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	<title>Comments on: No Escape &#8211; Half-Life 2: Ep2</title>
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	<link>http://www.planetphillip.com/posts/no-escape-half-life-2-ep2/</link>
	<description>Finishing Half-Life is just the beginning!</description>
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		<title>By: Mgs1</title>
		<link>http://www.planetphillip.com/posts/no-escape-half-life-2-ep2/comment-page-1/#comment-222081</link>
		<dc:creator>Mgs1</dc:creator>
		<pubDate>Fri, 04 Jun 2010 19:42:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4652#comment-222081</guid>
		<description>Not bad,but no its excellent ;)</description>
		<content:encoded><![CDATA[<p>Not bad,but no its excellent <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />
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		<title>By: Robspace1</title>
		<link>http://www.planetphillip.com/posts/no-escape-half-life-2-ep2/comment-page-1/#comment-219362</link>
		<dc:creator>Robspace1</dc:creator>
		<pubDate>Thu, 25 Mar 2010 03:37:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4652#comment-219362</guid>
		<description>Good one! Not great, but alot of fun.</description>
		<content:encoded><![CDATA[<p>Good one! Not great, but alot of fun.
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		<title>By: zck2020</title>
		<link>http://www.planetphillip.com/posts/no-escape-half-life-2-ep2/comment-page-1/#comment-218215</link>
		<dc:creator>zck2020</dc:creator>
		<pubDate>Thu, 25 Feb 2010 15:15:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4652#comment-218215</guid>
		<description>Well done mod, nice mapping and such. Not too hard or too easy. Fun to play. But the overused FPSBanana skins kinda took away from it.</description>
		<content:encoded><![CDATA[<p>Well done mod, nice mapping and such. Not too hard or too easy. Fun to play. But the overused FPSBanana skins kinda took away from it.
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		<title>By: shora</title>
		<link>http://www.planetphillip.com/posts/no-escape-half-life-2-ep2/comment-page-1/#comment-208436</link>
		<dc:creator>shora</dc:creator>
		<pubDate>Sat, 08 Aug 2009 12:34:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4652#comment-208436</guid>
		<description>

The Best mod i&#039;ve played (and I&#039;ve been going through pretty much over 100 mods in the past 2 weeks) Bringing F.E.A.R guns into Half-Life universe with the same punch??? That&#039;s one of the best decisions ever made in such kinda game since the only good thing about F.E.A.R was its guns...

