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	<title>Comments on: Onav Prison &#8211; Half-Life 2</title>
	<atom:link href="http://www.planetphillip.com/posts/onav-prison-half-life-2/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.planetphillip.com/posts/onav-prison-half-life-2/</link>
	<description>Finishing Half-Life is just the beginning!</description>
	<lastBuildDate>Wed, 17 Mar 2010 18:18:41 +0200</lastBuildDate>
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		<title>By: eeVee</title>
		<link>http://www.planetphillip.com/posts/onav-prison-half-life-2/comment-page-1/#comment-218741</link>
		<dc:creator>eeVee</dc:creator>
		<pubDate>Tue, 09 Mar 2010 22:21:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6212#comment-218741</guid>
		<description>Extremely short map.  If it would have led to more combat areas it would have been better.</description>
		<content:encoded><![CDATA[<p>Extremely short map.  If it would have led to more combat areas it would have been better.
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		<title>By: SolidFake</title>
		<link>http://www.planetphillip.com/posts/onav-prison-half-life-2/comment-page-1/#comment-208453</link>
		<dc:creator>SolidFake</dc:creator>
		<pubDate>Sat, 08 Aug 2009 17:09:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6212#comment-208453</guid>
		<description>
Really short map with only two rooms.
The items are just lying on the floor and there is not much intelligent combat going on.</description>
		<content:encoded><![CDATA[<p>Really short map with only two rooms.<br />
The items are just lying on the floor and there is not much intelligent combat going on.
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		<title>By: C:15257 &#187; Podcast 17</title>
		<link>http://www.planetphillip.com/posts/onav-prison-half-life-2/comment-page-1/#comment-207534</link>
		<dc:creator>C:15257 &#187; Podcast 17</dc:creator>
		<pubDate>Tue, 21 Jul 2009 04:00:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6212#comment-207534</guid>
		<description>[...] Onav Prison [...]</description>
		<content:encoded><![CDATA[<p>[...] Onav Prison [...]
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		<title>By: Jeff</title>
		<link>http://www.planetphillip.com/posts/onav-prison-half-life-2/comment-page-1/#comment-207085</link>
		<dc:creator>Jeff</dc:creator>
		<pubDate>Mon, 13 Jul 2009 02:03:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6212#comment-207085</guid>
		<description>For a brutally short map, it&#039;s pretty okay. It would have been one of ten or so encounters in a reasonably good mod, but it&#039;s still fairly unique and not very horrible at all.</description>
		<content:encoded><![CDATA[<p>For a brutally short map, it&#8217;s pretty okay. It would have been one of ten or so encounters in a reasonably good mod, but it&#8217;s still fairly unique and not very horrible at all.
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		<title>By: Stef</title>
		<link>http://www.planetphillip.com/posts/onav-prison-half-life-2/comment-page-1/#comment-207076</link>
		<dc:creator>Stef</dc:creator>
		<pubDate>Sun, 12 Jul 2009 20:46:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6212#comment-207076</guid>
		<description>

too short and only consisting of 2 main rooms, there was some good idea and even a personnal touch but this doesn&#039;t really gives highlights...</description>
		<content:encoded><![CDATA[<p>too short and only consisting of 2 main rooms, there was some good idea and even a personnal touch but this doesn&#8217;t really gives highlights&#8230;
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		<title>By: Jasper</title>
		<link>http://www.planetphillip.com/posts/onav-prison-half-life-2/comment-page-1/#comment-207051</link>
		<dc:creator>Jasper</dc:creator>
		<pubDate>Sun, 12 Jul 2009 12:18:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6212#comment-207051</guid>
		<description>Boring &amp; no gameplay. Only for the curious.</description>
		<content:encoded><![CDATA[<p>Boring &amp; no gameplay. Only for the curious.
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		<title>By: civanT</title>
		<link>http://www.planetphillip.com/posts/onav-prison-half-life-2/comment-page-1/#comment-207050</link>
		<dc:creator>civanT</dc:creator>
		<pubDate>Sun, 12 Jul 2009 12:03:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6212#comment-207050</guid>
		<description>Nothing interesthing. Just a few combine textures and a few combine. Kill all of them and that&#039;s all. There is no detail, no story, no eyecandy views. So, you don&#039;t need to try this as long as you have a thing about killing combine.</description>
		<content:encoded><![CDATA[<p>Nothing interesthing. Just a few combine textures and a few combine. Kill all of them and that&#8217;s all. There is no detail, no story, no eyecandy views. So, you don&#8217;t need to try this as long as you have a thing about killing combine.
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/onav-prison-half-life-2/comment-page-1/#comment-207046</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Sun, 12 Jul 2009 11:05:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6212#comment-207046</guid>
		<description>It would be nice to see more Combine Architecture in maps and mods but it must take a lot of work and imagination to get right.  Unfortuantely this one doesn&#039;t work very well.

&lt;strong&gt;Visuals&lt;/strong&gt;
The main area could have been quite nice but it was let down but the floor area.  Such a tall internal building would have had a specific purpose and this just doesn&#039;t feel right.  

&lt;strong&gt;Gameplay&lt;/strong&gt;
I would have got a neckache if this had been real, well, you know what I mean.  The Combine were too high, although it was fun watching them drop.

&lt;strong&gt;Layout/Design&lt;/strong&gt;
Big and boxy, which isn&#039;t always a bad thing but here it just looks out of proportion.

&lt;strong&gt;Summary&lt;/strong&gt;
You have to remember that it&#039;s very old in gaming terms.  5 years ago we might have been saying WOW, that was cool, but things have improved a lot since then.  Even the MAybe Recommendation Image is being generous.

&lt;div class=&quot;fwolr&quot;&gt;&lt;div class=&quot;fwolr_icon&quot;&gt;&lt;!-- --&gt;&lt;/div&gt;&lt;div class=&quot;desc&quot;&gt;&lt;span&gt;5 Words Or Less Review&lt;/span&gt;&lt;p&gt;This is still a baby.&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;</description>
		<content:encoded><![CDATA[<p>It would be nice to see more Combine Architecture in maps and mods but it must take a lot of work and imagination to get right.  Unfortuantely this one doesn&#8217;t work very well.</p>
<p><strong>Visuals</strong><br />
The main area could have been quite nice but it was let down but the floor area.  Such a tall internal building would have had a specific purpose and this just doesn&#8217;t feel right.  </p>
<p><strong>Gameplay</strong><br />
I would have got a neckache if this had been real, well, you know what I mean.  The Combine were too high, although it was fun watching them drop.</p>
<p><strong>Layout/Design</strong><br />
Big and boxy, which isn&#8217;t always a bad thing but here it just looks out of proportion.</p>
<p><strong>Summary</strong><br />
You have to remember that it&#8217;s very old in gaming terms.  5 years ago we might have been saying WOW, that was cool, but things have improved a lot since then.  Even the MAybe Recommendation Image is being generous.</p>
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<div class="fwolr_icon"><!-- --></div>
<div class="desc"><span>5 Words Or Less Review</span>
<p>This is still a baby.</p>
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