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	<title>Comments on: Offshore &#8211; Half-Life 2: Ep2</title>
	<atom:link href="http://www.planetphillip.com/posts/offshore-half-life-2-ep2/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.planetphillip.com/posts/offshore-half-life-2-ep2/</link>
	<description>Finishing Half-Life is just the beginning!</description>
	<lastBuildDate>Tue, 16 Mar 2010 06:38:59 +0200</lastBuildDate>
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		<title>By: ebsiman</title>
		<link>http://www.planetphillip.com/posts/offshore-half-life-2-ep2/comment-page-3/#comment-218729</link>
		<dc:creator>ebsiman</dc:creator>
		<pubDate>Tue, 09 Mar 2010 15:32:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/offshore-half-life-2-ep2/#comment-218729</guid>
		<description>Wow! Huge world and plenty of gameplay. Not really anything new and exciting, but lots of fun. Challenging without being too hard. Definitely play this one.</description>
		<content:encoded><![CDATA[<p>Wow! Huge world and plenty of gameplay. Not really anything new and exciting, but lots of fun. Challenging without being too hard. Definitely play this one.
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		<title>By: Zestje</title>
		<link>http://www.planetphillip.com/posts/offshore-half-life-2-ep2/comment-page-3/#comment-218106</link>
		<dc:creator>Zestje</dc:creator>
		<pubDate>Mon, 22 Feb 2010 21:27:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/offshore-half-life-2-ep2/#comment-218106</guid>
		<description>In the last weeks I have played almost all of the maps and mods for HL2, EP1 and EP2 listed on this site with above average rating, but this one is one of my top favorites. I agree 100% with eeVee&#039;s comment. The indoor maps have very good layouts and the oudoor maps also look great!</description>
		<content:encoded><![CDATA[<p>In the last weeks I have played almost all of the maps and mods for HL2, EP1 and EP2 listed on this site with above average rating, but this one is one of my top favorites. I agree 100% with eeVee&#8217;s comment. The indoor maps have very good layouts and the oudoor maps also look great!
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		<title>By: eeVee</title>
		<link>http://www.planetphillip.com/posts/offshore-half-life-2-ep2/comment-page-3/#comment-217725</link>
		<dc:creator>eeVee</dc:creator>
		<pubDate>Sun, 14 Feb 2010 15:36:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/offshore-half-life-2-ep2/#comment-217725</guid>
		<description>In spite of the issues I had previously, and in spite of having to clear stacks of crates/barrels &amp; whatnot from doors, etc. (which got old after awhile; near the end there was a pile of desks and benches--I was pretty sure there wasn&#039;t a vent beneath them, but I had to move everything just to make sure), this is one of my favorite mods.

Aside from the trigger issues I sometimes had, I thought the design was excellent overall (enemy variety, etc.).</description>
		<content:encoded><![CDATA[<p>In spite of the issues I had previously, and in spite of having to clear stacks of crates/barrels &amp; whatnot from doors, etc. (which got old after awhile; near the end there was a pile of desks and benches&#8211;I was pretty sure there wasn&#8217;t a vent beneath them, but I had to move everything just to make sure), this is one of my favorite mods.</p>
<p>Aside from the trigger issues I sometimes had, I thought the design was excellent overall (enemy variety, etc.).
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		<title>By: eeVee</title>
		<link>http://www.planetphillip.com/posts/offshore-half-life-2-ep2/comment-page-3/#comment-217598</link>
		<dc:creator>eeVee</dc:creator>
		<pubDate>Thu, 11 Feb 2010 15:06:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/offshore-half-life-2-ep2/#comment-217598</guid>
		<description>I like this mod.  But I had to start using showtriggers_toggle because there were places I obviously wasn&#039;t triggering the events that would let me go to the next map.  I also had to noclip a couple times because I could not figure out how to get where I was supposed to go.  (I don&#039;t know if that was lame-itude on my part, or what.)  Also, it seems that if I did something &quot;unexpected&quot;(?), the trigger wouldn&#039;t work, so I had to reload and figure out what I shouldn&#039;t do.

There were two places where it completely locked up on me (twice, in each case), and I had to reboot my computer.

