Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

This was an entry for a competition at FacePunch.com.

Work your way up the mountain path and then through the caves until you reach…..well, let’s see how far you get.

Basic Details
  • Title: Mountain Caves
  • File Name: hl2-ep2-sp-mountain-caves.7z
  • Size : 25.12MB
  • Author: Chris Thürsam AKA Project-90 (Steam: porkjet_90)
  • Date Released: 23 August 2010
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Download directly into MapTap 25.12MB]

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Download to your HDD [25.12MB]
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Installation Instructions
  • Copy mountaincaves.bsp into your Half-Life 2: Episode Two Maps folder.
  • Launch Half-Life 2: Episode Two
  • Open the console and type map mountaincaves.
  • Press enter/return or click the Submit button.
  • Play and Enjoy.

If you require more help, please visit the Help page.

2010 Mod Of The Year Award Nominations

None

Panoramic View

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Please Note: Panoramic images only are available in full screen mode. You can either open one by clicking the image link above or by saving it to your computer and then opening it locally.

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Gameplay Teaser Video

None

Screenshots

Click on the thumbnails below to open a 800 pixel wide image.
WARNING: The screenshots contain spoilers.

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Reader Recommendations
17 recommendations, average score: 4.71 (out of 5), standard deviation: 0.21
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Please note: These statistics are valid from December 2010

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Meta Review Data
Statistics based on 1 comment(s) with meta review data.

Installed
Using MapTap: 0 Users
Manually: 1 Users

Time Taken
Average: 0 Hours, 12 Mins
Shortest: 0 Hours, 12 Mins by JellyBeanDude27
Longest: 0 Hours, 12 Mins by JellyBeanDude27
Total Time Played: 0 Hours, 12 Mins
Published

24th August 2010

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Phillip says Play It!Play It Now!Play It LaterPlay It Now!Play It LaterPlay It Now!Play It Now!Play It LaterPlay It LaterPersonal FavouritePlay It Now!Play It LaterPlay It Now!Play It Now!Play It Now!Play It Now!Personal Favourite
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25 Comments
  1. Phillip says Play It!

    This review contains spoilers.

    When I first started the map I was worried because almost immediately I encountered an invisible wall. I hate invisible walls, they are lazy mapping devices. Anyway, the FPS slowed down quite a lot at the beginning but soon settled down. The map was atmospheric and detailed. Of course the limits of the Source engine give some of the mountain views a strange look, but ti’s still pretty good.

    I enjoyed the few obstacles in my way and the combat is fine, if a little repetitive. It’s the little touches that I like. The dead Combine and rebels lying around, the nooks and crannies to wander into, the use of sounds.

    There is a great underwater section, that is done really well, and also a nicely played out cave section. Emerging into the daylight you find yourself at a base that clearly looks like it’s had to defend itself from headcrabs and zombies.

    The author tells me it was rushed and contains bugs, and he is right, but even as it stands I have no hesitation in recommending you play it.

    I’m looking forward to more of his work.

    • Grey Acumen 504 comments

      25th August 2010

      Out of curiosity, when you mention the invisible wall, do you mean the one that keeps you from getting back to the car? I didn’t notice any other invisible walls besides that one, and I didn’t really mind since it just made sure the player didn’t accidentally wander the wrong direction. I’m more upset when there’s an invisible wall in the middle of a map.

  2. Grey Acumen 504 comments

    25th August 2010

    Play It Now!

    I’m still debating on whether I should make this a personal favorite. It certainly comes close. I’ll use Play It Now as a placeholder, as there’s no doubt that it deserves that much.

    VERY atmospheric, excellent visual vistas, and the exploration aspect was its own little puzzle, like finding your way through a maze.

    The only thing that could have made this better was if the ending included a gonarch attach, where you had to quickly help out the rebels before the base was destroyed by it. I can’t pin exactly what did it, probably how you only ever fight zombies and headcrabs, even though you see combine corpses scattered all over, compounded by the overall sense of seclusion, it all screamed that there should have been something big at the end.

    It actually reminded my quite a bit of Dear Esther, but with just enough combat to spice things up.