It&#039;s not the best designed levels... but just for the sake of gunplay, it&#039;s really fun</description>
		<content:encoded><![CDATA[<p>The Best mod i&#8217;ve played (and I&#8217;ve been going through pretty much over 100 mods in the past 2 weeks) Bringing F.E.A.R guns into Half-Life universe with the same punch??? That&#8217;s one of the best decisions ever made in such kinda game since the only good thing about F.E.A.R was its guns&#8230;</p>
<p>It&#8217;s not the best designed levels&#8230; but just for the sake of gunplay, it&#8217;s really fun
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		<title>By: Visitor</title>
		<link>http://www.planetphillip.com/posts/no-escape-half-life-2-ep2/comment-page-1/#comment-206249</link>
		<dc:creator>Visitor</dc:creator>
		<pubDate>Sun, 28 Jun 2009 06:03:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4652#comment-206249</guid>
		<description>
I had my eye on this mod for quite some time before it&#039;s release and I share some of the same views as Phillip. The maps were very welled designed (especially the outdoor section), new skins, new sounds, and the new weapons were great. However there were several things that detracted from the overall experience. One was the story, to be honest it was pretty subpar-like it was hastily slapped on, *SPOILER* The Humans and Combine unite to fight the Undead (Headcrab Zombies), the mod never reveals why you hold a grudge against the Combine, or why you need to launch a nuclear strike against a city (as depicted in the last cutscene map). *SPOILER END* The other gripe was it&#039;s length. For a mod totaling over 200mb and unpacked over 600mb I did not expect such a short mod. Nonetheless, it was a great effort and the moddb rating of 7.0 seems just about right.</description>
		<content:encoded><![CDATA[<p>I had my eye on this mod for quite some time before it&#8217;s release and I share some of the same views as Phillip. The maps were very welled designed (especially the outdoor section), new skins, new sounds, and the new weapons were great. However there were several things that detracted from the overall experience. One was the story, to be honest it was pretty subpar-like it was hastily slapped on, *SPOILER* The Humans and Combine unite to fight the Undead (Headcrab Zombies), the mod never reveals why you hold a grudge against the Combine, or why you need to launch a nuclear strike against a city (as depicted in the last cutscene map). *SPOILER END* The other gripe was it&#8217;s length. For a mod totaling over 200mb and unpacked over 600mb I did not expect such a short mod. Nonetheless, it was a great effort and the moddb rating of 7.0 seems just about right.
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		<title>By: =EX-Mo=</title>
		<link>http://www.planetphillip.com/posts/no-escape-half-life-2-ep2/comment-page-1/#comment-205900</link>
		<dc:creator>=EX-Mo=</dc:creator>
		<pubDate>Sun, 21 Jun 2009 15:35:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4652#comment-205900</guid>
		<description>
Fantastic mod!!! Great level design!</description>
		<content:encoded><![CDATA[<p>Fantastic mod!!! Great level design!
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/no-escape-half-life-2-ep2/comment-page-1/#comment-203468</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Fri, 01 May 2009 10:28:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4652#comment-203468</guid>
		<description>I&#039;ve added the audio interview to this post.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve added the audio interview to this post.
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		<title>By: mel</title>
		<link>http://www.planetphillip.com/posts/no-escape-half-life-2-ep2/comment-page-1/#comment-203095</link>
		<dc:creator>mel</dc:creator>
		<pubDate>Thu, 23 Apr 2009 02:41:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4652#comment-203095</guid>
		<description>
I’m not the first to have mixed feeling regarding this mod it has some good points along with some let-downs. I thought the road sequence was a bit pointless regarding the use of the buggy, having played it through twice once with the buggy then without I can confirm it plays better on foot.

I had plenty of slow downs and freezes-ups which thankfully cleared without booting, so I guess this needs some optimizing by the author and a point he should address if he is serious about continuing the mod has indicated with the ends titles.

Again I’m not the first to be critical of the fast zombie sequences, these were set to dark and the repeated in our face approach never gave the player a chance to take stock. I found them annoying in the end and god mode just to get on with the game and advance. I never did find the trigger sequence to the last door leading to the train and the end cut scenes, but I don’t think I by-passed any of the gameplay or story line by noclipping.  

I don’t often cheat in this way, and don’t normally resort to this due to the mod being hard, often has with this mod it’s due to a part of it being unclear in what is intended and mixed with the mess that was the fast zombie sequence, which I though was poorly constructed, leads to the situation where the player is losing interest.