Aside from the bugs, which sound like they don&#039;t happen for everyone, this is a good mod.  I might like it more than CtoA, if it weren&#039;t for the issues I had.</description>
		<content:encoded><![CDATA[<p>I like this mod.  But I had to start using showtriggers_toggle because there were places I obviously wasn&#8217;t triggering the events that would let me go to the next map.  I also had to noclip a couple times because I could not figure out how to get where I was supposed to go.  (I don&#8217;t know if that was lame-itude on my part, or what.)  Also, it seems that if I did something &#8220;unexpected&#8221;(?), the trigger wouldn&#8217;t work, so I had to reload and figure out what I shouldn&#8217;t do.</p>
<p>There were two places where it completely locked up on me (twice, in each case), and I had to reboot my computer.</p>
<p>Aside from the bugs, which sound like they don&#8217;t happen for everyone, this is a good mod.  I might like it more than CtoA, if it weren&#8217;t for the issues I had.
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		<title>By: Zargon</title>
		<link>http://www.planetphillip.com/posts/offshore-half-life-2-ep2/comment-page-3/#comment-217492</link>
		<dc:creator>Zargon</dc:creator>
		<pubDate>Tue, 09 Feb 2010 10:47:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/offshore-half-life-2-ep2/#comment-217492</guid>
		<description>I don&#039;t know if anyone else has had this problem, but I am unable to see any textures or HUD displays! I can see smoke, bullet holes in walls, all that jazz, but I can&#039;t see fire effects (I/E I shoot a barrel and I hear it light on fire, but I don&#039;t SEE it light on fire, and I can&#039;t see any explosion effects for the barrels either, I just hear them explode and they just turn into barrel pieces and fall apart), blood splatters when shooting and killing enemies, and I can&#039;t see specific HUD elements such as the Flashlight&#039;s icon in the Flashlight indicator box at the bottom/center of the screen, only the bar showing how much power is left in it when I turn it on. Also, I can&#039;t see the usual EP2 ammo display for the current weapon I&#039;m using, (I take out the SMG, and next to the word &quot;ammo&quot; in the HUD, there&#039;s no graphic of the SMG round like there is in EP2, this also goes for all the guns). I also can&#039;t see the ammo types I&#039;m picking up, only the numbers with no ammo graphic next to them at all like it shows in EP2. Also one last thing, if I open up the console, there&#039;s a bunch of red error messages. Something about not loading or finding particle system elements correctly? Is this a bug? Can it be fixed? Somebody please help me, I really REALLY want to play this mod! -D-? Any ideas? :/</description>
		<content:encoded><![CDATA[<p>I don&#8217;t know if anyone else has had this problem, but I am unable to see any textures or HUD displays! I can see smoke, bullet holes in walls, all that jazz, but I can&#8217;t see fire effects (I/E I shoot a barrel and I hear it light on fire, but I don&#8217;t SEE it light on fire, and I can&#8217;t see any explosion effects for the barrels either, I just hear them explode and they just turn into barrel pieces and fall apart), blood splatters when shooting and killing enemies, and I can&#8217;t see specific HUD elements such as the Flashlight&#8217;s icon in the Flashlight indicator box at the bottom/center of the screen, only the bar showing how much power is left in it when I turn it on. Also, I can&#8217;t see the usual EP2 ammo display for the current weapon I&#8217;m using, (I take out the SMG, and next to the word &#8220;ammo&#8221; in the HUD, there&#8217;s no graphic of the SMG round like there is in EP2, this also goes for all the guns). I also can&#8217;t see the ammo types I&#8217;m picking up, only the numbers with no ammo graphic next to them at all like it shows in EP2. Also one last thing, if I open up the console, there&#8217;s a bunch of red error messages. Something about not loading or finding particle system elements correctly? Is this a bug? Can it be fixed? Somebody please help me, I really REALLY want to play this mod! -D-? Any ideas? :/
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		<title>By: esswok</title>
		<link>http://www.planetphillip.com/posts/offshore-half-life-2-ep2/comment-page-2/#comment-214360</link>
		<dc:creator>esswok</dc:creator>
		<pubDate>Sat, 12 Dec 2009 20:41:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/offshore-half-life-2-ep2/#comment-214360</guid>
		<description>Fantastic MOD!!!

I had some trouble getting into the vents/ducts. and had to use noclip often to get in vents/ducts.

I can not believe how big it is.

Just when you think that they are setting you up for the final battle it loads to another section. 

WOW</description>
		<content:encoded><![CDATA[<p>Fantastic MOD!!!</p>
<p>I had some trouble getting into the vents/ducts. and had to use noclip often to get in vents/ducts.</p>
<p>I can not believe how big it is.</p>
<p>Just when you think that they are setting you up for the final battle it loads to another section. </p>
<p>WOW
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		<title>By: dougjp</title>
		<link>http://www.planetphillip.com/posts/offshore-half-life-2-ep2/comment-page-2/#comment-210658</link>
		<dc:creator>dougjp</dc:creator>
		<pubDate>Sun, 27 Sep 2009 01:51:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/offshore-half-life-2-ep2/#comment-210658</guid>
		<description>

Fantastic work and hours upon hours of gameplay, sometimes frantic, often more than interesting. Sometimes I shake my head at how fortunate we are to get to enjoy work like this.

Not all &quot;love-in&quot; though. If it wasn&#039;t for the walkthrough, in 3 or 4 spots, I never would have completed the game. While some might say that&#039;s the price you pay for a difficult complex mod and its a good reflection on the author, I disagree. I view that as a &#039;problem&#039; with design. Also, when difficulty for an average experienced player is such that I&#039;m swearing AT the game in anumber of different places, something&#039;s wrong. 

