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	<title>Comments on: Offshore &#8211; Half-Life 2: Ep2</title>
	<atom:link href="http://www.planetphillip.com/posts/offshore-half-life-2-ep2/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.planetphillip.com/posts/offshore-half-life-2-ep2/</link>
	<description>Finishing Half-Life is just the beginning!</description>
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		<title>By: Blue Lightning</title>
		<link>http://www.planetphillip.com/posts/offshore-half-life-2-ep2/comment-page-3/#comment-299567</link>
		<dc:creator>Blue Lightning</dc:creator>
		<pubDate>Sun, 20 Nov 2011 16:11:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/offshore-half-life-2-ep2/#comment-299567</guid>
		<description>This mod is a grueling nine chapters long which is the longest mod I have played to date. I give it&#039;s author an E for effort. Unfortunately, that is where my praise will end.

The enviroments here are the same, over and over again with not much in the way of sub-enviroments. Prison facility, dark beach, prison facility, dark beach. rinse, repeat.

The mapping is mazey and even though it is linear like a good HL2 mod should be, it isnt always clear where to go. &quot;Pull a switch, backtrack, remember that locked door?&quot;. A player can spend many moons in the same general area. It gives a feeling of non-advancment. Add to that the drab enviroments, and you have a recipe for bordem.

There isnt much ambience either, Lacking in both wind/background noises, and lack of periodical background music. This only serves to add to the game&#039;s overall dullness. Over and over again I would play a chapter for 10 minutes, then skip ahead to the next chapter hoping for some relief. I got none. Sure the battles are ok, plenty of weapons/ammo and all that. And although bland, the archatecture/construction seems good. But a game is supposed to be much more than just decent battles and dull gameplay and bland enviroments. It is supposed to be about advancment, exploration, and not being bored.

Avoid!</description>
		<content:encoded><![CDATA[<p>This mod is a grueling nine chapters long which is the longest mod I have played to date. I give it&#8217;s author an E for effort. Unfortunately, that is where my praise will end.</p>
<p>The enviroments here are the same, over and over again with not much in the way of sub-enviroments. Prison facility, dark beach, prison facility, dark beach. rinse, repeat.</p>
<p>The mapping is mazey and even though it is linear like a good HL2 mod should be, it isnt always clear where to go. &#8220;Pull a switch, backtrack, remember that locked door?&#8221;. A player can spend many moons in the same general area. It gives a feeling of non-advancment. Add to that the drab enviroments, and you have a recipe for bordem.</p>
<p>There isnt much ambience either, Lacking in both wind/background noises, and lack of periodical background music. This only serves to add to the game&#8217;s overall dullness. Over and over again I would play a chapter for 10 minutes, then skip ahead to the next chapter hoping for some relief. I got none. Sure the battles are ok, plenty of weapons/ammo and all that. And although bland, the archatecture/construction seems good. But a game is supposed to be much more than just decent battles and dull gameplay and bland enviroments. It is supposed to be about advancment, exploration, and not being bored.</p>
<p>Avoid!
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		<title>By: Yohan</title>
		<link>http://www.planetphillip.com/posts/offshore-half-life-2-ep2/comment-page-3/#comment-263882</link>
		<dc:creator>Yohan</dc:creator>
		<pubDate>Wed, 20 Jul 2011 17:01:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/offshore-half-life-2-ep2/#comment-263882</guid>
		<description>Yes the DL from here is the only one that works. The download from moddb (or somewhere else ?) was no good.

Such a shame there is no website or page for the team who made this, A kickass action mod.</description>
		<content:encoded><![CDATA[<p>Yes the DL from here is the only one that works. The download from moddb (or somewhere else ?) was no good.</p>
<p>Such a shame there is no website or page for the team who made this, A kickass action mod.
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		<title>By: Adam</title>
		<link>http://www.planetphillip.com/posts/offshore-half-life-2-ep2/comment-page-3/#comment-259035</link>
		<dc:creator>Adam</dc:creator>
		<pubDate>Fri, 24 Jun 2011 01:21:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/offshore-half-life-2-ep2/#comment-259035</guid>
		<description>Thanks for the response. Turns out I must&#039;ve downloaded a bad mod. I saw the mod fix page, which was why I was confused. Downloaded it again from here and it&#039;s smooth sailing. I think I initially downloaded it from strategyinformer.com when I went on a downloading spree a while back before I knew about this website. Last time I download from there!</description>
		<content:encoded><![CDATA[<p>Thanks for the response. Turns out I must&#8217;ve downloaded a bad mod. I saw the mod fix page, which was why I was confused. Downloaded it again from here and it&#8217;s smooth sailing. I think I initially downloaded it from strategyinformer.com when I went on a downloading spree a while back before I knew about this website. Last time I download from there!
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/offshore-half-life-2-ep2/comment-page-3/#comment-258434</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Mon, 20 Jun 2011 07:36:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/offshore-half-life-2-ep2/#comment-258434</guid>
		<description>Adam,

Firstly, try downloading the mod again from here, that way we can eliminate a bad download.  Secondly, do all your other Episode Two mods work okay?  Thirdly, &lt;a href=&quot;http://forums.steampowered.com/forums/showthread.php?t=1289845&quot; rel=&quot;nofollow&quot;&gt;according to gorpie&lt;/a&gt; Offshore doesn&#039;t require any changes to work.  I have to admit I haven&#039;t checked myself but I do trust her.  If I get some time, and I stress the IF, I will install it again and see what happens.

