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	<title>Comments on: Neuromancer &#8211; Half-Life 2: Ep2</title>
	<atom:link href="http://www.planetphillip.com/posts/neuromancer-half-life-2-ep2/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.planetphillip.com/posts/neuromancer-half-life-2-ep2/</link>
	<description>Finishing Half-Life is just the beginning!</description>
	<lastBuildDate>Thu, 18 Mar 2010 17:24:36 +0200</lastBuildDate>
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		<title>By: k00pa</title>
		<link>http://www.planetphillip.com/posts/neuromancer-half-life-2-ep2/comment-page-1/#comment-218727</link>
		<dc:creator>k00pa</dc:creator>
		<pubDate>Tue, 09 Mar 2010 12:44:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/neuromancer-half-life-2-ep2/#comment-218727</guid>
		<description>Great map! It was great fun to play it.

Many many interesting ideas.

Only thing I can whine about is that I can&#039;t find shotgun from this level :/</description>
		<content:encoded><![CDATA[<p>Great map! It was great fun to play it.</p>
<p>Many many interesting ideas.</p>
<p>Only thing I can whine about is that I can&#8217;t find shotgun from this level :/
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		<title>By: eeVee</title>
		<link>http://www.planetphillip.com/posts/neuromancer-half-life-2-ep2/comment-page-1/#comment-218236</link>
		<dc:creator>eeVee</dc:creator>
		<pubDate>Thu, 25 Feb 2010 23:39:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/neuromancer-half-life-2-ep2/#comment-218236</guid>
		<description>I agree that this was too short.  However, I don&#039;t know how much more complexity in cyberspace I could have handled without having to cheat.  (Did just fine so far, though I did fall in the last part.)

As it is, I had to stop in the yellow cyber-level because I was tired.  I didn&#039;t know it was the last one, and when I came back the game was over in about 5 minutes!  I was sad.</description>
		<content:encoded><![CDATA[<p>I agree that this was too short.  However, I don&#8217;t know how much more complexity in cyberspace I could have handled without having to cheat.  (Did just fine so far, though I did fall in the last part.)</p>
<p>As it is, I had to stop in the yellow cyber-level because I was tired.  I didn&#8217;t know it was the last one, and when I came back the game was over in about 5 minutes!  I was sad.
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		<title>By: stonewalljack</title>
		<link>http://www.planetphillip.com/posts/neuromancer-half-life-2-ep2/comment-page-1/#comment-215781</link>
		<dc:creator>stonewalljack</dc:creator>
		<pubDate>Sat, 09 Jan 2010 19:23:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/neuromancer-half-life-2-ep2/#comment-215781</guid>
		<description>Pairing up the Citadel and cyberspace was total enjoyment.  I would have liked to see a different ending.  A final jump through a hacked up cyberspace would have been a cool ending.  Too short for a PF but this was near perfect.</description>
		<content:encoded><![CDATA[<p>Pairing up the Citadel and cyberspace was total enjoyment.  I would have liked to see a different ending.  A final jump through a hacked up cyberspace would have been a cool ending.  Too short for a PF but this was near perfect.
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		<title>By: dougjp</title>
		<link>http://www.planetphillip.com/posts/neuromancer-half-life-2-ep2/comment-page-1/#comment-209789</link>
		<dc:creator>dougjp</dc:creator>
		<pubDate>Fri, 11 Sep 2009 01:03:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/neuromancer-half-life-2-ep2/#comment-209789</guid>
		<description>

