This release contains both parts but also allows you to start from the end of part 1. The Combine have destroyed the listening outpost and you managed to escape in to the tunnel, but don’t think you can just drive away, oh no!
You must help your fellow rebels out before you can put your feet up and have a cup of tea.
Plenty of beautiful views and deadly action.
- Title: Mission Improbable Parts 1 and 2
- File Name: hl2-ep2-sp-mission-improbable-1-2.7z
- Size : 33.15Mb
- Author: Magnar Jenssen
- Date Released: 31 May 2010
- If you have an older version of Mission Improbable installed, remove it before copying the new one.
- Copy the mimp folder into your SourceMods folder.
- Restart or start Steam.
- Half-Life 2: Mission Improbable should now be listed in your Library tab.
If you require more help, please visit the Help page.

Please Note: Panoramic images only are available in full screen mode. You can either open one by clicking the image link above or by saving it to your computer and then opening it locally.
How to use: Once the image is open and your cursor is on the image, press and hold your left mouse button and move around the image. Use your mouse wheel to scroll in and out of the panoramic image.
Click on the thumbnails below to open a 800 pixel wide image.
WARNING: The screenshots contain spoilers.
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The playthrough below is provided by Custom Gamer. See more of his playthroughs on this site: VP: Custom Gamer
Please note: These statistics are valid from December 2010
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1,752Overall
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2Today
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9Last 7 days
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47Last 30 days
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1,020365 days
This mod is NOT suitable for use with MapTap
31st May 2010
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If this post has more than 50 comments they are separated into pages of 50 comments
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[...] fungere. Magnar Jenssen laver mange gode baner til mange spil. Han har endda også fået solgt en. Mission Improbable hos Planet Philip. Ingen deklarerer og vurderer spil med Source-motor [...]
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[...] La fiche PlanetPhillip [...]









































































31st May 2010
Beautiful, just beautiful. I want spoil it but you get to travel in a way that you have NEVER done before and it ROCKS!
Action is great, design is great, one puzzle is great, did I mention the word great yet?
My only criticism of the mod is that the music ends too abruptly and that spoilt my immersion. Definitely a contender for some Mod of the Year awards, which I will be adding after lunch.
I am also disappointed with packaging both parts together as it forces players to download stuff they already played, but at least you can start from part 2. If changes have been made to Part 1 that doesn’t affect me because I never replay mods anyway.
Releasing Part 2 on its own would have been better in my opinion. I personally would have prefer to have waited and played all 3 parts together. Breaking things down into pieces might be good for the mapper but for the player it’s like splitting a film into 3 parts and it’s really frustrating, just like Minerva was.
31st May 2010
I’ve already found a bug, where if you leave the barnacles alive, and then let the Poison Headcrab Zombie wander under it, it will crash the game. I’ve already sent an email to the mod author, but can anyone else confirm this?
31st May 2010
I tried it and the game crashed when the poison zombie ran into the barnacle tongue.
It’s not just you.
1st June 2010
Thanks for the confirmation, Migga. Hopefully a fix for that can be released soon.
17th August 2010
I think all HL2 games crash in this instance. I know I have done it in other mods/maps, even in the regular games. I don’t think there is a script or something to model a poison zombie getting yanked by a barnacle.
31st May 2010
Hi! First of all, glad to hear you like the level!
I just wanted to explain quickly why I chose to include Part 1 in the installer. The first map has been updated to fit with the second part, such as adding a level transition, some balancing tweaks etc. I also fixed a few bugs which were reported a long long time ago
1st June 2010
I don’t think it’s a huge issue with not even 50 mb
31st May 2010
I still prefer part 1 but part 2 is great, I can’t wait for part 3.
Before I go on, I have to say to everyone who comments, I think it would be a good idea NOT to give away what the new mode of travel is, as it will be more fun for people when they try it for the first time.
Although it seems shorter than part 1, part 2 is most definitely great fun to play with a couple of quite interesting battles. The visuals and environments in my opinion are above many new mods/maps released this year. In some ways the ending was a little disappointing, part 1 ended by riding off into the sunset (Ok! Driving into a tunnel), as the game is episodic I would have preferred a cliff-hanger but at least we know where part 3 starts if it follows part 1’s transition to part 2.