However I did eventually get through it all without cheating, except the ending which turned me off - it was just so &quot;grand finale&quot; style.</description>
		<content:encoded><![CDATA[<p>Fantastic work and hours upon hours of gameplay, sometimes frantic, often more than interesting. Sometimes I shake my head at how fortunate we are to get to enjoy work like this.</p>
<p>Not all &#8220;love-in&#8221; though. If it wasn&#8217;t for the walkthrough, in 3 or 4 spots, I never would have completed the game. While some might say that&#8217;s the price you pay for a difficult complex mod and its a good reflection on the author, I disagree. I view that as a &#8216;problem&#8217; with design. Also, when difficulty for an average experienced player is such that I&#8217;m swearing AT the game in anumber of different places, something&#8217;s wrong. </p>
<p>However I did eventually get through it all without cheating, except the ending which turned me off &#8211; it was just so &#8220;grand finale&#8221; style.
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		<title>By: jjawin118</title>
		<link>http://www.planetphillip.com/posts/offshore-half-life-2-ep2/comment-page-2/#comment-210032</link>
		<dc:creator>jjawin118</dc:creator>
		<pubDate>Mon, 14 Sep 2009 01:34:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/offshore-half-life-2-ep2/#comment-210032</guid>
		<description>
An absolutely fantastic sleeping giant!Little repetitious here and there but it&#039;s a very large mod.enjoy!!</description>
		<content:encoded><![CDATA[<p>An absolutely fantastic sleeping giant!Little repetitious here and there but it&#8217;s a very large mod.enjoy!!
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		<title>By: Geek-Gaming &#187; Blog Archive &#187; Offshore</title>
		<link>http://www.planetphillip.com/posts/offshore-half-life-2-ep2/comment-page-2/#comment-206987</link>
		<dc:creator>Geek-Gaming &#187; Blog Archive &#187; Offshore</dc:creator>
		<pubDate>Sat, 11 Jul 2009 11:09:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/offshore-half-life-2-ep2/#comment-206987</guid>
		<description>[...] Sur PlanetPhillip   &#160;Laisser un commentaire &#160;&#160;&#124;&#160;&#160; [...]</description>
		<content:encoded><![CDATA[<p>[...] Sur PlanetPhillip   &nbsp;Laisser un commentaire &nbsp;&nbsp;|&nbsp;&nbsp; [...]
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		<title>By: Yeeyoh</title>
		<link>http://www.planetphillip.com/posts/offshore-half-life-2-ep2/comment-page-2/#comment-206055</link>
		<dc:creator>Yeeyoh</dc:creator>
		<pubDate>Tue, 23 Jun 2009 22:57:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/offshore-half-life-2-ep2/#comment-206055</guid>
		<description>Hi,
    Hey thanks very much for the quick followup.
I know i&#039;ll enjoy the mod a lot more now,
   Thanks again,
         Yeeyoh</description>
		<content:encoded><![CDATA[<p>Hi,<br />
    Hey thanks very much for the quick followup.<br />
I know i&#8217;ll enjoy the mod a lot more now,<br />
   Thanks again,<br />
         Yeeyoh
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	<item>
		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/offshore-half-life-2-ep2/comment-page-2/#comment-205969</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Mon, 22 Jun 2009 15:23:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/offshore-half-life-2-ep2/#comment-205969</guid>
		<description>I&#039;ve updated the link, FYI it&#039;s too the new style PDF walkthroughs.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve updated the link, FYI it&#8217;s too the new style PDF walkthroughs.
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		<title>By: Yeeyoh</title>
		<link>http://www.planetphillip.com/posts/offshore-half-life-2-ep2/comment-page-2/#comment-205967</link>
		<dc:creator>Yeeyoh</dc:creator>
		<pubDate>Mon, 22 Jun 2009 15:07:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/offshore-half-life-2-ep2/#comment-205967</guid>
		<description>Hi, love the site.
    Could someone fix the link to the walkthrough though, I&#039;m stuck and I&#039;m also stuck finding the walkthrough for this offshore mod.  The link here says page not found, and the link on filefront takes me back to the main filefront page.  So any help finding this wlakthrough would be great.
     Ohh, and, I&#039;m stuck near the beginning were on the way in a crate was keeping a swaying metal plate door open enough to crawl through, but now that I&#039;m on the other side trying to get back the crate is gone and the swaying metal plate door is closed, and I can&#039;t seem to find another way out of the offices.
    Any help would be great.
      Thanks</description>
		<content:encoded><![CDATA[<p>Hi, love the site.<br />
    Could someone fix the link to the walkthrough though, I&#8217;m stuck and I&#8217;m also stuck finding the walkthrough for this offshore mod.  The link here says page not found, and the link on filefront takes me back to the main filefront page.  So any help finding this wlakthrough would be great.<br />
     Ohh, and, I&#8217;m stuck near the beginning were on the way in a crate was keeping a swaying metal plate door open enough to crawl through, but now that I&#8217;m on the other side trying to get back the crate is gone and the swaying metal plate door is closed, and I can&#8217;t seem to find another way out of the offices.<br />
    Any help would be great.<br />
      Thanks
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		<title>By: aaronbok</title>
		<link>http://www.planetphillip.com/posts/offshore-half-life-2-ep2/comment-page-2/#comment-205230</link>
		<dc:creator>aaronbok</dc:creator>
		<pubDate>Sat, 06 Jun 2009 12:27:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/offshore-half-life-2-ep2/#comment-205230</guid>
		<description>Thanks for the info Phillip. I have just contacted the Offshore created and thanked him.</description>
		<content:encoded><![CDATA[<p>Thanks for the info Phillip. I have just contacted the Offshore created and thanked him.
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/offshore-half-life-2-ep2/comment-page-2/#comment-204732</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Mon, 25 May 2009 17:38:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/offshore-half-life-2-ep2/#comment-204732</guid>
		<description>Just so you know aaronbok, it was the work of one person!</description>
		<content:encoded><![CDATA[<p>Just so you know aaronbok, it was the work of one person!
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	<item>
		<title>By: aaronbok</title>
		<link>http://www.planetphillip.com/posts/offshore-half-life-2-ep2/comment-page-2/#comment-204731</link>
		<dc:creator>aaronbok</dc:creator>
		<pubDate>Mon, 25 May 2009 16:46:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/offshore-half-life-2-ep2/#comment-204731</guid>
		<description>
Just finished Offshore, absolutely superb mod. It has a little something for everyone. Inclosed frantic fighting, plus some lovely open battlegrounds. I found various different ways to finish some of the maps, which makes this very replayable.
Well done to everybody involved in this project.</description>
		<content:encoded><![CDATA[<p>Just finished Offshore, absolutely superb mod. It has a little something for everyone. Inclosed frantic fighting, plus some lovely open battlegrounds. I found various different ways to finish some of the maps, which makes this very replayable.<br />
Well done to everybody involved in this project.
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		<title>By: Joe</title>
		<link>http://www.planetphillip.com/posts/offshore-half-life-2-ep2/comment-page-2/#comment-204169</link>
		<dc:creator>Joe</dc:creator>
		<pubDate>Thu, 14 May 2009 14:43:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/offshore-half-life-2-ep2/#comment-204169</guid>
		<description>Hi,
I am having real trouble with this mod. The gate blows off the cell, then the game saves, then i cant pick anything up or open the first door. Does anyone have any suggestions??</description>
		<content:encoded><![CDATA[<p>Hi,<br />
I am having real trouble with this mod. The gate blows off the cell, then the game saves, then i cant pick anything up or open the first door. Does anyone have any suggestions??
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		<title>By: Andrew</title>
		<link>http://www.planetphillip.com/posts/offshore-half-life-2-ep2/comment-page-2/#comment-202370</link>
		<dc:creator>Andrew</dc:creator>
		<pubDate>Sun, 12 Apr 2009 07:25:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/offshore-half-life-2-ep2/#comment-202370</guid>
		<description> Staggeringly good mod. I&#039;ve never played the like (I&#039;ve played probably over 50 HL2 mods by now). Right up there with C2A, Minerva, Rock24 etc. as one of the great all-time HL2 mods. A monumental amount of work, much appreciated!!

