
This modification offers a multi-level side story of Gordon Freeman while en-route to City 17 via Highway 17 in the infamous buggy.
When Gordon’s buggy was taken by the Combine Dropship, some maps of combine outposts hidden in one of the buggy’s side compartments were lost. Gordon was immediately dispatched by Dr. Kleiner and Dr. Eli Vance to locate the buggy and return the missing maps.
Setting: The entire modification is set at night on a small, rocky island off the coast of City 17. Rugged terrain, abandon structures, and multiple combine outposts will make escaping this island hell more than just a walk in the park.
His plan: Gordon surrenders to the combine so he could be transported to the facility where the buggy was left for scrap. Upon his surrender, he found himself in a small prison facility on the rocky island, waiting for a visit from Dr. Wallace Breen who would read his sentence personally. A familiar face woke him from his deep sedation…
His mission: Locate the buggy and find a way to return to City 17 with the stolen maps.
A PDF walkthrough is now available on PlanetPhillip.com
This is a fast paced and highly intense single-player modification for Half-Life 2.
Game Style: Lost Coast style in terms of an add-on mission
Game Time: Estimated 5-7 hours (first time through) depending on your skill level and difficulty setting
Chapters: There are 9 chapters with a total of 27 playable levels. Each chapter should take between 30 and 60 minutes to complete.
Difficulty: Very challenging — especially on Difficult mode.
System Requirements: Personally I have no problems running the mod (my system is average based on the Valve polls that have been published), but the poly count is high — there are a number of large open areas, so keep that in mind when configuring your settings before you run.
If you have a previous Beta release you need to delete the folder before you install the new one.
1. Unzip the zip file into SourceMods (a folder called Offshore should be added)
2. Restart Steam. Offshore will show up in your game list.
3. You should see the new game in the your game list. Enjoy!
All text taken from the homepage.
Click on the thumbnails below to open a large (1024×640) image. WARNING: The screenshots may contain spoilers.
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Please note: These statistics are valid from December 2010
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[...] Offshore [...]
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14th February 2010
In spite of the issues I had previously, and in spite of having to clear stacks of crates/barrels & whatnot from doors, etc. (which got old after awhile; near the end there was a pile of desks and benches–I was pretty sure there wasn’t a vent beneath them, but I had to move everything just to make sure), this is one of my favorite mods.
Aside from the trigger issues I sometimes had, I thought the design was excellent overall (enemy variety, etc.).
17th August 2010
Absolutely great mod! It doesn’t innovate all that much, just serving up a generous helping of solid HL2 action. I played about an hour a day for about 10 days and had a good time all the way.
It is challenging, but after every big battle there’s plenty of health and ammo around (provided you take out zombies with the grav gun). And there’s no story at all.
For me, it ran great throughout and only one time did I take the ‘wrong way’ and not hit an important trigger. That would be the ledge ‘across from the helicopter’. I climbed up on boxes onto the ledge WITH the helicopter, took out all the enemies below, jumped down, took out a second wave but never triggered the gunship, thus never opening the exit door. Trapped for a do-over. Still, the do-over was not that hard.
One hint; the Hunters go down with one shot from the combine-gun alt-fire, which save a lot of trouble.
22nd February 2010
In the last weeks I have played almost all of the maps and mods for HL2, EP1 and EP2 listed on this site with above average rating, but this one is one of my top favorites. I agree 100% with eeVee’s comment. The indoor maps have very good layouts and the oudoor maps also look great!
9th March 2010
Wow! Huge world and plenty of gameplay. Not really anything new and exciting, but lots of fun. Challenging without being too hard. Definitely play this one.
31st March 2010
While I appreciate the effort that the devs put into making visually interesting areas… what many folks have said about this mod is true: it’s far too repetitive. And, far, far too difficult. Too many things are simply not intuitive or not visible (I had to get a tutorial for the first 5 minutes – that is NOT a good sign) (I completely bypassed an encounter by running a different direction away from an antlion guard, and had to circle back to make any of the triggers go off).
On the whole it’s ‘good with a taste of terrible’, rather than ‘terrible with a scattering of good’ but I’d still say: reserve play on this mod for when your tolerance for being frustrated is very high. Otherwise you’ll wind up swearing at the computer more often than not.
Five words:
should have play tested more.
29th April 2010
This was an AWESOME mod to play! Congrats to the person who put so much thought into it.
22nd May 2010
I have a few Personal Favourites and this joins Strider Mountain at the top of the list.
Great game.
8th October 2010
OH also i loved strider mountain we agree in that buddy!
8th October 2010
8th October 2010
OH sorry, i did’nt know girls also like to play HL2 as much as boys do!! thats great!