Hopefully some other PP readers will also try and help.

Let me know about point two.</description>
		<content:encoded><![CDATA[<p>Adam,</p>
<p>Firstly, try downloading the mod again from here, that way we can eliminate a bad download.  Secondly, do all your other Episode Two mods work okay?  Thirdly, <a href="http://forums.steampowered.com/forums/showthread.php?t=1289845" rel="nofollow">according to gorpie</a> Offshore doesn&#8217;t require any changes to work.  I have to admit I haven&#8217;t checked myself but I do trust her.  If I get some time, and I stress the IF, I will install it again and see what happens.</p>
<p>Hopefully some other PP readers will also try and help.</p>
<p>Let me know about point two.
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		<title>By: Adam</title>
		<link>http://www.planetphillip.com/posts/offshore-half-life-2-ep2/comment-page-3/#comment-258427</link>
		<dc:creator>Adam</dc:creator>
		<pubDate>Mon, 20 Jun 2011 05:45:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/offshore-half-life-2-ep2/#comment-258427</guid>
		<description>I&#039;ve found myself in the strangest predicament. I&#039;m not sure when I downloaded this mod, but I have it, and can&#039;t get it to work. I&#039;m getting that dreaded setuparrayprops_r engine error when I try to run the game using the Orange Box (I&#039;ve also downloaded all the other SDKs that I could find in the &quot;tools&quot; section on Steam).

I know this is a common error since updates and whatnot, but I can&#039;t find any fixes. Not only that, but I find barely ANY mention of this mod anywhere else on the internet! Sure, I can find YouTube and halflife2.net references, but the author&#039;s homepage is dead and it&#039;s not listed on ModDB. I found that to be the strangest thing of all. What gives? I hear this is an incredibly long and involved mod, so what&#039;s the deal here?

I couldn&#039;t find anything relating to this problem after Googling a ton of different things, no patches, and no fixes. The one generic fix was to change the SteamAppId to 218 and add an AdditionalContentId 420, and that allowed me to boot up the game, but there are missing textures and events, rending the mod unplayable.

Has anybody else run into this? Any solutions?</description>
		<content:encoded><![CDATA[<p>I&#8217;ve found myself in the strangest predicament. I&#8217;m not sure when I downloaded this mod, but I have it, and can&#8217;t get it to work. I&#8217;m getting that dreaded setuparrayprops_r engine error when I try to run the game using the Orange Box (I&#8217;ve also downloaded all the other SDKs that I could find in the &#8220;tools&#8221; section on Steam).</p>
<p>I know this is a common error since updates and whatnot, but I can&#8217;t find any fixes. Not only that, but I find barely ANY mention of this mod anywhere else on the internet! Sure, I can find YouTube and halflife2.net references, but the author&#8217;s homepage is dead and it&#8217;s not listed on ModDB. I found that to be the strangest thing of all. What gives? I hear this is an incredibly long and involved mod, so what&#8217;s the deal here?</p>
<p>I couldn&#8217;t find anything relating to this problem after Googling a ton of different things, no patches, and no fixes. The one generic fix was to change the SteamAppId to 218 and add an AdditionalContentId 420, and that allowed me to boot up the game, but there are missing textures and events, rending the mod unplayable.</p>
<p>Has anybody else run into this? Any solutions?
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		<title>By: Yohan</title>
		<link>http://www.planetphillip.com/posts/offshore-half-life-2-ep2/comment-page-3/#comment-255629</link>
		<dc:creator>Yohan</dc:creator>
		<pubDate>Wed, 01 Jun 2011 18:46:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/offshore-half-life-2-ep2/#comment-255629</guid>
		<description>The opinion on this mod is quite varied.

The only word that can describe this mod is FLOW. It has a great flow and lots of combat. Even though some of the indoor areas are a bit repetitive, it is not a chore to play compared to some indoor crawls such as Strider Mountain.

This mod reminds me of the best of the old school HL1 mods, it has quite a different feel and style compared to current HL2 mods.
The art direction and object placement is also well done, making this a visually pleasing mod to look at.

Lots of memorable set pieces in this game. Make sure you play it!!

HINT - I did not pick up the RPG early in the game and got to the part where you needed to destroy the combine flyer near the helicopter. To fix this issue do the following.....

