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<channel>
	<title>Comments on: Mission To Mars &#8211; Half-Life 2: Ep2</title>
	<atom:link href="http://www.planetphillip.com/posts/mission-to-mars-half-life-2-ep2/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.planetphillip.com/posts/mission-to-mars-half-life-2-ep2/</link>
	<description>Finishing Half-Life is just the beginning!</description>
	<lastBuildDate>Thu, 09 Feb 2012 05:57:20 +0000</lastBuildDate>
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	<item>
		<title>By: Garść informacji&#8230;</title>
		<link>http://www.planetphillip.com/posts/mission-to-mars-half-life-2-ep2/comment-page-1/#comment-292072</link>
		<dc:creator>Garść informacji&#8230;</dc:creator>
		<pubDate>Sun, 06 Nov 2011 19:50:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6263#comment-292072</guid>
		<description>[...] Muripo (EP2) [...]</description>
		<content:encoded><![CDATA[<p>[...] Muripo (EP2) [...]
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	<item>
		<title>By: Javilin</title>
		<link>http://www.planetphillip.com/posts/mission-to-mars-half-life-2-ep2/comment-page-1/#comment-239847</link>
		<dc:creator>Javilin</dc:creator>
		<pubDate>Wed, 26 Jan 2011 00:03:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6263#comment-239847</guid>
		<description>Twinkie Winkie , thats all i got to say &#039;cept very good mod.
(You need to finish the game to understand the above.)..lmao!</description>
		<content:encoded><![CDATA[<p>Twinkie Winkie , thats all i got to say &#8216;cept very good mod.<br />
(You need to finish the game to understand the above.)..lmao!
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	</item>
	<item>
		<title>By: Javilin</title>
		<link>http://www.planetphillip.com/posts/mission-to-mars-half-life-2-ep2/comment-page-1/#comment-239841</link>
		<dc:creator>Javilin</dc:creator>
		<pubDate>Tue, 25 Jan 2011 23:18:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6263#comment-239841</guid>
		<description>Edit the gameinfo.txt to look like this:

&quot;GameInfo&quot;
{
	game 		&quot;Mission to Mars&quot;
	title 		&quot;HIssIon do HAes&quot;

	type		singleplayer_only
	developer					&quot;Fenix Killer&quot;
	developer_url					&quot;http://www.planetphillip.com&quot;

	FileSystem
	{
		SteamAppId				218 		// GCF for Episode 2
		ToolsAppId				211		// Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc.
		AdditionalContentId 	420

		
		SearchPaths
		{
			Game				&#124;gameinfo_path&#124;.
			Game				&#124;all_source_engine_paths&#124;sourcetest
			Game				&#124;all_source_engine_paths&#124;ep2
			Game				&#124;all_source_engine_paths&#124;episodic
			Game				&#124;all_source_engine_paths&#124;hl2
		}
	}
}</description>
		<content:encoded><![CDATA[<p>Edit the gameinfo.txt to look like this:</p>
<p>&#8220;GameInfo&#8221;<br />
{<br />
	game 		&#8220;Mission to Mars&#8221;<br />
	title 		&#8220;HIssIon do HAes&#8221;</p>
<p>	type		singleplayer_only<br />
	developer					&#8220;Fenix Killer&#8221;<br />
	developer_url					&#8220;http://www.planetphillip.com&#8221;</p>
<p>	FileSystem<br />
	{<br />
		SteamAppId				218 		// GCF for Episode 2<br />
		ToolsAppId				211		// Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc.<br />
		AdditionalContentId 	420</p>
<p>		SearchPaths<br />
		{<br />
			Game				|gameinfo_path|.<br />
			Game				|all_source_engine_paths|sourcetest<br />
			Game				|all_source_engine_paths|ep2<br />
			Game				|all_source_engine_paths|episodic<br />
			Game				|all_source_engine_paths|hl2<br />
		}<br />
	}<br />
}
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	</item>
	<item>
		<title>By: Anon_229381</title>
		<link>http://www.planetphillip.com/posts/mission-to-mars-half-life-2-ep2/comment-page-1/#comment-229381</link>
		<dc:creator>Anon_229381</dc:creator>
		<pubDate>Tue, 21 Sep 2010 13:04:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6263#comment-229381</guid>
		<description>Thanks</description>
		<content:encoded><![CDATA[<p>Thanks
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	</item>
	<item>
		<title>By: Anon_229380</title>
		<link>http://www.planetphillip.com/posts/mission-to-mars-half-life-2-ep2/comment-page-1/#comment-229380</link>
		<dc:creator>Anon_229380</dc:creator>
		<pubDate>Tue, 21 Sep 2010 13:01:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6263#comment-229380</guid>
		<description>Need some help