9th October 2010
Damn Straight – girls play too!
1st June 2010
This was one of the best mods I’ve played from here. Some issues with lag on some levels was irritating but overall a great job. Thanks for 3 afternoons of adventure.
6th June 2010
A pretty cool mod, with the first half a little long and boring, with several sequences already seen 100 times before…
From chapter 5, it becomes more and more interesting, with several good fights, good challenges, some chilling moments, the utilisation of vehicles, and it goes like that until the end, with a final fight pretty difficult against hordes of Combine and Hunters, gasp!!!
It take at least 6 or 7 hours (at least) to complete, so it’s not as long as the Leon’s mods, but it’s still a little too long for a simple side-story about the buggy (who is seen and used only one chapter before forever losing it, oh crap…).
Overall, I take great pleasure… A pretty good story.
25th June 2010
Astonishingly good. By far and away the best HL2 map of all time (to date).
For those playing for the 1st time I reccommend the walkthroughs because some of the door switches are very remote to the door.
I keep playing this mod and I’ll keep on playing it.
There are just so many different moves and tactics you can use that make this so replayable.
This is at least as good as the retail games. Simply amazing.
Enough said.
The acme of gaming perfection
4th August 2010
Hours of play time, mostly fun and well crafted, but, as has been previously said, the locating of doors and vents behind filing cabinets and the like has been over-used. Some of the puzzle elements were fiendishly difficult (I even had to resort to noclipping to work out how one or two worked), but all in all a great mod.
1st September 2010
Im not going to really go into detail here but…
The mapping is decent, lighting isn’t as good as it could be, but I’ll gloss over. My main gist is with the gameplay. Sure the shootouts are good, but there are so many problems with this mod.
Starting without weapons or suit
Difficult to know what to do
Confusing
Many areas are exact clones of another part of the map
Many areas (particularly ones with leeches blocking the way) can be easily circumnavigated at the expense of a little leech damage
Sheer failure to comprehend what makes a map play well
So sure, the detail is ok, the shootouts are nice, but the rest of it is utter garbage
6th September 2010
This game………….. WAS AWESOME! Although, there was one bug when it says your health, suit, and everything. But it fixes if you save and reload it. THIS GAME WAS SOOO FUN(And complicated.) THAT I BLEW UP! *Takes a deep breath* Well… I finished the hole mod in 2 days.
But it was still super fun!
7th September 2010
i started this when it first came out, it was great. i did mess up and missed the bazooka. went back got the bazooka. then the game took on a new light.
each large area was a fight, man what combat. lots of hunters.
i loved it, would recommend taking one large combat area at a time.
looking for the next installment from the developers. thanks had lots lots of fun…
20th September 2010
I found the first few chapters very boring and repetitive. Indoor design was of pretty low quality throughout with tons of basically empty rooms with the same set of props.
However, after about two hours (the entire mod took me six) the going gets more enjoyable and there’s a considerable visual improvement especially with outdoor areas. The downside is a huge drop in fps. The two Strider beach maps are the kind of moments that’ll remain in your head for a long time despite the crappy fps I got. Too bad the stunning outdoor maps were not matched by equally impressive indoor maps.
I liked the ending, although I’d have changed the sky to something with a hint of a rising sun as you catch the train out of the island.
3rd October 2010
Great Work! Loved this mod!
8th October 2010
JUST AWESOME! There are average mods, good mods, excellent mods, and this one, with is by now surelly a classic into the HL2 mods universe, you may think why??, well is just because this master piece combine perfect action with great maps with some logic path-pulzes and they are full of combat and fluid-dynamic game play.
Lots of explorations and well balanced maps, i also love being in the middle of a combine ambush, and the storyline doesn’t have to have lots of dialogs to explain, because explain itself, simple, just escape of that island of hell! I really felt something hard to feel with other mods: in this mod i felt like i was playing HL2 game again, this mod is pure Gordon in the flesh.
Maybe some troubles in connecting some levels can be found, but they are minimal the action you get every level just worth it, love to torn apart those striders with the magnusson device, love all those tons of explosives in the whole way…..
Just finally, the action, time play and great simple concept of this mod, made it defenetly one of my personal favourites!
10th November 2010
I love this mod! But it gets pretty boring in the middle. Everywhere I turn there’s a Metrocop, or a Combine Soldier. Oh well, still great!
21st November 2010
I have a simple question. According to the walkthru while on the dock, you must crash through the end of the dock down to the sand. It says to do this where the power pole is. There is a fence at that end of the dock that will not break. Is this the right spot? If not just where is this jump to be made?
21st November 2010
One of my top 3 mods of all time Filthy McNasty. I know it well.
I think you’re just going in the opposite direction.
