
This modification offers a multi-level side story of Gordon Freeman while en-route to City 17 via Highway 17 in the infamous buggy.
When Gordon’s buggy was taken by the Combine Dropship, some maps of combine outposts hidden in one of the buggy’s side compartments were lost. Gordon was immediately dispatched by Dr. Kleiner and Dr. Eli Vance to locate the buggy and return the missing maps.
Setting: The entire modification is set at night on a small, rocky island off the coast of City 17. Rugged terrain, abandon structures, and multiple combine outposts will make escaping this island hell more than just a walk in the park.
His plan: Gordon surrenders to the combine so he could be transported to the facility where the buggy was left for scrap. Upon his surrender, he found himself in a small prison facility on the rocky island, waiting for a visit from Dr. Wallace Breen who would read his sentence personally. A familiar face woke him from his deep sedation…
His mission: Locate the buggy and find a way to return to City 17 with the stolen maps.
A PDF walkthrough is now available on PlanetPhillip.com
This is a fast paced and highly intense single-player modification for Half-Life 2.
Game Style: Lost Coast style in terms of an add-on mission
Game Time: Estimated 5-7 hours (first time through) depending on your skill level and difficulty setting
Chapters: There are 9 chapters with a total of 27 playable levels. Each chapter should take between 30 and 60 minutes to complete.
Difficulty: Very challenging — especially on Difficult mode.
System Requirements: Personally I have no problems running the mod (my system is average based on the Valve polls that have been published), but the poly count is high — there are a number of large open areas, so keep that in mind when configuring your settings before you run.
|
|
|
|
|
If you have a previous Beta release you need to delete the folder before you install the new one.
1. Unzip the zip file into SourceMods (a folder called Offshore should be added)
2. Restart Steam. Offshore will show up in your game list.
3. You should see the new game in the your game list. Enjoy!
All text taken from the homepage.
Click on the thumbnails below to open a large (1024×640) image. WARNING: The screenshots may contain spoilers.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|






























































14 February 2010 at 5:36 pm
In spite of the issues I had previously, and in spite of having to clear stacks of crates/barrels & whatnot from doors, etc. (which got old after awhile; near the end there was a pile of desks and benches–I was pretty sure there wasn’t a vent beneath them, but I had to move everything just to make sure), this is one of my favorite mods.
Aside from the trigger issues I sometimes had, I thought the design was excellent overall (enemy variety, etc.).
22 February 2010 at 11:27 pm
In the last weeks I have played almost all of the maps and mods for HL2, EP1 and EP2 listed on this site with above average rating, but this one is one of my top favorites. I agree 100% with eeVee’s comment. The indoor maps have very good layouts and the oudoor maps also look great!
09 March 2010 at 5:32 pm
Wow! Huge world and plenty of gameplay. Not really anything new and exciting, but lots of fun. Challenging without being too hard. Definitely play this one.