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	<title>Comments on: Night at the Office- Half-Life</title>
	<atom:link href="http://www.planetphillip.com/posts/night-at-the-office-half-life/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.planetphillip.com/posts/night-at-the-office-half-life/</link>
	<description>Finishing Half-Life is just the beginning!</description>
	<lastBuildDate>Thu, 09 Feb 2012 05:57:20 +0000</lastBuildDate>
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		<title>By: 2muchvideogames</title>
		<link>http://www.planetphillip.com/posts/night-at-the-office-half-life/comment-page-1/#comment-220972</link>
		<dc:creator>2muchvideogames</dc:creator>
		<pubDate>Thu, 06 May 2010 06:38:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/night-at-the-office-half-life/#comment-220972</guid>
		<description>Awww, you guys aren&#039;t very good gamers! There are crosshair packs available in the mod! There are the two obvious endings, yes, that you get kill in, but there is a third ending! Read: earlier comments. In the third ending you...(spoiler undisclosed), so please go back and try too find the secret ending 3.

I don&#039;t know about you guys, but this rating for this mod is dismal, and in my opinion, inaccurate. This mod sports almost the best story-oriented mod you would have known. The plot is much more interesting and immersive than before imagined. I admit it is difficult without any health kits, but, get the crosshair pack, it will make mod alot better. You know.</description>
		<content:encoded><![CDATA[<p>Awww, you guys aren&#8217;t very good gamers! There are crosshair packs available in the mod! There are the two obvious endings, yes, that you get kill in, but there is a third ending! Read: earlier comments. In the third ending you&#8230;(spoiler undisclosed), so please go back and try too find the secret ending 3.</p>
<p>I don&#8217;t know about you guys, but this rating for this mod is dismal, and in my opinion, inaccurate. This mod sports almost the best story-oriented mod you would have known. The plot is much more interesting and immersive than before imagined. I admit it is difficult without any health kits, but, get the crosshair pack, it will make mod alot better. You know.
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		<title>By: ~Jazz~</title>
		<link>http://www.planetphillip.com/posts/night-at-the-office-half-life/comment-page-1/#comment-174788</link>
		<dc:creator>~Jazz~</dc:creator>
		<pubDate>Tue, 26 Aug 2008 00:33:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/night-at-the-office-half-life/#comment-174788</guid>
		<description>

*Spoiler : I kind of tell the ending.. a bit..*

It&#039;s an OK mod. But the ending is poorly executed, It&#039;s one of those mods that say &quot;Hey, you did all this crazy crap, now your going to die / fail anyway! Thanks for nothing!&quot; So why even bother playing the thing in the first place IF YOUR GOING TO FAIL?! WHAT&#039;S THE POINT?! Models are pretty LD but that doesn&#039;t bother me because I rigged my own custom weapons. Overall, It&#039;s not horrible but If you need a good time killer, I guess you can play it and be depressed about the ending. (Go under the Sewer grate)</description>
		<content:encoded><![CDATA[<p>*Spoiler : I kind of tell the ending.. a bit..*</p>
<p>It&#8217;s an OK mod. But the ending is poorly executed, It&#8217;s one of those mods that say &#8220;Hey, you did all this crazy crap, now your going to die / fail anyway! Thanks for nothing!&#8221; So why even bother playing the thing in the first place IF YOUR GOING TO FAIL?! WHAT&#8217;S THE POINT?! Models are pretty LD but that doesn&#8217;t bother me because I rigged my own custom weapons. Overall, It&#8217;s not horrible but If you need a good time killer, I guess you can play it and be depressed about the ending. (Go under the Sewer grate)
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		<title>By: The Watcher</title>
		<link>http://www.planetphillip.com/posts/night-at-the-office-half-life/comment-page-1/#comment-136785</link>
		<dc:creator>The Watcher</dc:creator>
		<pubDate>Fri, 21 Dec 2007 23:54:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/night-at-the-office-half-life/#comment-136785</guid>
		<description> I didn&#039;t really like this mod; I found it rather depressing (especially since the 2 possible endings have the same outcome), as well as somewhat boring most of the time. There are only a few HL mods that I don&#039;t like, and this happens to be one.