trying to play this game 
getting this error 
&quot;SetupArraryProps_R: arrary prop &#039;(null)&#039; is at index zero</description>
		<content:encoded><![CDATA[<p>Need some help</p>
<p>trying to play this game<br />
getting this error<br />
&#8220;SetupArraryProps_R: arrary prop &#8216;(null)&#8217; is at index zero
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	</item>
	<item>
		<title>By: Anon_223993</title>
		<link>http://www.planetphillip.com/posts/mission-to-mars-half-life-2-ep2/comment-page-1/#comment-223993</link>
		<dc:creator>Anon_223993</dc:creator>
		<pubDate>Sun, 11 Jul 2010 02:40:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6263#comment-223993</guid>
		<description>thanks man</description>
		<content:encoded><![CDATA[<p>thanks man
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	</item>
	<item>
		<title>By: denizen50</title>
		<link>http://www.planetphillip.com/posts/mission-to-mars-half-life-2-ep2/comment-page-1/#comment-223971</link>
		<dc:creator>denizen50</dc:creator>
		<pubDate>Sat, 10 Jul 2010 15:34:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6263#comment-223971</guid>
		<description>Ok,  this just worked for me: just delete the contents of the &#039;misjanamarsa\bin&#039; folder.
cheers!</description>
		<content:encoded><![CDATA[<p>Ok,  this just worked for me: just delete the contents of the &#8216;misjanamarsa\bin&#8217; folder.<br />
cheers!
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	</item>
	<item>
		<title>By: denizen50</title>
		<link>http://www.planetphillip.com/posts/mission-to-mars-half-life-2-ep2/comment-page-1/#comment-223970</link>
		<dc:creator>denizen50</dc:creator>
		<pubDate>Sat, 10 Jul 2010 15:23:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6263#comment-223970</guid>
		<description>I get the same exact error</description>
		<content:encoded><![CDATA[<p>I get the same exact error
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	</item>
	<item>
		<title>By: Anon_223925</title>
		<link>http://www.planetphillip.com/posts/mission-to-mars-half-life-2-ep2/comment-page-1/#comment-223925</link>
		<dc:creator>Anon_223925</dc:creator>
		<pubDate>Fri, 09 Jul 2010 19:26:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6263#comment-223925</guid>
		<description>When i try to play this mod, it goes to the screen with the planet and the loading thing at the right bottom of the screen. After a few seconds later the screens black and returns back to the decktop giving me a massage saying: setupArrayProps_R: array prop &#039;(null)&#039; is at index zero. What is the problem.</description>
		<content:encoded><![CDATA[<p>When i try to play this mod, it goes to the screen with the planet and the loading thing at the right bottom of the screen. After a few seconds later the screens black and returns back to the decktop giving me a massage saying: setupArrayProps_R: array prop &#8216;(null)&#8217; is at index zero. What is the problem.
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	</item>
	<item>
		<title>By: ebsiman</title>
		<link>http://www.planetphillip.com/posts/mission-to-mars-half-life-2-ep2/comment-page-1/#comment-220713</link>
		<dc:creator>ebsiman</dc:creator>
		<pubDate>Fri, 30 Apr 2010 14:16:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6263#comment-220713</guid>
		<description>OK. I liked it. I was a little difficult to figure out at times. But that&#039;s why we have our friends at Planet Phillip. Thanks guys.</description>
		<content:encoded><![CDATA[<p>OK. I liked it. I was a little difficult to figure out at times. But that&#8217;s why we have our friends at Planet Phillip. Thanks guys.
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	<item>
		<title>By: ebsiman</title>
		<link>http://www.planetphillip.com/posts/mission-to-mars-half-life-2-ep2/comment-page-1/#comment-220682</link>
		<dc:creator>ebsiman</dc:creator>
		<pubDate>Thu, 29 Apr 2010 23:59:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6263#comment-220682</guid>
		<description>Yes. 6912 worked. I would have never guessed that by looking at it. But once I knew what it was and went back to look at it again I can see it now. Thanks.</description>
		<content:encoded><![CDATA[<p>Yes. 6912 worked. I would have never guessed that by looking at it. But once I knew what it was and went back to look at it again I can see it now. Thanks.
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	</item>
	<item>
		<title>By: eeVee</title>
		<link>http://www.planetphillip.com/posts/mission-to-mars-half-life-2-ep2/comment-page-1/#comment-220667</link>
		<dc:creator>eeVee</dc:creator>
		<pubDate>Thu, 29 Apr 2010 20:52:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6263#comment-220667</guid>
		<description>I got what you did for the second number.  I didn&#039;t find any place to use it (I may have written it down wrong).  For the first, I got 6912.</description>
		<content:encoded><![CDATA[<p>I got what you did for the second number.  I didn&#8217;t find any place to use it (I may have written it down wrong).  For the first, I got 6912.
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	</item>
	<item>
		<title>By: ebsiman</title>
		<link>http://www.planetphillip.com/posts/mission-to-mars-half-life-2-ep2/comment-page-1/#comment-220661</link>
		<dc:creator>ebsiman</dc:creator>
		<pubDate>Thu, 29 Apr 2010 19:41:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6263#comment-220661</guid>
		<description>You know, I can&#039;t for the life of me read what those numbers are on the bulletin board. On first glance they look like 6342 and 2459. The second number in each series is questionable so I&#039;ve tried 1 through 9 in that spot with no success. My frustration level after trying so many possibilities has reached the point where I just want to ask... can someone tell me what the heck the right number is? Thanks.</description>
		<content:encoded><![CDATA[<p>You know, I can&#8217;t for the life of me read what those numbers are on the bulletin board. On first glance they look like 6342 and 2459. The second number in each series is questionable so I&#8217;ve tried 1 through 9 in that spot with no success. My frustration level after trying so many possibilities has reached the point where I just want to ask&#8230; can someone tell me what the heck the right number is? Thanks.
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	</item>
	<item>
		<title>By: eeVee</title>
		<link>http://www.planetphillip.com/posts/mission-to-mars-half-life-2-ep2/comment-page-1/#comment-220445</link>
		<dc:creator>eeVee</dc:creator>
		<pubDate>Sun, 25 Apr 2010 16:28:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6263#comment-220445</guid>
		<description>This was well done, though I had some issues, so it doesn&#039;t get a PIN.