Make sure the console is enabled by going into &#039;Options&#039; &#039; Keyboard&#039; &#039; Advanced&#039; and tick &#039;Enable Developer Console&#039;

While ingame press the ~ (tide) key to bring up the console window. Type &#039;weapon_rpg&#039; and hit enter to give you the missing RPG !!</description>
		<content:encoded><![CDATA[<p>The opinion on this mod is quite varied.</p>
<p>The only word that can describe this mod is FLOW. It has a great flow and lots of combat. Even though some of the indoor areas are a bit repetitive, it is not a chore to play compared to some indoor crawls such as Strider Mountain.</p>
<p>This mod reminds me of the best of the old school HL1 mods, it has quite a different feel and style compared to current HL2 mods.<br />
The art direction and object placement is also well done, making this a visually pleasing mod to look at.</p>
<p>Lots of memorable set pieces in this game. Make sure you play it!!</p>
<p>HINT &#8211; I did not pick up the RPG early in the game and got to the part where you needed to destroy the combine flyer near the helicopter. To fix this issue do the following&#8230;..</p>
<p>Make sure the console is enabled by going into &#8216;Options&#8217; &#8216; Keyboard&#8217; &#8216; Advanced&#8217; and tick &#8216;Enable Developer Console&#8217;</p>
<p>While ingame press the ~ (tide) key to bring up the console window. Type &#8216;weapon_rpg&#8217; and hit enter to give you the missing RPG !!
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		<title>By: Pedro The Swift</title>
		<link>http://www.planetphillip.com/posts/offshore-half-life-2-ep2/comment-page-3/#comment-237475</link>
		<dc:creator>Pedro The Swift</dc:creator>
		<pubDate>Sat, 01 Jan 2011 23:44:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/offshore-half-life-2-ep2/#comment-237475</guid>
		<description>I thought I might play this again,, but it comes up with an engine error,
Is this a different version from the 2008 original(patched?)
if so I&#039;ll download it again,,

I read on the steam forums it didnt need fixing,,,</description>
		<content:encoded><![CDATA[<p>I thought I might play this again,, but it comes up with an engine error,<br />
Is this a different version from the 2008 original(patched?)<br />
if so I&#8217;ll download it again,,</p>
<p>I read on the steam forums it didnt need fixing,,,
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		<title>By: Filthy McNasty</title>
		<link>http://www.planetphillip.com/posts/offshore-half-life-2-ep2/comment-page-3/#comment-233455</link>
		<dc:creator>Filthy McNasty</dc:creator>
		<pubDate>Wed, 24 Nov 2010 00:25:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/offshore-half-life-2-ep2/#comment-233455</guid>
		<description>Thanx for the help Jasper. I could not find the spot you were talking about. So, I decided to cheat. This move is strickly against my principles regarding playing hl mods but I had enough. I was able to move forward. But what really is giving the most problem is video. At certain points, while in an outdoor area I get video distortion and lose the video for the game. Did you have this problem also? To anyone who have experienced the video distortion pls help me out. It&#039;s a great mod but I&#039;m going nuts.</description>
		<content:encoded><![CDATA[<p>Thanx for the help Jasper. I could not find the spot you were talking about. So, I decided to cheat. This move is strickly against my principles regarding playing hl mods but I had enough. I was able to move forward. But what really is giving the most problem is video. At certain points, while in an outdoor area I get video distortion and lose the video for the game. Did you have this problem also? To anyone who have experienced the video distortion pls help me out. It&#8217;s a great mod but I&#8217;m going nuts.
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		<title>By: Jasper</title>
		<link>http://www.planetphillip.com/posts/offshore-half-life-2-ep2/comment-page-3/#comment-233296</link>
		<dc:creator>Jasper</dc:creator>
		<pubDate>Sun, 21 Nov 2010 11:59:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/offshore-half-life-2-ep2/#comment-233296</guid>
		<description>One of my top 3 mods of all time Filthy McNasty. I know it well.
I think you&#039;re just going in the opposite direction.
Have you just found the yellow Jalopy for the first time? If yes:
You drive off the end of the dock which was behind the Jalopy when you first came across it.
Drive under the dock you were on. Return to walkthrough.
If no, is there a screenshot of where you are?</description>
		<content:encoded><![CDATA[<p>One of my top 3 mods of all time Filthy McNasty. I know it well.<br />
I think you&#8217;re just going in the opposite direction.<br />
Have you just found the yellow Jalopy for the first time? If yes:<br />
