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	<title>Comments on: One level &#8211; Played Two Ways.</title>
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	<link>http://www.planetphillip.com/posts/one-level-played-two-ways/</link>
	<description>Finishing Half-Life is just the beginning!</description>
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/one-level-played-two-ways/comment-page-1/#comment-215450</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Mon, 04 Jan 2010 00:04:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=5913#comment-215450</guid>
		<description>I don&#039;t think you understand my premise.  It&#039;s not an idea where you reach one point in a map and then go backwards.

It&#039;s one level, that is played in one direction and when you reach the end it stops.

It&#039;s just very different depending on which direction you play it.  Like a hill.  The direction is the same buyt going up is very different from going down.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t think you understand my premise.  It&#8217;s not an idea where you reach one point in a map and then go backwards.</p>
<p>It&#8217;s one level, that is played in one direction and when you reach the end it stops.</p>
<p>It&#8217;s just very different depending on which direction you play it.  Like a hill.  The direction is the same buyt going up is very different from going down.
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		<title>By: Xblah</title>
		<link>http://www.planetphillip.com/posts/one-level-played-two-ways/comment-page-1/#comment-215447</link>
		<dc:creator>Xblah</dc:creator>
		<pubDate>Sun, 03 Jan 2010 23:14:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=5913#comment-215447</guid>
		<description>I&#039;ve seen a map like this in Condition-Zero: Deleted Scenes.

You were supposed to get into an office with those fiber-cams without being spoted. Then you should go backwards killing everyone. Actually, there were a lot of levels like that. And the camera thing can be easily coded in Hammer.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve seen a map like this in Condition-Zero: Deleted Scenes.</p>
<p>You were supposed to get into an office with those fiber-cams without being spoted. Then you should go backwards killing everyone. Actually, there were a lot of levels like that. And the camera thing can be easily coded in Hammer.
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/one-level-played-two-ways/comment-page-1/#comment-206905</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Thu, 09 Jul 2009 17:11:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=5913#comment-206905</guid>
		<description>Sorry Jasper but it is not even close to my idea.  I have decided this is going to be my first map, sure it won&#039;t be fantastic but I think the only way to truly explain will be to make it.</description>
		<content:encoded><![CDATA[<p>Sorry Jasper but it is not even close to my idea.  I have decided this is going to be my first map, sure it won&#8217;t be fantastic but I think the only way to truly explain will be to make it.
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		<title>By: Jasper</title>
		<link>http://www.planetphillip.com/posts/one-level-played-two-ways/comment-page-1/#comment-206904</link>
		<dc:creator>Jasper</dc:creator>
		<pubDate>Thu, 09 Jul 2009 16:51:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=5913#comment-206904</guid>
		<description>Mission Improbable very nearly meets your specification.
You can kill all the zombies on the way to the lighthouse and then fight the combine on the way back.
Or leave a few zombies, especially the speed zombies as you cross the bridge, to give the combine something to do on your way back - great fun.</description>
		<content:encoded><![CDATA[<p>Mission Improbable very nearly meets your specification.<br />
You can kill all the zombies on the way to the lighthouse and then fight the combine on the way back.<br />
Or leave a few zombies, especially the speed zombies as you cross the bridge, to give the combine something to do on your way back &#8211; great fun.
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/one-level-played-two-ways/comment-page-1/#comment-206036</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Tue, 23 Jun 2009 18:03:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=5913#comment-206036</guid>
		<description>I am going to try and build a simple implementation of this idea this summer.  It will be my motivation for learning to map.</description>
		<content:encoded><![CDATA[<p>I am going to try and build a simple implementation of this idea this summer.  It will be my motivation for learning to map.
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		<title>By: Poison_Berrie</title>
		<link>http://www.planetphillip.com/posts/one-level-played-two-ways/comment-page-1/#comment-206035</link>
		<dc:creator>Poison_Berrie</dc:creator>
		<pubDate>Tue, 23 Jun 2009 17:43:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=5913#comment-206035</guid>
		<description>Well I conceed that these musings are purely theoretical. If the player enjoyed the level/mod and this was the &quot;gimmick&quot; than it would more than likely that he will try the other route as well.</description>
		<content:encoded><![CDATA[<p>Well I conceed that these musings are purely theoretical. If the player enjoyed the level/mod and this was the &#8220;gimmick&#8221; than it would more than likely that he will try the other route as well.
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/one-level-played-two-ways/comment-page-1/#comment-206034</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Tue, 23 Jun 2009 17:19:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=5913#comment-206034</guid>
		<description>I don&#039;t believe that the player is likely to go both ways.  This idea is not cirectly related to being part of a larger mod, just a thought experiement in viewpoint and level design.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t believe that the player is likely to go both ways.  This idea is not cirectly related to being part of a larger mod, just a thought experiement in viewpoint and level design.
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		<title>By: Poison_Berrie</title>
		<link>http://www.planetphillip.com/posts/one-level-played-two-ways/comment-page-1/#comment-206030</link>
		<dc:creator>Poison_Berrie</dc:creator>
		<pubDate>Tue, 23 Jun 2009 16:30:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=5913#comment-206030</guid>
		<description>The principal is interesting, but since the players is likely to go both ways eventually why not give each route a bit of information that complements the story. 
Something that adds depth or a new dimension to certain events, regardless of which side you picked first or viewpoint of the event.</description>
		<content:encoded><![CDATA[<p>The principal is interesting, but since the players is likely to go both ways eventually why not give each route a bit of information that complements the story.<br />
Something that adds depth or a new dimension to certain events, regardless of which side you picked first or viewpoint of the event.
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/one-level-played-two-ways/comment-page-1/#comment-205890</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Sun, 21 Jun 2009 11:11:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=5913#comment-205890</guid>
		<description>I don&#039;t think everyone is over explaining it, just me.  And I keep doing it becasue people don&#039;t understand.  Yes, two BSP, just with different starting points.