The vent maze thing seemed a little pointless but it wasn&#039;t a big deal, it just didn&#039;t seem very realistic.

It would be nice if there were some way to lead players away from the doors with keypads before you get the codes (maybe a little better lighting where you want them to go???).  I went into the elevator room and got the .357 ammo.  I went into the bathrooms and finally got the pipe/crowbar so triggered some enemies.  Then I went into the control room for that area.  I wasn&#039;t sure what the button on the console did.  I finally realized I needed a code for the keypads so wandered around breaking boxes to see if the code was written on a wall or floor or something.  THEN I finally noticed the half-open door I was supposed to crawl under.

The first elevator ride was especially well done, as said before.

But when I got back upstairs, neither code worked on the two keypads sort of near the elevator.  (I even reloaded a save and double-checked the numbers.)  I don&#039;t know if I was supposed to go in those rooms or not--because the codes didn&#039;t work I just went on.  (If those doors aren&#039;t supposed to work, the keypads should be inactive as they were for later doors.)

I liked the apparent shortage of ammo for the &quot;good&quot; weapons (.357 and SMG).  Maybe better players than I didn&#039;t notice.  Like whomever said it above, I don&#039;t understand why we couldn&#039;t just crouch-walk under the doors instead of have the cut-scene, but that&#039;s minor.