So far in the series I have to say I would like to give a PF rating but I, but as it’s episodic I’ll wait for the concluding part.
As for splitting a film into 3 parts, what about Lord of the Rings for example?
31st May 2010
hmm, maybe I’m dumb, but I’m stuck during the “INVESTIGATE…INVESTIGATE” part.
31st May 2010
Go to a certain object and press E.
__________________________________
Part 1 was great and part 2 is even better. The only part that annoyed me was the place with the mounted gun + combine and you had to dodge their fire. It was very hard to avoid it and I lost over 50hp despite trying my best to avoid it.
Other than that, fantastic. I especially loved the weird poison zombie contraption thing. I saw it and thought “something’s wrong here, where are the headcrabs?” So I thought it’s some sort of a trap and I approached it very carefully. I ended up laughing when I got closer to it and seeing what was actually going on there.
Overall, fantastic map and definitely one of my personal favourites.
31st May 2010
ah, thanks, I tried that before, but I guess I had to do it near the front.
31st May 2010
I agree. I really feel like it’s poor form to have things set up so that it’s completely impossible to get through a section without taking a certain level of damage. Half Life is about combat, but also about thinking your way through situations, not just going storming the enemy in the face of heavy fire. I felt like there should have been something I could shoot to take out the mounted gun, or some obscured path that would allow me better cover as I made my way down, but I couldn’t find anything like that.
1st June 2010
that poinson zombie doll was awesome. I have never seen anything like that before and I really enjoyed the result
31st May 2010
Very good indeed. I agree with Bolx above – word for word.
Great final fire fight.
This is definitely working towards a PF Mod when finished
For loads of gameplay, PIN.
31st May 2010
I only played pt 2 as I’ve played and enjoyed pt 1 before.
I disagree with the complaints about the mounted gun part. There’s plenty of cover and, for me, it was an immersive, realistic experience. So what if you took damage? There was plenty of health just round the corner. The final fight was very tough and after several attempts I got through with hith just 7hp. Phew.
Can’t wait for pt 3!
31st May 2010
Part 2 was fantastic, but I’m not sure which one I would consider the better experience, which I guess is a good thing
.
I was particularly fond of the arena at the end of the mod, items were placed thoughtfully, and the man-hacks kept me moving, but weren’t overwhelming.
Definitely a “Play It Now”
31st May 2010
It’s been a while since I’ve come across a map that I honestly felt deserved a PiN recommendation. (Not since Human Error)
The mapping is of course the most spectacular feature of this mod, in my opinion some of the best visual style and layout that I’ve seen, and that’s after plying better than 100 different top quality mods and maps. This makes for a beautiful cloth that is draped over an excellent framework of interesting puzzles and comfortable combat pacing. The scene at the end was particularly well laid out, and provided an excellent cover to duck behind, but nothing to STAY behind, so I was constantly moving around the entire battlefield.
I do however think that as fun as it was, the “new mode of transportation” was the modding equivalent of jumping the shark.
and on top of that, it felt like the car that you get back at the end of chapter 1 was seriously cut short. I really hate it when people let you get the vehicle, have you drive all of 10 feet, then have you get right back out of the vehicle again.
Aside from that, I found just one bug: the poison heacrab zombie crashes the game when it gets eaten by a barnacle. I sent the author an email, but I don’t know if it’s a problem with the mod or just my install, or perhaps something caused by the engine update.
The only other complaint I can think of are that when the bridge gets destroyed back in part 1, I can take the basket across but jump back out without going across, but then I can’t call it back to me again.
31st May 2010
[*] The abrupbt end to that one peice of music (use a fadeout input with the length in the parameter override box) and the cheesy “DUN DUN DUUUUN” detracted a little bit
[*] The rebel base in the tunnel was extremely well done, one of my favourite locations in a mod ever probably
[*] Avoiding those cannons was really punishing as the change of you getting hit is completely random, therefore I had to cheat and give myself a healthpack to finish the final stretch. If it is possible to make it so that you have a short window of time (.5 – 1 second) between you being sighted and it firing that would be very nice.
[*] The final hunter was quite good, found myself a bit short of ammo though but I guess it’s my own fault.