The fights are really well balanced, the puzzles challenging and the outdoor scenes beautifully crafted. in fights, there&#039;s no better pacing to be found. Some maps allow you to play them upside down, sideways and backwards, which is a real creativity booster. You can play this thing a different way every time.

Hats off, -=D=-. You created a true classic.</description>
		<content:encoded><![CDATA[<p>Staggeringly good mod. I&#8217;ve never played the like (I&#8217;ve played probably over 50 HL2 mods by now). Right up there with C2A, Minerva, Rock24 etc. as one of the great all-time HL2 mods. A monumental amount of work, much appreciated!!</p>
<p>The fights are really well balanced, the puzzles challenging and the outdoor scenes beautifully crafted. in fights, there&#8217;s no better pacing to be found. Some maps allow you to play them upside down, sideways and backwards, which is a real creativity booster. You can play this thing a different way every time.</p>
<p>Hats off, -=D=-. You created a true classic.
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		<title>By: Black Dog</title>
		<link>http://www.planetphillip.com/posts/offshore-half-life-2-ep2/comment-page-2/#comment-202100</link>
		<dc:creator>Black Dog</dc:creator>
		<pubDate>Wed, 08 Apr 2009 17:33:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/offshore-half-life-2-ep2/#comment-202100</guid>
		<description>
OK,finish the game. Tried it again after a good nights sleep. It was easy!</description>
		<content:encoded><![CDATA[<p>OK,finish the game. Tried it again after a good nights sleep. It was easy!
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		<title>By: Black Dog</title>
		<link>http://www.planetphillip.com/posts/offshore-half-life-2-ep2/comment-page-2/#comment-202090</link>
		<dc:creator>Black Dog</dc:creator>
		<pubDate>Wed, 08 Apr 2009 14:53:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/offshore-half-life-2-ep2/#comment-202090</guid>
		<description>
I enjoying the game. I&#039;m at the train station at the very end and I can&#039;t seem to finish the game,end up getting killed or I miss the train. By the way i don&#039;t know which &quot;flatbed&quot; I&#039;m suppose to hop on? The train looks weird.
Couldn&#039;t find the switch by the large T.V. screen? Running around like a chicken with my head cut off. lol 
Guess, I&#039;ll finish it later! When I&#039;m less frustrated.
The &quot;PLAY IT NOW&quot; refers up to the last part. lol</description>
		<content:encoded><![CDATA[<p>I enjoying the game. I&#8217;m at the train station at the very end and I can&#8217;t seem to finish the game,end up getting killed or I miss the train. By the way i don&#8217;t know which &#8220;flatbed&#8221; I&#8217;m suppose to hop on? The train looks weird.<br />
Couldn&#8217;t find the switch by the large T.V. screen? Running around like a chicken with my head cut off. lol<br />
Guess, I&#8217;ll finish it later! When I&#8217;m less frustrated.<br />
The &#8220;PLAY IT NOW&#8221; refers up to the last part. lol
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	<item>
		<title>By: Fred Carver</title>
		<link>http://www.planetphillip.com/posts/offshore-half-life-2-ep2/comment-page-2/#comment-199591</link>
		<dc:creator>Fred Carver</dc:creator>
		<pubDate>Sat, 07 Mar 2009 12:05:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/offshore-half-life-2-ep2/#comment-199591</guid>
		<description>

If I can find the time, I&#039;ll play this one again. Very interesting locations and situations. 