It&#039;s not a bad mod, but I guess the nature of it just didn&#039;t agree with me...
 </description>
		<content:encoded><![CDATA[<p>I didn&#8217;t really like this mod; I found it rather depressing (especially since the 2 possible endings have the same outcome), as well as somewhat boring most of the time. There are only a few HL mods that I don&#8217;t like, and this happens to be one.</p>
<p>It&#8217;s not a bad mod, but I guess the nature of it just didn&#8217;t agree with me&#8230;
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		<title>By: poisonheadcrab</title>
		<link>http://www.planetphillip.com/posts/night-at-the-office-half-life/comment-page-1/#comment-112833</link>
		<dc:creator>poisonheadcrab</dc:creator>
		<pubDate>Sat, 03 Nov 2007 22:34:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/night-at-the-office-half-life/#comment-112833</guid>
		<description> crapy voice acting for the terroists

PS I&#039;m coming for you
 </description>
		<content:encoded><![CDATA[<p>crapy voice acting for the terroists</p>
<p>PS I&#8217;m coming for you
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		<title>By: Zhouy</title>
		<link>http://www.planetphillip.com/posts/night-at-the-office-half-life/comment-page-1/#comment-82911</link>
		<dc:creator>Zhouy</dc:creator>
		<pubDate>Wed, 27 Jun 2007 15:58:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/night-at-the-office-half-life/#comment-82911</guid>
		<description>I remember this mod, I just walked around without knowing where to go o_O</description>
		<content:encoded><![CDATA[<p>I remember this mod, I just walked around without knowing where to go o_O
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		<title>By: piledriver</title>
		<link>http://www.planetphillip.com/posts/night-at-the-office-half-life/comment-page-1/#comment-69346</link>
		<dc:creator>piledriver</dc:creator>
		<pubDate>Wed, 18 Apr 2007 20:39:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/night-at-the-office-half-life/#comment-69346</guid>
		<description>If you want original and fun, play Ispitatel4</description>
		<content:encoded><![CDATA[<p>If you want original and fun, play Ispitatel4
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		<title>By: piledriver</title>
		<link>http://www.planetphillip.com/posts/night-at-the-office-half-life/comment-page-1/#comment-69345</link>
		<dc:creator>piledriver</dc:creator>
		<pubDate>Wed, 18 Apr 2007 20:36:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/night-at-the-office-half-life/#comment-69345</guid>
		<description>Hmm. Yes original. Fun? Hmm. No health pickups means any damage or death is followed by a F7 and another try. and another. etc. On the medium setting this game is impossible to complete without dying a monotonous thousand times. If you like that, this is for you.
There is no crosshair available. Not even a choice of crosshair or not. It says so in the walkthrough.
The &#039;hazard course&#039; is a walk across an office and a jump over a desk and screen to open a door!???
Graphics are basic, gameplay is not varied. Some may like NATO, it may be different but its not good. 2/5</description>
		<content:encoded><![CDATA[<p>Hmm. Yes original. Fun? Hmm. No health pickups means any damage or death is followed by a F7 and another try. and another. etc. On the medium setting this game is impossible to complete without dying a monotonous thousand times. If you like that, this is for you.<br />
There is no crosshair available. Not even a choice of crosshair or not. It says so in the walkthrough.<br />
The &#8216;hazard course&#8217; is a walk across an office and a jump over a desk and screen to open a door!???<br />
Graphics are basic, gameplay is not varied. Some may like NATO, it may be different but its not good. 2/5
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		<title>By: Kyle Johnston</title>
		<link>http://www.planetphillip.com/posts/night-at-the-office-half-life/comment-page-1/#comment-32564</link>
		<dc:creator>Kyle Johnston</dc:creator>
		<pubDate>Sat, 14 Oct 2006 15:29:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/night-at-the-office-half-life/#comment-32564</guid>
		<description>&lt;b&gt;Rating: &lt;/b&gt;5/5 + Excellence Award
&lt;b&gt;Good: &lt;/b&gt;New everything (models, textures, sounds); 3 different endings; original idea/concept.
&lt;b&gt;Bad: &lt;/b&gt;Somewhat short.

&lt;b&gt;Review: &lt;/b&gt;
Night at the Office. That can mean many things, ranging from actually doing work you were supposed to do earlier in the week, to giving the new secretary some &#039;tips&#039; on how to stay organized. This mod is neither of those. You are an administration assistant working for a courier company in a high rise office complex. One night, you discover that terrorists have entered the building and are moving quickly up the floors. You&#039;re in a desperate scramble to halt the terrorists and save all the other employees. So thats the premise of Night at the Office, does the mod make it all the way to the 16th floor and become great? Or does it even leave the ground? Read on to find out.