31st May 2010
Brilliant. I played right through – Part 1 again, and Part 2 for the first time – and that indefinable feeling of high quality permeates the whole thing. I thought that the combat set pieces were hard but fair; I got to the end of the mounted gun sequence with 4 HP left, and finished the final battle with 21 HP left, both on the first attempt (and on normal difficulty). The bridge that you have to jump down from and work your way backwards and into was a particular highlight for me. The deus ex machina (no spoilers!) was a wonderful bit of bravura mapping, the cadenza in the concerto
This is a clear Play It Now, verging on Personal Favourite; addition of another part will definitely move it into PF for me. Valve, give this mapper a job….
31st May 2010
After playing through the mod twice so far, I’d have to say that the second part is better, in my opinion, than the first. While there isn’t too much different in the way of gameplay, part two still serves as a great continuation to what will probably be a fantastic series.
It seems like the creator was going for a larger, much more expansive experience than the first part, which worked for the most part. While there was more room for mobility this time around, I still couldn’t help but feel that certain parts were rather “cramped”. I did like how evenly health and ammunition was placed around, with nothing feeling too out of place.
The small puzzle and exploration intervals between battles was a nice touch, since some of the battles could be a bit hectic. This all plays together giving you a sense of accomplishment, which is a definite plus.
I liked the different environments throughout the mod, so monotony wasn’t an issue. And that one specific setpiece that I’m sure everyone knows about by now was pretty cool (just as long as you don’t look at it too realistically).
1st June 2010
Fantastic 2nd part. Valve quality all the way, I really enjoyed this one!
I finished the final battle with 6 health and a ruined pair of undergarments =)
Special mention must be made for the lovely visuals on this map, and the attention to detail.
This is in the same league as Minerva, R&D, etc.
Play it now!
1st June 2010
this is marvelous :3
1st June 2010
I tremendously enjoyed the first one, and this part only adds to it perfectly. The transition was perfect, though I do agree with the ‘go 10 feet and abandon the vehicle’ thing, but hey, it’s a short mod
Extremely innovative, and gorgeous mapping. I do wish I had a little more time to dedicate to certain parts, for exploring. Dodging bullets is a little distracting! I love the crossbow… more ammo please
I did have to cheat a little at the very end, the trio of hunters were too much for me. I ran out of any big ammunition including rocket launcher rockets, which apparently those buggers can take two direct hits from… o.o
Excellent work, I too hope that Valve takes note of this, because it’s a truly enjoyable mod.
1st June 2010
Maybe it’s cause I play so conservatively, and always go back and forth to use as much of whatever infinite ammo is available as possible, but I had 2 smg grenades and 2 RPG grenades, and a full load of ammo for the .357, so smg finished off one, rocket launcher finished off the second, and .357 finished off the 3rd, and I barely took any damage apart from a few glancing shots from manhacks. I did still need to constantly keep moving into, out of, and around all the various structures to manage that though.
1st June 2010
I was having trouble with the 357 actually, lately it seems I really can’t handle the darn thing and I miss most shots. :/ Running around doesn’t really help my aim on it either. Had I known this was the last scene in the mod, I wouldn’t have cheated
1st June 2010
Good second episode, was a lot of fun to play.
Awesome joke in the rebel outpost
The only thing that put me off, was the way how you get to the secret transportation method. The idea with the barrel was a bit silly. I would have loved some MacGuyver-ing to get passed the combine security door.
1st June 2010
In my opinion, this is one of the best mods for HL2…
It has all the qualities : not too long, sometimes difficult, with beautiful mapping, some backstory and good objectives, and most of all, several “surprises” such as the second part of part 1, the “new transport” of part 2…
Really enjoying from the beginning to the end, this is a master piece…
Frankly, I only give “personal favourite” when I think that Valve could have done this… It’s like the mod can’t be made different, it is realistic and fluid, entertaining…
Keep up the good job, I can’t wait for part 3!!!! This will be a final showdown in the Citadel-like building, isn’t it???
1st June 2010
I don’t know if there’s a “best gameplay”/”best design” nomination on this site, but this definitely deserves it. I’m not the least surprised that the author is a professional, this mod is so far ahead of others in terms of flow, cohesiveness and just pure quality. There are so many visual and and audio details that I can’t even begin to mention them all. The last encounter shows how much you can influence player behavior by just having a smart selection of enemies.