    • Grey Acumen 504 comments

      25th August 2010

      I have decided against giving this a Personal Favorite, mostly on general principles. Play It Now will suffice. There are two primary reasons that it missed my PF mark:
      At the beginning, the first obstacle you run into is a drawbridge that needs lowered.There is a battery sitting on a crate, and for some reason shooting at the crate causes the drawbridge to lower.This made no sense to me at all.

      The other minor issue is more of a personal quirk.The second collapsing bridge, the one that you are actually SUPPOSED to fall from, uses an invisible wall to keep you from getting across. I just consider this poor mapping, as it should have been just as easy to make the bridge long enough that you simply CANT jump out of the way of the collapsed section. I only had to sprint and jump to reach the other side of the bridge and run into the invisible wall, it’s not like I needed to use the bunnyhop exploit.

  3. MikeS 253 comments

    25th August 2010

    The link to the PP server appears to be broken. No biggie as the Filefront one is working just fine, but thought I’d mention it.

  4. Jasper 679 comments

    25th August 2010

    Play It Later

    I can’t reflect any keen enthusiasm by giving it a PIN.
    It is a must play though. Many will enjoy it, I think.

    It does have bugs giving the odd weirdness.
    I also had some FPS lag which I could have sorted by dropping my screen resolution a step or 2. I didn’t bother as it’s just one map.

    For a map made ‘on the rush’ it’s OK. I would love to see it corrected and extended into a map pack or mod.

    Atmospheric, not much hard combat.

    • Grey Acumen 504 comments

      25th August 2010

      This is odd, usually I’m the one that finds the bugs. I did notice the FPS drop, but only at the one scenewith the cave in

      What were the bugs, as I can’t recall anything that caused problems for me.

  5. Bolx 216 comments

    25th August 2010

    Play It Now!

    After a long time of not having the time to play and only Portal mods for the most part being the only new files on the site (I got Portal when it was free, which reinforced the reason not to get it), this was a nice surprise. For me the underwater sequence was a little bit like Space Mountain at Disneyland in LA, but without the bruises left on my arm from the grip of my ex.

    As for the invisible wall at the start, for me at least it was no different from starting inside a 3 wall room that has been about at least since the days of the original Doom (Ah, the memories). Any bugs were totally ignored and unnoticed, as I just wanted to play what I come to this site for, Half life 1/2/EP1/EP2 single player first person shooters.

  6. MikeS 253 comments

    26th August 2010

    Play It Later

    I can’t quite bring myself to give it a PIN. I didn’t come across any bugs or irritating features other players have, and I thought the scenery and fog was well utilised. The caves were something we haven’t seen a lot of in maps. But while I enjoyed the map I was a tad underwhelmed by the experience. A few combine soldiers would have lived things up a bit.

  7. dougjp 174 comments

    26th August 2010

    Play It Now!

    A great “feeling” about this map, intriguing how it was designed. Definitely should have been that competition’s winner.

  8. MarkSA 6 comments

    26th August 2010

    Play It Now!

    I enjoyed this map. The cave was great. Pity it was only one map. I would like to see more.

  9. zonbie 167 comments

    26th August 2010

    Play It Later

    There’s a lot to see here and it’s fun to explore the remnants of a battle. However, I did not have my fair share of the battling and so I am disappointed overall.

    A final battle would have been perfect but apparently the mapper did not think “going out with a bang” is the sort of thing maps aim to do.

  10. mel 738 comments

    27th August 2010

    Play It Later

    At last a HL2 mod with some substances, it seems such a long time since I played any thing that one could call a pleasure to play.

    I am not a great lover of enclosed cave type formats; however, Maintain Caves is well constructed with plenty of breaks from the underground world coupled with a few imaginative bridge crossing sequences.

    It

  11. Shadowmancer471 46 comments

    27th August 2010

    I miss the gameplay videos.
    Will you be making any more William?
    I mean *Phillip*

  12. Zekiran 200 comments

    28th August 2010

    Personal Favourite

    Wow.