Once I got going the right way (crawling under the door), this was a good mod.</description>
		<content:encoded><![CDATA[<p>This was well done, though I had some issues, so it doesn&#8217;t get a PIN.</p>
<p>The vent maze thing seemed a little pointless but it wasn&#8217;t a big deal, it just didn&#8217;t seem very realistic.</p>
<p>It would be nice if there were some way to lead players away from the doors with keypads before you get the codes (maybe a little better lighting where you want them to go???).  I went into the elevator room and got the .357 ammo.  I went into the bathrooms and finally got the pipe/crowbar so triggered some enemies.  Then I went into the control room for that area.  I wasn&#8217;t sure what the button on the console did.  I finally realized I needed a code for the keypads so wandered around breaking boxes to see if the code was written on a wall or floor or something.  THEN I finally noticed the half-open door I was supposed to crawl under.</p>
<p>The first elevator ride was especially well done, as said before.</p>
<p>But when I got back upstairs, neither code worked on the two keypads sort of near the elevator.  (I even reloaded a save and double-checked the numbers.)  I don&#8217;t know if I was supposed to go in those rooms or not&#8211;because the codes didn&#8217;t work I just went on.  (If those doors aren&#8217;t supposed to work, the keypads should be inactive as they were for later doors.)</p>
<p>I liked the apparent shortage of ammo for the &#8220;good&#8221; weapons (.357 and SMG).  Maybe better players than I didn&#8217;t notice.  Like whomever said it above, I don&#8217;t understand why we couldn&#8217;t just crouch-walk under the doors instead of have the cut-scene, but that&#8217;s minor.</p>
<p>Once I got going the right way (crawling under the door), this was a good mod.
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	<item>
		<title>By: Murkle</title>
		<link>http://www.planetphillip.com/posts/mission-to-mars-half-life-2-ep2/comment-page-1/#comment-209996</link>
		<dc:creator>Murkle</dc:creator>
		<pubDate>Sun, 13 Sep 2009 12:24:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6263#comment-209996</guid>
		<description>
Sorry lads, give this one a miss unless you like wandering around pressing buttons at random, trying to figure out why the author includes cut scenes rather than just letting ou crawl under the damn door - and of course there are those bledded keypads. Within 5 minutes I was bored beyond breaking point.</description>
		<content:encoded><![CDATA[<p>Sorry lads, give this one a miss unless you like wandering around pressing buttons at random, trying to figure out why the author includes cut scenes rather than just letting ou crawl under the damn door &#8211; and of course there are those bledded keypads. Within 5 minutes I was bored beyond breaking point.
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	<item>
		<title>By: SolidFake</title>
		<link>http://www.planetphillip.com/posts/mission-to-mars-half-life-2-ep2/comment-page-1/#comment-208594</link>
		<dc:creator>SolidFake</dc:creator>
		<pubDate>Sun, 09 Aug 2009 16:51:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6263#comment-208594</guid>
		<description>
Sweet small mod.
It is made quite atmospheric and I like it how the atmosphere builds up until the end.
The few new models were nicely made and the brushwork was solid, but nothing special.
The fights were sometimes tactical, sometimes dumb.
The last fight was a bit chaotic and I don&#039;t like that arena type fights.
What I didn&#039;t like was that the code was hidden quite well, at first I stared at the numbers at the screen and riddled half an hour in what comparison they stand to each other and how to extract 4 digit numbers out of them.
Also, what I hat at all of those Mars maps is, that you actually never see the Mars, you are ever walking inside a facility which could be also at the earth or somewhere else.</description>
		<content:encoded><![CDATA[<p>Sweet small mod.<br />
It is made quite atmospheric and I like it how the atmosphere builds up until the end.<br />
The few new models were nicely made and the brushwork was solid, but nothing special.<br />
The fights were sometimes tactical, sometimes dumb.<br />
The last fight was a bit chaotic and I don&#8217;t like that arena type fights.<br />
What I didn&#8217;t like was that the code was hidden quite well, at first I stared at the numbers at the screen and riddled half an hour in what comparison they stand to each other and how to extract 4 digit numbers out of them.<br />
Also, what I hat at all of those Mars maps is, that you actually never see the Mars, you are ever walking inside a facility which could be also at the earth or somewhere else.
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	</item>
	<item>
		<title>By: slurm23</title>
		<link>http://www.planetphillip.com/posts/mission-to-mars-half-life-2-ep2/comment-page-1/#comment-208137</link>
		<dc:creator>slurm23</dc:creator>
		<pubDate>Sun, 02 Aug 2009 20:25:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6263#comment-208137</guid>
		<description>
For some reason I didn’t like this map too much. It is not very nice looking, somewhat frustrating and not suitable to be played in “hard” mode (at least the end isn’t). Also the code-pads were a real bother (in R&amp;D they were implemented much better).