It&#039;s not &quot;quite possibly&quot;, it&#039;s definitely.  I am sure plenty of maps could have multiple starting points but my idea is about making sure that the outcome of playing at different ends is very different, not just in where you finish.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t think everyone is over explaining it, just me.  And I keep doing it becasue people don&#8217;t understand.  Yes, two BSP, just with different starting points.</p>
<p>It&#8217;s not &#8220;quite possibly&#8221;, it&#8217;s definitely.  I am sure plenty of maps could have multiple starting points but my idea is about making sure that the outcome of playing at different ends is very different, not just in where you finish.
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		<title>By: MikeS</title>
		<link>http://www.planetphillip.com/posts/one-level-played-two-ways/comment-page-1/#comment-205887</link>
		<dc:creator>MikeS</dc:creator>
		<pubDate>Sun, 21 Jun 2009 10:37:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=5913#comment-205887</guid>
		<description>Everyone seems to be over explaining and complicating this. It&#039;s simple, really. Imagine booting up HL2:ep2 and being asked whether you want to start at the missile base and head for the train wreckb, or start at the train wreck and head for the missile base. Both would mean travelling through White Forest and the caves, but in opposing directions. Obviously, Ep2 wouldn&#039;t be a good one to try this out as the player would be plunged into a frenzied Strider attack! But that would be the mod maker&#039;s challenge -- to make a map that works from both directions and -- quite possibly -- forces a different approach from the player...

I imagine it would necessitate two BSP files -- a BSP file where the player starts at point A, and a BSP file where the player starts at B. Same map, just different starting points.</description>
		<content:encoded><![CDATA[<p>Everyone seems to be over explaining and complicating this. It&#8217;s simple, really. Imagine booting up HL2:ep2 and being asked whether you want to start at the missile base and head for the train wreckb, or start at the train wreck and head for the missile base. Both would mean travelling through White Forest and the caves, but in opposing directions. Obviously, Ep2 wouldn&#8217;t be a good one to try this out as the player would be plunged into a frenzied Strider attack! But that would be the mod maker&#8217;s challenge &#8212; to make a map that works from both directions and &#8212; quite possibly &#8212; forces a different approach from the player&#8230;</p>
<p>I imagine it would necessitate two BSP files &#8212; a BSP file where the player starts at point A, and a BSP file where the player starts at B. Same map, just different starting points.
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/one-level-played-two-ways/comment-page-1/#comment-205870</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Sun, 21 Jun 2009 05:39:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=5913#comment-205870</guid>
		<description>I understand what you are saying but the difference is the timing of those three protagonists.  They are inter-related, things that happen around Adrian and Barney are caused by Gordon.