Having said all the above it should not stop you downloading and playing through, there are plenty of positives to keep most gamers happy.</description>
		<content:encoded><![CDATA[<p>I’m not the first to have mixed feeling regarding this mod it has some good points along with some let-downs. I thought the road sequence was a bit pointless regarding the use of the buggy, having played it through twice once with the buggy then without I can confirm it plays better on foot.</p>
<p>I had plenty of slow downs and freezes-ups which thankfully cleared without booting, so I guess this needs some optimizing by the author and a point he should address if he is serious about continuing the mod has indicated with the ends titles.</p>
<p>Again I’m not the first to be critical of the fast zombie sequences, these were set to dark and the repeated in our face approach never gave the player a chance to take stock. I found them annoying in the end and god mode just to get on with the game and advance. I never did find the trigger sequence to the last door leading to the train and the end cut scenes, but I don’t think I by-passed any of the gameplay or story line by noclipping.  </p>
<p>I don’t often cheat in this way, and don’t normally resort to this due to the mod being hard, often has with this mod it’s due to a part of it being unclear in what is intended and mixed with the mess that was the fast zombie sequence, which I though was poorly constructed, leads to the situation where the player is losing interest.</p>
<p>Having said all the above it should not stop you downloading and playing through, there are plenty of positives to keep most gamers happy.
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		<title>By: C:12905 &#187; Podcast 17</title>
		<link>http://www.planetphillip.com/posts/no-escape-half-life-2-ep2/comment-page-1/#comment-202536</link>
		<dc:creator>C:12905 &#187; Podcast 17</dc:creator>
		<pubDate>Tue, 14 Apr 2009 00:55:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4652#comment-202536</guid>
		<description>[...] No Escape (HL2:Ep2) [...]</description>
		<content:encoded><![CDATA[<p>[...] No Escape (HL2:Ep2) [...]
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		<title>By: CorB</title>
		<link>http://www.planetphillip.com/posts/no-escape-half-life-2-ep2/comment-page-1/#comment-202239</link>
		<dc:creator>CorB</dc:creator>
		<pubDate>Fri, 10 Apr 2009 18:18:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4652#comment-202239</guid>
		<description>
Not bad, some fun spots.</description>
		<content:encoded><![CDATA[<p>Not bad, some fun spots.
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		<title>By: Sirocco</title>
		<link>http://www.planetphillip.com/posts/no-escape-half-life-2-ep2/comment-page-1/#comment-202033</link>
		<dc:creator>Sirocco</dc:creator>
		<pubDate>Tue, 07 Apr 2009 20:42:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4652#comment-202033</guid>
		<description>
Not a bad Mod in my opinion. I agree with Andyb that there were too many fast zombies. I also thought it was a bit too dark during that section making it hard to beat. I went into god mode to get thru that part only because I didn&#039;t want to get frustrated by spending forever stumbling around in the dark finding the batteries and what to do next fighting off zombies you can&#039;t see coming at you all the time.

A rather large download for about an hour of playtime. The way forward was fairly easy to find most of the time.

The jalopy was fun. I like the cough it gives as you get out. Reminds me of an old Ford ute I owned as a young man. It did the same thing and steered like a cow as well.

Overall it was fun with new textures and weapon sounds. The loud crack of the Hi Caliber Pistol was satisfying and seemed more realistic than the original sound.

Good work. Keep it up mate.</description>
		<content:encoded><![CDATA[<p>Not a bad Mod in my opinion. I agree with Andyb that there were too many fast zombies. I also thought it was a bit too dark during that section making it hard to beat. I went into god mode to get thru that part only because I didn&#8217;t want to get frustrated by spending forever stumbling around in the dark finding the batteries and what to do next fighting off zombies you can&#8217;t see coming at you all the time.</p>
<p>A rather large download for about an hour of playtime. The way forward was fairly easy to find most of the time.</p>
<p>The jalopy was fun. I like the cough it gives as you get out. Reminds me of an old Ford ute I owned as a young man. It did the same thing and steered like a cow as well.</p>
<p>Overall it was fun with new textures and weapon sounds. The loud crack of the Hi Caliber Pistol was satisfying and seemed more realistic than the original sound.</p>
<p>Good work. Keep it up mate.
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		<title>By: Max</title>
		<link>http://www.planetphillip.com/posts/no-escape-half-life-2-ep2/comment-page-1/#comment-201976</link>
		<dc:creator>Max</dc:creator>
		<pubDate>Tue, 07 Apr 2009 04:33:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4652#comment-201976</guid>
		<description>Oh wow I see. lol thanks for clearing that up, I sure wish it was easier then that I mean how was I suppose to know. You didn&#039;t have to hold the button while turning the valve so I assumed the same for the switch. Still great mod!</description>
		<content:encoded><![CDATA[<p>Oh wow I see. lol thanks for clearing that up, I sure wish it was easier then that I mean how was I suppose to know. You didn&#8217;t have to hold the button while turning the valve so I assumed the same for the switch. Still great mod!
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		<title>By: Anonymous</title>
		<link>http://www.planetphillip.com/posts/no-escape-half-life-2-ep2/comment-page-1/#comment-201957</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Tue, 07 Apr 2009 00:30:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4652#comment-201957</guid>
		<description>
Awesome! Loved it!