Kudos to the author especially for the thought process that went into making this one great. Except for dying too many times, which was starting to get tiresome, it eventually all happened the right way.</description>
		<content:encoded><![CDATA[<p>Kudos to the author especially for the thought process that went into making this one great. Except for dying too many times, which was starting to get tiresome, it eventually all happened the right way.
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		<title>By: Jasper</title>
		<link>http://www.planetphillip.com/posts/neuromancer-half-life-2-ep2/comment-page-1/#comment-206169</link>
		<dc:creator>Jasper</dc:creator>
		<pubDate>Fri, 26 Jun 2009 15:49:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/neuromancer-half-life-2-ep2/#comment-206169</guid>
		<description>I had to give it a play it now because it is a very good map. I do not mind puzzles but hate jumping.
If you like jump puzzles you will love this one.
If not, like me, play it later but do play it at some time</description>
		<content:encoded><![CDATA[<p>I had to give it a play it now because it is a very good map. I do not mind puzzles but hate jumping.<br />
If you like jump puzzles you will love this one.<br />
If not, like me, play it later but do play it at some time
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		<title>By: SolidFake</title>
		<link>http://www.planetphillip.com/posts/neuromancer-half-life-2-ep2/comment-page-1/#comment-200587</link>
		<dc:creator>SolidFake</dc:creator>
		<pubDate>Thu, 19 Mar 2009 14:59:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/neuromancer-half-life-2-ep2/#comment-200587</guid>
		<description>

played it now, very cool map!
it&#039;s a must play, the cyberspace is pretty good looking, I wish there would be a whole mod of this!</description>
		<content:encoded><![CDATA[<p>played it now, very cool map!<br />
it&#8217;s a must play, the cyberspace is pretty good looking, I wish there would be a whole mod of this!
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		<title>By: Andi</title>
		<link>http://www.planetphillip.com/posts/neuromancer-half-life-2-ep2/comment-page-1/#comment-189186</link>
		<dc:creator>Andi</dc:creator>
		<pubDate>Mon, 01 Dec 2008 17:52:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/neuromancer-half-life-2-ep2/#comment-189186</guid>
		<description>
The ending was slightly unexpected, but the defence force was just right; I would have liked to know that the end was coming up. Took me a couple of lifes to get the hang of cyberspace, but from the very moment that first door opened, I was in love.