I did consider the point of a plaindrome level but it&#039;s only that way on a superficial level.

Sounds like I am going to  have to design/make this to fully explain by idea, pity I can&#039;t map!</description>
		<content:encoded><![CDATA[<p>I understand what you are saying but the difference is the timing of those three protagonists.  They are inter-related, things that happen around Adrian and Barney are caused by Gordon.</p>
<p>I did consider the point of a plaindrome level but it&#8217;s only that way on a superficial level.</p>
<p>Sounds like I am going to  have to design/make this to fully explain by idea, pity I can&#8217;t map!
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/one-level-played-two-ways/comment-page-1/#comment-205869</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Sun, 21 Jun 2009 05:36:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=5913#comment-205869</guid>
		<description>No, RQ is not like this idea.  I am not talking about &lt;em&gt;choices&lt;/em&gt; within a mod or even a level, just the direction you travel in.</description>
		<content:encoded><![CDATA[<p>No, RQ is not like this idea.  I am not talking about <em>choices</em> within a mod or even a level, just the direction you travel in.
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		<title>By: Stratofarius</title>
		<link>http://www.planetphillip.com/posts/one-level-played-two-ways/comment-page-1/#comment-205865</link>
		<dc:creator>Stratofarius</dc:creator>
		<pubDate>Sun, 21 Jun 2009 03:00:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=5913#comment-205865</guid>
		<description>There was a mod called Random Quest which was like that. You could kill the woman and get the battery, or kill the man and get the radio, or kill the vortigaunt, or serve him, or eat the watermelons, or don&#039;t kill the master, or...</description>
		<content:encoded><![CDATA[<p>There was a mod called Random Quest which was like that. You could kill the woman and get the battery, or kill the man and get the radio, or kill the vortigaunt, or serve him, or eat the watermelons, or don&#8217;t kill the master, or&#8230;
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		<title>By: Passerbydroppingby</title>
		<link>http://www.planetphillip.com/posts/one-level-played-two-ways/comment-page-1/#comment-205857</link>
		<dc:creator>Passerbydroppingby</dc:creator>
		<pubDate>Sat, 20 Jun 2009 23:40:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=5913#comment-205857</guid>
		<description>In a way this is what HL2 Episode 1 did, making you start with the supergravity gun, rather than ending with it.

I like the idea of a palindrome level.. but why just 2 starting points? One of the joys of the HL1 universe is that you can &quot;officially&quot; play it from 3 starting points (Gorden, Adrian &amp; Barney) and thanks to the great modmakers you can also play it from very, very many different &quot;unofficial&quot; starting points (as alien slave etc).</description>
		<content:encoded><![CDATA[<p>In a way this is what HL2 Episode 1 did, making you start with the supergravity gun, rather than ending with it.</p>
<p>I like the idea of a palindrome level.. but why just 2 starting points? One of the joys of the HL1 universe is that you can &#8220;officially&#8221; play it from 3 starting points (Gorden, Adrian &amp; Barney) and thanks to the great modmakers you can also play it from very, very many different &#8220;unofficial&#8221; starting points (as alien slave etc).
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/one-level-played-two-ways/comment-page-1/#comment-205849</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Sat, 20 Jun 2009 21:18:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=5913#comment-205849</guid>
		<description>No, not that either because that sort of thing has been done before.  It&#039;s more simple than that.  Going from A to B or B to A is done in any order.  Remember it&#039;s not part of a mod, just one level with two start points.  The player decides which one the start with.  The idea is to try and make a level that is more detailed than it would seem.

