Neuromancer is a Half-Life 2: Episode Two single player level where the player must travel between cyberspace and reality to of unlock new areas of the physical world.
“For this level I chose to focus on intuitive aspects of level design with an emphasis on puzzles. A designer faces many challenges while creating a level that is intuitive to the player. Each player has a unique way of solving a puzzle and associating the objects nearby with their surroundings. In Neuromancer, the player must use the data cubes to hack into cyberspace and decrypt barriers which unlock new areas of the physical world. The data cubes are a prime example of objects which the player must associate correctly in order to unlock new areas.
I wanted to work with cyberspace for a while and knew it would be a rewarding task to try and create two different environments and seamlessly tie them together to create a solid piece. From custom texture creation to detailed attention to the placement of assets, each area provided an artistic challenge during creation.”
- Title: Neuromancer
- File Name: hl2-ep2-sp-neuromancer-v2.rar
- Size : 21.43Mb
- Date Released: 02 June 2008
- Author: Bailey Hall
- Copy neuromancer_v_6_pak3.bsp into your Episode Two maps folder.
- Launch Episode Two
- Open the console and type map neuromancer_v_6_pak3.bsp.
- Press return/enter or click the submit button and play.

With your cursor on the image, press and hold your left mouse button and move around the image. Use your mouse wheel to scroll in and out of the panoramic.
WARNING: The screenshots may contain spoilers.
Tags: Combine Elite Guards, Gravity Gun, Jumping, Medium, New Content, Panoramic Image




















The mod starts with some instructions on the screen that move a little to fast for me. One distraction and they have been missed. I very minor niggle because it’s nice to see the designer setting the scene.
The mod has a novel concept in which the player must enter cyberspace to gain access to various real-world locations. It’s a nice way of creating anew environment to perform what otherwise would be regular Find key, open door actions. The author has created a smooth interface and the switch between the two is pretty good.
The Combine levels are good with a few nice touches regarding the light elements. They had a good feeling of size and space with areas nicely connected. The amount of combat was about right, although I would have liked a slightly larger defence force near the generator area. In fact that should have been the climax but felt like any other area so far encountered.
The cyberspace was a little too frustrating for me but I didn’t have to cheat to pass it, so I suppose that wasn’t too bad. I can’t help but have the feeling that the author missed the opportunity to allow the player a non-gravity environment to play in. The type of action/puzzle would have had to have been completely different but I sure there were plenty of options. The same goes for falling off ledges etc within this area. Anyway, perhaps I am just being picky.
Tye only bug I encountered was that after blowing up the generator the screen went black to end the level but I was able to fire and move and the screen suddenly returned. I was unsure whether this was supposed to happen or not. It seems to be a common feature among some designers.
In fact it would have provided the perfect opportunity for the player to have to escape within a time limit. I know that’s fairly common but it’s still fun.
I have no hesitation in recommending you play this level because it’s a solid release worth the time and effort just for the Cyberspace areas.
I love this map! The cyber place reminds me of Tron 2.0 and I love that kind of enviroment. I also love the Combine atmophere that the developer made, I’m a big fan of any Citadel looking place and this one looks amazing! He should really make more Citadel looking maps!
Yeah, pretty much “Play it now!” on this. Very interesting concept. Too bad it’s only so short.
By the way, is it supposed to black out like that in the end and then right back into the game again? Couldn’t find anywhere to go after shutting down the generator. Also found a bug at the bridge right at the generator – it’s possible to jump down on the lower areas and walk down there. The space between the floor and generator shouldn’t be so wide as the player can fit through it and jump right down.
This seems like Dystopia whit a huge amount of Single player, looks good, gonna give this a play through right now.
Really enjoyed it. Its a nice change of pace from the line of normal concepts. The cyberspace parts were interesting though I died a lot towards the end from jumping to a ledge that was just an inch to high to get on. The end fades to black then back again. Theres a command to take the game back to the title screen. Maybe the author didn’t know about it. I also jumped down through the generator. At least you cant go all the way to the bottom.
Overall worth a download.
Very good map. It is a trip through the “electro-world”
In this you must aid a Artificial Intelligence program to turn off the Combine Citadel off. For this, you hack into these so “electro-worlds” (that actually ressembles much of Portal mapping with colorful additions) with the guidance of the AI and the use of some blue and red cubes, to keep teleporting from one room to another and hacking the security of the Citadel. All in all, your experience may last from 15 minutes to 1 hour, depending of how much you are into these kind of game (experimental type I would say).
I enjoyed it, but took a while to see the game ended with a dark screen of sucesfulness, probably.
Yeah this mod has a nice innovative concept and visual design. As everyone has said, it’s short, but it does leave me wanting more. It seems like there’s a lot of room for expansion on the ideas presented here, hopefully the author is continuing to work along these lines. A sequel perhaps?
Would have much preferred zero gravity in the “Tron-like” scenes…..mainly because I HATE jumping games! Loved the rest of it, but also wondered if the black screen at the conclusion wasn’t a Tony Soprano ending. Good Work!
Hey guys,
Thanks so much for your comments! Just to let you know, I just fixed the whole end of the level fade out problem. I’ve let Phillip know and he will probably update the download soon.
Anti grav was always a thought early on, but this was a school project so there was a severe lack of time for me to pull off everything I wanted to do. And yes… there was soooooo much more I wanted to do. Like when Phillip mentioned the escape within time limit thing in the review, that was something I wanted to add as well. Perhaps if I manage to scrounge up some spare time I’ll polish it more. Or yes…. a sequel perhaps.
Anyways, thanks again and If you guys have any other suggestions or thoughts feel free to send them my way or post em here.
Also, Evil Jesus I am a she, not a he .
A very good mix of Action & Puzzles solving with Neon styled graphics even the Combine Cidatel & Pure Eye Candy all throughout.
No Problems & plenty of autosaves.
Higly Recommended
Hope The Author continues on with maybe level 2
Let me put it this way, If there was a “Play it now or I’ll do something horrible” Button, I’d be slamming it with my mouse right now. The overall environment is a freaking amazing. The entire Into the Cybernetic world of computers really reminds me of dystopia, but without nade spamming, Heavy campers, Cloak and ninja doushbags, lock on n00bs that it’s known for! (Sorry, but I’m starting to hate the mod, I hope they release an update soon *sigh*) anyway, a huge recommendation from me Jazz. and If you don’t have Episode 2 yet here’s a good reason to get it.
I really, really, really enjoyed this one. A real out-of-the-box idea. I have one complaint, though….. it was TOO short. I could have played this for hours more. Congratulations on an excellent job.
Fantastic mod, I’ve been awfully busy lately and haven’t had much time to play too many games, but I figured Id choose one mod and give it a shot and man did I choose right. Lots of fun, play it now!
Hey, what to do in first chamber?
The ending was slightly unexpected, but the defence force was just right; I would have liked to know that the end was coming up. Took me a couple of lifes to get the hang of cyberspace, but from the very moment that first door opened, I was in love.
I would entreat the author to continue this, as I think that if it were longer, this would be a real hit.
played it now, very cool map!
it’s a must play, the cyberspace is pretty good looking, I wish there would be a whole mod of this!
I had to give it a play it now because it is a very good map. I do not mind puzzles but hate jumping.
If you like jump puzzles you will love this one.
If not, like me, play it later but do play it at some time