You drive off the end of the dock which was behind the Jalopy when you first came across it.<br />
Drive under the dock you were on. Return to walkthrough.<br />
If no, is there a screenshot of where you are?
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		<title>By: Filthy McNasty</title>
		<link>http://www.planetphillip.com/posts/offshore-half-life-2-ep2/comment-page-3/#comment-233276</link>
		<dc:creator>Filthy McNasty</dc:creator>
		<pubDate>Sun, 21 Nov 2010 00:20:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/offshore-half-life-2-ep2/#comment-233276</guid>
		<description>I have a simple question. According to the walkthru while on the dock, you must crash through the end of the dock down to the sand. It says to do this where the power pole is. There is a fence at that end of the dock that will not break. Is this the right spot? If not just where is this jump to be made?</description>
		<content:encoded><![CDATA[<p>I have a simple question. According to the walkthru while on the dock, you must crash through the end of the dock down to the sand. It says to do this where the power pole is. There is a fence at that end of the dock that will not break. Is this the right spot? If not just where is this jump to be made?
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		<title>By: OG Loc</title>
		<link>http://www.planetphillip.com/posts/offshore-half-life-2-ep2/comment-page-3/#comment-232413</link>
		<dc:creator>OG Loc</dc:creator>
		<pubDate>Wed, 10 Nov 2010 21:52:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/offshore-half-life-2-ep2/#comment-232413</guid>
		<description>I love this mod! But it gets pretty boring in the middle. Everywhere I turn there&#039;s a Metrocop, or a Combine Soldier. Oh well, still great!</description>
		<content:encoded><![CDATA[<p>I love this mod! But it gets pretty boring in the middle. Everywhere I turn there&#8217;s a Metrocop, or a Combine Soldier. Oh well, still great!
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/offshore-half-life-2-ep2/comment-page-3/#comment-230258</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Sat, 09 Oct 2010 06:50:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/offshore-half-life-2-ep2/#comment-230258</guid>
		<description>Damn Straight - girls play too!</description>
		<content:encoded><![CDATA[<p>Damn Straight &#8211; girls play too!
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		<title>By: Hec</title>
		<link>http://www.planetphillip.com/posts/offshore-half-life-2-ep2/comment-page-3/#comment-230242</link>
		<dc:creator>Hec</dc:creator>
		<pubDate>Fri, 08 Oct 2010 20:17:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/offshore-half-life-2-ep2/#comment-230242</guid>
		<description>OH sorry, i did&#039;nt know girls also like to play HL2 as much as boys do!! thats great!</description>
		<content:encoded><![CDATA[<p>OH sorry, i did&#8217;nt know girls also like to play HL2 as much as boys do!! thats great!
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		<title>By: Jasper</title>
		<link>http://www.planetphillip.com/posts/offshore-half-life-2-ep2/comment-page-3/#comment-230230</link>
		<dc:creator>Jasper</dc:creator>
		<pubDate>Fri, 08 Oct 2010 09:26:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/offshore-half-life-2-ep2/#comment-230230</guid>
		<description>:D That&#039;s no buddy, she&#039;s my wife :D</description>
		<content:encoded><![CDATA[<p> <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  That&#8217;s no buddy, she&#8217;s my wife <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />
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		<title>By: Hec</title>
		<link>http://www.planetphillip.com/posts/offshore-half-life-2-ep2/comment-page-3/#comment-230227</link>
		<dc:creator>Hec</dc:creator>
		<pubDate>Fri, 08 Oct 2010 08:55:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/offshore-half-life-2-ep2/#comment-230227</guid>
		<description>OH also i loved strider mountain we agree in that buddy!</description>
		<content:encoded><![CDATA[<p>OH also i loved strider mountain we agree in that buddy!
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		<title>By: Hec</title>
		<link>http://www.planetphillip.com/posts/offshore-half-life-2-ep2/comment-page-3/#comment-230226</link>
		<dc:creator>Hec</dc:creator>
		<pubDate>Fri, 08 Oct 2010 08:50:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/offshore-half-life-2-ep2/#comment-230226</guid>
		<description>JUST AWESOME! There are average mods, good mods, excellent mods, and this one, with is by now surelly a classic into the HL2 mods universe, you may think why??, well is just because this master piece combine perfect action with great maps with some logic path-pulzes and they are full of combat and fluid-dynamic game play. 