Really deserving of the Mod of the Year award.  Nice work!</description>
		<content:encoded><![CDATA[<p>If I can find the time, I&#8217;ll play this one again. Very interesting locations and situations. </p>
<p>Really deserving of the Mod of the Year award.  Nice work!
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		<title>By: Ol' Scratch</title>
		<link>http://www.planetphillip.com/posts/offshore-half-life-2-ep2/comment-page-2/#comment-198766</link>
		<dc:creator>Ol' Scratch</dc:creator>
		<pubDate>Sat, 28 Feb 2009 03:15:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/offshore-half-life-2-ep2/#comment-198766</guid>
		<description>Absolutely brilliant!  One of the best mods and maps I&#039;ve played yet.  I agree with a couple folks up top, in that some of the solutions to the conundrums could&#039;ve been laid out to help us find them, and more use of voiceovers and music would&#039;ve been even better;  but, overall, this is a MUST PLAY mod.  I believe it took me nearly 10-12 hours overall to finish, and that&#039;s WITH the walkthru&#039;s help.  I dislike using walkthrus, but in this case it was almost necessary, which lends credence to the &quot;help us find the hidden stuff with some sort of hints&quot; suggestions.Speaking of, wasn&#039;t there a game once upon a time that would have something move (like junk falling over), or some kind of flashy light, that would point you to the &quot;secret&quot; and the way out?Phillip and those who didn&#039;t find the RPG:  I found it where -=D=- said it was the first time you can find it, in a locker early on.  But I&#039;m the type to move slowly, peek around corners, and when the room is cleared, dig around looking for goodies and such, so I tend to find things like the second RPG where the gunship is.  However, one thing I have noticed is that one can sneak slowly and quietly, and when the gunship or strider turn away and resume their orbit, you can sneak around the peripheries of their movements, and get past them.  And if they &quot;see&quot; you and start shooting, just hide and freeze;  and they&#039;ll lose interest and move away.  Usually.

-=D=-, you and your team did an amazing job.  I think this one goes into the &quot;must have&quot; list with Leon&#039;s CtA, and the Minerva: Metastasis mods.  If you decide to tweak it a bit, or even build a new one, let me know so I can beta test it!!

Everyone else:  just friggin&#039; DO IT.  You won&#039;t be disappointed.</description>
		<content:encoded><![CDATA[<p>Absolutely brilliant!  One of the best mods and maps I&#8217;ve played yet.  I agree with a couple folks up top, in that some of the solutions to the conundrums could&#8217;ve been laid out to help us find them, and more use of voiceovers and music would&#8217;ve been even better;  but, overall, this is a MUST PLAY mod.  I believe it took me nearly 10-12 hours overall to finish, and that&#8217;s WITH the walkthru&#8217;s help.  I dislike using walkthrus, but in this case it was almost necessary, which lends credence to the &#8220;help us find the hidden stuff with some sort of hints&#8221; suggestions.Speaking of, wasn&#8217;t there a game once upon a time that would have something move (like junk falling over), or some kind of flashy light, that would point you to the &#8220;secret&#8221; and the way out?Phillip and those who didn&#8217;t find the RPG:  I found it where -=D=- said it was the first time you can find it, in a locker early on.  But I&#8217;m the type to move slowly, peek around corners, and when the room is cleared, dig around looking for goodies and such, so I tend to find things like the second RPG where the gunship is.  However, one thing I have noticed is that one can sneak slowly and quietly, and when the gunship or strider turn away and resume their orbit, you can sneak around the peripheries of their movements, and get past them.  And if they &#8220;see&#8221; you and start shooting, just hide and freeze;  and they&#8217;ll lose interest and move away.  Usually.</p>
<p>-=D=-, you and your team did an amazing job.  I think this one goes into the &#8220;must have&#8221; list with Leon&#8217;s CtA, and the Minerva: Metastasis mods.  If you decide to tweak it a bit, or even build a new one, let me know so I can beta test it!!</p>
<p>Everyone else:  just friggin&#8217; DO IT.  You won&#8217;t be disappointed.
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/offshore-half-life-2-ep2/comment-page-2/#comment-198641</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Thu, 26 Feb 2009 13:17:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/offshore-half-life-2-ep2/#comment-198641</guid>
		<description>I never found a rocket launcher either.  I just kept running and hiding until I found the way onto the next level.</description>
		<content:encoded><![CDATA[<p>I never found a rocket launcher either.  I just kept running and hiding until I found the way onto the next level.
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		<title>By: Jumbles</title>
		<link>http://www.planetphillip.com/posts/offshore-half-life-2-ep2/comment-page-2/#comment-198639</link>
		<dc:creator>Jumbles</dc:creator>
		<pubDate>Thu, 26 Feb 2009 13:09:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/offshore-half-life-2-ep2/#comment-198639</guid>
		<description>
I downloaded this one because it was the highest rated mod for Ep2. I&#039;ve struggled through to the bit where you get the Dodge Charger but now I&#039;m being shot at by a Combine Gunship and I never found any of the RPGs so I have no way of shooting it down. Coupled with the fact that my frame rate has once again plummeted to around 5fps I&#039;ve decided to abandon this mod.</description>
		<content:encoded><![CDATA[<p>I downloaded this one because it was the highest rated mod for Ep2. I&#8217;ve struggled through to the bit where you get the Dodge Charger but now I&#8217;m being shot at by a Combine Gunship and I never found any of the RPGs so I have no way of shooting it down. Coupled with the fact that my frame rate has once again plummeted to around 5fps I&#8217;ve decided to abandon this mod.
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		<title>By: gundy535</title>
		<link>http://www.planetphillip.com/posts/offshore-half-life-2-ep2/comment-page-2/#comment-198543</link>
		<dc:creator>gundy535</dc:creator>
		<pubDate>Wed, 25 Feb 2009 01:32:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/offshore-half-life-2-ep2/#comment-198543</guid>
		<description>I have never had a crash with this game (all the way through once on &quot;easy&quot;).  This is one of the best mods I&#039;ve played despite some of the perceived shortcomings from other comments.  