    Seriously, this was an incredibly beautiful map, lots of fun to play. Too dark in a couple areas but I do believe that was the POINT. :D

    The vistas, environments and mood are all just superb. At first I wondered, “oh my am I in a spot that I wasn’t supposed to be?” but nooo, very well designed.

    I seriously want to be able to map like this, this is just so gorgeous.

  13. stonewalljack 73 comments

    30th August 2010

    Play It Now!

    Well done all around. The fog enshrouded background, lush vegetation, ambient sounds, massacre scenes, water caves, and the ending were all top notch. The boss zombie battle was well scripted. With all the health packs laying around I was expecting an insane battle but what I got was fun with the insane missing.

    The only negative items were minor; invisible wall and an over-abundance of ammo and weapons. However, the saw blades came in handy especially for one unlucky zombine.

  14. OG Loc 66 comments

    18th November 2010

    Play It Later

    I kinda liked this mod. Great mapping experiences, and Zombie battles, although it was a bit boring, and I’d only play this once. Cool mod though.

  15. tommiezat 117 comments

    7th December 2010

    Play It Now!

    well worth the dload, thanks to the author for a nice map well done. i agree some combine would have added to the fun of this map as well as a “big bang” ending, but i think this map is layed out perfectly for a continuation of the theme. i would hope the author would expand on this.

  16. andyb 1052 comments

    14th December 2010

    Play It Now!

    Extremely pleasing map.Beautiful scenery.The fighting was a bit on the easy side.Not sure how I missed not playing it before.

  17. Play It Now!

    As this map has reached the top 3 of the MapOTY, I had to play it, even if cave environments are really, really, not my kind.

    First of all, I was amazed to see so many elements in one single map. No downloading time at all, and you have houses, moutains, great cliffs, underwater sections, many tunnels… It’s really a good utilisation of the ressources.

    Then, the first part of the map is very atmospheric, the action comes more and more until one big battle in the caves. I’m a little bored of zombies, but this was still fun and well-done.
    Maybe a little too easy (too many healthpacks and ammo throughout), but I’ve had some challenge overall.

    The underwater tunnel sequences were cool, it was like “time warp” under water, a really cool idea.

    I hoped to see a final battle with all the Resistance and the turrets against hordes of zombies, too bad there wasn’t.

    Overall, it’s really wonderful mapped, with some cool elements. Worth a PIN. But not my MapOTY.

  18. geekofalltrades 59 comments

    22nd January 2011

    Play It Now!

    I don’t know how I missed this gem. This inventively named map has some gorgeous visuals. It’s easy to see that it’s painstakingly designed. The only thing that prevents me giving it a personal favorite is the monotony of the combat.

  19. JellyBeanDude27 96 comments

    28th January 2014

    Personal Favourite

    Wow, this map. It even rivals Wasteland Combat for atmosphere! Like WC, I felt like it could be real the entire time. The ambiance, the visuals, everything is perfect. And don’t even get me started on the visuals, they’re AMAZING. It takes place on a mountain very high up above the ground, which is an environment I love. It has a few shacks that have zombies and ammo in them. I must admit, the part where the bridge breaks made me jump a bit. When it breaks, you get to the “Caves” part of “Mountain Caves”. While it’s not quite as amazing as the mountains, I still think it’s beautiful and atmospheric. It’s also full of fast zombies. There’s an absolutely genius part where I got knocked into a stream by a fast zombie and I was dragged underwater in a current, being forcefully rushed through a small, tight claustrophobic tunnel, and for a few seconds I didn’t even know what was going on! The battles are pretty fun but they’re not the highlight of the map (that would be the visuals and atmosphere obviously). There’s a part I wasn’t particularly fond of where after you kill all the zombies in a room a rock breaks and reveals a path. I normally do not mind things like this but in a map that focuses on realism it’s out of place and silly. The ending’s also lazy, you go to a rebel base and when you walk inside it ends. Where did the character I was playing as go? Beyond that rebel shed it was just a cliff. Other than that, this map is brilliant and everyone should play it. I would not be surprised to see it in an actual Valve campaign.

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