Lots of explorations and well balanced maps, i also love being in the middle of a combine ambush, and the storyline doesn&#039;t have to have lots of dialogs to explain, because explain itself, simple, just escape of that island of hell!  I really felt something hard to feel with other mods: in this mod i felt like i was playing HL2 game again, this mod is pure Gordon in the flesh. 

Maybe some troubles in connecting some levels can be found, but they are minimal the action you get every level just worth it, love to torn apart those striders with the magnusson device, love all those tons of explosives in the whole way..... 

Just finally, the action, time play and great simple concept of this mod, made it defenetly one of my personal favourites!

&lt;div class=&quot;sbe2&quot;&gt;My Ratings&lt;/div&gt; &lt;table class=&quot;mrbs&quot;&gt; &lt;thead&gt; &lt;tr&gt; &lt;th&gt;&lt;strong&gt;GAMEPLAY&lt;/strong&gt;&lt;/th&gt; &lt;th&gt;&lt;strong&gt;MAP DESIGN&lt;/strong&gt;&lt;/th&gt; &lt;/tr&gt; &lt;/thead&gt; &lt;tbody&gt; &lt;tr&gt; &lt;td&gt;Playability: &lt;img src=&quot;/media/admin/mrbs-09.jpg&quot; alt=&quot;Mini Review Bar System&quot; /&gt;&lt;/td&gt; &lt;td&gt;Detail: &lt;img src=&quot;/media/admin/mrbs-09.jpg&quot; alt=&quot;Mini Review Bar System&quot; /&gt;&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td&gt;Originality: &lt;img src=&quot;/media/admin/mrbs-08.jpg&quot; alt=&quot;Mini Review Bar System&quot; /&gt;&lt;/td&gt; &lt;td&gt;Puzzles: &lt;img src=&quot;/media/admin/mrbs-09.jpg&quot; alt=&quot;Mini Review Bar System&quot; /&gt;&lt;/td&gt; &lt;tr&gt; &lt;td&gt;Challenge: &lt;img src=&quot;/media/admin/mrbs-10.jpg&quot; alt=&quot;Mini Review Bar System&quot; /&gt;&lt;/td&gt; &lt;td&gt;Battles: &lt;img src=&quot;/media/admin/mrbs-10.jpg&quot; alt=&quot;Mini Review Bar System&quot; /&gt;&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td&gt;Storyline: &lt;img src=&quot;/media/admin/mrbs-08.jpg&quot; alt=&quot;Mini Review Bar System&quot; /&gt;&lt;/td&gt; &lt;td&gt;Lighting: &lt;img src=&quot;/media/admin/mrbs-09.jpg&quot; alt=&quot;Mini Review Bar System&quot; /&gt;&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td&gt;Variety: &lt;img src=&quot;/media/admin/mrbs-08.jpg&quot; alt=&quot;Mini Review Bar System&quot; /&gt;&lt;/td&gt; &lt;td&gt;Audio: &lt;img src=&quot;/media/admin/mrbs-09.jpg&quot; alt=&quot;Mini Review Bar System&quot; /&gt;&lt;/td&gt; &lt;/tr&gt; &lt;/tbody&gt; &lt;/table&gt;</description>
		<content:encoded><![CDATA[<p>JUST AWESOME! There are average mods, good mods, excellent mods, and this one, with is by now surelly a classic into the HL2 mods universe, you may think why??, well is just because this master piece combine perfect action with great maps with some logic path-pulzes and they are full of combat and fluid-dynamic game play. </p>
<p>Lots of explorations and well balanced maps, i also love being in the middle of a combine ambush, and the storyline doesn&#8217;t have to have lots of dialogs to explain, because explain itself, simple, just escape of that island of hell!  I really felt something hard to feel with other mods: in this mod i felt like i was playing HL2 game again, this mod is pure Gordon in the flesh. </p>
<p>Maybe some troubles in connecting some levels can be found, but they are minimal the action you get every level just worth it, love to torn apart those striders with the magnusson device, love all those tons of explosives in the whole way&#8230;.. </p>
<p>Just finally, the action, time play and great simple concept of this mod, made it defenetly one of my personal favourites!</p>
<div class="sbe2">My Ratings</div>
<table class="mrbs">
<thead>
<tr>
<th><strong>GAMEPLAY</strong></th>
<th><strong>MAP DESIGN</strong></th>
</tr>
</thead>
<tbody>
<tr>
<td>Playability: <img src="/media/admin/mrbs-09.jpg" alt="Mini Review Bar System" /></td>
<td>Detail: <img src="/media/admin/mrbs-09.jpg" alt="Mini Review Bar System" /></td>
</tr>
<tr>
<td>Originality: <img src="/media/admin/mrbs-08.jpg" alt="Mini Review Bar System" /></td>
<td>Puzzles: <img src="/media/admin/mrbs-09.jpg" alt="Mini Review Bar System" /></td>
</tr>
<tr>
<td>Challenge: <img src="/media/admin/mrbs-10.jpg" alt="Mini Review Bar System" /></td>
<td>Battles: <img src="/media/admin/mrbs-10.jpg" alt="Mini Review Bar System" /></td>
</tr>
<tr>
<td>Storyline: <img src="/media/admin/mrbs-08.jpg" alt="Mini Review Bar System" /></td>
<td>Lighting: <img src="/media/admin/mrbs-09.jpg" alt="Mini Review Bar System" /></td>
</tr>
<tr>
<td>Variety: <img src="/media/admin/mrbs-08.jpg" alt="Mini Review Bar System" /></td>
<td>Audio: <img src="/media/admin/mrbs-09.jpg" alt="Mini Review Bar System" /></td>
</tr>
</tbody>
</table>
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		<title>By: Louie</title>
		<link>http://www.planetphillip.com/posts/offshore-half-life-2-ep2/comment-page-3/#comment-229923</link>
		<dc:creator>Louie</dc:creator>
		<pubDate>Sun, 03 Oct 2010 17:15:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/offshore-half-life-2-ep2/#comment-229923</guid>
		<description>Great Work!  Loved this mod!</description>
		<content:encoded><![CDATA[<p>Great Work!  Loved this mod!
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		<title>By: MSandt</title>
		<link>http://www.planetphillip.com/posts/offshore-half-life-2-ep2/comment-page-3/#comment-229328</link>
		<dc:creator>MSandt</dc:creator>
		<pubDate>Mon, 20 Sep 2010 13:12:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/offshore-half-life-2-ep2/#comment-229328</guid>
		<description>I found the first few chapters very boring and repetitive. Indoor design was of pretty low quality throughout with tons of basically empty rooms with the same set of props.