I would entreat the author to continue this, as I think that if it were longer, this would be a real hit.</description>
		<content:encoded><![CDATA[<p>The ending was slightly unexpected, but the defence force was just right; I would have liked to know that the end was coming up. Took me a couple of lifes to get the hang of cyberspace, but from the very moment that first door opened, I was in love.</p>
<p>I would entreat the author to continue this, as I think that if it were longer, this would be a real hit.
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		<title>By: Reaktor</title>
		<link>http://www.planetphillip.com/posts/neuromancer-half-life-2-ep2/comment-page-1/#comment-181360</link>
		<dc:creator>Reaktor</dc:creator>
		<pubDate>Mon, 06 Oct 2008 17:38:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/neuromancer-half-life-2-ep2/#comment-181360</guid>
		<description>Hey, what to do in first chamber?</description>
		<content:encoded><![CDATA[<p>Hey, what to do in first chamber?
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		<title>By: David</title>
		<link>http://www.planetphillip.com/posts/neuromancer-half-life-2-ep2/comment-page-1/#comment-161666</link>
		<dc:creator>David</dc:creator>
		<pubDate>Thu, 05 Jun 2008 20:22:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/neuromancer-half-life-2-ep2/#comment-161666</guid>
		<description>
Fantastic mod, I&#039;ve been awfully busy lately and haven&#039;t had much time to play too many games, but  I figured Id choose one mod and give it a shot and man did I choose right.  Lots of fun, play it now!</description>
		<content:encoded><![CDATA[<p>Fantastic mod, I&#8217;ve been awfully busy lately and haven&#8217;t had much time to play too many games, but  I figured Id choose one mod and give it a shot and man did I choose right.  Lots of fun, play it now!
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		<title>By: Joe</title>
		<link>http://www.planetphillip.com/posts/neuromancer-half-life-2-ep2/comment-page-1/#comment-161632</link>
		<dc:creator>Joe</dc:creator>
		<pubDate>Thu, 05 Jun 2008 15:24:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/neuromancer-half-life-2-ep2/#comment-161632</guid>
		<description>
I really, really, really enjoyed this one.  A real out-of-the-box idea.  I have one complaint, though..... it was TOO short.  I could have played this for hours more.  Congratulations on an excellent job.</description>
		<content:encoded><![CDATA[<p>I really, really, really enjoyed this one.  A real out-of-the-box idea.  I have one complaint, though&#8230;.. it was TOO short.  I could have played this for hours more.  Congratulations on an excellent job.
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		<title>By: ~Jazz~</title>
		<link>http://www.planetphillip.com/posts/neuromancer-half-life-2-ep2/comment-page-1/#comment-161240</link>
		<dc:creator>~Jazz~</dc:creator>
		<pubDate>Mon, 02 Jun 2008 23:18:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/neuromancer-half-life-2-ep2/#comment-161240</guid>
		<description>
Let me put it this way, If there was a &quot;Play it now or I&#039;ll do something horrible&quot; Button, I&#039;d be slamming it with my mouse right now. The overall environment is a freaking amazing. The entire Into the Cybernetic world of computers really reminds me of dystopia, but without nade spamming, Heavy campers, Cloak and ninja doushbags, lock on n00bs that it&#039;s known for! (Sorry, but I&#039;m starting to hate the mod, I hope they release an update soon *sigh*) anyway, a huge recommendation from me Jazz. and If you don&#039;t have Episode 2 yet here&#039;s a good reason to get it.</description>
		<content:encoded><![CDATA[<p>Let me put it this way, If there was a &#8220;Play it now or I&#8217;ll do something horrible&#8221; Button, I&#8217;d be slamming it with my mouse right now. The overall environment is a freaking amazing. The entire Into the Cybernetic world of computers really reminds me of dystopia, but without nade spamming, Heavy campers, Cloak and ninja doushbags, lock on n00bs that it&#8217;s known for! (Sorry, but I&#8217;m starting to hate the mod, I hope they release an update soon *sigh*) anyway, a huge recommendation from me Jazz. and If you don&#8217;t have Episode 2 yet here&#8217;s a good reason to get it.
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		<title>By: fragmaster</title>
		<link>http://www.planetphillip.com/posts/neuromancer-half-life-2-ep2/comment-page-1/#comment-161083</link>
		<dc:creator>fragmaster</dc:creator>
		<pubDate>Mon, 02 Jun 2008 03:49:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/neuromancer-half-life-2-ep2/#comment-161083</guid>
		<description>
A very good mix of Action &amp; Puzzles solving with Neon styled graphics even the Combine Cidatel &amp; Pure Eye Candy all throughout.
No Problems &amp; plenty of autosaves.
Higly Recommended 
Hope The Author continues on with maybe level 2 :)</description>
		<content:encoded><![CDATA[<p>A very good mix of Action &amp; Puzzles solving with Neon styled graphics even the Combine Cidatel &amp; Pure Eye Candy all throughout.<br />
No Problems &amp; plenty of autosaves.<br />
Higly Recommended<br />
Hope The Author continues on with maybe level 2 <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />
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		<title>By: Bailey Hall</title>
		<link>http://www.planetphillip.com/posts/neuromancer-half-life-2-ep2/comment-page-1/#comment-161071</link>
		<dc:creator>Bailey Hall</dc:creator>
		<pubDate>Mon, 02 Jun 2008 01:44:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/neuromancer-half-life-2-ep2/#comment-161071</guid>
		<description>
Hey guys,

Thanks so much for your comments! Just to let you know, I just fixed the whole end of the level fade out problem. I&#039;ve let Phillip know and he will probably update the download soon. 

Anti grav was always a thought early on, but this was a school project so there was a severe lack of time for me to pull off everything I wanted to do. And yes... there was soooooo much more I wanted to do. Like when Phillip mentioned the escape within time limit thing in the review, that was something I wanted to add as well. Perhaps if I manage to scrounge up some spare time I&#039;ll polish it more. Or yes.... a sequel perhaps. 

Anyways, thanks again and If you guys have any other suggestions or thoughts feel free to send them my way or post em here. 