And I forgot to add something to the mod db message:

Ring...........ring...............I seem to remember hearing this alot in Shivers 2???  ;)</description>
		<content:encoded><![CDATA[<p>Awesome! Loved it!</p>
<p>And I forgot to add something to the mod db message:</p>
<p>Ring&#8230;&#8230;&#8230;..ring&#8230;&#8230;&#8230;&#8230;&#8230;I seem to remember hearing this alot in Shivers 2???  <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />
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		<title>By: J-Man</title>
		<link>http://www.planetphillip.com/posts/no-escape-half-life-2-ep2/comment-page-1/#comment-201947</link>
		<dc:creator>J-Man</dc:creator>
		<pubDate>Mon, 06 Apr 2009 21:17:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4652#comment-201947</guid>
		<description>Very decent mod, gun fighting was hard at times. The scenery was very good and polished good enough, however, I did have prob&#039;s with getting the iron door to open (had to use noclip) did know I had to hold down the switch to make the door open. but overall, I enjoyed it..</description>
		<content:encoded><![CDATA[<p>Very decent mod, gun fighting was hard at times. The scenery was very good and polished good enough, however, I did have prob&#8217;s with getting the iron door to open (had to use noclip) did know I had to hold down the switch to make the door open. but overall, I enjoyed it..
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		<title>By: andyb</title>
		<link>http://www.planetphillip.com/posts/no-escape-half-life-2-ep2/comment-page-1/#comment-201930</link>
		<dc:creator>andyb</dc:creator>
		<pubDate>Mon, 06 Apr 2009 18:07:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4652#comment-201930</guid>
		<description>

I really enjoyed this one except for the fast zombies continually in your face.I liked not being inside all the time and the driving bit was fun but to short.Needs more polish but still worth a play.</description>
		<content:encoded><![CDATA[<p>I really enjoyed this one except for the fast zombies continually in your face.I liked not being inside all the time and the driving bit was fun but to short.Needs more polish but still worth a play.
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/no-escape-half-life-2-ep2/comment-page-1/#comment-201892</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Mon, 06 Apr 2009 06:48:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4652#comment-201892</guid>
		<description>I&#039;ve added a higher resolution, full screen panoramic view.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve added a higher resolution, full screen panoramic view.
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		<title>By: sawo</title>
		<link>http://www.planetphillip.com/posts/no-escape-half-life-2-ep2/comment-page-1/#comment-201891</link>
		<dc:creator>sawo</dc:creator>
		<pubDate>Mon, 06 Apr 2009 06:44:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4652#comment-201891</guid>
		<description>Gypsy Jim thanks alot for the feedback! The door opens very slow so you have to wait a bit before its open.</description>
		<content:encoded><![CDATA[<p>Gypsy Jim thanks alot for the feedback! The door opens very slow so you have to wait a bit before its open.
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/no-escape-half-life-2-ep2/comment-page-1/#comment-201890</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Mon, 06 Apr 2009 06:37:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4652#comment-201890</guid>
		<description>Max, I had the same trouble, keep using the switch and it should get lower each time, it&#039;s an old switch and needs to be tried several times.</description>
		<content:encoded><![CDATA[<p>Max, I had the same trouble, keep using the switch and it should get lower each time, it&#8217;s an old switch and needs to be tried several times.
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		<title>By: sawo</title>
		<link>http://www.planetphillip.com/posts/no-escape-half-life-2-ep2/comment-page-1/#comment-201887</link>
		<dc:creator>sawo</dc:creator>
		<pubDate>Mon, 06 Apr 2009 05:39:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4652#comment-201887</guid>
		<description>Max You have to press the switch all the way which means you have to hold it until the small glow change from green to red :)</description>
		<content:encoded><![CDATA[<p>Max You have to press the switch all the way which means you have to hold it until the small glow change from green to red <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />
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		<title>By: Max</title>
		<link>http://www.planetphillip.com/posts/no-escape-half-life-2-ep2/comment-page-1/#comment-201880</link>
		<dc:creator>Max</dc:creator>
		<pubDate>Mon, 06 Apr 2009 02:53:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4652#comment-201880</guid>
		<description>Its impossible to beat because there&#039;s some bug on first level after you turn on that valve takes away the flooding, and you turn on the switch, that big door wont open. tried loading but still same problem.</description>
		<content:encoded><![CDATA[<p>Its impossible to beat because there&#8217;s some bug on first level after you turn on that valve takes away the flooding, and you turn on the switch, that big door wont open. tried loading but still same problem.
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		<title>By: Gypsy Jim</title>
		<link>http://www.planetphillip.com/posts/no-escape-half-life-2-ep2/comment-page-1/#comment-201863</link>
		<dc:creator>Gypsy Jim</dc:creator>
		<pubDate>Sun, 05 Apr 2009 22:35:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4652#comment-201863</guid>
		<description>Tried it again, with the same DL, and after a whole 15 minutes loading time it worked, and yes I have the Orange Box SDK installed etc etc.Architecture &amp; detail utterly fabulous, but the two or three re-tracking bits were a bit cheap, and added nothing to it, except one of those &quot;I&#039;ve explored absolutely every inch of this whole scene, without finding the way out...so it must be the same way I came in...&quot; bits, which to be honest we&#039;ve seen before and the only thing to say is I guess it&#039;s economic for a mapper to re-use something they&#039;ve already built.That&#039;s not necessarily an issue, just it could&#039;ve been executed a bit better perhaps.Challenging combat, though way too many fast-zombies at one point, and when the text came up with the &quot;Three minutes for the escape train&quot; or something similar I had no idea whatsoever where to go, and when I got there the door didn&#039;t open, so I must have missed a trigger somewhere.........?