I liked the crouching under barley opened doors and out of the elevator, but I wish it could have been explained better - it took me a while to figure it out and I was stuck in the meantime.. All in all, not bad for a single map, but still a disappointment considering the many good opinions on this page!</description>
		<content:encoded><![CDATA[<p>For some reason I didn’t like this map too much. It is not very nice looking, somewhat frustrating and not suitable to be played in “hard” mode (at least the end isn’t). Also the code-pads were a real bother (in R&amp;D they were implemented much better).</p>
<p>I liked the crouching under barley opened doors and out of the elevator, but I wish it could have been explained better &#8211; it took me a while to figure it out and I was stuck in the meantime.. All in all, not bad for a single map, but still a disappointment considering the many good opinions on this page!
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	</item>
	<item>
		<title>By: bikerdude</title>
		<link>http://www.planetphillip.com/posts/mission-to-mars-half-life-2-ep2/comment-page-1/#comment-207691</link>
		<dc:creator>bikerdude</dc:creator>
		<pubDate>Thu, 23 Jul 2009 16:03:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6263#comment-207691</guid>
		<description>
thanks</description>
		<content:encoded><![CDATA[<p>thanks
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	</item>
	<item>
		<title>By: C:15257 &#187; Podcast 17</title>
		<link>http://www.planetphillip.com/posts/mission-to-mars-half-life-2-ep2/comment-page-1/#comment-207537</link>
		<dc:creator>C:15257 &#187; Podcast 17</dc:creator>
		<pubDate>Tue, 21 Jul 2009 04:02:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6263#comment-207537</guid>
		<description>[...] Mission to Mars (HL2:Ep2) [...]</description>
		<content:encoded><![CDATA[<p>[...] Mission to Mars (HL2:Ep2) [...]
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	</item>
	<item>
		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/mission-to-mars-half-life-2-ep2/comment-page-1/#comment-207473</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Mon, 20 Jul 2009 09:02:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6263#comment-207473</guid>
		<description>I have added links to version 2, which includes English text.</description>
		<content:encoded><![CDATA[<p>I have added links to version 2, which includes English text.
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	</item>
	<item>
		<title>By: Robspace1</title>
		<link>http://www.planetphillip.com/posts/mission-to-mars-half-life-2-ep2/comment-page-1/#comment-207372</link>
		<dc:creator>Robspace1</dc:creator>
		<pubDate>Sat, 18 Jul 2009 22:56:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6263#comment-207372</guid>
		<description>There really is nothing new in this mod and you could take Mars out of the name and never miss it. It looks like any other warehouse on Earth. For those stuck in the control room, save alot of time and frustration and head over to where the glowing monitor is sitting on the ground. Look up to your right at the message board. You&#039;ll see two numbers. You need these.
 Go back to the door and enter one set, of 4 numbers, the bottom set, I think, and then hit the use (e) key. To enter the numbers I used the A key and the D key as instucted. 
The Russian language only makes this harder to play and all the doors are a red herring.Most won&#039;t open.  Just head for the elevator and hit the E key again. I don&#039;t like adding a spoiler, but this time it&#039;s really needed as this is way too hard to figure, especially with the foreign language problem.</description>
		<content:encoded><![CDATA[<p>There really is nothing new in this mod and you could take Mars out of the name and never miss it. It looks like any other warehouse on Earth. For those stuck in the control room, save alot of time and frustration and head over to where the glowing monitor is sitting on the ground. Look up to your right at the message board. You&#8217;ll see two numbers. You need these.<br />
 Go back to the door and enter one set, of 4 numbers, the bottom set, I think, and then hit the use (e) key. To enter the numbers I used the A key and the D key as instucted.<br />
The Russian language only makes this harder to play and all the doors are a red herring.Most won&#8217;t open.  Just head for the elevator and hit the E key again. I don&#8217;t like adding a spoiler, but this time it&#8217;s really needed as this is way too hard to figure, especially with the foreign language problem.
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		<title>By: Gypsy Jim</title>
		<link>http://www.planetphillip.com/posts/mission-to-mars-half-life-2-ep2/comment-page-1/#comment-207370</link>
		<dc:creator>Gypsy Jim</dc:creator>
		<pubDate>Sat, 18 Jul 2009 22:21:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6263#comment-207370</guid>
		<description>
Well, as a later commenter I can&#039;t help but agree with most of what has been posted already....

Very dark, pretty frustrating, and a very limited layout that you have to revisit to get through to the finale...

Still, even though it took me forever to work out the door code thing, (and I&#039;m still not sure I didn&#039;t miss something about that, seeing as how there were so many that didn&#039;t seem to respond to the codes once I&#039;d got there...) I did enjoy the Doom-esque air to it all, and the visual creepiness. 

