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	<title>Comments on: No Freedom &#8211; Half-Life 2</title>
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	<link>http://www.planetphillip.com/posts/no-freedom-half-life-2/</link>
	<description>Finishing Half-Life is just the beginning!</description>
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		<title>By: eeVee</title>
		<link>http://www.planetphillip.com/posts/no-freedom-half-life-2/comment-page-1/#comment-218763</link>
		<dc:creator>eeVee</dc:creator>
		<pubDate>Thu, 11 Mar 2010 16:55:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=5172#comment-218763</guid>
		<description>I&#039;m torn between PIL and Maybe.

I guess it&#039;s worth playing, but it&#039;s so short.  I got to the roof, killed the Combine and strider, went down the ladder and wandered around waiting for the next message to tell me where to go.  I figured I must have missed something, so did the rooftop again.</description>
		<content:encoded><![CDATA[<p>I&#8217;m torn between PIL and Maybe.</p>
<p>I guess it&#8217;s worth playing, but it&#8217;s so short.  I got to the roof, killed the Combine and strider, went down the ladder and wandered around waiting for the next message to tell me where to go.  I figured I must have missed something, so did the rooftop again.
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		<title>By: paintball hopper</title>
		<link>http://www.planetphillip.com/posts/no-freedom-half-life-2/comment-page-1/#comment-216270</link>
		<dc:creator>paintball hopper</dc:creator>
		<pubDate>Sun, 17 Jan 2010 04:34:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=5172#comment-216270</guid>
		<description>Thanks for the links. I hope it will work for me.</description>
		<content:encoded><![CDATA[<p>Thanks for the links. I hope it will work for me.
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		<title>By: Jasper</title>
		<link>http://www.planetphillip.com/posts/no-freedom-half-life-2/comment-page-1/#comment-206993</link>
		<dc:creator>Jasper</dc:creator>
		<pubDate>Sat, 11 Jul 2009 14:05:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=5172#comment-206993</guid>
		<description>It has to be played, It&#039;s fun!
Quite hard in places and especially the end.
The author, Guildhall student, designed this with a soupcon of humour I suspect.</description>
		<content:encoded><![CDATA[<p>It has to be played, It&#8217;s fun!<br />
Quite hard in places and especially the end.<br />
The author, Guildhall student, designed this with a soupcon of humour I suspect.
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		<title>By: Mel</title>
		<link>http://www.planetphillip.com/posts/no-freedom-half-life-2/comment-page-1/#comment-206969</link>
		<dc:creator>Mel</dc:creator>
		<pubDate>Sat, 11 Jul 2009 01:03:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=5172#comment-206969</guid>
		<description>
From the lack of posts it would appear that this map has been a bit neglected, so let me say first up that this one is worth adding to your play-later list.

The following contains spoilers.

The map followers a simplistic form one of enter the building, clear-out the rooms, reach the roof and find the ladder. Don’t make much sense but what does without a story. There’s not much to tax your brain or reactions, the combat is straight forward with Combine relatively easy to take down. Things get a bit more hectic once you reach the roof, but no more spoilers go simple the roof top action.

As it stands the map does not make a lot sense, and without a constructive ending I’m thinking this was something that never got finished.</description>
		<content:encoded><![CDATA[<p>From the lack of posts it would appear that this map has been a bit neglected, so let me say first up that this one is worth adding to your play-later list.</p>
<p>The following contains spoilers.</p>
<p>The map followers a simplistic form one of enter the building, clear-out the rooms, reach the roof and find the ladder. Don’t make much sense but what does without a story. There’s not much to tax your brain or reactions, the combat is straight forward with Combine relatively easy to take down. Things get a bit more hectic once you reach the roof, but no more spoilers go simple the roof top action.</p>
<p>As it stands the map does not make a lot sense, and without a constructive ending I’m thinking this was something that never got finished.
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		<title>By: C:13913 &#187; Podcast 17</title>
		<link>http://www.planetphillip.com/posts/no-freedom-half-life-2/comment-page-1/#comment-204796</link>
		<dc:creator>C:13913 &#187; Podcast 17</dc:creator>
		<pubDate>Wed, 27 May 2009 00:47:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=5172#comment-204796</guid>
		<description>[...] No Freedom (HL2) [...]</description>
		<content:encoded><![CDATA[<p>[...] No Freedom (HL2) [...]
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		<title>By: tattie</title>
		<link>http://www.planetphillip.com/posts/no-freedom-half-life-2/comment-page-1/#comment-204476</link>
		<dc:creator>tattie</dc:creator>
		<pubDate>Wed, 20 May 2009 01:14:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=5172#comment-204476</guid>
		<description>
The pp direct download link worked ok
A good short map.</description>
		<content:encoded><![CDATA[<p>The pp direct download link worked ok<br />
A good short map.
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	<item>
		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/no-freedom-half-life-2/comment-page-1/#comment-204464</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Tue, 19 May 2009 20:01:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=5172#comment-204464</guid>
		<description>All the links work for me.</description>
		<content:encoded><![CDATA[<p>All the links work for me.
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		<title>By: Phil</title>
		<link>http://www.planetphillip.com/posts/no-freedom-half-life-2/comment-page-1/#comment-204455</link>
		<dc:creator>Phil</dc:creator>
		<pubDate>Tue, 19 May 2009 18:13:42 +0000</pubDate>
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		<description>think this link is broken also

Phil</description>
		<content:encoded><![CDATA[<p>think this link is broken also</p>
<p>Phil
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/no-freedom-half-life-2/comment-page-1/#comment-204445</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Tue, 19 May 2009 09:36:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=5172#comment-204445</guid>
		<description>I played this a long time ago and forgot to add it to the site.  Fortunately, Jasper reminded me about it via the forum and I am glad he did.

It&#039;s a fun map.  Put simply you need to get to the roof.  This means working your way through the building.  Some doors open, others don&#039;t.  So far, so good.  The only problem is that occasionally after you have cleared a room Metrocops and Combine Soldiers appear from nowhere.

Once you get to the roof things really heat up.  You need to destroy the Strider to get down the ladder.  ANother problem is that you can&#039;t seem to destroy the ships, that annoys me.

Anyway, as I said it&#039;s fun, so downlaod it and have fun for 10 minutes.

&lt;strong&gt;5 Words Or Less Review&lt;/strong&gt;
Too easy then too hard.

&lt;strong&gt;If this map were a nightclub&lt;/strong&gt;
It would have no bouncers and be too packed inside to dance.</description>
		<content:encoded><![CDATA[<p>I played this a long time ago and forgot to add it to the site.  Fortunately, Jasper reminded me about it via the forum and I am glad he did.</p>
<p>It&#8217;s a fun map.  Put simply you need to get to the roof.  This means working your way through the building.  Some doors open, others don&#8217;t.  So far, so good.  The only problem is that occasionally after you have cleared a room Metrocops and Combine Soldiers appear from nowhere.</p>
<p>Once you get to the roof things really heat up.  You need to destroy the Strider to get down the ladder.  ANother problem is that you can&#8217;t seem to destroy the ships, that annoys me.</p>
<p>Anyway, as I said it&#8217;s fun, so downlaod it and have fun for 10 minutes.</p>
<p><strong>5 Words Or Less Review</strong><br />
Too easy then too hard.</p>
<p><strong>If this map were a nightclub</strong><br />
It would have no bouncers and be too packed inside to dance.
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