Imagine this:  You are in a court room and there is a case going on.  Witness Z played from A to B and gives their story, Witness X played from B to A and gives their story.  Both are the truth but have completely different results.  Who is correct? Well, both of course, it&#039;s just highlighting that sometimes your point of view affects your truth or reality.  There&#039;s no right or wrong, just viewpoint.

Or an even simpler example.  There is a large hill.  The bottom is labeled A and the top B.  Runner Y runs down and runner W runs up.  They both travel the same route and distance but obviously their experience is completely different.

Hopefully that makes more sense.</description>
		<content:encoded><![CDATA[<p>No, not that either because that sort of thing has been done before.  It&#8217;s more simple than that.  Going from A to B or B to A is done in any order.  Remember it&#8217;s not part of a mod, just one level with two start points.  The player decides which one the start with.  The idea is to try and make a level that is more detailed than it would seem.</p>
<p>Imagine this:  You are in a court room and there is a case going on.  Witness Z played from A to B and gives their story, Witness X played from B to A and gives their story.  Both are the truth but have completely different results.  Who is correct? Well, both of course, it&#8217;s just highlighting that sometimes your point of view affects your truth or reality.  There&#8217;s no right or wrong, just viewpoint.</p>
<p>Or an even simpler example.  There is a large hill.  The bottom is labeled A and the top B.  Runner Y runs down and runner W runs up.  They both travel the same route and distance but obviously their experience is completely different.</p>
<p>Hopefully that makes more sense.
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		<title>By: Tycell</title>
		<link>http://www.planetphillip.com/posts/one-level-played-two-ways/comment-page-1/#comment-205844</link>
		<dc:creator>Tycell</dc:creator>
		<pubDate>Sat, 20 Jun 2009 19:52:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=5913#comment-205844</guid>
		<description>Hmmm... so instead then;

So for example somone sneaks into a base to steal the HEV suit, and then once they have it all the alarms go off, so they have to get out (roughly) the way the came in, but now the alarms are up its no longer sneaking, speed or jumping that gets you by, you have to use force?</description>
		<content:encoded><![CDATA[<p>Hmmm&#8230; so instead then;</p>
<p>So for example somone sneaks into a base to steal the HEV suit, and then once they have it all the alarms go off, so they have to get out (roughly) the way the came in, but now the alarms are up its no longer sneaking, speed or jumping that gets you by, you have to use force?
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/one-level-played-two-ways/comment-page-1/#comment-205828</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Sat, 20 Jun 2009 13:37:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=5913#comment-205828</guid>
		<description>Tycell, yes you have misunderstood.  Using your text it would look like this:
A &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; B
or
A &lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt; B

The only choice is the starting poisition.

Also I used Stealth as an example rather than the ultimate goal.  It could just be A to B=fragfest, B to A=tactical</description>
		<content:encoded><![CDATA[<p>Tycell, yes you have misunderstood.  Using your text it would look like this:<br />
A >>>>>>>>>>>>>>>>>>>>> B<br />
or<br />
A < <<<<<<<<<<<<<<<<<<<< B</p>
<p>The only choice is the starting poisition.</p>
<p>Also I used Stealth as an example rather than the ultimate goal.  It could just be A to B=fragfest, B to A=tactical
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		<title>By: Tycell</title>
		<link>http://www.planetphillip.com/posts/one-level-played-two-ways/comment-page-1/#comment-205822</link>
		<dc:creator>Tycell</dc:creator>
		<pubDate>Sat, 20 Jun 2009 11:07:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=5913#comment-205822</guid>
		<description>I dont know if I have misunderstood or somthing but I think the idea of choosing which way you go is used all the time. When I try to think of a level with this idea in I come up with somthing like so:

            End
x=======x========x
[                            ]
[                            ]
[                            ]
x====A          B====x

So you start with a choice, either route A or Route B. One route means you have to sneak and dont get so many weapons, the other means more fighting - this idea is not that uncommon (But not used enough). For one thing stealth in Source is quite hard to pull off well without giving the player some new ability (like cloak or somthing).

