, and a novel way to cross the chasm.

  32. retsibsi 3 comments

    4th June 2010

    I seem to be the only person here who can’t get this mod running. I uninstalled the old folder with Part 1 and then installed the new version but instead of it running I get a screen coming up saying that it needs to download something, then shifts to another screen to tell me that the files have been validated and finally that the steam servers are too busy and to try again later. This has been going on now for 2 days. Any sggiestions as to what’s happening? I’ve tried both the version from Planetphillip and from the author’s website

  33. retsibsi 3 comments

    5th June 2010

    I have a lot of mods, but the answer seems to that some do and some don’t following the recent update(s) Valve brought out. Previously they all worked. I’ve verified the integrity of the Half Life 2 Episode 2 cache and all is ok there

  34. Just finished playing this mod. Absolutely fantastic. The attention to detail is impressive. It was an absolute blast to play.

  35. zonbie 164 comments

    9th June 2010

    Personal Favourite

    Truly excellent aesthetic. Very HL2-feeling. I wish the car had been of more use than to simply get me from one map to the other…just to hop out and leave it behind.

  36. retsibsi 3 comments

    13th June 2010

    Well, I finally got Mission Improbable running but at a cost. That of erasing Steam in it’s entirety and re-downloading the whole Half-Life 2 (including Episodes 1 and 2) and am now looking forward to re-downloading everything else… It’s not (quite) as bad as it sounds, as I backed up my Steam folder and re-installed those files that I knew were ok (from another machine) but even so…
    Oh, I do hope this mod is worth it (even though I know full well that if Half Life 2 et al weren’t working properly then it’s something that had to be done sooner or later (and probalby sooner)

  37. denizen50 94 comments

    14th June 2010

    Play It Now!

    Fantastic, but short.

  38. hosndosn 2 comments

    15th June 2010

    Oh a new episode to Mission Improbable? Yay! Loved the first part, it alone would surely be worth the download.

  39. Well, what to say, awesome like everytime.
    So much love which is put into these maps and every single piece is worth it!
    The only thing I didn’t like was the crossbow part, the enemies were rushing you, and in this case, you take for sure a better weapon.

  40. dougjp 196 comments

    28th June 2010

    Personal Favourite

    Its all been said before, this was brilliant. i just want to add my PF recommendation image.

  41. Mick 6347 comments

    27th July 2010

    Excellent mod, thank you !!

  42. Major Banter 3 comments

    29th July 2010

    Play It Now!

    An incredibly well made piece of work, a few gameplay imbalances caused this to lose the top grade.

    Tight combat, micro-free roam and some of the best signposting I’ve ever seen in a map combine to a pair of interesting and fun maps, obeying the classic HL2 principles – but unafraid of adding something new.

    Play if you like dishwasher zombies. I’m not having a laugh.

  43. john 137 comments

    11th August 2010

    i am stuck. the zombie and the washing machine. i have taken the broken step propped up the wooden leaver cant get in the washer. e does nothing. i have tried to push it prop it. any idea help.. thanks great mod so far.

  44. john 137 comments

    12th August 2010

    Play It Now!

    I never figured out the washing machine zombie puzzle. but went on to bravely finish. wow what a great final battle. took quite a few times to get though it. i miss the hunters would like more mods with them.
    look forward to part 3 and 4,5,6,7,8 hehe

  45. Great work, “C3PO”! The whole thing took me an hour and I found it more enjoyable than Episode 2, which felt too constraining because of Alyx. Sense of immersion is high; the locations both look and feel authentic and the Depot was a nice surprise for the ending.

  46. Shark999 6347 comments

    19th September 2010

    Hi guys, I have a problem.

    I have extracted the file into SourceMod and restarted Steam, but the games doesn’t appear.

    What should I do ?

    Thx.

    • Can you see the Mission Improbable folder in your SourceMods folder? Or did you just copy the file into the SourceMods folder?

      • Shark999 6347 comments

        19th September 2010

        There is only 1 file I see into SourceMod. It is called “mimp”.

        • File or folder? It’s a big difference and important too. Did you download the mod from here? What software do you use to extract compressed files?

  47. geekofalltrades 58 comments

    17th January 2011

    Personal Favourite

    I can’t believe how many of these mods I never left comments for…

    From the very first installment a couple years back, Mission Improbable has featured unusually crisp environment design and economical level layout. The very first level setpiece – a cave beautifully decorated with stalagmites and stalactites – is jaw-dropping, and the amount of gameplay in that first map goes on to be stunning.

    The second installment brought more of the same awesome design, with a personal-transportation concept not seen before or since. Don’t miss this one, folks.

  48. Gilfrarry 183 comments

    18th January 2011

    404 on link to the author’s site.