However, after about two hours (the entire mod took me six) the going gets more enjoyable and there&#039;s a considerable visual improvement especially with outdoor areas. The downside is a huge drop in fps. The two Strider beach maps are the kind of moments that&#039;ll remain in your head for a long time despite the crappy fps I got. Too bad the stunning outdoor maps were not matched by equally impressive indoor maps.

I liked the ending, although I&#039;d have changed the sky to something with a hint of a rising sun as you catch the train out of the island.</description>
		<content:encoded><![CDATA[<p>I found the first few chapters very boring and repetitive. Indoor design was of pretty low quality throughout with tons of basically empty rooms with the same set of props.</p>
<p>However, after about two hours (the entire mod took me six) the going gets more enjoyable and there&#8217;s a considerable visual improvement especially with outdoor areas. The downside is a huge drop in fps. The two Strider beach maps are the kind of moments that&#8217;ll remain in your head for a long time despite the crappy fps I got. Too bad the stunning outdoor maps were not matched by equally impressive indoor maps.</p>
<p>I liked the ending, although I&#8217;d have changed the sky to something with a hint of a rising sun as you catch the train out of the island.
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		<title>By: john</title>
		<link>http://www.planetphillip.com/posts/offshore-half-life-2-ep2/comment-page-3/#comment-228516</link>
		<dc:creator>john</dc:creator>
		<pubDate>Mon, 06 Sep 2010 23:35:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/offshore-half-life-2-ep2/#comment-228516</guid>
		<description>i started this when it first came out, it was great. i did mess up and missed the bazooka. went back got the bazooka. then the game took on a new light. 
  each large area was a fight, man what combat. lots of hunters. 
 i loved it, would recommend taking one large combat area at a time. 
looking for the next installment from the developers. thanks had lots lots of fun...</description>
		<content:encoded><![CDATA[<p>i started this when it first came out, it was great. i did mess up and missed the bazooka. went back got the bazooka. then the game took on a new light.<br />
  each large area was a fight, man what combat. lots of hunters.<br />
 i loved it, would recommend taking one large combat area at a time.<br />
looking for the next installment from the developers. thanks had lots lots of fun&#8230;
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		<title>By: House</title>
		<link>http://www.planetphillip.com/posts/offshore-half-life-2-ep2/comment-page-3/#comment-228453</link>
		<dc:creator>House</dc:creator>
		<pubDate>Mon, 06 Sep 2010 03:11:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/offshore-half-life-2-ep2/#comment-228453</guid>
		<description>This game.............. WAS AWESOME! Although, there was one bug when it says your health, suit, and everything. But it fixes if you save and reload it. THIS GAME WAS SOOO FUN(And complicated.) THAT I BLEW UP! *Takes a deep breath* Well... I finished the hole mod in 2 days. :( But it was still super fun!</description>
		<content:encoded><![CDATA[<p>This game&#8230;&#8230;&#8230;&#8230;.. WAS AWESOME! Although, there was one bug when it says your health, suit, and everything. But it fixes if you save and reload it. THIS GAME WAS SOOO FUN(And complicated.) THAT I BLEW UP! *Takes a deep breath* Well&#8230; I finished the hole mod in 2 days. <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' />  But it was still super fun!
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		<title>By: shadowmancer471</title>
		<link>http://www.planetphillip.com/posts/offshore-half-life-2-ep2/comment-page-3/#comment-228094</link>
		<dc:creator>shadowmancer471</dc:creator>
		<pubDate>Wed, 01 Sep 2010 21:03:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/offshore-half-life-2-ep2/#comment-228094</guid>
		<description>Im not going to really go into detail here but...
The mapping is decent, lighting isn&#039;t as good as it could be, but I&#039;ll gloss over. My main gist is with the gameplay. Sure the shootouts are good, but there are so many problems with this mod.

Starting without weapons or suit
Difficult to know what to do
Confusing
Many areas are exact clones of another part of the map
Many areas (particularly ones with leeches blocking the way) can be easily circumnavigated at the expense of a little leech damage
Sheer failure to comprehend what makes a map play well

So sure, the detail is ok, the shootouts are nice, but the rest of it is utter garbage</description>
		<content:encoded><![CDATA[<p>Im not going to really go into detail here but&#8230;<br />
The mapping is decent, lighting isn&#8217;t as good as it could be, but I&#8217;ll gloss over. My main gist is with the gameplay. Sure the shootouts are good, but there are so many problems with this mod.</p>
<p>Starting without weapons or suit<br />
Difficult to know what to do<br />
Confusing<br />
Many areas are exact clones of another part of the map<br />
Many areas (particularly ones with leeches blocking the way) can be easily circumnavigated at the expense of a little leech damage<br />
Sheer failure to comprehend what makes a map play well</p>
<p>So sure, the detail is ok, the shootouts are nice, but the rest of it is utter garbage
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		<title>By: migwell</title>
		<link>http://www.planetphillip.com/posts/offshore-half-life-2-ep2/comment-page-3/#comment-226803</link>
		<dc:creator>migwell</dc:creator>
		<pubDate>Mon, 16 Aug 2010 22:21:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/offshore-half-life-2-ep2/#comment-226803</guid>
		<description>Absolutely great mod! It doesn&#039;t innovate all that much, just serving up a generous helping of solid HL2 action. I played about an hour a day for about 10 days and had a good time all the way. 