If you were to play the level from one end or the other like you desribed how would you have the end of the level at either end as well? Two starts should mean two ends right? You can do it with one end still but it would be tricky to do over and over and still seem plausable.</description>
		<content:encoded><![CDATA[<p>I dont know if I have misunderstood or somthing but I think the idea of choosing which way you go is used all the time. When I try to think of a level with this idea in I come up with somthing like so:</p>
<p>            End<br />
x=======x========x<br />
[                            ]<br />
[                            ]<br />
[                            ]<br />
x====A          B====x</p>
<p>So you start with a choice, either route A or Route B. One route means you have to sneak and dont get so many weapons, the other means more fighting &#8211; this idea is not that uncommon (But not used enough). For one thing stealth in Source is quite hard to pull off well without giving the player some new ability (like cloak or somthing).</p>
<p>If you were to play the level from one end or the other like you desribed how would you have the end of the level at either end as well? Two starts should mean two ends right? You can do it with one end still but it would be tricky to do over and over and still seem plausable.
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		<title>By: Kyouryuu</title>
		<link>http://www.planetphillip.com/posts/one-level-played-two-ways/comment-page-1/#comment-205811</link>
		<dc:creator>Kyouryuu</dc:creator>
		<pubDate>Sat, 20 Jun 2009 03:28:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=5913#comment-205811</guid>
		<description>Braid is basically a side-scrolling puzzle game that emphasizes temporal gameplay mechanics, such as rewinding and fast-forwarding time.  It&#039;s quite a gorgeous game, with amazing graphics, a melancholy soundtrack, and an intriguing storyline that makes it hard to answer your first question without spoiling something. :)

http://www.youtube.com/watch?v=uqtSKkyJgFM

It&#039;s also on Steam now.</description>
		<content:encoded><![CDATA[<p>Braid is basically a side-scrolling puzzle game that emphasizes temporal gameplay mechanics, such as rewinding and fast-forwarding time.  It&#8217;s quite a gorgeous game, with amazing graphics, a melancholy soundtrack, and an intriguing storyline that makes it hard to answer your first question without spoiling something. <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><a href="http://www.youtube.com/watch?v=uqtSKkyJgFM" rel="nofollow">http://www.youtube.com/watch?v=uqtSKkyJgFM</a></p>
<p>It&#8217;s also on Steam now.
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/one-level-played-two-ways/comment-page-1/#comment-205771</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Fri, 19 Jun 2009 19:15:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=5913#comment-205771</guid>
		<description>I should mention that Kasperg introduce the idea of &quot;time&quot; not me.  My idea is just one level and the player can choose starting point A or B.  It&#039;s more of an experiment rather than something that should be included in a mod or game.</description>
		<content:encoded><![CDATA[<p>I should mention that Kasperg introduce the idea of &#8220;time&#8221; not me.  My idea is just one level and the player can choose starting point A or B.  It&#8217;s more of an experiment rather than something that should be included in a mod or game.
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/one-level-played-two-ways/comment-page-1/#comment-205770</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Fri, 19 Jun 2009 19:13:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=5913#comment-205770</guid>
		<description>Not really, although there&#039;s another idea I will post about soon.</description>
		<content:encoded><![CDATA[<p>Not really, although there&#8217;s another idea I will post about soon.
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		<title>By: Dragonsbrethren</title>
		<link>http://www.planetphillip.com/posts/one-level-played-two-ways/comment-page-1/#comment-205769</link>
		<dc:creator>Dragonsbrethren</dc:creator>
		<pubDate>Fri, 19 Jun 2009 19:04:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=5913#comment-205769</guid>
		<description>TimeSplitters: Future Perfect does something like this using time travel. You play through a map, and at some point you&#039;ll encounter yourself from the future. You usually have to defend your future self or something like that. Later on the in the map, you find a portal that will take you back in time and you play as from the other perspective, while your past self defends you or whatever. In one map you actually end up playing from four different perspectives, all in the same room doing their own thing.