Combat (played on Normal) came in winnable amounts, mostly, until the finale, which was almost an Arena map tagged onto the end......Great fun though.

No story? Didn&#039;t really matter.

I too would have liked a clue or two about the doors, and didn&#039;t remotely understand the early power switch thing, nor if or how it fitted in with making anything work....

I don&#039;t always want things spelling out, but prefer to have to go look for them, but this was a step beyond in most respects...

On another subject, I know it was supposed to be set in a Mars base, but if we&#039;re trying to be semi-realistic on architecture, then the unfeasibly complicated ventilation shaft area (with a headcrab around every other corner...) was more of a humorous poke at the original &amp; quite a few other mods, rather than an asset for this one.

Just my humble opinion.
:)
Still, I do give it a PIN and look forward to whatever else the author can conjure up......</description>
		<content:encoded><![CDATA[<p>Well, as a later commenter I can&#8217;t help but agree with most of what has been posted already&#8230;.</p>
<p>Very dark, pretty frustrating, and a very limited layout that you have to revisit to get through to the finale&#8230;</p>
<p>Still, even though it took me forever to work out the door code thing, (and I&#8217;m still not sure I didn&#8217;t miss something about that, seeing as how there were so many that didn&#8217;t seem to respond to the codes once I&#8217;d got there&#8230;) I did enjoy the Doom-esque air to it all, and the visual creepiness. </p>
<p>Combat (played on Normal) came in winnable amounts, mostly, until the finale, which was almost an Arena map tagged onto the end&#8230;&#8230;Great fun though.</p>
<p>No story? Didn&#8217;t really matter.</p>
<p>I too would have liked a clue or two about the doors, and didn&#8217;t remotely understand the early power switch thing, nor if or how it fitted in with making anything work&#8230;.</p>
<p>I don&#8217;t always want things spelling out, but prefer to have to go look for them, but this was a step beyond in most respects&#8230;</p>
<p>On another subject, I know it was supposed to be set in a Mars base, but if we&#8217;re trying to be semi-realistic on architecture, then the unfeasibly complicated ventilation shaft area (with a headcrab around every other corner&#8230;) was more of a humorous poke at the original &amp; quite a few other mods, rather than an asset for this one.</p>
<p>Just my humble opinion.<br />
 <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
Still, I do give it a PIN and look forward to whatever else the author can conjure up&#8230;&#8230;
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		<title>By: MikeS</title>
		<link>http://www.planetphillip.com/posts/mission-to-mars-half-life-2-ep2/comment-page-1/#comment-207353</link>
		<dc:creator>MikeS</dc:creator>
		<pubDate>Sat, 18 Jul 2009 16:32:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6263#comment-207353</guid>
		<description>
Perhaps if I&#039;d played the final battle some of the above folks mentioned I&#039;d give it a higher recommendation. But I gave up after I went up/down in the lift and found myself back where I started. As Jasper said, it&#039;s too dark, the sirens become annoying and there is too much vent crawling. Then there are those keypads and consoles that are too numerous and their use rarely required.... 