1st June 2010
Excellent, liked the new transport and the slippery goo or have I been too intent on moving forward before. Good combat scenes and some small puzzles, worth playing part 1 again to get you in the mood. Excellent finish to the overall look on the outside areas.
1st June 2010
WOW! — Loved it. Every bit of it. The tempo of the combat, the steps to progress through the puzzles, — not just bland steps to pushing a button to progress, but very well thought out and interesting to play, very imaginiative with the explosions to open things or have them collapse, etc.. The unfolding of events was at the end is just the best I’ve played in a while and I wish they all put as much thought into the storyline and gameplay as this one does. Excellent work. You deserve to be working for Valve, or someone. Please do keep them coming. Looking forward to more of your work.
1st June 2010
In fact, if you look at his site, he has already worked on Bionic Commando and Ghost Recon Advanced Warfighter 2 as a level designer and senior level designer
It’s not seen so much but great to have a real professional doing fanworks
1st June 2010
this is a great continuation of a well made mod. a person could get hurt using that mode of transportation LOL. Thanks to the Author.
2nd June 2010
Part 2 is not only an eyecandy (more than the first part IMHO), I was completely thrilled. An awesome level design and the underground rebel base just felt so right.
But this is one hell of a map! In a very positive way. A lovely scenario. Realistic looking and fun to play. I enyjoyed it immensely.
2nd June 2010
Definitely a personal favourite of mine.
The game sports great and beautiful level-design. Nothing really feels out of place. It feels quite open and manages to not feel linear.
The most beautiful set, must be the resistance base, which I, despite my escort’s insistence, had to take the time to look at.
The gameplay is a proper mix of the good old HL2 formula. Combat with an occasional puzzle and moment of reprieve. The combat can be quite challenging without becoming a burden. Even the part with the bunker need not be as hard as it’s been made out to be.
The puzzling parts are a bit sparse and simple, requiring only a few mostly straightforward actions. They do however make great use of the environment and have rewarding consequences.
The custom voice-acting (seems like Phillip has become the celebrity of Half-Life mods ;D) is a nice touch.
My problem with the (combat) music is that it continued long after combat had ended, fueling the feeling that more was still to come.
The sequence around the bridge at the start gets a special mention. Not just the special transportation but the entire sequence until the tunnel.
A must play for anyone who loves Half-Life 2.
2nd June 2010
Over 250 downloads and only 18 recommendations? That’s disappointing.
2nd June 2010
Keep in mind, Phillip, that all the recommendations to date have been PiNs and PFs along with quite a few positive reviews. The primary reason I give reviews is if I feel something needs said that hasn’t been already, or if I feel that the score that a mod has earned is significantly different than what I feel it warrants. Right now most of what can be said about this mod has been said, and the score is a perfect 5 out of 5 after nearly 20 reviews. That’s downright unprecedented.
2nd June 2010
oh well, except for redox, the only other mod on the site that has gotten a perfect score. (thought it loses out in terms of number of PFs
Either way, there are only a few more recommendations should push this into the Hall of Fame slot.
Of course then you’re going to have both “Mission Improbable”s up on Highest Consensus, Most Perfect Faves and possibly even Most Recommendations category.
Which does make me wonder; how many people aren’t bothering giving recommendations since they already did so for the first part of Mission Improbable?
2nd June 2010
Yes, that seems a poor ratio.
Some thoughts for you. Phillip.
Mission Improbable is a Work-In-Progress and many may be reserving their comments and RIs so that they can comment on the whole Mod.
Especially as Part 2 gives you a jolly good fight at the end and then peters out rather disappointingly after all that gorgeousness.
Many may be reserving their comments until they have played at harder skills. For example, I never comment until I have played at least Normal and preferably Hard. At the harder skills, you need to play differently and mods become what they were designed for rather than a quick rush through in Easy.
This mod has been available for 2 days. Yes just 2 days.
Even I have been known not to play HL2 in my leisure time!
In the UK, and I think in the US, this is Whitsun Week and very many take this week as a holiday week.
For sure, many members are noticeable by their absence here.
Let them get home and wash the sand out from between their toes.
I think you & Magnar Jenssen can look forward to many more downloads and comments yet.