Have you just found the yellow Jalopy for the first time? If yes:
You drive off the end of the dock which was behind the Jalopy when you first came across it.
Drive under the dock you were on. Return to walkthrough.
If no, is there a screenshot of where you are?
24th November 2010
Thanx for the help Jasper. I could not find the spot you were talking about. So, I decided to cheat. This move is strickly against my principles regarding playing hl mods but I had enough. I was able to move forward. But what really is giving the most problem is video. At certain points, while in an outdoor area I get video distortion and lose the video for the game. Did you have this problem also? To anyone who have experienced the video distortion pls help me out. It’s a great mod but I’m going nuts.
2nd January 2011
I thought I might play this again,, but it comes up with an engine error,
Is this a different version from the 2008 original(patched?)
if so I’ll download it again,,
I read on the steam forums it didnt need fixing,,,
1st June 2011
The opinion on this mod is quite varied.
The only word that can describe this mod is FLOW. It has a great flow and lots of combat. Even though some of the indoor areas are a bit repetitive, it is not a chore to play compared to some indoor crawls such as Strider Mountain.
This mod reminds me of the best of the old school HL1 mods, it has quite a different feel and style compared to current HL2 mods.
The art direction and object placement is also well done, making this a visually pleasing mod to look at.
Lots of memorable set pieces in this game. Make sure you play it!!
HINT – I did not pick up the RPG early in the game and got to the part where you needed to destroy the combine flyer near the helicopter. To fix this issue do the following…..
Make sure the console is enabled by going into ‘Options’ ‘ Keyboard’ ‘ Advanced’ and tick ‘Enable Developer Console’
While ingame press the ~ (tide) key to bring up the console window. Type ‘weapon_rpg’ and hit enter to give you the missing RPG !!
20th June 2011
I’ve found myself in the strangest predicament. I’m not sure when I downloaded this mod, but I have it, and can’t get it to work. I’m getting that dreaded setuparrayprops_r engine error when I try to run the game using the Orange Box (I’ve also downloaded all the other SDKs that I could find in the “tools” section on Steam).
I know this is a common error since updates and whatnot, but I can’t find any fixes. Not only that, but I find barely ANY mention of this mod anywhere else on the internet! Sure, I can find YouTube and halflife2.net references, but the author’s homepage is dead and it’s not listed on ModDB. I found that to be the strangest thing of all. What gives? I hear this is an incredibly long and involved mod, so what’s the deal here?
I couldn’t find anything relating to this problem after Googling a ton of different things, no patches, and no fixes. The one generic fix was to change the SteamAppId to 218 and add an AdditionalContentId 420, and that allowed me to boot up the game, but there are missing textures and events, rending the mod unplayable.
Has anybody else run into this? Any solutions?
20th June 2011
Adam,
Firstly, try downloading the mod again from here, that way we can eliminate a bad download. Secondly, do all your other Episode Two mods work okay? Thirdly, according to gorpie Offshore doesn’t require any changes to work. I have to admit I haven’t checked myself but I do trust her. If I get some time, and I stress the IF, I will install it again and see what happens.
Hopefully some other PP readers will also try and help.
Let me know about point two.
24th June 2011
Thanks for the response. Turns out I must’ve downloaded a bad mod. I saw the mod fix page, which was why I was confused. Downloaded it again from here and it’s smooth sailing. I think I initially downloaded it from strategyinformer.com when I went on a downloading spree a while back before I knew about this website. Last time I download from there!
20th July 2011
Yes the DL from here is the only one that works. The download from moddb (or somewhere else ?) was no good.
Such a shame there is no website or page for the team who made this, A kickass action mod.
20th November 2011
This mod is a grueling nine chapters long which is the longest mod I have played to date. I give it’s author an E for effort. Unfortunately, that is where my praise will end.
The enviroments here are the same, over and over again with not much in the way of sub-enviroments. Prison facility, dark beach, prison facility, dark beach. rinse, repeat.
The mapping is mazey and even though it is linear like a good HL2 mod should be, it isnt always clear where to go. “Pull a switch, backtrack, remember that locked door?”. A player can spend many moons in the same general area. It gives a feeling of non-advancment. Add to that the drab enviroments, and you have a recipe for bordem.
There isnt much ambience either, Lacking in both wind/background noises, and lack of periodical background music. This only serves to add to the game’s overall dullness. Over and over again I would play a chapter for 10 minutes, then skip ahead to the next chapter hoping for some relief. I got none. Sure the battles are ok, plenty of weapons/ammo and all that. And although bland, the archatecture/construction seems good. But a game is supposed to be much more than just decent battles and dull gameplay and bland enviroments. It is supposed to be about advancment, exploration, and not being bored.
Avoid!