It is challenging, but after every big battle there&#039;s plenty of health and ammo around (provided you take out zombies with the grav gun). And there&#039;s no story at all. 

For me, it ran great throughout and only one time did I take the &#039;wrong way&#039; and not hit an important trigger. That would be the ledge &#039;across from the helicopter&#039;. I climbed up on boxes onto the ledge WITH the helicopter, took out all the enemies below, jumped down, took out a second wave but never triggered the gunship, thus never opening the exit door. Trapped for a do-over. Still, the do-over was not that hard.

One hint; the Hunters go down with one shot from the combine-gun alt-fire, which save a lot of trouble.</description>
		<content:encoded><![CDATA[<p>Absolutely great mod! It doesn&#8217;t innovate all that much, just serving up a generous helping of solid HL2 action. I played about an hour a day for about 10 days and had a good time all the way. </p>
<p>It is challenging, but after every big battle there&#8217;s plenty of health and ammo around (provided you take out zombies with the grav gun). And there&#8217;s no story at all. </p>
<p>For me, it ran great throughout and only one time did I take the &#8216;wrong way&#8217; and not hit an important trigger. That would be the ledge &#8216;across from the helicopter&#8217;. I climbed up on boxes onto the ledge WITH the helicopter, took out all the enemies below, jumped down, took out a second wave but never triggered the gunship, thus never opening the exit door. Trapped for a do-over. Still, the do-over was not that hard.</p>
<p>One hint; the Hunters go down with one shot from the combine-gun alt-fire, which save a lot of trouble.
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		<title>By: tobytoolbag</title>
		<link>http://www.planetphillip.com/posts/offshore-half-life-2-ep2/comment-page-3/#comment-225730</link>
		<dc:creator>tobytoolbag</dc:creator>
		<pubDate>Wed, 04 Aug 2010 10:29:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/offshore-half-life-2-ep2/#comment-225730</guid>
		<description>Hours of play time, mostly fun and well crafted, but, as has been previously said, the locating of doors and vents behind filing cabinets and the like has been over-used. Some of the puzzle elements were fiendishly difficult (I even had to resort to noclipping to work out how one or two worked), but all in all a great mod.</description>
		<content:encoded><![CDATA[<p>Hours of play time, mostly fun and well crafted, but, as has been previously said, the locating of doors and vents behind filing cabinets and the like has been over-used. Some of the puzzle elements were fiendishly difficult (I even had to resort to noclipping to work out how one or two worked), but all in all a great mod.
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		<title>By: Jasper</title>
		<link>http://www.planetphillip.com/posts/offshore-half-life-2-ep2/comment-page-3/#comment-223138</link>
		<dc:creator>Jasper</dc:creator>
		<pubDate>Fri, 25 Jun 2010 16:04:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/offshore-half-life-2-ep2/#comment-223138</guid>
		<description>Astonishingly good. By far and away the best HL2 map of all time (to date).

For those playing for the 1st time I reccommend the walkthroughs because some of the door switches are very remote to the door.

I keep playing this mod and I&#039;ll keep on playing it.
There are just so many different moves and tactics you can use that make this so replayable.
This is at least as good as the retail games. Simply amazing.
Enough said.

The acme of gaming perfection</description>
		<content:encoded><![CDATA[<p>Astonishingly good. By far and away the best HL2 map of all time (to date).</p>
<p>For those playing for the 1st time I reccommend the walkthroughs because some of the door switches are very remote to the door.</p>
<p>I keep playing this mod and I&#8217;ll keep on playing it.<br />
There are just so many different moves and tactics you can use that make this so replayable.<br />
This is at least as good as the retail games. Simply amazing.<br />
Enough said.</p>
<p>The acme of gaming perfection
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		<title>By: s.anchev</title>
		<link>http://www.planetphillip.com/posts/offshore-half-life-2-ep2/comment-page-3/#comment-222149</link>
		<dc:creator>s.anchev</dc:creator>
		<pubDate>Sun, 06 Jun 2010 12:32:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/offshore-half-life-2-ep2/#comment-222149</guid>
		<description>A pretty cool mod, with the first half a little long and boring, with several sequences already seen 100 times before...
From chapter 5, it becomes more and more interesting, with several good fights, good challenges, some chilling moments, the utilisation of vehicles, and it goes like that until the end, with a final fight pretty difficult against hordes of Combine and Hunters, gasp!!!
It take at least 6 or 7 hours (at least) to complete, so it&#039;s not as long as the Leon&#039;s mods, but it&#039;s still a little too long for a simple side-story about the buggy (who is seen and used only one chapter before forever losing it, oh crap...).