NATO starts off great. With a new hazard course, you get to explore some of the floors used during the game. I would recommend going through it first, because you may not understand the rest of the story. Alright, here we go. I enjoyed NATO. There is all new material, from weapons (AK47, Shotgun, Flashlight, etc...), people models, textures (floor level descriptions, fun jokes in some places), and sounds (new voice-acting). They all fit well and make the levels fun. Enemies are logically placed around the building floors, with some patrolling, others taking a break, some talking on the radio, things like that. There are 3 endings possible with NATO, I&#039;m not going to say what they are, because that would ruin the fun. And finally, Night at the Office isn&#039;t another resonance cascade scenario in a secret government building mod either.

I believe this is the first time a mod has been located in one high-rise building. Its refreshing to see something so original. Another thing I should point out, is the scripting. It really adds to the experience and adds to the feel of the game. There are numerous extras that are included in the download package too. Fun screenshots of models, to a couple videos and some other stuff too. I think including this stuff was a good touch. Also, you have the option of using crosshairs of not. Make sure to read the readme when you download NATO.

To be honest, the only negative I can think of for NATO is the length. It&#039;s certainly not as long as other mods, but the quality of the work makes up for the length I guess. If you really want to nit-pick, every time I pressed my &#039;F&#039; key, the lambda logo would be sprayed, but this is completely subjective and I remedied that problem by unbinding my &#039;F&#039; key (bring up the console, then type: unbind f). That could have been my own fault too though.</description>
		<content:encoded><![CDATA[<p><b>Rating: </b>5/5 + Excellence Award<br />
<b>Good: </b>New everything (models, textures, sounds); 3 different endings; original idea/concept.<br />
<b>Bad: </b>Somewhat short.</p>
<p><b>Review: </b><br />
Night at the Office. That can mean many things, ranging from actually doing work you were supposed to do earlier in the week, to giving the new secretary some &#8216;tips&#8217; on how to stay organized. This mod is neither of those. You are an administration assistant working for a courier company in a high rise office complex. One night, you discover that terrorists have entered the building and are moving quickly up the floors. You&#8217;re in a desperate scramble to halt the terrorists and save all the other employees. So thats the premise of Night at the Office, does the mod make it all the way to the 16th floor and become great? Or does it even leave the ground? Read on to find out.</p>
<p>NATO starts off great. With a new hazard course, you get to explore some of the floors used during the game. I would recommend going through it first, because you may not understand the rest of the story. Alright, here we go. I enjoyed NATO. There is all new material, from weapons (AK47, Shotgun, Flashlight, etc&#8230;), people models, textures (floor level descriptions, fun jokes in some places), and sounds (new voice-acting). They all fit well and make the levels fun. Enemies are logically placed around the building floors, with some patrolling, others taking a break, some talking on the radio, things like that. There are 3 endings possible with NATO, I&#8217;m not going to say what they are, because that would ruin the fun. And finally, Night at the Office isn&#8217;t another resonance cascade scenario in a secret government building mod either.</p>
<p>I believe this is the first time a mod has been located in one high-rise building. Its refreshing to see something so original. Another thing I should point out, is the scripting. It really adds to the experience and adds to the feel of the game. There are numerous extras that are included in the download package too. Fun screenshots of models, to a couple videos and some other stuff too. I think including this stuff was a good touch. Also, you have the option of using crosshairs of not. Make sure to read the readme when you download NATO.</p>
<p>To be honest, the only negative I can think of for NATO is the length. It&#8217;s certainly not as long as other mods, but the quality of the work makes up for the length I guess. If you really want to nit-pick, every time I pressed my &#8216;F&#8217; key, the lambda logo would be sprayed, but this is completely subjective and I remedied that problem by unbinding my &#8216;F&#8217; key (bring up the console, then type: unbind f). That could have been my own fault too though.
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/night-at-the-office-half-life/comment-page-1/#comment-30398</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Sun, 27 Aug 2006 10:12:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/night-at-the-office-half-life/#comment-30398</guid>
		<description>There is a &lt;a href=&quot;http://www.nightattheoffice.co.uk/walkthru.html&quot; rel=&quot;nofollow&quot;&gt;walkthrough&lt;/a&gt; on the author&#039;s site.</description>
		<content:encoded><![CDATA[<p>There is a <a href="http://www.nightattheoffice.co.uk/walkthru.html" rel="nofollow">walkthrough</a> on the author&#8217;s site.
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		<title>By: The Abandoned Workshops</title>
		<link>http://www.planetphillip.com/posts/night-at-the-office-half-life/comment-page-1/#comment-30396</link>
		<dc:creator>The Abandoned Workshops</dc:creator>
		<pubDate>Sun, 27 Aug 2006 09:39:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/night-at-the-office-half-life/#comment-30396</guid>
		<description>&lt;b&gt;Gameplay:&lt;/b&gt;
This one has a new storyline that has nothing to do with the Half Life storyline. You, the player, is trapped within the office you work at as terrorists have overtaken the building while you were working. The mod also includes new weapons such as a fire axe, AK and a few more. I found this one extremely fun to play through and enjoyed every second of it. You must try to survive and escape the place. It is non-linear as you can explore each floor to your own satisfaction in any order you wish, some areas are locked but can be accessed by the vents. Although, there are still key places you must go, such as finding the security guard to continue further with the story line. You can fight the terrorists although it can be risky since there are no health pickups anywhere and a few bullets can put you down. There&#039;s a lot to do in the mod as well, and most of the time you find yourself back tracking to other areas and developing the plot a little further. Quite lengthy and worthwhile, great cut scenes and just plain fun. I recommended you try the training room first, as it also introduces the characters and you getting the job there