  49. OG Loc 66 comments

    20th January 2011

    Personal Favourite

    Great mod! One thing I don’t like about some of these mods is just taking control of Gordon Freeman. Like, if this took place in the real HL2 Universe, when and how would this happen, because Freeman starts off in City 17, and you know the story. Does he do another mission during one mission? Whatever, this mod is great! Could use some Zombines, but it’s fine, and possibly some Antlions on the beaches would have been good. The Headcrab Rocket part was my favorite though, EPIC! I know the Headcrab Rocket machine doesn’t match the Lost Coast one, but the Combine do like making their machines different, don’t they?

  50. Lars 9 comments

    24th September 2011

    Personal Favourite

    Very nice! I remember playing part I, and part II definitely lives up to the first.

    Nitpicks: 1) the new voiceacting is sometimes very hard to hear (and no subtitles); 2) the hunters are too hard (waaahh).

    Nevertheless a great map, beautifully crafted.

  51. Blue Lightning 196 comments

    11th November 2011

    Play It Now!

    This is a wonderful SP game, beautifully polished with vista’s that leave a player breathless. Basically, any player that like’s HL2′s “Lost Coast”, is going to have fun with this game. The first map is built on a rocky cliff, with a tall lighthouse on top. There are buildings that a player has to move through, and the hallways and rooms have twists and turns, making it a bit tight in those areas. Generally I’m not a big fan of tight, busy places. But the author periodocally brings the player back out into some open areas, so the adventure never grinds to a crawl. Still, a little tighter at times than I like. And the map is so busy with props and and objects and scenery, that in a few areas my old Xp CPU does cry uncle, as framerates slow down tremendously. Overall though, the game runs nicley.

    The puzzels on both maps are easy but fun (except the floor-jack puzzel…took me a while to figure that one out), which keeps the pace moving at a good speed. The combat sequences are challenging, with plenty of quiet time for a player to explore the map. There are a lot of dead-end routes for the player to explore and grab some goodies. The mapping is superb, and very polished. The game feels like a Valve production. Truley pro.

    The only real gripe I have, and it is a big one, is the total lack of drive time in the yellow hot-rod. Like most SP mods, the vehicle section is ridiculously short, which is worse than not having a vehicle at all. The only mod that I have played so far that give’s a player some DECENT amount of drive time, is the airboat section in the excellent mod “Drainage”. And although I had nothing to do with that mod except play it, I’ll plug it anyway, and deservedly so. But in Mission Improbable, the drive time is so short that really almost no distance is covered before the player has to abandon the car. It’s like a bad tease. It also screwed up the pacing a bit.

    The last battle is very difficult, but if a player thinks, it is very do-able. Three Hunters plus the flying buzz saw thingys are very difficult without explosives, but there are enough crates of health scattered about to keep the player alive and kill the Hunters, while the player waits for the elevator to creep to the bottom. The battle before that one helped get the player ready for the difficulty that was coming. In fact throughout, “Balence” is a good word when describing this game. And by the way, replay value resides here.

    “Mission Improbable” has two chapters, and the mod’s makers promise a 3rd is coming. My advice to the mod maker: in part three, give us a chapter of driving! Open it up, and that will be the perfect cherry on an otherwise (almost) flawless mod. Give us another Highway 17, let us drive and choose to stop and explore shacks, or bypass them. In fact, have even LESS chokepoints than in Highway 17! Believe me, that would be spectacular, and will make up for the poor driving section in part 2. Can’t wait to see what chapter 3 brings, looking forward to it.

    92/100

    ReplyEdited at 7:56 PM, 11th November 2011
  52. Blue Lightning 196 comments

    29th December 2011

    Ok, now I understand the secret place. Phillip, can you remove my above post about the double doors? I’ll post the secret right here:

    After you get to the other side of the bridge and go into the tunnel, a group of rebels will open a door and let you into their makeshift fort. You will notice a silver double door that is closed and to your right, just as you enter. Go to the rebel leader, let him talk, and then follow his aide to a door that he will open for you so you can proceed. When he opens the door, instead of going out, backtrack to the silver double doors at the entrance that I mentioned.

    One of the silver double doors will now be open. Enter, and follow the skinny hallway and you will come to a room with a table and babydolls sitting around the table. You will hear a minacle laugh and a wafer will appear (Combine Rifle secondary fire). Grab it.

    • rikersbeard 269 comments

      21st January 2012

      Thanks for the reveal about those doors. Very odd little tea party going on in there! I thought it best I didn

      • Blue Lightning 196 comments

        26th January 2012

        LOL I had the same feeling, as I also got out quickly! What video game (if any) did that laugh come from when you approch the “babydoll teaparty”?