 I noticed a couple of days ago that Steam felt compelled to perform some sort of automatic update in regards to this mod, and now I cannot get passed the islandunderground3 in Chapter 4 (thanks a LOT, Steam).  Also, since that update, I keep hearing a strange &quot;cracking&quot; sound in my speakers whenever I fire the pistol.  Looks like I&#039;ll have to see if NVidia has any updates to work around the Steam update.

Other than that, Great Game!</description>
		<content:encoded><![CDATA[<p>I have never had a crash with this game (all the way through once on &#8220;easy&#8221;).  This is one of the best mods I&#8217;ve played despite some of the perceived shortcomings from other comments.  </p>
<p> I noticed a couple of days ago that Steam felt compelled to perform some sort of automatic update in regards to this mod, and now I cannot get passed the islandunderground3 in Chapter 4 (thanks a LOT, Steam).  Also, since that update, I keep hearing a strange &#8220;cracking&#8221; sound in my speakers whenever I fire the pistol.  Looks like I&#8217;ll have to see if NVidia has any updates to work around the Steam update.</p>
<p>Other than that, Great Game!
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		<title>By: J-Man</title>
		<link>http://www.planetphillip.com/posts/offshore-half-life-2-ep2/comment-page-2/#comment-198326</link>
		<dc:creator>J-Man</dc:creator>
		<pubDate>Sat, 21 Feb 2009 20:00:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/offshore-half-life-2-ep2/#comment-198326</guid>
		<description>
Tough game play at times, got stuck in the prison. Had to use Noclip to find the &quot;air duct&quot; entrance ( Darrow, you hid it very well ) so far, it&#039;s been very challenging, and there has been a problem with it-the game crashed on me after 2 hours, don&#039;t know what that&#039;s all about, (buggy game i guess), has anyone else experienced this ?</description>
		<content:encoded><![CDATA[<p>Tough game play at times, got stuck in the prison. Had to use Noclip to find the &#8220;air duct&#8221; entrance ( Darrow, you hid it very well ) so far, it&#8217;s been very challenging, and there has been a problem with it-the game crashed on me after 2 hours, don&#8217;t know what that&#8217;s all about, (buggy game i guess), has anyone else experienced this ?
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		<title>By: Bobz</title>
		<link>http://www.planetphillip.com/posts/offshore-half-life-2-ep2/comment-page-2/#comment-197959</link>
		<dc:creator>Bobz</dc:creator>
		<pubDate>Mon, 16 Feb 2009 19:15:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/offshore-half-life-2-ep2/#comment-197959</guid>
		<description>
Loved it. Brilliant and hard - even in easy!
For first timers, the walkthrough is almost a must because there are door switches very remote to the door being unlocked or  make sure you activate every switch you see regardless.
In one map there is a huge area with multiple striders and hunters. It is possible to rush through but I recommend you play it. There are many ways to play it and, for me, I have never enjoyed a map so much (I played it loads of times).</description>
		<content:encoded><![CDATA[<p>Loved it. Brilliant and hard &#8211; even in easy!<br />
For first timers, the walkthrough is almost a must because there are door switches very remote to the door being unlocked or  make sure you activate every switch you see regardless.<br />
In one map there is a huge area with multiple striders and hunters. It is possible to rush through but I recommend you play it. There are many ways to play it and, for me, I have never enjoyed a map so much (I played it loads of times).
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		<title>By: Podcast 17 &#183; Providing truth to Citizens!</title>
		<link>http://www.planetphillip.com/posts/offshore-half-life-2-ep2/comment-page-2/#comment-190049</link>
		<dc:creator>Podcast 17 &#183; Providing truth to Citizens!</dc:creator>
		<pubDate>Mon, 08 Dec 2008 13:25:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/offshore-half-life-2-ep2/#comment-190049</guid>
		<description>[...] Offshore [...]</description>
		<content:encoded><![CDATA[<p>[...] Offshore [...]
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		<title>By: Jeff</title>
		<link>http://www.planetphillip.com/posts/offshore-half-life-2-ep2/comment-page-2/#comment-184650</link>
		<dc:creator>Jeff</dc:creator>
		<pubDate>Fri, 24 Oct 2008 22:32:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/offshore-half-life-2-ep2/#comment-184650</guid>
		<description>
I finally &quot;finished&quot; Offshore. Even though I was on the train, it told me I missed it. I&#039;ll have to go back and play the last battle again to see the end (if any), but that&#039;s &lt;strong&gt;my&lt;/strong&gt; problem. :)

Overall, it was a good mod, and while the level repetition bothered me a little bit, my big issue was the sheer volume of junk lying around in the rooms and hallways. I spent more time clearing a path thru boxes and debris than searching for ammo! I had to rely on the walktrhu three or four times to figure out what my goals were, or which switch/generator I missed the first time around. The purple check water afflicted my install as well. Maybe its a DirectX8 issue?