&lt;b&gt;Design:&lt;/b&gt;
Average design throughout, the texturing is quite simple and each floor is basically the same shape with different rooms placed at different areas. Normal office objects with nothing too special to comment on either. Lighting is also simple as well, but is good as well. The character models also fit with the design, since both aren&#039;t too detailed so nothing looks too out of place, and everything gives the general idea so it&#039;s all good. 

&lt;b&gt;Conclusion:&lt;/b&gt;
A very enjoyable, non-linear mod that is fun throughout.

&lt;b&gt;Rating:&lt;/b&gt;90%</description>
		<content:encoded><![CDATA[<p><b>Gameplay:</b><br />
This one has a new storyline that has nothing to do with the Half Life storyline. You, the player, is trapped within the office you work at as terrorists have overtaken the building while you were working. The mod also includes new weapons such as a fire axe, AK and a few more. I found this one extremely fun to play through and enjoyed every second of it. You must try to survive and escape the place. It is non-linear as you can explore each floor to your own satisfaction in any order you wish, some areas are locked but can be accessed by the vents. Although, there are still key places you must go, such as finding the security guard to continue further with the story line. You can fight the terrorists although it can be risky since there are no health pickups anywhere and a few bullets can put you down. There&#8217;s a lot to do in the mod as well, and most of the time you find yourself back tracking to other areas and developing the plot a little further. Quite lengthy and worthwhile, great cut scenes and just plain fun. I recommended you try the training room first, as it also introduces the characters and you getting the job there</p>
<p><b>Design:</b><br />
Average design throughout, the texturing is quite simple and each floor is basically the same shape with different rooms placed at different areas. Normal office objects with nothing too special to comment on either. Lighting is also simple as well, but is good as well. The character models also fit with the design, since both aren&#8217;t too detailed so nothing looks too out of place, and everything gives the general idea so it&#8217;s all good. </p>
<p><b>Conclusion:</b><br />
A very enjoyable, non-linear mod that is fun throughout.</p>
<p><b>Rating:</b>90%
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		<title>By: thinhle115</title>
		<link>http://www.planetphillip.com/posts/night-at-the-office-half-life/comment-page-1/#comment-24958</link>
		<dc:creator>thinhle115</dc:creator>
		<pubDate>Sun, 26 Feb 2006 18:57:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/night-at-the-office-half-life/#comment-24958</guid>
		<description>It&#039;s not that confusing it just that you are doing something wrong.</description>
		<content:encoded><![CDATA[<p>It&#8217;s not that confusing it just that you are doing something wrong.
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		<title>By: gofmaverick</title>
		<link>http://www.planetphillip.com/posts/night-at-the-office-half-life/comment-page-1/#comment-20720</link>
		<dc:creator>gofmaverick</dc:creator>
		<pubDate>Mon, 23 Jan 2006 21:17:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/night-at-the-office-half-life/#comment-20720</guid>
		<description>anyone want to write me a walkthrough?

This is too confusing.</description>
		<content:encoded><![CDATA[<p>anyone want to write me a walkthrough?</p>
<p>This is too confusing.
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