Onav Prison – Half-Life 2

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

Another escape the prison map. This one contains large Combine architecture, with long balconies from which the Combine can attack you.

It was made for an SMC mapping competition, over 4 years ago, so take that into account when reviewing it.

Basic Details
  • Title: Onav Prison
  • File Name: hl2-ep2-sp-onav-prison.rar
  • Size : 1.37Mb
  • Author: Unknown
  • Date Released: 4 December 2005
  • Source: SMC Mapping Competition 2 (English Translation)
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Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Installation Instructions
  • Copy the contents of the materials folder into your Half-Life 2 folder.
  • Copy the contents of the maps folder into your Half-Life 2 folder.
  • Launch Half-Life 2
  • Open the console and type map sp_onav.
  • Press enter/return or click the Submit button.
  • Play and enjoy or not as the case may be.
Screenshots

Click on the thumbnails below to open a 800 pixel wide image.
WARNING: The screenshots may contain spoilers.

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Reader Recommendations
6 recommendations, average score: 2.33 (out of 5), standard deviation: 0.56
Post Details

Posted: 12th July 2009

Category: Half-Life 2, Single Player Mods and Maps

Tags: , , , ,

There are 7 Comments. Click HERE to add your own!
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  1. planetphillip Says:
    Phillip says Maybe

    It would be nice to see more Combine Architecture in maps and mods but it must take a lot of work and imagination to get right. Unfortuantely this one doesn’t work very well.

    Visuals
    The main area could have been quite nice but it was let down but the floor area. Such a tall internal building would have had a specific purpose and this just doesn’t feel right.

    Gameplay
    I would have got a neckache if this had been real, well, you know what I mean. The Combine were too high, although it was fun watching them drop.

    Layout/Design
    Big and boxy, which isn’t always a bad thing but here it just looks out of proportion.

    Summary
    You have to remember that it’s very old in gaming terms. 5 years ago we might have been saying WOW, that was cool, but things have improved a lot since then. Even the MAybe Recommendation Image is being generous.

    5 Words Or Less Review

    This is still a baby.

  2. civanT Says:
    Think Twice

    Nothing interesthing. Just a few combine textures and a few combine. Kill all of them and that’s all. There is no detail, no story, no eyecandy views. So, you don’t need to try this as long as you have a thing about killing combine.

  3. Jasper Says:
    Avoid It!

    Boring & no gameplay. Only for the curious.

  4. Stef Says:
    Maybe?

    too short and only consisting of 2 main rooms, there was some good idea and even a personnal touch but this doesn’t really gives highlights…

  5. Jeff Says:
    Maybe?

    For a brutally short map, it’s pretty okay. It would have been one of ten or so encounters in a reasonably good mod, but it’s still fairly unique and not very horrible at all.

  6. SolidFake Says:
    Think Twice

    Really short map with only two rooms.
    The items are just lying on the floor and there is not much intelligent combat going on.

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