Overall, I take great pleasure... A pretty good story.</description>
		<content:encoded><![CDATA[<p>A pretty cool mod, with the first half a little long and boring, with several sequences already seen 100 times before&#8230;<br />
From chapter 5, it becomes more and more interesting, with several good fights, good challenges, some chilling moments, the utilisation of vehicles, and it goes like that until the end, with a final fight pretty difficult against hordes of Combine and Hunters, gasp!!!<br />
It take at least 6 or 7 hours (at least) to complete, so it&#8217;s not as long as the Leon&#8217;s mods, but it&#8217;s still a little too long for a simple side-story about the buggy (who is seen and used only one chapter before forever losing it, oh crap&#8230;).</p>
<p>Overall, I take great pleasure&#8230; A pretty good story.
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		<title>By: datguykirt</title>
		<link>http://www.planetphillip.com/posts/offshore-half-life-2-ep2/comment-page-3/#comment-221934</link>
		<dc:creator>datguykirt</dc:creator>
		<pubDate>Mon, 31 May 2010 22:54:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/offshore-half-life-2-ep2/#comment-221934</guid>
		<description>This was one of the best mods I&#039;ve played from here.  Some issues with lag on some levels was irritating but overall a great job.  Thanks for 3 afternoons of adventure.</description>
		<content:encoded><![CDATA[<p>This was one of the best mods I&#8217;ve played from here.  Some issues with lag on some levels was irritating but overall a great job.  Thanks for 3 afternoons of adventure.
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		<title>By: scraps</title>
		<link>http://www.planetphillip.com/posts/offshore-half-life-2-ep2/comment-page-3/#comment-221544</link>
		<dc:creator>scraps</dc:creator>
		<pubDate>Sat, 22 May 2010 16:09:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/offshore-half-life-2-ep2/#comment-221544</guid>
		<description>I have a few Personal Favourites and this joins Strider Mountain at the top of the list.
Great game.</description>
		<content:encoded><![CDATA[<p>I have a few Personal Favourites and this joins Strider Mountain at the top of the list.<br />
Great game.
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		<title>By: smallengineguy</title>
		<link>http://www.planetphillip.com/posts/offshore-half-life-2-ep2/comment-page-3/#comment-220613</link>
		<dc:creator>smallengineguy</dc:creator>
		<pubDate>Thu, 29 Apr 2010 01:45:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/offshore-half-life-2-ep2/#comment-220613</guid>
		<description>This was an AWESOME mod to play! Congrats to the person who put so much thought into it.</description>
		<content:encoded><![CDATA[<p>This was an AWESOME mod to play! Congrats to the person who put so much thought into it.
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		<title>By: Zekiran</title>
		<link>http://www.planetphillip.com/posts/offshore-half-life-2-ep2/comment-page-3/#comment-219572</link>
		<dc:creator>Zekiran</dc:creator>
		<pubDate>Wed, 31 Mar 2010 02:26:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/offshore-half-life-2-ep2/#comment-219572</guid>
		<description>While I appreciate the effort that the devs put into making visually interesting areas... what many folks have said about this mod is true: it&#039;s far too repetitive. And, far, far too difficult. Too many things are simply not intuitive or not visible (I had to get a tutorial for the first 5 minutes - that is NOT a good sign) (I completely bypassed an encounter by running a different direction away from an antlion guard, and had to circle back to make any of the triggers go off). 

On the whole it&#039;s &#039;good with a taste of terrible&#039;, rather than &#039;terrible with a scattering of good&#039; but I&#039;d still say: reserve play on this mod for when your tolerance for being frustrated is very high. Otherwise you&#039;ll wind up swearing at the computer more often than not.

Five words:
should have play tested more.</description>
		<content:encoded><![CDATA[<p>While I appreciate the effort that the devs put into making visually interesting areas&#8230; what many folks have said about this mod is true: it&#8217;s far too repetitive. And, far, far too difficult. Too many things are simply not intuitive or not visible (I had to get a tutorial for the first 5 minutes &#8211; that is NOT a good sign) (I completely bypassed an encounter by running a different direction away from an antlion guard, and had to circle back to make any of the triggers go off). </p>
<p>On the whole it&#8217;s &#8216;good with a taste of terrible&#8217;, rather than &#8216;terrible with a scattering of good&#8217; but I&#8217;d still say: reserve play on this mod for when your tolerance for being frustrated is very high. Otherwise you&#8217;ll wind up swearing at the computer more often than not.</p>
<p>Five words:<br />
should have play tested more.
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		<title>By: ebsiman</title>
		<link>http://www.planetphillip.com/posts/offshore-half-life-2-ep2/comment-page-3/#comment-218729</link>
		<dc:creator>ebsiman</dc:creator>
		<pubDate>Tue, 09 Mar 2010 15:32:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/offshore-half-life-2-ep2/#comment-218729</guid>
		<description>Wow! Huge world and plenty of gameplay. Not really anything new and exciting, but lots of fun. Challenging without being too hard. Definitely play this one.</description>
		<content:encoded><![CDATA[<p>Wow! Huge world and plenty of gameplay. Not really anything new and exciting, but lots of fun. Challenging without being too hard. Definitely play this one.
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