
This modification offers a multi-level side story of Gordon Freeman while en-route to City 17 via Highway 17 in the infamous buggy.
When Gordon’s buggy was taken by the Combine Dropship, some maps of combine outposts hidden in one of the buggy’s side compartments were lost. Gordon was immediately dispatched by Dr. Kleiner and Dr. Eli Vance to locate the buggy and return the missing maps.
Setting: The entire modification is set at night on a small, rocky island off the coast of City 17. Rugged terrain, abandon structures, and multiple combine outposts will make escaping this island hell more than just a walk in the park.
His plan: Gordon surrenders to the combine so he could be transported to the facility where the buggy was left for scrap. Upon his surrender, he found himself in a small prison facility on the rocky island, waiting for a visit from Dr. Wallace Breen who would read his sentence personally. A familiar face woke him from his deep sedation…
His mission: Locate the buggy and find a way to return to City 17 with the stolen maps.
A PDF walkthrough is now available on PlanetPhillip.com
This is a fast paced and highly intense single-player modification for Half-Life 2.
Game Style: Lost Coast style in terms of an add-on mission
Game Time: Estimated 5-7 hours (first time through) depending on your skill level and difficulty setting
Chapters: There are 9 chapters with a total of 27 playable levels. Each chapter should take between 30 and 60 minutes to complete.
Difficulty: Very challenging — especially on Difficult mode.
System Requirements: Personally I have no problems running the mod (my system is average based on the Valve polls that have been published), but the poly count is high — there are a number of large open areas, so keep that in mind when configuring your settings before you run.
|
|
|
|
If you have a previous Beta release you need to delete the folder before you install the new one.
1. Unzip the zip file into SourceMods (a folder called Offshore should be added)
2. Restart Steam. Offshore will show up in your game list.
3. You should see the new game in the your game list. Enjoy!
All text taken from the homepage.
Click on the thumbnails below to open a large (1024×640) image. WARNING: The screenshots may contain spoilers.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
23rd February 2008
Half-Life 2: Ep2, Single Player Mods and Maps
- Why not follow these comments via RSS?
- Get your own GRAvatar.
- Don't forget that Feedback should be honest, fair AND useful.
- Please read the Comments Guide if you are new to commenting.
If this post has more than 50 comments they are separated into pages of 50 comments
-
[...] Offshore [...]
-
[...] Sur PlanetPhillip Laisser un commentaire | [...]



































































14th February 2010
In spite of the issues I had previously, and in spite of having to clear stacks of crates/barrels & whatnot from doors, etc. (which got old after awhile; near the end there was a pile of desks and benches–I was pretty sure there wasn’t a vent beneath them, but I had to move everything just to make sure), this is one of my favorite mods.
Aside from the trigger issues I sometimes had, I thought the design was excellent overall (enemy variety, etc.).
17th August 2010
Absolutely great mod! It doesn’t innovate all that much, just serving up a generous helping of solid HL2 action. I played about an hour a day for about 10 days and had a good time all the way.
It is challenging, but after every big battle there’s plenty of health and ammo around (provided you take out zombies with the grav gun). And there’s no story at all.
For me, it ran great throughout and only one time did I take the ‘wrong way’ and not hit an important trigger. That would be the ledge ‘across from the helicopter’. I climbed up on boxes onto the ledge WITH the helicopter, took out all the enemies below, jumped down, took out a second wave but never triggered the gunship, thus never opening the exit door. Trapped for a do-over. Still, the do-over was not that hard.
One hint; the Hunters go down with one shot from the combine-gun alt-fire, which save a lot of trouble.
22nd February 2010
In the last weeks I have played almost all of the maps and mods for HL2, EP1 and EP2 listed on this site with above average rating, but this one is one of my top favorites. I agree 100% with eeVee’s comment. The indoor maps have very good layouts and the oudoor maps also look great!
9th March 2010
Wow! Huge world and plenty of gameplay. Not really anything new and exciting, but lots of fun. Challenging without being too hard. Definitely play this one.
31st March 2010
While I appreciate the effort that the devs put into making visually interesting areas… what many folks have said about this mod is true: it’s far too repetitive. And, far, far too difficult. Too many things are simply not intuitive or not visible (I had to get a tutorial for the first 5 minutes – that is NOT a good sign) (I completely bypassed an encounter by running a different direction away from an antlion guard, and had to circle back to make any of the triggers go off).
On the whole it’s ‘good with a taste of terrible’, rather than ‘terrible with a scattering of good’ but I’d still say: reserve play on this mod for when your tolerance for being frustrated is very high. Otherwise you’ll wind up swearing at the computer more often than not.
Five words:
should have play tested more.
29th April 2010
This was an AWESOME mod to play! Congrats to the person who put so much thought into it.
22nd May 2010
I have a few Personal Favourites and this joins Strider Mountain at the top of the list.
Great game.
1st June 2010
This was one of the best mods I’ve played from here. Some issues with lag on some levels was irritating but overall a great job. Thanks for 3 afternoons of adventure.
6th June 2010
A pretty cool mod, with the first half a little long and boring, with several sequences already seen 100 times before…
From chapter 5, it becomes more and more interesting, with several good fights, good challenges, some chilling moments, the utilisation of vehicles, and it goes like that until the end, with a final fight pretty difficult against hordes of Combine and Hunters, gasp!!!
It take at least 6 or 7 hours (at least) to complete, so it’s not as long as the Leon’s mods, but it’s still a little too long for a simple side-story about the buggy (who is seen and used only one chapter before forever losing it, oh crap…).
Overall, I take great pleasure… A pretty good story.
25th June 2010
Astonishingly good. By far and away the best HL2 map of all time (to date).
For those playing for the 1st time I reccommend the walkthroughs because some of the door switches are very remote to the door.
I keep playing this mod and I’ll keep on playing it.
There are just so many different moves and tactics you can use that make this so replayable.
This is at least as good as the retail games. Simply amazing.
Enough said.
The acme of gaming perfection
4th August 2010
Hours of play time, mostly fun and well crafted, but, as has been previously said, the locating of doors and vents behind filing cabinets and the like has been over-used. Some of the puzzle elements were fiendishly difficult (I even had to resort to noclipping to work out how one or two worked), but all in all a great mod.
1st September 2010
Im not going to really go into detail here but…
The mapping is decent, lighting isn’t as good as it could be, but I’ll gloss over. My main gist is with the gameplay. Sure the shootouts are good, but there are so many problems with this mod.
Starting without weapons or suit
Difficult to know what to do
Confusing
Many areas are exact clones of another part of the map
Many areas (particularly ones with leeches blocking the way) can be easily circumnavigated at the expense of a little leech damage
Sheer failure to comprehend what makes a map play well
So sure, the detail is ok, the shootouts are nice, but the rest of it is utter garbage