One of the last maps of the game is actually playing through the first map again, in a completely different area that was inaccessible in the original, making many of the first events you witness in the game happen. They kind of blew it by having those events happen in a different order than they did originally, though.</description>
		<content:encoded><![CDATA[<p>TimeSplitters: Future Perfect does something like this using time travel. You play through a map, and at some point you&#8217;ll encounter yourself from the future. You usually have to defend your future self or something like that. Later on the in the map, you find a portal that will take you back in time and you play as from the other perspective, while your past self defends you or whatever. In one map you actually end up playing from four different perspectives, all in the same room doing their own thing.</p>
<p>One of the last maps of the game is actually playing through the first map again, in a completely different area that was inaccessible in the original, making many of the first events you witness in the game happen. They kind of blew it by having those events happen in a different order than they did originally, though.
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		<title>By: Gypsy Jim</title>
		<link>http://www.planetphillip.com/posts/one-level-played-two-ways/comment-page-1/#comment-205768</link>
		<dc:creator>Gypsy Jim</dc:creator>
		<pubDate>Fri, 19 Jun 2009 18:52:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=5913#comment-205768</guid>
		<description>I never really got the hang of all the different classes of player, but I think that Substance kind of addresses this with the differences in Stealth vs Full-on kick-ass combat. I realise that the team behind it had different ideas than the one you&#039;re proposing, but the ability to play the original HL2 maps with different powers kind of fits your thinking........

Kind of.....</description>
		<content:encoded><![CDATA[<p>I never really got the hang of all the different classes of player, but I think that Substance kind of addresses this with the differences in Stealth vs Full-on kick-ass combat. I realise that the team behind it had different ideas than the one you&#8217;re proposing, but the ability to play the original HL2 maps with different powers kind of fits your thinking&#8230;&#8230;..</p>
<p>Kind of&#8230;..
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/one-level-played-two-ways/comment-page-1/#comment-205763</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Fri, 19 Jun 2009 16:41:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=5913#comment-205763</guid>
		<description>I remember that movie but to be honest I don&#039;t remember the details except the soundtrack which was very intense.</description>
		<content:encoded><![CDATA[<p>I remember that movie but to be honest I don&#8217;t remember the details except the soundtrack which was very intense.
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/one-level-played-two-ways/comment-page-1/#comment-205762</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Fri, 19 Jun 2009 16:39:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=5913#comment-205762</guid>
		<description>How does this differ from what happens now?  We simply relaod from out last save point.

Unless you mean something else.  In fact, when I saw &lt;a href=&quot;http://www.imdb.com/title/tt0435705/&quot; rel=&quot;nofollow&quot;&gt;Next&lt;/a&gt; I immediately thought it was exactly what ahppens in video gaming.

I remember that ST TNG episode, it was decided by the three pins on Riker&#039;s uniform.  Maybe that idea could be used wholesale. The is only one level but it is very detailed, the player has to achieve some particualr objective and the only way to reach it is by playing the level lots of times and noticing all the details and deciding which is important and which not.