I feel ungrateful, considering the author spent hours creating this for us to play for nothing, but it just isn&#039;t my cup of tea, hence the &#039;Maybe&#039; non-recommendation.</description>
		<content:encoded><![CDATA[<p>Perhaps if I&#8217;d played the final battle some of the above folks mentioned I&#8217;d give it a higher recommendation. But I gave up after I went up/down in the lift and found myself back where I started. As Jasper said, it&#8217;s too dark, the sirens become annoying and there is too much vent crawling. Then there are those keypads and consoles that are too numerous and their use rarely required&#8230;. </p>
<p>I feel ungrateful, considering the author spent hours creating this for us to play for nothing, but it just isn&#8217;t my cup of tea, hence the &#8216;Maybe&#8217; non-recommendation.
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		<title>By: Jasper</title>
		<link>http://www.planetphillip.com/posts/mission-to-mars-half-life-2-ep2/comment-page-1/#comment-207348</link>
		<dc:creator>Jasper</dc:creator>
		<pubDate>Sat, 18 Jul 2009 13:49:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6263#comment-207348</guid>
		<description>Very good and much superior to MARS 002. A must play but I suggest a download to desktop and play when convenient.
Hate flashing lights, too dark, crawling through far too many vents and it would have been much more fun with shotgun earlier on. Otherwise this would have been a PIN or even a personal favourite.
Oops, the cat is chasing the mouse, better go.</description>
		<content:encoded><![CDATA[<p>Very good and much superior to MARS 002. A must play but I suggest a download to desktop and play when convenient.<br />
Hate flashing lights, too dark, crawling through far too many vents and it would have been much more fun with shotgun earlier on. Otherwise this would have been a PIN or even a personal favourite.<br />
Oops, the cat is chasing the mouse, better go.
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/mission-to-mars-half-life-2-ep2/comment-page-1/#comment-207347</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Sat, 18 Jul 2009 13:46:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6263#comment-207347</guid>
		<description>14 more screenshots added, definitel;y spoilers in those.  I&#039;ll finish playing another mod and then I&#039;ll post my review of this.</description>
		<content:encoded><![CDATA[<p>14 more screenshots added, definitel;y spoilers in those.  I&#8217;ll finish playing another mod and then I&#8217;ll post my review of this.
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/mission-to-mars-half-life-2-ep2/comment-page-1/#comment-207343</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Sat, 18 Jul 2009 07:52:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6263#comment-207343</guid>
		<description>I&#039;ve just added a video walkthrough created by the author.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve just added a video walkthrough created by the author.
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/mission-to-mars-half-life-2-ep2/comment-page-1/#comment-207341</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Sat, 18 Jul 2009 07:51:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6263#comment-207341</guid>
		<description>Go upto the keypad and press your &quot;use&quot; key.  The use your left and right strafe keys to select numbers and then you fire key to press a number.</description>
		<content:encoded><![CDATA[<p>Go upto the keypad and press your &#8220;use&#8221; key.  The use your left and right strafe keys to select numbers and then you fire key to press a number.
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		<title>By: FenixGman</title>
		<link>http://www.planetphillip.com/posts/mission-to-mars-half-life-2-ep2/comment-page-1/#comment-207337</link>
		<dc:creator>FenixGman</dc:creator>
		<pubDate>Sat, 18 Jul 2009 06:32:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6263#comment-207337</guid>
		<description>Hi guys

I check my Email today and I found that map already is here xD Well I&#039;m creating English version and fixing some bugs now :) I will release full English version soon ;]
Anyway, I made a video &quot;How to complete map&quot;

And thanks for comments I&#039;m surprised to get so much great comments because... you know It&#039;s my second map in Source Engine and It&#039;s my FIRST released map  for Source Engine :]

I will do little changes with map and release it on my web or will contact Philip to add new map here ;)</description>
		<content:encoded><![CDATA[<p>Hi guys</p>
<p>I check my Email today and I found that map already is here xD Well I&#8217;m creating English version and fixing some bugs now <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  I will release full English version soon ;]<br />
Anyway, I made a video &#8220;How to complete map&#8221;</p>
<p>And thanks for comments I&#8217;m surprised to get so much great comments because&#8230; you know It&#8217;s my second map in Source Engine and It&#8217;s my FIRST released map  for Source Engine :]</p>
<p>I will do little changes with map and release it on my web or will contact Philip to add new map here <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />
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		<title>By: imadestroyer</title>
		<link>http://www.planetphillip.com/posts/mission-to-mars-half-life-2-ep2/comment-page-1/#comment-207335</link>
		<dc:creator>imadestroyer</dc:creator>
		<pubDate>Sat, 18 Jul 2009 04:50:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6263#comment-207335</guid>
		<description>Check out the bulletin board in that room.  The 4, 8, 15... is a reference to the show Lost and it&#039;s an easter egg in Episode 2.  It has no relevance in this mod.</description>
		<content:encoded><![CDATA[<p>Check out the bulletin board in that room.  The 4, 8, 15&#8230; is a reference to the show Lost and it&#8217;s an easter egg in Episode 2.  It has no relevance in this mod.
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		<title>By: Mel</title>
		<link>http://www.planetphillip.com/posts/mission-to-mars-half-life-2-ep2/comment-page-1/#comment-207327</link>
		<dc:creator>Mel</dc:creator>
		<pubDate>Sat, 18 Jul 2009 00:25:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6263#comment-207327</guid>
		<description>OK found numbers, but how do you enter them into the key pad?</description>
		<content:encoded><![CDATA[<p>OK found numbers, but how do you enter them into the key pad?
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