Also, Evil Jesus I am a she, not a he .  :)</description>
		<content:encoded><![CDATA[<p>Hey guys,</p>
<p>Thanks so much for your comments! Just to let you know, I just fixed the whole end of the level fade out problem. I&#8217;ve let Phillip know and he will probably update the download soon. </p>
<p>Anti grav was always a thought early on, but this was a school project so there was a severe lack of time for me to pull off everything I wanted to do. And yes&#8230; there was soooooo much more I wanted to do. Like when Phillip mentioned the escape within time limit thing in the review, that was something I wanted to add as well. Perhaps if I manage to scrounge up some spare time I&#8217;ll polish it more. Or yes&#8230;. a sequel perhaps. </p>
<p>Anyways, thanks again and If you guys have any other suggestions or thoughts feel free to send them my way or post em here. </p>
<p>Also, Evil Jesus I am a she, not a he .  <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />
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		<title>By: Senator33</title>
		<link>http://www.planetphillip.com/posts/neuromancer-half-life-2-ep2/comment-page-1/#comment-161060</link>
		<dc:creator>Senator33</dc:creator>
		<pubDate>Mon, 02 Jun 2008 00:22:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/neuromancer-half-life-2-ep2/#comment-161060</guid>
		<description>
Would have much preferred zero gravity in the &quot;Tron-like&quot; scenes.....mainly because I HATE jumping games! Loved the rest of it, but also wondered if the black screen at the conclusion wasn&#039;t a Tony Soprano ending. Good Work!</description>
		<content:encoded><![CDATA[<p>Would have much preferred zero gravity in the &#8220;Tron-like&#8221; scenes&#8230;..mainly because I HATE jumping games! Loved the rest of it, but also wondered if the black screen at the conclusion wasn&#8217;t a Tony Soprano ending. Good Work!
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		<title>By: Pace</title>
		<link>http://www.planetphillip.com/posts/neuromancer-half-life-2-ep2/comment-page-1/#comment-161052</link>
		<dc:creator>Pace</dc:creator>
		<pubDate>Sun, 01 Jun 2008 23:38:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/neuromancer-half-life-2-ep2/#comment-161052</guid>
		<description>Yeah this mod has a nice innovative concept and visual design.  As everyone has said, it&#039;s short, but it does leave me wanting more.  It seems like there&#039;s a lot of room for expansion on the ideas presented here, hopefully the author is continuing to work along these lines.  A sequel perhaps?</description>
		<content:encoded><![CDATA[<p>Yeah this mod has a nice innovative concept and visual design.  As everyone has said, it&#8217;s short, but it does leave me wanting more.  It seems like there&#8217;s a lot of room for expansion on the ideas presented here, hopefully the author is continuing to work along these lines.  A sequel perhaps?
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		<title>By: Hoyy</title>
		<link>http://www.planetphillip.com/posts/neuromancer-half-life-2-ep2/comment-page-1/#comment-161016</link>
		<dc:creator>Hoyy</dc:creator>
		<pubDate>Sun, 01 Jun 2008 18:56:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/neuromancer-half-life-2-ep2/#comment-161016</guid>
		<description>
Very good map. It is a trip through the &quot;electro-world&quot; :P
In this you must aid a Artificial Intelligence program to turn off the Combine Citadel off. For this, you hack into these so &quot;electro-worlds&quot; (that actually ressembles much of Portal mapping with colorful additions) with the guidance of the AI and the use of some blue and red cubes, to keep teleporting from one room to another and hacking the security of the Citadel. All in all, your experience may last from 15 minutes to 1 hour, depending of how much you are into these kind of game (experimental type I would say). 
I enjoyed it, but took a while to see the game ended with a dark screen of sucesfulness, probably.</description>
		<content:encoded><![CDATA[<p>Very good map. It is a trip through the &#8220;electro-world&#8221; <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /><br />
In this you must aid a Artificial Intelligence program to turn off the Combine Citadel off. For this, you hack into these so &#8220;electro-worlds&#8221; (that actually ressembles much of Portal mapping with colorful additions) with the guidance of the AI and the use of some blue and red cubes, to keep teleporting from one room to another and hacking the security of the Citadel. All in all, your experience may last from 15 minutes to 1 hour, depending of how much you are into these kind of game (experimental type I would say).<br />
I enjoyed it, but took a while to see the game ended with a dark screen of sucesfulness, probably.
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		<title>By: Speckman</title>
		<link>http://www.planetphillip.com/posts/neuromancer-half-life-2-ep2/comment-page-1/#comment-160995</link>
		<dc:creator>Speckman</dc:creator>
		<pubDate>Sun, 01 Jun 2008 16:58:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/neuromancer-half-life-2-ep2/#comment-160995</guid>
		<description>
Really enjoyed it. Its a nice change of pace from the line of normal concepts. The cyberspace parts were interesting though I died a lot towards the end from jumping to a ledge that was just an inch to high to get on. The end fades to black then back again. Theres a command to take the game back to the title screen. Maybe the author didn&#039;t know about it. I also jumped down through the generator. At least you cant go all the way to the bottom. 