These gripes aside, there were more than enough outstanding scenarios in the mod, and while a few of them seemed ridiculously difficult on &quot;normal&quot;, nearly every level had at least one impressive or surprising design element. 

Overall, this was a great effort with awesome gameplay interspersed with some confusing goals that needs just a little more polish to make it complete.</description>
		<content:encoded><![CDATA[<p>I finally &#8220;finished&#8221; Offshore. Even though I was on the train, it told me I missed it. I&#8217;ll have to go back and play the last battle again to see the end (if any), but that&#8217;s <strong>my</strong> problem. <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Overall, it was a good mod, and while the level repetition bothered me a little bit, my big issue was the sheer volume of junk lying around in the rooms and hallways. I spent more time clearing a path thru boxes and debris than searching for ammo! I had to rely on the walktrhu three or four times to figure out what my goals were, or which switch/generator I missed the first time around. The purple check water afflicted my install as well. Maybe its a DirectX8 issue?</p>
<p>These gripes aside, there were more than enough outstanding scenarios in the mod, and while a few of them seemed ridiculously difficult on &#8220;normal&#8221;, nearly every level had at least one impressive or surprising design element. </p>
<p>Overall, this was a great effort with awesome gameplay interspersed with some confusing goals that needs just a little more polish to make it complete.
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		<title>By: Robspace 1</title>
		<link>http://www.planetphillip.com/posts/offshore-half-life-2-ep2/comment-page-2/#comment-183259</link>
		<dc:creator>Robspace 1</dc:creator>
		<pubDate>Sat, 18 Oct 2008 06:31:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/offshore-half-life-2-ep2/#comment-183259</guid>
		<description>
Just finished this, finally and really glad it&#039;s over. This one was a real workout and it was just not much fun for me. It did have it&#039;s moments but they were overshadowed by long periods of boredom, confusion and just plain lack of interest. How anyone can honestly compare this to Minerva or Rock 24 is beyond me. This mod crashed so many times I lost count. I had to completely reboot my computer most times to start it up again. I noticed that just about half the technical complaints were about the crashing and most seemed to be in the same areas.
 I had to resort to cheating in way too many tough spots. The firefights were just way to mismatched and the enemy was way too overpowering. The balance was way off on that. Why throw an army at one person? Makes no sense and is not realistic at all. To be fair there should never be more then 7 or 8  Combine coming at Gordon at any one particular time. 

In this mod there is several instances where there is at least 20 or more Combine, PLUS hordes of spawning Antlions and zombies all at the same time or one right after another with no break in between. One man can only do so much and one of the reasons Half Life is so popular is because it is somewhat realistic. The battles are winnable and the player stands a chance. Not so in this mod. You can run for your life or try to make a stand and get the hell beat out of you. I don&#039;t like running so I lost alot of battles until I gave in to God mode. I had to get some help from above to win.

This could be a really good mod if it was fixed up. I don&#039;t like bad mouthing anyone&#039;s work because I know how hard these people work on these for us and it&#039;s greatly appreciated, so anything I say that sounds negative should be taken as just contructive criticisim. If I made this mod, and I don&#039;t even know how, I would make these changes.
1. Shorten it-make it into 3 parts with a definete story for each. Each chapter would have a start and finish and a set goal that the player can follow pretty much on their own with no help from walkthroughs. There was several parts I had to noclip through because I could not figure out the next move. Chapter 8 lost me real good. I came out the tunnel and could not find the generator that was supposed to be right above me on the hill. Where was it? I did find the generators in the enclosed area and saw no way of shutting them off. No switch and no instructions in the walkthrough for that or the other two. Just vague directions to their locations and that was it. I ended up noclipping through to the tunnel. Same with the car jump on the sand dune. I tried to get that thing over the fence for about 30 minutes and gave up. I had it all the way back to the water and had the turbo booster on but it just would not clear the fence, so noclip won again.
2. Add some peoples voices to give it a natural, realistic sound. Also more music and sound effects would have be great. Both were really needed all through this. Get rid of the pink/black checkered water..I have never had a mod crash and freeze up as much as this did. It was happeneing about every 30 minutes, even with all settings turned down and my video driver updated. Not happeneing with other games, or very little if at all. This mod needs a patch really bad.
3. I would let only one person write the story. This seemed to have too many ideas that were clashing with each other. The &quot;storyline&quot; was nearly impossible to follow and made it more work to play. It took away from the fun aspect of the overall project. When a player has to constantly second guess his every move it becomes tiring and nore of a chore then a good time. The ending was abrupt and made no sense. The whole experience left me feeling defeated and beaten rather then victorious. I &quot;won&quot; only because by then I was living in God mode just to get through the slaughter that were the firefights. The ending SPOILER-SPOILER-SPOILER--had soo many enemies coming in from all directions, it would have taken a miracle to make it out alive. There is no possible way for one person to survive that many people and insects and zombies and that other thing that shoots the wires or whatever., it was just overkill. Maybe someone can tell me how they survived the 3.5 minutes to stay on board the train long  enough to make it out of town. How could anyone make it through that without cheating? 

So, that&#039;s the stuff I&#039;d fix. I did like this mod, but it just needs work. I&#039;m keeping it to play again and try to make it through without cheating. Right now I don&#039;t see how that&#039;s possible, unless I am supposed to run away instead of fighting but then what kind of &quot;rebel&quot; would I be if I did that? I would say play this if you have the time, it&#039;s very long and can be boring at times but it is nicely done in alot of areas. Take your time and play it in small doses so&#039;s not to burn out with anger when it strts crashing. Who know&#039;s maybe you&#039;ll be one of the lucky few to now have this happen.