These were minor gripes in the scheme of things, but I don&#039;t get the idea that this has been play-tested enough before release.

I really really hope we see more mods from this author &amp; his pals. Go on, make some more!

Definitely a PIN!</description>
		<content:encoded><![CDATA[<p>Tried it again, with the same DL, and after a whole 15 minutes loading time it worked, and yes I have the Orange Box SDK installed etc etc.Architecture &amp; detail utterly fabulous, but the two or three re-tracking bits were a bit cheap, and added nothing to it, except one of those &#8220;I&#8217;ve explored absolutely every inch of this whole scene, without finding the way out&#8230;so it must be the same way I came in&#8230;&#8221; bits, which to be honest we&#8217;ve seen before and the only thing to say is I guess it&#8217;s economic for a mapper to re-use something they&#8217;ve already built.That&#8217;s not necessarily an issue, just it could&#8217;ve been executed a bit better perhaps.Challenging combat, though way too many fast-zombies at one point, and when the text came up with the &#8220;Three minutes for the escape train&#8221; or something similar I had no idea whatsoever where to go, and when I got there the door didn&#8217;t open, so I must have missed a trigger somewhere&#8230;&#8230;&#8230;?</p>
<p>These were minor gripes in the scheme of things, but I don&#8217;t get the idea that this has been play-tested enough before release.</p>
<p>I really really hope we see more mods from this author &amp; his pals. Go on, make some more!</p>
<p>Definitely a PIN!
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		<title>By: Brian</title>
		<link>http://www.planetphillip.com/posts/no-escape-half-life-2-ep2/comment-page-1/#comment-201860</link>
		<dc:creator>Brian</dc:creator>
		<pubDate>Sun, 05 Apr 2009 22:00:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4652#comment-201860</guid>
		<description>
There are some very interesting things to See and Hear in this one!  Love the gun sounds! Nice to see new talent. l hope this isn&#039;t the last from this author.
Brian</description>
		<content:encoded><![CDATA[<p>There are some very interesting things to See and Hear in this one!  Love the gun sounds! Nice to see new talent. l hope this isn&#8217;t the last from this author.<br />
Brian
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		<title>By: sawo</title>
		<link>http://www.planetphillip.com/posts/no-escape-half-life-2-ep2/comment-page-1/#comment-201848</link>
		<dc:creator>sawo</dc:creator>
		<pubDate>Sun, 05 Apr 2009 19:11:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4652#comment-201848</guid>
		<description>If you think something is wrong with the download, you can redownload it from http://noescapemod.com/files/ne-full-10.rar The exact size of the archive in this link is 282 MB (295 748 226 bytes)
Just make sure you have ep2 and the orange box sdk installed and each of them was started at least once just like Bobz said :)</description>
		<content:encoded><![CDATA[<p>If you think something is wrong with the download, you can redownload it from <a href="http://noescapemod.com/files/ne-full-10.rar" rel="nofollow">http://noescapemod.com/files/ne-full-10.rar</a> The exact size of the archive in this link is 282 MB (295 748 226 bytes)<br />
Just make sure you have ep2 and the orange box sdk installed and each of them was started at least once just like Bobz said <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />
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		<title>By: Gypsy Jim</title>
		<link>http://www.planetphillip.com/posts/no-escape-half-life-2-ep2/comment-page-1/#comment-201842</link>
		<dc:creator>Gypsy Jim</dc:creator>
		<pubDate>Sun, 05 Apr 2009 18:11:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4652#comment-201842</guid>
		<description>I checked back here after downloading this yesterday, as it won&#039;t get past the initial loading screen...but seeing as how everyone else seems to have managed okay I&#039;ll try it again.