2nd June 2010
Missed out a line.
But I was very wrong about the free Portal so don’t go holding your breath.
2nd June 2010
Phillip, I agree with Grey with regards to amount of reviews/recommendations. I always try to add something after I play a map/mod but almost didn’t with this in particular because it was all pretty much summed up within the previous posts. The only reason I actually did was just to give a Thanks to the author.
2nd June 2010
I played through the first part again noticing a few slight differences from what I could recollect from the original Part 1 release, I am not sure if it was just down to the fact that I had played the Part 1 before, but some how I felt that it played smoother with maybe the combat encounters better balanced.
The visuals again are first class and I kept telling myself to stop and take it all in, however, there seemed more combat to Part 2 which had the effect of rushing one on, so will just need to play through again to appreciate and take more notice of all the fine sets.
The author has a liking for bridges and part 2 is well blessed with them, I just hope that in Part 3 the author uses I road, or better still rail bridge for an all out Combin encounter.
If I have just one small criticism then it would be the balance of the end sequence with the Hunters, to tackle 3 Hunters head one is asking a lot and I never felt that the fire power available was adequate for the job. I needed to reload a save and redo earlier encounters just to economize on ammo.
Great piece of work, looking forward to part 3 and playing part 2 again.
2nd June 2010
Playing through Part 1 again I also noted a few changes but they seemed to be cosmetic and enhanced the experience.
I have however got “stuck” in the Gas Station. I think I have tried everything. I note that image 12 shows the roof over the gas pumps collapsed but can find no way to blow them up. I’ve tried both positions of the valve in the gas station and all my weapons on them in both scenarios but to no avail.
Can anyone enlighten me? It doesn’t seem to be a problem anyone has come across yet. Or am I missing something obvious?
3rd June 2010
Turn the valve inside the station
3rd June 2010
Yep done that. I tried all possible combinations. Still nothing happening.
Think I’ll download it again and see if that makes a difference.
3rd June 2010
Ok, SPOILER, sirocco, you turn on the valve in the station and then shoot at the gas pumps outside, then get cover!! That should take care of that!!
3rd June 2010
Yes I have done all that before I posted here.
3rd June 2010
Ok all fixed.
3rd June 2010
Well, I loved Pt. I, and I had no qualms about replaying it in it’s entirety before diving (or driving) into Pt. II! Pt. II is basically more of the same for me…this is a top notch, professional quality Half-Life 2 experience. I loved everything about this…the level design, the combat, the puzzles, and the overall atmosphere. The final battle was intense, and I needed every resource available on the map to beat it.
There are a handful of mods that have come out over the years that I keep on my hard drive to be permanently housed in my Steam Library…Research & Development, Strider Mt, MINERVA, Coastline, etc…and Mission Improbable is certainly one of them.
GREAT JOB MAGNAR!
3rd June 2010
Great stuff -first rate.
Second part requires even more tactical play which I really like.
The part with the hunters is proving very difficult – I’m low on ammo and I guess I’ll have to replay and next time save the rpg and some grenades for this part?
Thanks for an excellant mod.
3rd June 2010
A great addition to a great mod which I originally gave a PF. The second part was more challenging, in a good way, more fun in an unexpected event way, and better in the little things way (the guy welding). The mapping and visuals were excellent just like the first. Personal favorite again. Thank you.
3rd June 2010
What a great mod.
Large expansive settings, attention to detail, beautiful scenery, well planned routes deceptively hidden amongst the scenery but at the same time obvious if you stop and look around, and definitely a “real” feeling through-out leaving this Mod near the top of my list.
Bring it on Part 3.
3rd June 2010
Simply outstanding work, and a novel way to cross the chasm.
4th June 2010
I seem to be the only person here who can’t get this mod running. I uninstalled the old folder with Part 1 and then installed the new version but instead of it running I get a screen coming up saying that it needs to download something, then shifts to another screen to tell me that the files have been validated and finally that the steam servers are too busy and to try again later. This has been going on now for 2 days. Any sggiestions as to what’s happening? I’ve tried both the version from Planetphillip and from the author’s website
5th June 2010
Do other Ep2 mods run?