 



I</description>
		<content:encoded><![CDATA[<p>Just finished this, finally and really glad it&#8217;s over. This one was a real workout and it was just not much fun for me. It did have it&#8217;s moments but they were overshadowed by long periods of boredom, confusion and just plain lack of interest. How anyone can honestly compare this to Minerva or Rock 24 is beyond me. This mod crashed so many times I lost count. I had to completely reboot my computer most times to start it up again. I noticed that just about half the technical complaints were about the crashing and most seemed to be in the same areas.<br />
 I had to resort to cheating in way too many tough spots. The firefights were just way to mismatched and the enemy was way too overpowering. The balance was way off on that. Why throw an army at one person? Makes no sense and is not realistic at all. To be fair there should never be more then 7 or 8  Combine coming at Gordon at any one particular time. </p>
<p>In this mod there is several instances where there is at least 20 or more Combine, PLUS hordes of spawning Antlions and zombies all at the same time or one right after another with no break in between. One man can only do so much and one of the reasons Half Life is so popular is because it is somewhat realistic. The battles are winnable and the player stands a chance. Not so in this mod. You can run for your life or try to make a stand and get the hell beat out of you. I don&#8217;t like running so I lost alot of battles until I gave in to God mode. I had to get some help from above to win.</p>
<p>This could be a really good mod if it was fixed up. I don&#8217;t like bad mouthing anyone&#8217;s work because I know how hard these people work on these for us and it&#8217;s greatly appreciated, so anything I say that sounds negative should be taken as just contructive criticisim. If I made this mod, and I don&#8217;t even know how, I would make these changes.<br />
1. Shorten it-make it into 3 parts with a definete story for each. Each chapter would have a start and finish and a set goal that the player can follow pretty much on their own with no help from walkthroughs. There was several parts I had to noclip through because I could not figure out the next move. Chapter 8 lost me real good. I came out the tunnel and could not find the generator that was supposed to be right above me on the hill. Where was it? I did find the generators in the enclosed area and saw no way of shutting them off. No switch and no instructions in the walkthrough for that or the other two. Just vague directions to their locations and that was it. I ended up noclipping through to the tunnel. Same with the car jump on the sand dune. I tried to get that thing over the fence for about 30 minutes and gave up. I had it all the way back to the water and had the turbo booster on but it just would not clear the fence, so noclip won again.<br />
2. Add some peoples voices to give it a natural, realistic sound. Also more music and sound effects would have be great. Both were really needed all through this. Get rid of the pink/black checkered water..I have never had a mod crash and freeze up as much as this did. It was happeneing about every 30 minutes, even with all settings turned down and my video driver updated. Not happeneing with other games, or very little if at all. This mod needs a patch really bad.<br />
3. I would let only one person write the story. This seemed to have too many ideas that were clashing with each other. The &#8220;storyline&#8221; was nearly impossible to follow and made it more work to play. It took away from the fun aspect of the overall project. When a player has to constantly second guess his every move it becomes tiring and nore of a chore then a good time. The ending was abrupt and made no sense. The whole experience left me feeling defeated and beaten rather then victorious. I &#8220;won&#8221; only because by then I was living in God mode just to get through the slaughter that were the firefights. The ending SPOILER-SPOILER-SPOILER&#8211;had soo many enemies coming in from all directions, it would have taken a miracle to make it out alive. There is no possible way for one person to survive that many people and insects and zombies and that other thing that shoots the wires or whatever., it was just overkill. Maybe someone can tell me how they survived the 3.5 minutes to stay on board the train long  enough to make it out of town. How could anyone make it through that without cheating? </p>
<p>So, that&#8217;s the stuff I&#8217;d fix. I did like this mod, but it just needs work. I&#8217;m keeping it to play again and try to make it through without cheating. Right now I don&#8217;t see how that&#8217;s possible, unless I am supposed to run away instead of fighting but then what kind of &#8220;rebel&#8221; would I be if I did that? I would say play this if you have the time, it&#8217;s very long and can be boring at times but it is nicely done in alot of areas. Take your time and play it in small doses so&#8217;s not to burn out with anger when it strts crashing. Who know&#8217;s maybe you&#8217;ll be one of the lucky few to now have this happen.</p>
<p>I
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		<title>By: Robspace 1</title>
		<link>http://www.planetphillip.com/posts/offshore-half-life-2-ep2/comment-page-2/#comment-182744</link>
		<dc:creator>Robspace 1</dc:creator>
		<pubDate>Wed, 15 Oct 2008 16:00:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/offshore-half-life-2-ep2/#comment-182744</guid>
		<description>I can&#039;t see any way possible of beating these overwhelming odds except with the help of God! Maybe it&#039;s just my copy but I seem to have 50 or so Combine coming at me in the warehouse in chapter  5 or 6-I&#039;d think this is too much for one person to take on. It would be nice to have a little rebel help here. Maybe in the next one?</description>
		<content:encoded><![CDATA[<p>I can&#8217;t see any way possible of beating these overwhelming odds except with the help of God! Maybe it&#8217;s just my copy but I seem to have 50 or so Combine coming at me in the warehouse in chapter  5 or 6-I&#8217;d think this is too much for one person to take on. It would be nice to have a little rebel help here. Maybe in the next one?
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