My download, from the Modsite link was 294Mb which when extracted made a whopping 679Mb! I think I might give it one more go before downloading it from one of the other links....</description>
		<content:encoded><![CDATA[<p>I checked back here after downloading this yesterday, as it won&#8217;t get past the initial loading screen&#8230;but seeing as how everyone else seems to have managed okay I&#8217;ll try it again.</p>
<p>My download, from the Modsite link was 294Mb which when extracted made a whopping 679Mb! I think I might give it one more go before downloading it from one of the other links&#8230;.
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		<title>By: Bobz</title>
		<link>http://www.planetphillip.com/posts/no-escape-half-life-2-ep2/comment-page-1/#comment-201841</link>
		<dc:creator>Bobz</dc:creator>
		<pubDate>Sun, 05 Apr 2009 18:08:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4652#comment-201841</guid>
		<description>Me again
I forgot to add: For players who do not know and are without the Source SDK Base - Orange Box, it is a free download. When you open up Steam, go to the Tools menu.
It may be important to have this in future as I suspect many mappers and modders will be using it.</description>
		<content:encoded><![CDATA[<p>Me again<br />
I forgot to add: For players who do not know and are without the Source SDK Base &#8211; Orange Box, it is a free download. When you open up Steam, go to the Tools menu.<br />
It may be important to have this in future as I suspect many mappers and modders will be using it.
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/no-escape-half-life-2-ep2/comment-page-1/#comment-201837</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Sun, 05 Apr 2009 17:11:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4652#comment-201837</guid>
		<description>I have added a panoramic image.</description>
		<content:encoded><![CDATA[<p>I have added a panoramic image.
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		<title>By: Bobz</title>
		<link>http://www.planetphillip.com/posts/no-escape-half-life-2-ep2/comment-page-1/#comment-201823</link>
		<dc:creator>Bobz</dc:creator>
		<pubDate>Sun, 05 Apr 2009 12:08:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4652#comment-201823</guid>
		<description>Great fun - quite hard as well. The jalopy was great. I see Phillip and another did not appreciate but it is not unlike some parts of EP2 with tight bends and the odd bit of tree to drive around.
Running over the enemy is always very satisfying!
Pros Loads.
Cons I hate being stripped of weapons half way through a game a la Half-Life 1.</description>
		<content:encoded><![CDATA[<p>Great fun &#8211; quite hard as well. The jalopy was great. I see Phillip and another did not appreciate but it is not unlike some parts of EP2 with tight bends and the odd bit of tree to drive around.<br />
Running over the enemy is always very satisfying!<br />
Pros Loads.<br />
Cons I hate being stripped of weapons half way through a game a la Half-Life 1.
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		<title>By: megaman951</title>
		<link>http://www.planetphillip.com/posts/no-escape-half-life-2-ep2/comment-page-1/#comment-201805</link>
		<dc:creator>megaman951</dc:creator>
		<pubDate>Sun, 05 Apr 2009 02:32:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4652#comment-201805</guid>
		<description>
this mod was pretty fun  The part with the car was kinda pointless, too much debris and stuff on the road; and the mod was a bit too short.....espescially after seeing the huge filesize I was hoping this would last me an hour or 2 maybe....</description>
		<content:encoded><![CDATA[<p>this mod was pretty fun  The part with the car was kinda pointless, too much debris and stuff on the road; and the mod was a bit too short&#8230;..espescially after seeing the huge filesize I was hoping this would last me an hour or 2 maybe&#8230;.
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		<title>By: Sortie</title>
		<link>http://www.planetphillip.com/posts/no-escape-half-life-2-ep2/comment-page-1/#comment-201789</link>
		<dc:creator>Sortie</dc:creator>
		<pubDate>Sat, 04 Apr 2009 19:16:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4652#comment-201789</guid>
		<description>Looking from the screenshots, this mod clearly uses a lot of Episode Two content. That means Episode Two is required, and all Episode One content comes with Episode Two, so people don&#039;t need to own Episode One. I don&#039;t know if it&#039;s based on the Source SDK Base - Orange Box, as I haven&#039;t seen the GameInfo.txt. (This mod will not run with only Episode One installed.)