5th June 2010
I have a lot of mods, but the answer seems to that some do and some don’t following the recent update(s) Valve brought out. Previously they all worked. I’ve verified the integrity of the Half Life 2 Episode 2 cache and all is ok there
7th June 2010
Just finished playing this mod. Absolutely fantastic. The attention to detail is impressive. It was an absolute blast to play.
9th June 2010
Truly excellent aesthetic. Very HL2-feeling. I wish the car had been of more use than to simply get me from one map to the other…just to hop out and leave it behind.
13th June 2010
Well, I finally got Mission Improbable running but at a cost. That of erasing Steam in it’s entirety and re-downloading the whole Half-Life 2 (including Episodes 1 and 2) and am now looking forward to re-downloading everything else… It’s not (quite) as bad as it sounds, as I backed up my Steam folder and re-installed those files that I knew were ok (from another machine) but even so…
Oh, I do hope this mod is worth it (even though I know full well that if Half Life 2 et al weren’t working properly then it’s something that had to be done sooner or later (and probalby sooner)
14th June 2010
Fantastic, but short.
15th June 2010
Oh a new episode to Mission Improbable? Yay! Loved the first part, it alone would surely be worth the download.
18th June 2010
Well, what to say, awesome like everytime.
So much love which is put into these maps and every single piece is worth it!
The only thing I didn’t like was the crossbow part, the enemies were rushing you, and in this case, you take for sure a better weapon.
28th June 2010
Its all been said before, this was brilliant. i just want to add my PF recommendation image.
27th July 2010
Excellent mod, thank you !!
29th July 2010
An incredibly well made piece of work, a few gameplay imbalances caused this to lose the top grade.
Tight combat, micro-free roam and some of the best signposting I’ve ever seen in a map combine to a pair of interesting and fun maps, obeying the classic HL2 principles – but unafraid of adding something new.
Play if you like dishwasher zombies. I’m not having a laugh.
11th August 2010
i am stuck. the zombie and the washing machine. i have taken the broken step propped up the wooden leaver cant get in the washer. e does nothing. i have tried to push it prop it. any idea help.. thanks great mod so far.
12th August 2010
I never figured out the washing machine zombie puzzle. but went on to bravely finish. wow what a great final battle. took quite a few times to get though it. i miss the hunters would like more mods with them.
look forward to part 3 and 4,5,6,7,8 hehe
30th August 2010
Great work, “C3PO”! The whole thing took me an hour and I found it more enjoyable than Episode 2, which felt too constraining because of Alyx. Sense of immersion is high; the locations both look and feel authentic and the Depot was a nice surprise for the ending.
19th September 2010
Hi guys, I have a problem.
I have extracted the file into SourceMod and restarted Steam, but the games doesn’t appear.
What should I do ?
Thx.
19th September 2010
Can you see the Mission Improbable folder in your SourceMods folder? Or did you just copy the file into the SourceMods folder?
19th September 2010
There is only 1 file I see into SourceMod. It is called “mimp”.
19th September 2010
File or folder? It’s a big difference and important too. Did you download the mod from here? What software do you use to extract compressed files?
17th January 2011
I can’t believe how many of these mods I never left comments for…
From the very first installment a couple years back, Mission Improbable has featured unusually crisp environment design and economical level layout. The very first level setpiece – a cave beautifully decorated with stalagmites and stalactites – is jaw-dropping, and the amount of gameplay in that first map goes on to be stunning.
The second installment brought more of the same awesome design, with a personal-transportation concept not seen before or since. Don’t miss this one, folks.
18th January 2011
404 on link to the author’s site.
18th January 2011
Fixed, thanks.
20th January 2011
Great mod! One thing I don’t like about some of these mods is just taking control of Gordon Freeman. Like, if this took place in the real HL2 Universe, when and how would this happen, because Freeman starts off in City 17, and you know the story. Does he do another mission during one mission? Whatever, this mod is great! Could use some Zombines, but it’s fine, and possibly some Antlions on the beaches would have been good. The Headcrab Rocket part was my favorite though, EPIC! I know the Headcrab Rocket machine doesn’t match the Lost Coast one, but the Combine do like making their machines different, don’t they?
24th September 2011
Very nice! I remember playing part I, and part II definitely lives up to the first.
Nitpicks: 1) the new voiceacting is sometimes very hard to hear (and no subtitles); 2) the hunters are too hard (waaahh).
Nevertheless a great map, beautifully crafted.