    • Ade 824 comments

      31st May 2012

      omg thanks for that darling secret :D

  53. rikersbeard 269 comments

    21st January 2012

    Personal Favourite

    Playing through part one of

  54. brianthesnail 103 comments

    11th May 2012

    Personal Favourite

    i remember playing part one of Mission Improbable which finished as you drove the buggy through the tunnel,so when load appeared i was suprised …
    one thing that stands out in Mission Improbable is the amazing scenery….. the beginning in the boat gives you time to take in the sights such as the brilliant created lighthouse… and the use of high dynamic range ( first used in lost coast ) makes for some of the best graphics seen in a hl2 mod
    gameplay was excellent with well placed enemys and some good puzzles… i especially liked the trolley jack which i havent seen used in any other mods.. and as soon as i worked out that was the way out ( instead of a door ) i located the jacks bar and proceeded to the next part
    in game music was also great with a mix of source sounds and some custom sounds and music from the author …
    its easy enough to put a map or mod together however to create a mod with a decent storyline is another thing … and allthough Mission Improbable has no real storyline it works well
    i also like the way you travel in the mortar to the other side of the island….
    magnar has done a great job with Mission Improbable and i shall certainly be looking out for future work from the guy….
    one of the best mods around… play,play,play !

  55. Ade 824 comments

    31st May 2012

    Play It Now!

    So thanks to a recent Podcast17 show stating that this is still in development, I decided to give this a go. Although I hate long mods, I wish this one was in fact longer! As short as it is, I really loved it and it’s got it’s own place on the same shelf as R&D, my all time fav. I’m not surprised to hear in darrenweeks’ playthrough that the author is a professional. I’m just beating myself for not playing this sooner, but then again, the moddb page shows changes to the first level even, so maybe I should’ve waited for the whole thing to be out?
    Onto the maps:
    – “Demonstration of exceedingly poor judgement” made me just LOL
    – interesting looking binoculars, can only be used once? and show a car that’s not visible when using suit zoom
    – 2nd floor of the xbow house is player clipped..
    – nice voice acting so far
    – nice ride down from the light house and awesome item carrier/medkit
    – very nice use of space
    – lighting, though with a few bugs, was one of the most realistic and bright I’ve seen in a mod, except that blue bright light in the shed in the first map; overall stunning with lots of stopping, looking around and going ‘wow, just wow!’
    Part 2:
    – nice combine fall along the cliffs
    – nice environmental sounds, specially the structure screeching and rock falling
    – lol i rode a crab canister (almost felt like riding a rocket woohoo!)
    – lol’d at the bike welding
    – aww poor seagul
    – another lol at the improvised toiled; nice improvised shelves in the office, too
    – bug, if I’m exiting the rebel area too fast, I can’t hear the whole speech the rebel is giving me after opening the door for me
    – “good luck! .. he doesn’t stand a chance” aww, Phillip!
    – nice workable jack device
    – awesome mapping overall, it’s been said before but I just had to say it again
    – good amount of health and ammo on Normal mode (was down to 4 hp as well at one point, then up to 100 in no time, during and after a fight)
    – exploration is rewarded
    – another lol when a hunter pushed me twice sky high and then I died from the fall
    – nice music stops, despite being too sudden, I feel all mods should have the songs cut short if I finish an area faster than expected
    – very good hunter battle and nice combo with the manhax
    – at the end I was going “no, no..” as game was fading to black. So, definitely looking forward to part 3.
    I really liked how there were no dead ends (well not for no reason, since they all had a secret or a stash), and the doors that aren’t supposed to be open don’t have handles, which is good. Loved how the dropship followed me, appeared and disappeared several times throughout the first map.
    But I must say I totally agree with Major Banter, this mod felt HL2′ish in a LOT of places and in a lot of ways, even the new travel system, yet didn’t quite add something new. Which is why it gets a PIN for now. (I mean c’mon, even the end of ‘part/episode 2′ left me wanting more, hope 3rd part comes out before HL2: Ep3 does haha)

    ReplyEdited at 10:35 PM, 31st May 2012
  56. Ade 824 comments

    1st June 2012

    I think I found another easter egg, besides the doll party
    if you press Use on the improvised shelves in Phillip’s office and pick up a brick, the server guy says laughing “nice trick, Dr Freeman” :D

  1. [...] fungere. Magnar Jenssen laver mange gode baner til mange spil. Han har endda også fået solgt en. Mission Improbable hos Planet Philip. Ingen deklarerer og vurderer spil med Source-motor [...]

  2. [...] La fiche PlanetPhillip [...]

Post a comment

Recommendation System

You must be registered and logged in to use the Recommendation System.
Why not register now? It's free and easy. If you are already registered then please login.