Of course, it&#039;s not directly related to my idea but very interesting nevertheless.</description>
		<content:encoded><![CDATA[<p>How does this differ from what happens now?  We simply relaod from out last save point.</p>
<p>Unless you mean something else.  In fact, when I saw <a href="http://www.imdb.com/title/tt0435705/" rel="nofollow">Next</a> I immediately thought it was exactly what ahppens in video gaming.</p>
<p>I remember that ST TNG episode, it was decided by the three pins on Riker&#8217;s uniform.  Maybe that idea could be used wholesale. The is only one level but it is very detailed, the player has to achieve some particualr objective and the only way to reach it is by playing the level lots of times and noticing all the details and deciding which is important and which not.</p>
<p>Of course, it&#8217;s not directly related to my idea but very interesting nevertheless.
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/one-level-played-two-ways/comment-page-1/#comment-205761</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Fri, 19 Jun 2009 16:34:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=5913#comment-205761</guid>
		<description>Sounds like I stole their idea then.  I don&#039;t know the game you menion but were you able to play it from both ways?</description>
		<content:encoded><![CDATA[<p>Sounds like I stole their idea then.  I don&#8217;t know the game you menion but were you able to play it from both ways?
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		<title>By: Bladesinger</title>
		<link>http://www.planetphillip.com/posts/one-level-played-two-ways/comment-page-1/#comment-205726</link>
		<dc:creator>Bladesinger</dc:creator>
		<pubDate>Fri, 19 Jun 2009 01:23:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=5913#comment-205726</guid>
		<description>You should check out the german movie &quot;Run Lola Run&quot; (http://www.imdb.com/title/tt0130827/)
In it, the main character &quot;gets several chances&quot; to complete a task after failing.</description>
		<content:encoded><![CDATA[<p>You should check out the german movie &#8220;Run Lola Run&#8221; (<a href="http://www.imdb.com/title/tt0130827/" rel="nofollow">http://www.imdb.com/title/tt0130827/</a>)<br />
In it, the main character &#8220;gets several chances&#8221; to complete a task after failing.
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		<title>By: Kasperg</title>
		<link>http://www.planetphillip.com/posts/one-level-played-two-ways/comment-page-1/#comment-205696</link>
		<dc:creator>Kasperg</dc:creator>
		<pubDate>Thu, 18 Jun 2009 16:48:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=5913#comment-205696</guid>
		<description>It also brings up ideas of playing with the temporal dimension. Imagine a map which seemed to end with a negative event. With the knowledge of that first playthrough, you are somehow transported back in time with more knowledge than before, and therefor are able to make different choices that have different results. I&#039;m not exactly sure what the limit of those travels could be, but it certainly has the potential of becoming a big puzzle. Do I save that rebel or destroy that Combine cannon before it&#039;s activated? That sort of thing.
It could be something similar to the Star Trek TNG episode &quot;Cause and effect&quot;, in which the crew is stuck in a time loop but somehow little events and details stick with them through each time change until they figure out how to end the events that lead them to their doom every time.</description>
		<content:encoded><![CDATA[<p>It also brings up ideas of playing with the temporal dimension. Imagine a map which seemed to end with a negative event. With the knowledge of that first playthrough, you are somehow transported back in time with more knowledge than before, and therefor are able to make different choices that have different results. I&#8217;m not exactly sure what the limit of those travels could be, but it certainly has the potential of becoming a big puzzle. Do I save that rebel or destroy that Combine cannon before it&#8217;s activated? That sort of thing.<br />
It could be something similar to the Star Trek TNG episode &#8220;Cause and effect&#8221;, in which the crew is stuck in a time loop but somehow little events and details stick with them through each time change until they figure out how to end the events that lead them to their doom every time.
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		<title>By: Kyouryuu</title>
		<link>http://www.planetphillip.com/posts/one-level-played-two-ways/comment-page-1/#comment-205695</link>
		<dc:creator>Kyouryuu</dc:creator>
		<pubDate>Thu, 18 Jun 2009 16:37:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=5913#comment-205695</guid>
		<description>A premise similar to this was used in the brilliant final level of Braid.  Specifically, the idea that the level you saw moving forward has a completely different context when you see it play in reverse.</description>
		<content:encoded><![CDATA[<p>A premise similar to this was used in the brilliant final level of Braid.  Specifically, the idea that the level you saw moving forward has a completely different context when you see it play in reverse.
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		<title>By: demoneyeoffire</title>
		<link>http://www.planetphillip.com/posts/one-level-played-two-ways/comment-page-1/#comment-205692</link>
		<dc:creator>demoneyeoffire</dc:creator>
		<pubDate>Thu, 18 Jun 2009 16:21:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=5913#comment-205692</guid>
		<description>hmm... this sounds like a very good Idea, this will be fun...</description>
		<content:encoded><![CDATA[<p>hmm&#8230; this sounds like a very good Idea, this will be fun&#8230;
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