The screenshots are looking rather good, showing the designer has some levels of skill, so I&#039;ll give it a try when I get some time on my hands.</description>
		<content:encoded><![CDATA[<p>Looking from the screenshots, this mod clearly uses a lot of Episode Two content. That means Episode Two is required, and all Episode One content comes with Episode Two, so people don&#8217;t need to own Episode One. I don&#8217;t know if it&#8217;s based on the Source SDK Base &#8211; Orange Box, as I haven&#8217;t seen the GameInfo.txt. (This mod will not run with only Episode One installed.)</p>
<p>The screenshots are looking rather good, showing the designer has some levels of skill, so I&#8217;ll give it a try when I get some time on my hands.
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/no-escape-half-life-2-ep2/comment-page-1/#comment-201787</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Sat, 04 Apr 2009 17:19:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4652#comment-201787</guid>
		<description>I have mixed feelings about this mod.  It aspires to great highest but I feel that it missing slightly.

There is no doubt you should play this and I am pretty sure most will love it, but it really needed to have been beta tested a little more.

The inclusion of the jalopy was initially excited but ultimately not worth it, since the roads were too winding and there was not enough room to really have some fun.

The gameplay was standard, which is fine with me.

The thing that&#039;s missing is probably the finer details.  Things like a missile silo in the middle of a road, Large elevators with no where to load and unload.  Now, I know that some people don&#039;t think these types of things are important but that&#039;s what separates the good from the great.

I look forward to the more eloquent reviewers because I can&#039;t seem to express my thoughts very well today - probably because I am rushing.

&lt;strong&gt;5 Words Or less Review&lt;/strong&gt;
Pretty but flawed.</description>
		<content:encoded><![CDATA[<p>I have mixed feelings about this mod.  It aspires to great highest but I feel that it missing slightly.</p>
<p>There is no doubt you should play this and I am pretty sure most will love it, but it really needed to have been beta tested a little more.</p>
<p>The inclusion of the jalopy was initially excited but ultimately not worth it, since the roads were too winding and there was not enough room to really have some fun.</p>
<p>The gameplay was standard, which is fine with me.</p>
<p>The thing that&#8217;s missing is probably the finer details.  Things like a missile silo in the middle of a road, Large elevators with no where to load and unload.  Now, I know that some people don&#8217;t think these types of things are important but that&#8217;s what separates the good from the great.</p>
<p>I look forward to the more eloquent reviewers because I can&#8217;t seem to express my thoughts very well today &#8211; probably because I am rushing.</p>
<p><strong>5 Words Or less Review</strong><br />
Pretty but flawed.
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