 Overall worth a download.</description>
		<content:encoded><![CDATA[<p>Really enjoyed it. Its a nice change of pace from the line of normal concepts. The cyberspace parts were interesting though I died a lot towards the end from jumping to a ledge that was just an inch to high to get on. The end fades to black then back again. Theres a command to take the game back to the title screen. Maybe the author didn&#8217;t know about it. I also jumped down through the generator. At least you cant go all the way to the bottom. </p>
<p> Overall worth a download.
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		<title>By: MrTwoVideoCards</title>
		<link>http://www.planetphillip.com/posts/neuromancer-half-life-2-ep2/comment-page-1/#comment-160993</link>
		<dc:creator>MrTwoVideoCards</dc:creator>
		<pubDate>Sun, 01 Jun 2008 16:35:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/neuromancer-half-life-2-ep2/#comment-160993</guid>
		<description>This seems like Dystopia whit a huge amount of Single player, looks good, gonna give this a play through right now.</description>
		<content:encoded><![CDATA[<p>This seems like Dystopia whit a huge amount of Single player, looks good, gonna give this a play through right now.
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		<title>By: Loke</title>
		<link>http://www.planetphillip.com/posts/neuromancer-half-life-2-ep2/comment-page-1/#comment-160971</link>
		<dc:creator>Loke</dc:creator>
		<pubDate>Sun, 01 Jun 2008 14:06:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/neuromancer-half-life-2-ep2/#comment-160971</guid>
		<description>
Yeah, pretty much &quot;Play it now!&quot; on this. Very interesting concept. Too bad it&#039;s only so short.

By the way, is it supposed to black out like that in the end and then right back into the game again? Couldn&#039;t find anywhere to go after shutting down the generator. Also found a bug at the bridge right at the generator - it&#039;s possible to jump down on the lower areas and walk down there. The space between the floor and generator shouldn&#039;t be so wide as the player can fit through it and jump right down.</description>
		<content:encoded><![CDATA[<p>Yeah, pretty much &#8220;Play it now!&#8221; on this. Very interesting concept. Too bad it&#8217;s only so short.</p>
<p>By the way, is it supposed to black out like that in the end and then right back into the game again? Couldn&#8217;t find anywhere to go after shutting down the generator. Also found a bug at the bridge right at the generator &#8211; it&#8217;s possible to jump down on the lower areas and walk down there. The space between the floor and generator shouldn&#8217;t be so wide as the player can fit through it and jump right down.
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		<title>By: Evil Jesus</title>
		<link>http://www.planetphillip.com/posts/neuromancer-half-life-2-ep2/comment-page-1/#comment-160964</link>
		<dc:creator>Evil Jesus</dc:creator>
		<pubDate>Sun, 01 Jun 2008 13:01:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/neuromancer-half-life-2-ep2/#comment-160964</guid>
		<description>
I love this map! The cyber place reminds me of Tron 2.0 and I love that kind of enviroment. I also love the Combine atmophere that the developer made, I&#039;m a big fan of any Citadel looking place and this one looks amazing! He should really make more Citadel looking maps!</description>
		<content:encoded><![CDATA[<p>I love this map! The cyber place reminds me of Tron 2.0 and I love that kind of enviroment. I also love the Combine atmophere that the developer made, I&#8217;m a big fan of any Citadel looking place and this one looks amazing! He should really make more Citadel looking maps!
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/neuromancer-half-life-2-ep2/comment-page-1/#comment-160943</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Sun, 01 Jun 2008 09:15:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/neuromancer-half-life-2-ep2/#comment-160943</guid>
		<description>
The mod starts with some instructions on the screen that move a little to fast for me.  One distraction and they have been missed.  I very minor niggle because it&#039;s nice to see the designer setting the scene.

The mod has a novel concept in which the player must enter cyberspace to  gain access to various real-world locations.  It&#039;s a nice way of creating anew environment to perform what otherwise would be regular &lt;em&gt;Find key, open door&lt;/em&gt; actions.  The author has created a smooth interface and the switch between the two is pretty good.

The Combine levels are good with a few nice touches regarding the light elements.  They had a good feeling of size and space with areas nicely connected.  The amount of combat was about right, although I would have liked a slightly larger defence force near the generator area.  In fact that should have been the climax but felt like any other area so far encountered.

The cyberspace was a little too frustrating for me but I didn&#039;t have to cheat to pass it, so I suppose that wasn&#039;t too bad.  I can&#039;t help but have the feeling that the author missed the opportunity to allow the player a non-gravity environment to play in.  The type of action/puzzle would have had to have been completely different but I sure there were plenty of options.  The same goes for falling off ledges etc within this area.  Anyway, perhaps I am just being picky.

Tye only &lt;em&gt;bug&lt;/em&gt; I encountered was that after blowing up the generator the screen went black to end the level but I was able to fire and move and the screen suddenly returned.  I was unsure whether this was supposed to happen or not.  It seems to be a common feature among some designers.

In fact it would have provided the perfect opportunity for the player to have to escape within a time limit.  I know that&#039;s fairly common but it&#039;s still fun.

I have no hesitation in recommending you play this level because it&#039;s a solid release worth the time and effort just for the Cyberspace areas.</description>
		<content:encoded><![CDATA[<p>The mod starts with some instructions on the screen that move a little to fast for me.  One distraction and they have been missed.  I very minor niggle because it&#8217;s nice to see the designer setting the scene.</p>
<p>The mod has a novel concept in which the player must enter cyberspace to  gain access to various real-world locations.  It&#8217;s a nice way of creating anew environment to perform what otherwise would be regular <em>Find key, open door</em> actions.  The author has created a smooth interface and the switch between the two is pretty good.</p>
<p>The Combine levels are good with a few nice touches regarding the light elements.  They had a good feeling of size and space with areas nicely connected.  The amount of combat was about right, although I would have liked a slightly larger defence force near the generator area.  In fact that should have been the climax but felt like any other area so far encountered.</p>
<p>The cyberspace was a little too frustrating for me but I didn&#8217;t have to cheat to pass it, so I suppose that wasn&#8217;t too bad.  I can&#8217;t help but have the feeling that the author missed the opportunity to allow the player a non-gravity environment to play in.  The type of action/puzzle would have had to have been completely different but I sure there were plenty of options.  The same goes for falling off ledges etc within this area.  Anyway, perhaps I am just being picky.</p>
<p>Tye only <em>bug</em> I encountered was that after blowing up the generator the screen went black to end the level but I was able to fire and move and the screen suddenly returned.  I was unsure whether this was supposed to happen or not.  It seems to be a common feature among some designers.</p>
<p>In fact it would have provided the perfect opportunity for the player to have to escape within a time limit.  I know that&#8217;s fairly common but it&#8217;s still fun.</p>
<p>I have no hesitation in recommending you play this level because it&#8217;s a solid release worth the time and effort just for the Cyberspace areas.
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